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Star Citizen has been on many players' radar since crowd funding began. With nearly $75M raised, the team has been hard at work creating the mosaic of the Star Citizen universe and the disparate pieces that will be knit together to create a whole. Up to now, we have seen individual pieces but according to the latest Letter from the Chairman, that's about to change as the 'whole' will start being revealed.
Roberts doesn't go into any specific timeline for the revelations about how systems and features will be joined to one another but he does say that development is entering into its biggest schedule for public releases which only bodes well for fans.
In addition to the above, Roberts spends a brief amount of time discussing the recent kerfuffle surrounding rental equipment (check out our own Christina Gonzalez's thoughts on it here):
Finally, I know that everyone is expecting me to talk more about Rental Equipment Credits. I took part in the heated discussion over the weekend and one of our priorities this week was clarifying some of the confusion about the system. I don’t have much to add right now, but I do want to stress: we asked for your feedback because we genuinely wanted it. A sincere thank you to everyone who provided that feedback. I’ll stress: we’re going to create a system that’s fun, not one that hurts players. Like everything else in Star Citizen, we will balance and expand our system to that goal once it launches until it meets our vision, and we will not settle for less.
Check out the discussion Roberts mentions on the SC forum.
Read Roberts' full Letter from the Chairman on the Star Citizen site.
Comments
"We don't want to force you to grind, so we put this system in place where you grind for things that are, for your benefit of course, temporary."
I never played the game, but I already feel like a "second-class Star Citizen".
"Like everything else in Star Citizen, we will balance and expand our system to that goal once it launches..."
Yeah, talk about a dead-set monetizing system.
It is multiple pieces. Arena Commander, Squadron 42, FPS module, Persistent Universe are all being developed indepently in house but with the idea of binding them together. The more money they make, the more features they add. We will see portions of FPS gameplay in our hands soon with some hands-on to very tiny part of the PU. Squadron 42 will be out before end of the year with PU and full game early 2016. Sounds about right to me. Can't wait.
Let's party like it is 1863!
Squeeeee
They aren't doing anything more for stretch goals. Hitting almost 74 million dollars, I think they are more than funded and on the hook and like 8 different sub companies in different locations around the world to include Canada, UK and Mexico, they need to do well.
I am happy for Chris and his team.
Before people go off on a rant about this you have to realise something. The REC system only applies to the in-game simulator. Right now that's all we have, but when the full game releases the REC system won't really matter much as it only applies if you are playing the sim pod in your hangar. Once you leave your hangar and play in the actual game it's a different story.
Think of it like a game within a game. When you want a break from the wider world of Star Citizen, you can go back to your hangar and play your own arcade version, which is where the REC system is used.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams