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Could the MMO-Genre be massive successful, if it was very diverse?

MMOExposedMMOExposed Member RarePosts: 7,400

Could the MMO-Genre be massive successful, if it was very diverse?

 

MMOs by design, are games built around massively multiplayer experience at gameplay.

 

In theory, diversity in itself, spreads out the general MMO populous across a large list of MMO-games.

 

But the spread-out of potential populous reduces the "massively multiplayer" experience in MMO-games.

 

So back to the original question. Could the MMO-genre be massively successful if it was very diverse?

Philosophy of MMO Game Design

Comments

  • waynejr2waynejr2 Member EpicPosts: 7,771
    May it is massive successful now?  Put an annual dollar amount on massive successful.
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  • reeereeereeereee Member UncommonPosts: 1,636

    You do realize there are MMO markets outside of America right?

     

    The Korean market is far more healthy than the U.S. market largely because there it's far more diverse.  That also means they can still afford to make big budget MMOs because the market is still up for grabs rather than here where one title is dominating.

  • KyleranKyleran Member LegendaryPosts: 44,057

    I would have to say the "MMO " genre is very diverse and financially successful right now, it just doesn't produce many new titles that are designed towards my tastes.

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  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Kyleran

    I would have to say the "MMO " genre is very diverse and financially successful right now, it just doesn't produce many new titles that are designed towards my tastes.

    It's very diverse in that there are a lot of choices, financially diverse not so much.  WoW takes in around a billion dollars a year the number two Western MMO SWTOR takes in about $160 million a year.  One game is taking up a huge part of the market share even though a number of other games are able to do well or at least stay afloat.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Does it really need to be massively successful? Genre already feels at times it is being crushed under its own weight.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Foomerang

    Does it really need to be massively successful? Genre already feels at times it is being crushed under its own weight.

    Pretty much my take on it as well.

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  • LudwikLudwik Member UncommonPosts: 407
    This genre has spawned a lot of offshoots such as the MOBA, the survival shooter, the builder, etc.

    These new genres are diverse and make up some of the most played titles in the world.

    Yes....
  • BladestromBladestrom Member UncommonPosts: 5,001
    Mmorpg's is relatively specialised in comparison to gaming as a whole, therefore Ru bigger the audiance the more homogenised and less 'mmorpgish' a game has to be. Personally ui think a great mmorpg may have a natural audiance of 500-1 million.

    As for customer choice, diversity allways wins, so I think if mmorpg's are designed with a 500k players base in mind then it removes the innovation shackles - the wow effect.

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  • PhryPhry Member LegendaryPosts: 11,004

    Seems a bit of a strange observation from the OP tbh, isn't the MMO genre so successful because its so very diverse, we do after all, have MMO's that encompass everything from FPS to RTS, and all sorts of flavours in between, isn't that why its so hard to create a game, that isn't like any other? Instead the most popular 'genres' have the most variations, if anything, the competition is driving the market, games are successful because they are better than their peers, its a bit like MMO Darwinism, evolve or face extinction image

  • ReklawReklaw Member UncommonPosts: 6,495

    I don't know OP with today's gamers am afraid we only see diversity within it's combat realm.

    All other aspects of what a MMORPG could be have been stripped down to the more hack and slash type with some rpg elements attached.

    Diverse as in one character can do all then sure the genre has evolved. But it aint the diversity I wanted from my MMORPG experiance. But does seem what most seem to consider diverse these day's.

     

  • dreamscaperdreamscaper Member UncommonPosts: 1,592
    Originally posted by Reklaw

    I don't know OP with today's gamers am afraid we only see diversity within it's combat realm.

    All other aspects of what a MMORPG could be have been stripped down to the more hack and slash type with some rpg elements attached.

    Diverse as in one character can do all then sure the genre has evolved. But it aint the diversity I wanted from my MMORPG experiance. But does seem what most seem to consider diverse these day's.

     

    I agree with pretty much all of the above. I find it completely and utterly absurd that despite all the MMORPGs we have out now, it's nearly impossible to find one that doesn't revolve around simulated warfare.

    <3

  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by DMKano

    It already is both - massively successful and diverse.

    Unless I am missing a punchline somewhere - was this a serious question?

     

    Exactly.  It's a completely redundant thread.

    image
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Telondariel
    Originally posted by DMKano

    It already is both - massively successful and diverse.

    Unless I am missing a punchline somewhere - was this a serious question?

     

    Exactly.  It's a completely redundant thread.

    Mhmm, I would've thought taking a look at the gazillion different MMOs out there should be enough to answer both questions.

     

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  • Loke666Loke666 Member EpicPosts: 21,441

    Well, the more different MMOs there are the higher are the potential player numbers.

    That said, the games still needs to be good to attract larger numbers of players no matter how different they are from eachother. Mortal Online is very different from the rest of the MMOs and so is Eve but while Eve is doing fine MO have never had many players even though it is rather different from the rest of the games around.

    But basicly: Yes.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by DMKano

    It already is both - massively successful and diverse.

    Unless I am missing a punchline somewhere - was this a serious question?

    Really? Most are fantasy trinity games, quest driven with about the same difficulty  and same focus group. Sure, there are a few different games like Eve but most use more or less the same mechanics (levels, cooldown skills, same controls, group dynamics and do on) as the large majority of games.

    How is that diverse? 

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Loke666
    Originally posted by DMKano

    It already is both - massively successful and diverse.

    Unless I am missing a punchline somewhere - was this a serious question?

    Really? Most are fantasy trinity games, quest driven with about the same difficulty  and same focus group. Sure, there are a few different games like Eve but most use more or less the same mechanics (levels, cooldown skills, same controls, group dynamics and do on) as the large majority of games.

    How is that diverse? 

    Well, see part of the community on this site has submitted to the idea that LoL, Dota2,  D3, Marvel Heroes, World of Tanks, CoD, Online Poker (basically any online multiplayer video game) are all MMOs. So I suppose if one's brain was wired in such a way, it would appear as though we have quite the diversity in the genre.

    In reality however, the genre has been in a sorry state of stagnation and likeness for years now.

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  • SulaaSulaa Member UncommonPosts: 1,329
    Originally posted by DMKano

    It already is both - massively successful and diverse.

    Unless I am missing a punchline somewhere - was this a serious question?

     

    Diverse?

     

    How's WoW, Swtor, Rift, GW2, FF XIV 2.0, ESO, Wildstar are diverse?  They are all very similar to one another.

    Only MMORPG  that is diffrent(aside from few small indies) is EVE.

    Aside of MMORPGs we have one other MMO - MMOFPS to be exact = Planetisde 2.

     

    How's that diverse?

  • exdeathbrexdeathbr Member UncommonPosts: 137

    I said yes but sucess depends on the producer point of view, so we cant say it.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by MisterZebub

    Voted yes because it already is massively successful and its getting more diverse by the week.

    Now the problem with that is for gamers like myself this means what we think of as "old school" MMORPGs are quickly getting dethroned by other types of MMOs such as MOBAs and Lobby games, and I feel are in danger of disappearing completely. However I'm sure quite a few gamers just see that as the price of progress and won't really miss these types of games, if they even bothered to play them at all.

    imageimage Very well said, MisterZebub.

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  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by MisterZebub

    Voted yes because it already is massively successful and its getting more diverse by the week.

    Now the problem with that is for gamers like myself this means what we think of as "old school" MMORPGs are quickly getting dethroned by other types of MMOs such as MOBAs and Lobby games, and I feel are in danger of disappearing completely. However I'm sure quite a few gamers just see that as the price of progress and won't really miss these types of games, if they even bothered to play them at all.

    MOBAs and lobby games really are their own cathegories though. I don't see how a MOBA could be a "Massive Multiplayer Online Roleplaying Game". And frankly do adding them together make both genres a disfavor, they are very different typres of games with different goals for the players and different gameplay. It is kinda like putting Skyrim and Call of duty in the same genre because both are first person. Nothing against those games at all and great they are doing so well but that doesn't make them MMOs.

    When you instead focus on the actual MMOs things are sadder right now. MMOs could easily diverse more while still being MMOs and that needs to happen or we will soon only see Asian games comming out on the market.

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