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[Column] General: Could B2P Hurt Elder Scrolls Online?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Welcome to Player Versus Player, the column that pits two MMORPG writers against each other in a battle wits, tears, and experience points. Twice a month, we take to our podiums to debate both sides of your most heated arguments. This week, Elder Scrolls Online rocked our newsfeeds with the bombshell that the game would be going buy-to-play before its summer console launch. Our topic: Is this a good thing for the game or the beginning of the end?

Read more of Christopher Coke's and Ryan Getchell's Player vs Player: Could B2P Hurt Elder Scrolls Online?

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Comments

  • SlyLoKSlyLoK Member RarePosts: 2,698
    There are many things I want to say about this article / discussion but I cant bring myself to stoop low enough to be on par with the ignorance thrown around.
  • greatskysgreatskys Member UncommonPosts: 451
    No . 
  • YamotaYamota Member UncommonPosts: 6,593
    Trolls? So if you dont like ESO, you're a troll?
  • TelondarielTelondariel Member Posts: 1,001

    I've been in two games that transitioned from a pure sub model to a hybrid.  The transition is never pretty.  The first 3 months are going to see a lot of problems, then the novelty will wear off and all the troll-lings will settle on a new host to satisfy their short attention span.  It's going to be ugly, but it will settle down.

     

    I'm more concerned about post-console launch.  After the hiccups have been smoothed, then we'll see what they intend to do with the B2P model. 

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  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Only hurt the pro sub players.
  • rodingorodingo Member RarePosts: 2,870
    Their "conversation" ins't anything new that hasn't been discussed before on these forums.  As far as b2p hurting ESO?  I would say no.  Specially with console sales.  In fact b2p will help.  The subscription is what WAS hurting ESO.  Now all we have to do is watch the cash shop and see what they add to it over time.

    "If I offended you, you needed it" -Corey Taylor

  • mnemic666mnemic666 Member UncommonPosts: 224

    "A subscription ensures a great community!" said nobody with a brain ever.

     

    Seriously, business model only plays a small part in the quality of a community. The type of game and the genre are far, far more important. The "gated community" mentality is false and anyone holding it is incorrect.

  • SatyrosSatyros Member UncommonPosts: 156

    The Secret World is a bright conversion example. 

    But they converted because they had to survive and they were completely honest with the players from day one. It's different than ESO.

    Zenimax treated their biggest backers like second-class players and proved that the team cannot be trusted.

    Now lets see who keeps playing for 4-5 months by picking pocketswhile the shop is the only thing regularly updated. 

    And do you seriously think that after that period updates are going to drop like rain?

    Even TSW and GW2, both having great B2P models, could not afford updating regularly. In both games, you still run the same end-game PvE-wise as in launch. 

    And thinking the above would happen to ESO is being optimistic.

     

    I hope I'm wrong, but what I see in the future for ESO on PC is nothing but failure and disappointment.

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    ESO has walked away from the pvp community....The pvp community has  walked away from ESO. B2P changes nothing in this reguard. This part of my comments I know to be true.

    As for the pve community......I think the sales of ESO for the console will be a shot in the arm.A BADLY NEEDED SHOT,because I'm guessing there will  be many like me who have already or will unsub until there is compelling new content..

    MY conjecture is we will see a DLC focused on Cyrodiil for the next attempt to inject revenue into the company..

    As for me...I see no compelling reason  to return as a subscriber.....AVA is not being supported....so I've returned again to DAOC.

    ------------------------------------------

    I feel badly that the directors of ESO's development have chosen the path they have. I thought ESO was going to be in large part DAOC 2.  .Matt Firror decided that was not to be,and so I'm wandering...returning to an old refuge.....until................

  • DistopiaDistopia Member EpicPosts: 21,183
    I don't know about hurting their wallet, but hurting the spirit of the game is very possible almost certain. It was nice that all to achieve was there to achieve through playing. That will most likely no longer be the case.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SQTOSQTO Member UncommonPosts: 189

    ESO never had a good community from the way it was set up, with the megaserver, joining up to 5 guilds, separate pve and pvp, being able to be a part of 2 pvp campaigns and then being able to easily switch to another campaign. All of that made it a huge lobby game.

     

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    Someone else really needs to manage this game.  It could have been great.

     

    I'm thinking that there will be lots of bugs with this big release.  This will be deflected with the news of new dlc coming out.  People will hope the new content will include bug fixes.  A few things will be fixed most won't.  Rinse and repeat.

     

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • gervaise1gervaise1 Member EpicPosts: 6,919

    Somewhat misleading comment in the article: with b2p Zenimax won't be keeping up with its 4-6 week schedule .... suggesting that it has been maintaining a 4-6 week schedule since launch. 4-6 weeks became 6-8 weeks became every other 6-8 weeks for content to allow them to focus on fixes.

    In fact - for all intents and purposes - everything that Zenimax has done since the PC launch - redesigning the layout of dungeons, changing crafting, provisioning, scrapping VR, making the game "more ES like" with the CS and Justice system, the name change etc. are all aimed at the console launch.

    They say that you only get one chance to make a first impression. Zenimax is hoping TESO gets a second chance. Remember whilst the game didn't launch on console it was pulled so late that it was reviewed in the console press. And the reviews were based on the - less than stellar - PC launch. So a second chance is not a done deal.

    If they get it right?

    Skyrim sold lots; Activision has just announced Destiny now has 16M registered users. As a publisher would you prefer:

    • have a sub, sell 2.4M copies say and manage between 500k and 1M subs for about a year (EA numbers for SWTOR)
    • sell 16M copies and counting and how every many million DLC copies Destiny has already sold and counting.
    We have no idea how many copies TESO might have sold with a sub on console but Zenimax have crunched some numbers.  More sales; more money and - potentially - more content downstream.
     
    It has to be a good game though. And Zenimax may come to regret pushing TESO out early - one of the reasons Yoshida gave for FFXIV's torrid launch. 
  • LootHorderLootHorder Member Posts: 20
    ESO is my main game. & B2P hit all of us (In my guild) pretty hard as if your not reading the forums, & ignoring 80% of the gamer population it seems; TESO is an amazing game that anyone whos on forums hates & people who dont go on forums loves. Its funny lol. B2P HAD to happen for console gamers, there was no going around it for Zen. If not for consoles ESO would never had went to B2P cause they dont need to. And wudnt need to for many years IMO. 
  • MagnetiaMagnetia Member UncommonPosts: 1,015
    So if you get it on a console you have to pay for MORE internet?

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    People dont really realize that companies make decisions based on competition. Sure you could say their subs are solid if you want, based off the number until now. But companies have to think about what the competition is doing in the future. Just like the whole AA thing. Personally I felt Trion knew AA wasn't going to be as good since WoW's expansion was so close, so it felt like they blew things up on the game on purpose, that and also lack of effort on XL's part to fix the several problems the game was having, so Trion kinda salvaged what they could (my personal opinion). In the same respect, to me ESO is doing the same thing. FFXIARR's expansion is coming out, with flight I might add which I personally think will grab a lot of wow drifters since Blizzard wants to stray away from flight at the moment. Then GW2 is coming out with an expansion which personally made me want to play the game when it comes out to test how the specialization system will work. ESO going B2P would make me want to purchase it as well since, to my knowledge, they didn't offer a trial or anything. So buying it even if I dont like it when it goes b2p, I can still go back to it when they make changes down the road. I think that's what a lot of people are looking for atm. Many games want you to pre-order or buy into betas to test them out for the company and then have another entry fee down the road (subscription) incase you want to try the changes they made. I personally do not care for how GW2 has been or currently is, but I do like their business model and I think other's do as well. The only thing that seems to be GW2's problem is how the game doesn't feel like it makes any direction and the class/skill system has been and currently is worse (imo) than GW1.
  • TorqbowTorqbow Member Posts: 3

    Keep that drama train rolling MMORPG, your salaries depend on it. 

     

     

    /spit

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Such bonkers argument about bots and trolls, WoW is a subscriber only game, there is no end to botting and trolling in their game. Saying that dropping subscription system is the sole reason of those 2 problem is ignorant.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • PemminPemmin Member UncommonPosts: 623
    of course it will be a benefit. the sub payment model just didn't fit to begin with. ESO is themepark mmo without the carrot on a stick to keep people paying the sub coupled with the fact that they wanted a console release makes a B2P model the better option. subscriptions aren't a bad thing...its just as i said....the model doesn't fit for ESO.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    I think it'll help it. Their plan to take advantage of subs for a while until they released on console should work out really well for them. What's strange to me is how anemic their shop looks at this point. I'm sure they'll drop some nice bombs on the store a month or so after the change to try and get maximum eyeballs on the items/account upgrades.

  • vladko92vladko92 Member UncommonPosts: 42
    Originally posted by gervaise1

    Somewhat misleading comment in the article: with b2p Zenimax won't be keeping up with its 4-6 week schedule .... suggesting that it has been maintaining a 4-6 week schedule since launch. 4-6 weeks became 6-8 weeks became every other 6-8 weeks for content to allow them to focus on fixes.

    In fact - for all intents and purposes - everything that Zenimax has done since the PC launch - redesigning the layout of dungeons, changing crafting, provisioning, scrapping VR, making the game "more ES like" with the CS and Justice system, the name change etc. are all aimed at the console launch.

    They say that you only get one chance to make a first impression. Zenimax is hoping TESO gets a second chance. Remember whilst the game didn't launch on console it was pulled so late that it was reviewed in the console press. And the reviews were based on the - less than stellar - PC launch. So a second chance is not a done deal.

    If they get it right?

    Skyrim sold lots; Activision has just announced Destiny now has 16M registered users. As a publisher would you prefer:

    • have a sub, sell 2.4M copies say and manage between 500k and 1M subs for about a year (EA numbers for SWTOR)
    • sell 16M copies and counting and how every many million DLC copies Destiny has already sold and counting.
    We have no idea how many copies TESO might have sold with a sub on console but Zenimax have crunched some numbers.  More sales; more money and - potentially - more content downstream.
     
    It has to be a good game though. And Zenimax may come to regret pushing TESO out early - one of the reasons Yoshida gave for FFXIV's torrid launch. 

     

    I must disagree with the second 'first' impression chance, I will just say look at Marvel Heroes, it start so badly, and now it have won several rewards and even became game on the year, with it's second 'first' impression... I think Zenimax might manage along the way, but first it have to learn few very hard lessons.. right now I see Zanimax walking down exactly the same path as Marvel Heroes Online... 

  • cheyanecheyane Member LegendaryPosts: 9,407

    Initially no because it will bring in more people and get more console players too . But depending on the evolution of their cash shop the jury is still out on whether they will hurt the game in the long run. Most games start out with noble intentions on the cash shop but will it stay the course is still not something that can be ascertained now. The game is very solo friendly in fact I think I have grouped only twice for a dungeon and help on a quest. Of course I can get more groups but it is not at all necessary even to close the anchors. So the community in the game is not nearly as important perhaps if the game was more group orientated. 

     

     I think right now the community in ESO is very helpful and nice and I have had people send me cash for  bag slots which I did not even ask for simply because I complained in zone chat that my bag was too small. That was a very nice gesture to me as a new player and it showed that people read chat and often do no say anything but show their care for a community with actions rather than words. Then another person from my guild spent time taking me about and helping me complete the group bosses. Again an example of how individuals can make a community better.

     

    These days it is quite pointless to argue about how community deteriorates when a game goes F2P but since this is B2P it is better however the gaming community has descended into quite a selfish crowd so even subbed games do not exhibit the communities of old. So even that may not be a side effect of going B2P. I do not see much evidence right now that this decision will hurt ESO.

    Garrus Signature
  • elockeelocke Member UncommonPosts: 4,335
    It won't hurt ESO.  It might hurt other games though, like Wildstar who should follow suit.  Basically any other sub only MMO might feel the sting some more.  I like these hybrid pay systems, makes it easier to hop into a game and decide while playing if it warrants a bit more money for a sub.  Doing that now with AoC and TSW and I might bite, but I can still play the game while deciding which is just AWESOME.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by vladko92
    Originally posted by gervaise1

     

    I must disagree with the second 'first' impression chance, I will just say look at Marvel Heroes, it start so badly, and now it have won several rewards and even became game on the year, with it's second 'first' impression... I think Zenimax might manage along the way, but first it have to learn few very hard lessons.. right now I see Zanimax walking down exactly the same path as Marvel Heroes Online... 

    Marvel Heroes: the only solid numbers I could find were on Steam: 12,491 peak at launch; fell to c. 4k after a couple of months; rise to c. 7k with the relaunch a year later but fell back to c. 3k after several weeks. "Most improved" and other awards didn't translate, on Steam at least, into "more players".

    A company can overcome a poor start: but it will be harder; cost more money; and even then the product may never achieve "what might have been".

    One chance to make a first impression is the "rule". It is all about "customer resistance" - look it up if you have to but it is real. And it doesn't just apply to games. A poor first impression makes us less likely to buy something; it creates  a "barrier to purchase".

    This is Zenimax trying to overcome TESO's "barriers to purchase". On price: they have removed the subscription; they have reworked the product to, they hope, "make it more Skyrim like" (not ES like but the thing that sold many millions) and to counter the so-so PC launch they have re-badged it as Tamriel Unlimited - nothing at all like what we released last year; honest, ignore that first impression!

     

  • TheonenoniTheonenoni Member Posts: 279

    ESO was hurt the day there was the idea of ESO MMO.  The business model , bad decision. The combat style, bad decision. The faction and race locking , bad decision.  The story and quest mechanics , bad decision.

     

    Elder Scrolls should have never been an MMO but rather a multiplayer game with exact same mechanics as Oblivion or Skyrim.  

     

    It couldn't be hard to make a coop Elder Scrolls game.  Probably could be created using GMOD.

    -I am here to perform logic

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