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http://www.pcgamer.com/elite-dangerous-patch-11-preview-community-goals-revealed/
Elite's executive producer Michael Brookes:
"Community Goals are a new type of story-driven collaborative event," Brookes says. "Already players are working together to influence the power struggles in our galaxy, but Community Goals are a shared objective we can generate to allow vast numbers of players to collaborate towards the same goal."
Brookes uses the example of a system dealing with a sudden famine. "A Community Goal will be created to supply the food within a set time limit, and if the players achieve the goal then they’ll save the population. And whether they succeed or fail will have ramifications for the balance of power in the galaxy."
The first Community Goals will be based around supply and bounties. "For example," Brookes says, "a faction might task our pilots with racking up a number of kills in a particular system, effectively sending massive numbers of players to war for or against particular group."
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Update 1.2 "Wings Update" preview
http://www.pcgamer.com/elite-dangerous-12-preview-flying-together-with-wings/
Fly together with your friends in a group, share bounties, defeat harder foes, supercruise in a group.
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Yep ..it is...
But its hard to improve a game that is so incomplete ... I don't ever waist my time playing after the last patch ..which broke a few things...!
But hey they did fix some of them again in the new patch... it all helps fill the patch notes so that things don't look so empty!