It looks like you're new here. If you want to get involved, click one of these buttons!
Dying Light is Techland’s third foray into the world of first-person zombie survival horror. Have they learned from the Dead Island series or is the game washed out to sea alongside Dead Island: Riptide? Find out in our full review.
Read more of Christopher Coke's Dying Light: Experiencing the Undead Apocalypse First-hand.
Comments
Now this is some low hanging fruit.
Seriously, I understand you're trying to expand your website, but Dying Light isn't even an RPG! It's a damned FPS zombie game with a linear story. Just because it has some features stolen from your average RPG (point based character attribute improvement and side missions/quests) by no means makes it an RPG.
This site is not IGN.
This site is not GameTrailers.
This site is not Joystiq. (R.I.P.)
This is not Gamespot.
This site runs similar to that of Ten Ton Hammer, Massively, and others for a specific genre. This website "MMORPG.com strives to bring you the best news, features and community in the MMORPG genre.", a rip directly from your "About Us" page here: http://www.mmorpg.com/bio.cfm
Stop trying to be something you're not. Your website's constant need to report on non-MMO games, as well as the lowest common denominator mobile game is just getting obnoxiously in the way of enjoyable genre news. More coverage of MMOs and less coverage of .....games like Dying Light.
It has gorgeous graphics and you can jump over most anything,that is about where i end the pros .
In saying that i almost bought this game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Now this is some low hanging fruit.
Seriously, I understand you're trying to expand your website, but Dying Light isn't even an RPG! It's a damned FPS zombie game with a linear story. Just because it has some features stolen from your average RPG (point based character attribute improvement and side missions/quests) by no means makes it an RPG.
This site is not IGN.
This site is not GameTrailers.
This site is not Joystiq. (R.I.P.)
This is not Gamespot.
This site runs similar to that of Ten Ton Hammer, Massively, and others for a specific genre. This website "MMORPG.com strives to bring you the best news, features and community in the MMORPG genre.", a rip directly from your "About Us" page here: http://www.mmorpg.com/bio.cfm
Stop trying to be something you're not. Your website's constant need to report on non-MMO games, as well as the lowest common denominator mobile game is just getting obnoxiously in the way of enjoyable genre news. More coverage of MMOs and less coverage of .....games like Dying Light.
Im sorry but did someone hold a gun to your head and make you read that article? And BTW who the heck are you to make such demands?
And this is on mmorpg.com why?
Gawd i hope the massively guys make a new mmo site soon. This gets unbearable.
lol, don't like the game don't read the articial, they will give info on other games aswell.
Who cares if the game isn't an mmo or an rpg. Personally I don't like the game to much jumping around but hell guys it's a zombie game.
I'm not sure what the complaining is for. If you want to complain, complain about the lack of definition for "RPG" perhaps "RPG" needs broken down even more to better explain a certain type of RPG, the wiki definition below leaves a lot of open doors for games to be called RPG. Dying Light has aspects that could include and exclude it from this definition.
From Wikipedia, the free encyclopedia
"Roleplayer" redirects here. For the RPG magazine, see Roleplayer (magazine).
A role-playing game (RPG and sometimes roleplaying game[1][2]) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.[4]
There are several forms of RPG. The original form, sometimes called the tabletop RPG, is conducted through discussion, whereas inlive action role-playing games (LARP) players physically perform their characters' actions.[5] In both of these forms, an arranger called a game master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character.[6]
Several varieties of RPG also exist in electronic media, such as multi-player text-based MUDs and their graphics-based successors,massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.[7][8]
Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus.[9] The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.
I, personally, like that they report on some single player RPGs. Gives me perspectives from other dedicated MMO players when I'm considering a single player game to purchase.
How would you rate it versus 7days to Die?
How is there not? Heck, they can -and already have- included the sub genre of MOBAs too. But there are so many MMO's out there that there is a plethora of news on them. And besides just blanket press releases, there is just general coverage play through that can be done and covered.
~An article called "Economy Watch" that pulls weekly top trading items across the most popular MMOs (EVE, WoW, GW2, SW:TOR, ect.) would not be too hard to put together at all; mix in a few snippets of speculation based on recent news and there's something worth reading on a weekly basis.
~Doing something that covers the lore of a particular game on that particular week/month. There's more than enough material to cover years worth of articles on that.
It seems there's less effort on MMORPG.com to actually cover a genre which they supposedly love, and more of an attempt lately to become a clone of other general, generic gaming sites. I guess MassivelyOP just cannot come soon enough, huh?
Out of 20 of our last features, only 3 have not been about MMOs. And that's just one week.
Considering the sheer amount of content we put out against our competitors, we still put out more MMO content than any other site, including the Massively crew's old site. From videos to news to editorials, reviews, and columns, we put out a staggering amount of MMO related content AND added RPGs as an off-shoot.
We did not start a site dedicated to RPGs, because frankly, we don't think it would have worked. Look at RTS and FPSGuru. RPG might have been slightly better, but with the new site coming it just made a lot more sense to us all to work the coverage in here. When the new site has identifiable streams of content from different genres, we think you'll understand.
We bridged into RPGs because there was ample room to, alongside our existing MMO coverage. It's my belief that if our actual article stream was more visible on the home page and not hidden into the small compartmented windows you see, most people wouldn't complain about the scant RPG coverage we offer.
Compared to MMOs, RPGs are covered a tiny bit, and MOBAs even less. Yes, I know some of you would like it if we didn't cover those other two at all, but believe me... the only reason we do is because they're read. If our RPG coverage stops being read and enjoyed by the majority, we'll pull back.
But for now, most folks seem to enjoy the occasional bit of coverage on the similar genre.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Only 3 zombie games I really enjoyed one being State of Decay, the other Dead Island and now enters the list Dying Light.
My only issue is it makes it really hard for me to try DayZ/H1Z1.
Now even wished H1Z1 wouldn't even been developed and would start developing with more use of their Landmark/EQN engine.
The parkour run is really excited to have ingame I play. It's just starting to become wider abroad more games. Even Dragon Age has a very well made character movement balance. And yeahhh wanna make a more real life setting then make sure your character also is able to behave more real life-ish. That's what Dying Light brings me.
I am sorry for those people complaining about this game on this website since they must have mist the news when MMORPG.com told everyone they will also report about games that fit in some way the RPG genre. Do I feel I'm playing a RPG ...not really but really who cares. Oops obviously some do...hehe
in my opinion games like dayz, infestation and h1z1 are fps shooter with some needless zombies running around. because the zombies are no challange at all and every player is chasing for players.
games like dead island and dying light are more zombie hunting orientated because the zombies are more challenging and are a much greater threat... and they are coop games in the first place
for me it looks like you want to compare apples with pears.
the best and most accurate review i have seen on this site for some time, pity it isn't about a MMO though which is what most of us who use this site come here for - that said...
i would score the graphics and sound 1 higher and the game play a solid 8 or 9 but overall the review is ok - just because you dont like a certain aspect of a game doesn't mean you should mark it down - i think its a 75-80% game so generally this review is quite good imo - a well done review for once!
Always cracks me up when folks critique a game they've never played.
To the article's author:
In your first sentence, I'm pretty sure you meant "homage", not "honorific".
Ok, this has been a huge topic as of late. I do agree on certain fronts that MMORPG.com is getting into some things that do annoy me like MOBAs and mobile games which is ridiculous to me.
But this game, this game is a whole other animal, this is one step away from being an MMORPG. I'm loving CO-OP right now and been playing the entire game that way so far. My roommates and I are huge zombie fans and always talk about what we would do if the zombie apocalypse happened and now we can actually live it. I feel like the crafting, the skill and XP progression, combined with the multiplayer mode brings it very close to an MMO.
MY complaint as an MMO player is that we can't have a massive sprawling city with thousands of people all playing in the same city and creating their own crews and tribes. Only thing missing IMO. With that said I still am loving every second of playing this game and haven't been this enthralled to play for hours on end since WoW back in 2004, which is saying something, I mean granted I am not playing in single player at all. Always at least 2-3 and sometimes 4, but the night mode...words do not describe. I mean I was literally screaming like a schoolgirl trying to get away from zombies and turning back to help my friend by throwing a flare or him to pick me up and heal me. I just haven't felt that kind of visceral gameplay before. I 150% recommend this game to people if you can find at least 1 person to play with you.
Again, I cannot speak to playing single player by yourself and I can see how the quests could get repetitive because in single player you don't really go off on a tangent unless doing a side quest, but...when playing multiplayer my friends and I have gone entire play sessions not even doing quests. We'd just try to survive the night, then we'd go on gathering runs during the day, which the bridge is perfect for, we'd simply race each other to raise our parkour ability. There were times where we just tried to do every CO-OP challenge we could come across. I doubt I would play this if playing single player because I'm an MMO gamer at heart.
I hate how the MMO genre is going so solo friendly and even tried so hard to play Elder Scrolls Skyrim, but couldn't because everytime after about 2 hours playing would say to myself, "Jeez, I just wish this was an MMO and it would be perfect. I want to be able to play and talk with someone as I'm in such a rich, engrossing world."
I must say though, this game when with at least 1 other friend is amazing and will definitely hold me for the weeks to come. I wholeheartedly think this game is and was worth my $59.99.
Rawr Damn IT
enjoyed playing this, bit brief...
but I did come across some bugs towards the end. 1 of which was where everything locked up after killing a bunch of virals on the last mission, had to relog and found all my uber weapons gone. bit disgusted in that but it probably slowed me down on the last mission giving a little competition (higher level weapons cut through zombies like butter).
also found myself shifting through the environment towards the end. running through sewers outside of the obstacles. like the ending it kind of felt rushed to completion.
ps. lines between game categories are going to continue to be blurred. and they should.
bit OCD HAVING to categorize games as its a growing art form. what is RPG? what is MMO etc... what is art?
pps. in my opinion "Prototype" was a better Parkour experience.
DL is a VERY fun game to play co op with friends.
The story is mediocre and predictably cliche - and for some reason the town of Harran seems to have dialects and accents from around the world, like a zombie infested Olympic Park...
Gameplay is fast and brutal - the parkour/free running is fun, especially when you unlock many of the agility perks (and the completely OP grappling hook) it makes traveling to destinations one of the most entertaining parts.
You will do a LOT of traveling, as there is no fast travel (outside of co-op) and you play a character that is pretty much an errand boy/hired muscle aptly called a "scout" or "runner."
Playing it "safe" and slowing down to plan your route a bit is certainly easier, but pushing yourself to never stop running full-out creates some brilliant moments of relief and frustration.
Combat is incredibly visceral - melee combat allows you some pretty impressive and gruesome opportunity to cleave limbs and chunks from your infected and human opponents.
The first person perspective and excellent use of a stunned/dazed kind of camera shake, the effects of stamina, and a nice slow-mo cam create some of the best FPS melee combat I've ever played. Gun play is a little wonky, but realistically even when you can access multiple gun types and are carrying max ammo - you'll only use your guns sparingly as the attention they draw is often not worth the firepower - given the martial prowess you develop.
Early on, fighting a single zombie, let alone 2 or 3 is a harrowing, intense experience. Even as you level up and gain access to better and better weapons, allowing you to easily one-shot your way through an entire crowd of zombies, the game continues to throw new situations at you in order to keep the combat fresh.
Mutated creatures with a range of abilities, human opponents that will shoot you, or block your standard attacks in melee, etc.
I'm many hours in, just unlocked the second "zone" as I've spent a LOT of time doing side missions and co-op competitions and challenges with friends.
I think I'm about 15/13/14 or something (Survivor, Agility, Power)
Co-op makes everything better, as always, and one of the most enjoyable experiences in Dyling Light, IMO, is a coordinated team assault on a heavily infected area full of loot you have to break your way into.
Nothing like a bridge covered with over a hundred zombies, with 2-3 players running interference and slaughtering the shambling hordes while the final member of your crew desperately picks the locks on the dozen or so cars, police vehicles, and ambulances stranded on the bridge - waiting to be plundered lest you survive to loot them.
Also, climbing the bridge for an impressive swan dive from the top (for an achievement, btw) is a harrowing, frustrating, yet ultimately rewarding experience.
I don't think Dying Light is going to be on my hard drive more than a month, but the experience has definitely been worth the price point.
Gee, it's really too bad everything on this site isn't about Guild Wars 2, isn't it?
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune