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Game Crash of 83

GeezerGamerGeezerGamer Member EpicPosts: 8,857

I've been hearing a lot of references to this lately So I did a little research on the event. I was in high school back then, and while I had the original Atari 2600, I was not really into Video Gaming at that time. That's when my gaming hobbies revolved around Table Top RPGs, so while I remember things like Atari struggling and the 2600 falling out of favor, I was not really paying a lot of attention to the industry.

Anyway,

http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983

This is one of the links I was reading. One of the things that struck me as more than a little ironic is the reference to Atari and Activision. Activision was founded by developers who left Atari because of how they felt mistreated. That iteration of Atari which was largely blamed for that crash is out of business and Activision is now one of the companies people are looking at as a major contributor in the current state of things.

Makes me wonder. What would have happened if Atari had put just a little more emphasis on its employees at the time?

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Comments

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by GeezerGamer
    I've been hearing a lot of references to this lately So I did a little research on the event. I was in high school back then, and while I had the original Atari 2600, I was not really into Video Gaming at that time. That's when my gaming hobbies revolved around Table Top RPGs, so while I remember things like Atari struggling and the 2600 falling out of favor, I was not really paying a lot of attention to the industry.Anyway,http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983This is one of the links I was reading. One of the things that struck me as more than a little ironic is the reference to Atari and Activision. Activision was founded by developers who left Atari because of how they felt mistreated. That iteration of Atari which was largely blamed for that crash is out of business and Activision is now one of the companies people are looking at as a major contributor in the current state of things.Makes me wonder. What would have happened if Atari had put just a little more emphasis on its employees at the time?
    Interesting. Like you, I was in school (college) and more into table top RP gaming. Has me wondering if history may repeat itself :)

    Thanks for the link and info.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • MMOExposedMMOExposed Member RarePosts: 7,400
    what happen?

    Philosophy of MMO Game Design

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Interesting link. I want aware of all those factors. One thing it didn't mention which i always wondered I'd it had asignificant impact on game development or just the developers themselves was the interest crisis that occurred at that time as well.

    Interest rates on the early 80's were huge. Doubling from 1979 then increasing further. Near 20%
    Just because you don't like it doesn't mean it is bad.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100

    I think this discussion is failing to include the simultaneous rise of C64, apple ii and the atari 8 bit 400 and 800, the rise of popularity of pc clones like amstrad cpc and tandy 1000, and the continued success of coin-op in the 82-85 era. The article focuses on consoles like Atari 2600 and Coleco and refers a "video gaming crash", but the interest was simply turned elsewhere, transitioning from consoles to home pcs. Somehow, then, with Nintendo and Sega, we went "backwards" again.

    People were still "video gaming" alot. I was a grade-schooler in the earlier 80s, but I distinctly remember the popularity of friends' birthday parties at video game arcades like Aladdin's Castle, and going to friends' houses after school to check out the different games they had on their proprietary systems, like Bards Tale, Ultima and Castle Wolfenstein, than the ones I had on my pc clone, which amounted at the time to Sierra series quest games, but later games that would become very influential in my views of gaming in general, like Starflight, Sid Meier games (first Pirates, later Civ series), and Pool of Radiance.

    Sure I had a Nintendo, and a Sega Genesis, too, for that matter, but by that time, pc games had spoiled me from platformers and other "simple" console games. You could do so much more with a pc program, the game could be so much larger, deeper and complex, to such an extent the consoles were left in a den for my parents' friends' younger children when they were over. Today I won't own a console, and why would I bother? PC gaming is what I enjoy.

    I digressed. To call the Atari/Coleco/Intellivision fallout "a video gaming crash" is... a bit dramatic. Gaming on devices has been alive and well since its inception and will continue to be so, in one form or another.

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Isn't that what's happening in mobile, way too many games, way too many low quality games. It's a bubble that's slowly popping.
  • Loke666Loke666 Member EpicPosts: 21,441
    I do remember a time where the brand "Activision" meant a great game, they topped at C-64 and started to slowly descend in quality on Amiga. Then again, Electronics arts made even better C-64 games.
     
    The thing is that when a company grows big it is hard to keep the spirit that started it, then they made fun games because they were mainly gamers who made the games they wanted themselves. Once enough cash got involved they started to canibalize smaller companies and focus on getting more cash which in the end probably will be their undoing.
     
    There are of course another reason and that is that a good C-64 game could be done by a few guys in a garage, today most games a multi million projects and that takes away many of the talented but small thinking devs. I think the only successful game that started that in the last 10 years (that I have heard about at least) is Minecraft.
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by CalmOceans
    Isn't that what's happening in mobile, way too many games, way too many low quality games. It's a bubble that's slowly popping.

    its only getting better for mobile gaming and boardgame ports

    http://boardgamegeek.com/blogpost/37948/best-2014-readers-choice-game-year#comments

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by GeezerGamer

    I've been hearing a lot of references to this lately So I did a little research on the event. I was in high school back then, and while I had the original Atari 2600, I was not really into Video Gaming at that time. That's when my gaming hobbies revolved around Table Top RPGs, so while I remember things like Atari struggling and the 2600 falling out of favor, I was not really paying a lot of attention to the industry.

    Anyway,

    http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983

    This is one of the links I was reading. One of the things that struck me as more than a little ironic is the reference to Atari and Activision. Activision was founded by developers who left Atari because of how they felt mistreated. That iteration of Atari which was largely blamed for that crash is out of business and Activision is now one of the companies people are looking at as a major contributor in the current state of things.

    Makes me wonder. What would have happened if Atari had put just a little more emphasis on its employees at the time?

    The circumstances are certainly similar between today and back then.

    I think the main difference is that most of the shovel ware is on mobile devices currently. There are definitely a decent amount of bad PC / Console games, but nowhere near the dollar bin piles that were seen back in the '80s. It was before my time, but I've actually done quite a lot of research on this topic.

    There are certainly some indications that a similar thing might be happening in the game industry of today. However, games have diversified enough that if such a thing were to happen, I'm not sure if it would have the same domino effect that it did back then. What it would do is flood the market w/ a bunch of experienced unemployed workers. Which could be bad for a lot of devs.

  • KazuhiroKazuhiro Member UncommonPosts: 608
    That was a good read, I was just born during the great collapse it seems, so I grew up during the golden age of video games. Having read that entire page, it's actually quite scary how much things are lined up for another collapse, from what I can see, 8 of the 9 checkboxes have already been ticked.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • IselinIselin Member LegendaryPosts: 18,719

    I vaguely remember that, not because I'm too young, I'm not, but because I was already into playing games in computers not consoles at that point and while the consoles crashed, the computer games boomed.

     

    I had an Intellivision system and some games I had been given as a Christmas gift but I hardly played it. By '83 I was already playing Ultimas 1-3, Chris Crawford's Eastern Front, a couple of Garry Grisby war games, M.U.L.E and the great side scrolling puzzler, Lode Runner all on my Atari 400.

     

    I went on to the C64 from that and then the Atari ST... didn't start gaming on PCs until Windows 3 in 1990.

     

    That crash just passed me buy... but I do remember the CRPG "crash" of the mid 90's... hard to believe that one now that every game is an RPG,

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    I figure consoles will take another header with the advent of practical and relatively inexpensive holographic technology, something like the protagonist plays in the movie "Her" or Tony Stark's workshop in "Iron Man". If you need a monitor, kids will say it's "fail" and "ancient".
  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by Nadia
    Originally posted by CalmOceans
    Isn't that what's happening in mobile, way too many games, way too many low quality games. It's a bubble that's slowly popping.

    its only getting better for mobile gaming and boardgame ports

    http://boardgamegeek.com/blogpost/37948/best-2014-readers-choice-game-year#comments

    It was surprising to read board games experiencing a surge in sales in the past few years.  I'm glad they're still doing well.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • UproarUproar Member UncommonPosts: 521

    Ultima III - consumed me.  What a great game in its day.

     

    I played a lot of games in those days (tabletop died in '82 for me-- mainly due to parental influence and my growing focus on PCs, engineering and programming).

     

    Similarities are right before our eyes.   I think the only question really is will mobile platforms grow to the complexities of PCs or not.  

     

    I am also a boardgame geek (and a fan of that site).  Boardgame playing never died for me, but boy did the boardgame industry (sort of).  High prices, small shops, hard to find in my area.

     

    My brother was born 5 years before me.  He missed out on gaming, but once said something pretty insightful about generations.  Generation before us was into drugs and music scene.  His generation was into stereos and music at home and in cars.  My generation was into Games (and portable music)-- they are the story of my generation really.  Except for all the non-geeks at least, but that is for another forum.

     

     

    image

  • BladestromBladestrom Member UncommonPosts: 5,001
    In Britain the early 80's was when home gaming exploded with spectrum and C64, consoles were less popular then here as far as i can remember.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • DistopiaDistopia Member EpicPosts: 21,183

    I can't really see the same thing happening today, if that's what the point is here. You might be able to find some similarities, however the industry as a whole is way different than it was in 1983. IF anything I'd more expect the industry (including MMOs) to continue to grow outside of it's confines of PC's and consoles, but it will be a long time before it leaves them behind if it ever really does..

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Uproar

    I am also a boardgame geek (and a fan of that site).  Boardgame playing never died for me, but boy did the boardgame industry (sort of).  High prices, small shops, hard to find in my area.

    in the pittsburgh,pa area there's plenty of boardgame stores

     

    Boston Globe article from 3 months ago

    Board games are back, and Boston’s a player
    A Golden Age of tabletop games, from nerdy to mainstream, is afoot.

    http://www.bostonglobe.com/magazine/2014/11/26/board-games-are-back-and-boston-player/tMzvNNO1BlGo8J598Q3PZI/story.html

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Jean-Luc_Picard

    1983... year of Ultima III: Exodus. Definitely not a crash for me, except maybe for my "real life" until I finished that game =P

    It's actually also the year of the birth of Origin Systems, which delivered some of the best RPG ever among which the first "AAA" MMORPG until EA ruined it 21 years later.

    Of course it wasn't a crash for you in the vinyard of La Barre (loved that episode image), same goes for Bladestorm in the UK with the Speccy / Commodore rising, and for us behind the Curtain.

    I keep saying since when this "we're heading to an another crash" movement started a few weeks ago (prolly with the Francis video), it wasn't a game crash, the posted wiki in the OP says it correctly, it was a US market crash. Japan was somewhat affected, Eu was just barely affected. Not to mention, since then the market went much more global, so in the (slight) chance of US crashes again, the side-effect would be even more marginal... Asian market is massive, Eu (and Russia) is close to NA in numbers, SA and the pacific region is also pretty huge... all with different backgrounds and different tastes in games, to make a diverse market overall.

    Richard Aioshi used to write here great colums about the eastern side of the market, those are nice read.

    And yep, the Ultima series is awesome (except that cr*p UO image), just played through Akalabeth and the first 3 Ultimas (it was recently sold on gog too, for cheap)

  • nerovipus32nerovipus32 Member Posts: 2,735
    The games industry will never crash again as there are way too many gamers these days in comparison to 1983 when most people were not gamers. Online connectivity makes a huge difference today.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by GeezerGamer

     Activision was founded by developers who left Atari because of how they felt mistreated.

    For some similar fun reading, look up EA and see how/why they got started. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • paulythebpaulytheb Member UncommonPosts: 363
    Originally posted by nerovipus32
    The games industry will never crash again as there are way too many gamers these days in comparison to 1983 when most people were not gamers. Online connectivity makes a huge difference today.

    I bet Curt Schilling would feel little solace from your words.

    ( Note to self-Don't say anything bad about Drizzt.)

    An acerbic sense of humor is NOT allowed here.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Loktofeit
    Originally posted by GeezerGamer

     Activision was founded by developers who left Atari because of how they felt mistreated.

    For some similar fun reading, look up EA and see how/why they got started. 

    Yeah. I still remember their original ads in Computer Gaming World in the early 80's. They were very slick black and white ads that really stood out in stark contrast to the amateurish ads others used at the time...if they advertised at all :)

     

     

     

    Trip Hawkins also had the (at the time) revolutionary idea of crediting the programmers in the games. It wasn't just M.U.L.E., it was "Dan Bunten's M.U.L.E." Something they later abandoned when they went mostly into publishing instead of developing. I played the hell out of M.U.L.E.

     

    Good article about Trip and the early days here:  http://www.gamasutra.com/view/feature/130129/we_see_farther__a_history_of_.php?print=1

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • paulythebpaulytheb Member UncommonPosts: 363
    Originally posted by Iselin
    Originally posted by Loktofeit
    Originally posted by GeezerGamer

     Activision was founded by developers who left Atari because of how they felt mistreated.

    For some similar fun reading, look up EA and see how/why they got started. 

    Yeah. I still remember their original ads in Computer Gaming World in the early 80's. They were very slick black and white ads that really stood out in stark contrast to the amateurish ads others used at the time...if they advertised at all :)

     

     

     

    Trip Hawkins also had the (at the time) revolutionary idea of crediting the programmers in the games. It wasn't just M.U.L.E., it was "Dan Bunten's M.U.L.E." Something they later abandoned when they went mostly into publishing instead of developing. I played the hell out of M.U.L.E.

     

    Good article about Trip and the early days here:  http://www.gamasutra.com/view/feature/130129/we_see_farther__a_history_of_.php?print=1

    I see a picture for Archon in that ad. Such an awesome game!  I wish someone would remake that !

    Kind of the first MOBA really as I think about it !

    ( Note to self-Don't say anything bad about Drizzt.)

    An acerbic sense of humor is NOT allowed here.

  • GolelornGolelorn Member RarePosts: 1,395
    We are in a slump of poor quality games, imo, and we will not break out because people are too addicted. If you buy garbage over and over again you will get garbage.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Distopia

    I can't really see the same thing happening today, if that's what the point is here. You might be able to find some similarities, however the industry as a whole is way different than it was in 1983. IF anything I'd more expect the industry (including MMOs) to continue to grow outside of it's confines of PC's and consoles, but it will be a long time before it leaves them behind if it ever really does..

     

    A few here have pointed out some differences between now and then, but there are also a lot of similarities. Only time can say for certain, but I also cannot discount Churchill. "Those who fail to learn from history are doomed to repeat it." Ultimately, I dunno. I'm not going to guess at this point. 

     

     

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Iselin
    Originally posted by Loktofeit
    Originally posted by GeezerGamer

     Activision was founded by developers who left Atari because of how they felt mistreated.

    For some similar fun reading, look up EA and see how/why they got started. 

    Yeah. I still remember their original ads in Computer Gaming World in the early 80's. They were very slick black and white ads that really stood out in stark contrast to the amateurish ads others used at the time...if they advertised at all :)

     

     

     

    Trip Hawkins also had the (at the time) revolutionary idea of crediting the programmers in the games. It wasn't just M.U.L.E., it was "Dan Bunten's M.U.L.E." Something they later abandoned when they went mostly into publishing instead of developing. I played the hell out of M.U.L.E.

     

    Good article about Trip and the early days here:  http://www.gamasutra.com/view/feature/130129/we_see_farther__a_history_of_.php?print=1

    I do recall "We see farther"

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