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[Column] Elder Scrolls Online: The UI - Has It Won You Over?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The MMO community is a weird one. We demand that games take a chance and do something new and innovative, yet we get upset when those new things aren’t what we’re used to. The Elder Scrolls Online received a lot of this attention even before the game was being released. ESO’s User Interface (UI) is minimalist. If you asked me my opinions of it two years ago, I would have told you it sucked. However looking at it now, almost a year after it’s been released, I think it is a great UI. But it could be slightly better.

Read more of Ryan Getchell's Elder Scrolls Online: The UI - Has It Won You Over?

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Comments

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I'm really starting to get excited to play ESO on XB1.

    I love the B2P model, I'm used to the initial investment of $60 and like that after that I get to choose to spend more if I want to, but rarely need to.

    And unlike F2P, I don't feel constantly nickle and dimed or locked out of essential content.

    I like the minimalist UI - I've always tried for / used as minimal of a UI as I can get away with in games - it really does heighten immersion.

    I like the 3rd/1st person options - I always played ES games 1st person, and probably will for ESO, but I like that the option is there and not just a tacked on part of the game.

    The completion junky in me loves the implementation of the veteran rank content - having 3/3 of the content available on one character versus 1/3 only is a huge plus.

    I like the more "open" class system - like it is skill/use based to an extent. Like you can use any weapon. Fits well with the limited action bar.

    I honestly like that the game has been out for a year/over a year by the console launch, plenty of time and new content and feedback etc. to make a better game than it was at launch for PC.

    Finally, I don't really have a PC-playing group of friends anymore, we're all on console games - so I have a lot more opportunity for group/guild play with friends on the console version than I would on PC.

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    Badspock -  better do some research,  eso b2p is actually terrible,  it's b2p with cash shop,  it might as well have been f2p. Console people are going to play without doing their homework and find out the hard way,  it's going to be hilarious.  This one is going to burn the console crowd so hard,  I  think it's going to drive consumers further away long term.  As far as the ui it's ok,  but in mmorpgs it helps the social atmosphere to have names,  playing solo though it's nice.  
  • TimesplitTimesplit Member UncommonPosts: 191

    Well, ESO is minimalist considering it was planned to be adapted to something else as well. That something else is very obvious, so i won't even need to point it out.

     

    Either way, i always prefer a modifiable UI for those seeking something else.

  • SaunZSaunZ Member UncommonPosts: 472

    since coming back to ESO a month and a half ago, I have really enjoyed it.  it is WAY better than when I left (played 2 months at start).

    I really like the UI and I think it has become the best mmorpg currently out there.

    anyway, I think it is fun.

     

    Sz  :o)

  • Entris38Entris38 Member UncommonPosts: 401

    ESO's UI is perfect the way it is, for me. I hate clutter. The UI is very clean.....

     

  • geremadygeremady Member UncommonPosts: 73

    Way to go! Only mentioning more or less positive things?

    You just forgot the potion wheel?

    Must be the worst piece of UI in any game ever made.

    So bad I refuse to use it.

     

  • FusionFusion Member UncommonPosts: 1,398

    I never really had any big issues with it, except maybe the difficulty of navigating the inventory windows (inventory, bank etc.) with lots of items while searching for a specific item.

    Combat UI was fine, only thing it really lacked (and could be easily fixed with an addon) was the buff / debuff icons.

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • cavenerdcavenerd Member UncommonPosts: 10

    Personally, I am not a fan of an overly simplistic/minimalist UI.

    I prefer to be able to move UI elements around and re-size them as I see fit.  I like my target indicators, mini-map, chat window, hotbar(s), etc in specific locations on my display.  

    Granted, I have been somewhat spoiled by the level of UI customizability offered by the EQ mmos in which players are granted near complete control of UI element placement, size and volume without necessity of 3rd party add-ons.

    Being locked into a UI framework feels extremely limiting and forces me to adjust my play-style and comfort / emmersion level to what the the game designers 'think' should be playable for the majority of players.

    That's me though.  I'm sure the greater majority would disgree.  

     

     

     

  • cavenerdcavenerd Member UncommonPosts: 10

    Personally, I am not a fan of an overly simplistic/minimalist UI.

    I prefer to be able to move UI elements around and re-size them as I see fit.  I like my target indicators, mini-map, chat window, hotbar(s), etc in specific locations on my display.  

    Granted, I have been somewhat spoiled by the level of UI customizability offered by the EQ mmos in which players are granted near complete control of UI element placement, size and volume without necessity of 3rd party add-ons.

    Being locked into a UI framework feels extremely limiting and forces me to adjust my play-style and comfort / emmersion level to what the the game designers 'think' should be playable for the majority of players.

    That's me though.  I'm sure the greater majority would disgree.  

     

     

     

  • cheyanecheyane Member LegendaryPosts: 9,407

    I find it a bit cumbersome to use the quickslot wheel so I basically just use the one thing I put there the heal .I would have liked to use the magicka or stamina potion but alas every time I try to use it I am so busy fighting the wheel I am almost killed. The rest of the UI I have gotten used to.

     

    I do not mind limited action bars in Everquest when I started in 1999 there were only 8 slots for spells and you had to decide which spells to put in there depending on which dungeon you were going to.

    Garrus Signature
  • Butch808Butch808 Member UncommonPosts: 382
    You can actully turn off nameplates in GW2 so bad anology there but i understand what you mean with the nameplate clutter.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I find the UI lacking in some ways. But mostly because I am so used to all the info from other Games.

    I also grows on you and I find myself avoiding MODs that add too much to the existing UI. It really is a thing of beauty in how minimalistic it is.

    image
  • rodingorodingo Member RarePosts: 2,870
    The UI was so good in ESO that one of the first addons I remember seeing changed it to something more manageable and akin to MMOs. 

    "If I offended you, you needed it" -Corey Taylor

  • SaluteSalute Member UncommonPosts: 795
    I really hate the UI...

    All Time Favorites: EQ1, WoW, EvE, GW1
    Playing Now: WoW, ESO, GW2

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by cavenerd

    Personally, I am not a fan of an overly simplistic/minimalist UI.

    I prefer to be able to move UI elements around and re-size them as I see fit.  I like my target indicators, mini-map, chat window, hotbar(s), etc in specific locations on my display.  

    Granted, I have been somewhat spoiled by the level of UI customizability offered by the EQ mmos in which players are granted near complete control of UI element placement, size and volume without necessity of 3rd party add-ons.

    Being locked into a UI framework feels extremely limiting and forces me to adjust my play-style and comfort / emmersion level to what the the game designers 'think' should be playable for the majority of players.

    That's me though.  I'm sure the greater majority would disgree.  

     

     

     

    Same here. I haven't played ESO a while, and I doubt I will, but the entire UI is something I profoundly dislike about the game. I always have the feeling I don't get the info I want to have at a given moment. I prefer more "classic" MMO UIs. EQ2 used to have a good one, GW2 currently has quite a good one, too.

    Sorry, but ESO UI looks totally amateureish, like from the early MMO stoneage.

    One of the things which aggravates me about the ESO devs was right away, how they have "their" vision, and then it's eat or die. I just prefer a game which adapts to my playstyle, not the other way around. There are so many comfort things in a good MMO. Like the GW2 AH: I can be at the depth of the dungeon, but if my bags are full, 2 minutes and I put it all quickly on the AH, and the dungeon run can go on. In that way I fight the actual MOBS not the UI or the system. Or nameplates: Sorry, but I can not memorize people in ESO just from the looks. Without nameplates, I never remember people at all. I could go on, but overall, I want a UI and system with options to play as I want, not as someone else wants me to play.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • MalaboogaMalabooga Member UncommonPosts: 2,977

    The UI is terrible. Some call it "minimalist" but its actually LACKING ( i guess minimalist is nicer word for it?). I can make other games UI look like ESO. Just turn off everything. Ta - da. Not to mention various menues. And guild traders? Dont get me started on THAT one.

    GW2 UI is minimalist.

    And yes, i can TURN OFF namplates in GW2. But i CANT TURN them ON in ESO. In what universe is THAT better option? People still attack me in dungeons/open world and im pushing vet levels lol. THATS how good UI is.

    And you are absolutely right, players interact with UI almost constantly. THATS why its most important to be EASILY customizible, and not need 10-15 various addons (hope that somebody actually  made addon and is updating it) to just make it into something not terrible. Thats addons that do BASIC stuff, nothing fancy like foundry stuff.

    Its definitely NOT one size fits all element.

     
     
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    It's an Elder Scrolls UI...

    image
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Dreamo84
    It's an Elder Scrolls UI...

    Thats really not an exuse. They could have good UI and option "Elder Scrolls UI" that just turns of everything.

    And what makes you think people liked ES UI on PC? Theres tons of mods for that one too, and are most popular ones iirc.

  • rertezrertez Member UncommonPosts: 230

    As a GW2 player I'm pretty surprised that a Staff Elementalist is speaking of how GW2 players lack useful rotations in comparison to ESO. Just some of the basics that are useful in situations we see on the screenshot above:

    F4+2+F1+2 = 4 stacks of Might on surrounding players

    F4+2+F2+4 = Frost Aura

    F4+2+F2+3 or 5 = Regeneration

    Also you have the option to use alternate blast finishers (in case you have F4 on cooldown) in the above example rotations with the Evasive Arcana Trait as you dodge roll and blast into fields while also debuffing and bombing a specific area besides the beneficial effects. You can have a lot of dodge rolls with various Ele builds.

    Freecasting from a wall in Fire Attunement while all the other more useful Attunements are up is just not a smart move regardless of you're squishy or not since you can't benefit from buffs and condi removals while you're away from the others. I assume it was for the sake of making a screenshot though. But still you can bomb your commander tag to support the front line.

    Also *Food Reminder* ;)

    Just turn off enemy and friendly player name plates in the options menu and feel free to not see weak points of the enemy team while fighting against zergs. It's just not a good idea to do so but still it's optional.

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by Righteous_Rock
    Badspock -  better do some research,  eso b2p is actually terrible,  it's b2p with cash shop,  it might as well have been f2p. Console people are going to play without doing their homework and find out the hard way,  it's going to be hilarious.  This one is going to burn the console crowd so hard,  I  think it's going to drive consumers further away long term.  As far as the ui it's ok,  but in mmorpgs it helps the social atmosphere to have names,  playing solo though it's nice.  

    I'm not sure I can name a "B2P" title that doesn't have a cash shop.

    Guild Wars 2 - Cash shop

    Secret World - Cash Shop

    Come to think of it, many mmo's have cash shops regardless.

    on topic:

    As far as the UI goes, I've always loved the minimal ui.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • rodingorodingo Member RarePosts: 2,870
    Originally posted by rertez

    As a GW2 player I'm pretty surprised that a Staff Elementalist is speaking of how GW2 players lack useful rotations in comparison to ESO. Just some of the basics that are useful in situations we see on the screenshot above:

    F4+2+F1+2 = 4 stacks of Might on surrounding players

    F4+2+F2+4 = Frost Aura

    F4+2+F2+3 or 5 = Regeneration

    Also you have the option to use alternate blast finishers (in case you have F4 on cooldown) in the above example rotations with the Evasive Arcana Trait as you dodge roll and blast into fields while also debuffing and bombing a specific area besides the beneficial effects. You can have a lot of dodge rolls with various Ele builds.

    Freecasting from a wall in Fire Attunement while all the other more useful Attunements are up is just not a smart move regardless of you're squishy or not since you can't benefit from buffs and condi removals while you're away from the others. I assume it was for the sake of making a screenshot though. But still you can bomb your commander tag to support the front line.

    Also *Food Reminder* ;)

    Just turn off enemy and friendly player name plates in the options menu and feel free to not see weak points of the enemy team while fighting against zergs. It's just not a good idea to do so but still it's optional.

    Yeh I thought the comment of:

    "Guild Wars 2 hosts a limited action bar, but it doesn’t come close to the way ESO implemented it. ESO has so many more options available to the player that the amounts of combinations and rotations that can be created are tenfold in comparison to Guild Wars 2."

    was kind of out of touch and laced with to much emotional attachment to the game he is currently playing to realize how silly that sounds.

    I would love to see someone counter what you said by actually explaining what Ryan means about ESO having more options.  I think they will be stumped when they try.

    "If I offended you, you needed it" -Corey Taylor

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by geremady

    Way to go! Only mentioning more or less positive things?

    You just forgot the potion wheel?

    Must be the worst piece of UI in any game ever made.

    So bad I refuse to use it.

     

     

    oh wait, I did forget about that. Yeah, that part is atrocious.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • WolfClawsWolfClaws Member UncommonPosts: 638

    The UI is fine for ESO.  I like it.

     

    Inventory management sucks.  Lack of storage space, sucks.  

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by rodingo
    Originally posted by rertez

    As a GW2 player I'm pretty surprised that a Staff Elementalist is speaking of how GW2 players lack useful rotations in comparison to ESO. Just some of the basics that are useful in situations we see on the screenshot above:

    F4+2+F1+2 = 4 stacks of Might on surrounding players

    F4+2+F2+4 = Frost Aura

    F4+2+F2+3 or 5 = Regeneration

    Also you have the option to use alternate blast finishers (in case you have F4 on cooldown) in the above example rotations with the Evasive Arcana Trait as you dodge roll and blast into fields while also debuffing and bombing a specific area besides the beneficial effects. You can have a lot of dodge rolls with various Ele builds.

    Freecasting from a wall in Fire Attunement while all the other more useful Attunements are up is just not a smart move regardless of you're squishy or not since you can't benefit from buffs and condi removals while you're away from the others. I assume it was for the sake of making a screenshot though. But still you can bomb your commander tag to support the front line.

    Also *Food Reminder* ;)

    Just turn off enemy and friendly player name plates in the options menu and feel free to not see weak points of the enemy team while fighting against zergs. It's just not a good idea to do so but still it's optional.

    Yeh I thought the comment of:

    "Guild Wars 2 hosts a limited action bar, but it doesn’t come close to the way ESO implemented it. ESO has so many more options available to the player that the amounts of combinations and rotations that can be created are tenfold in comparison to Guild Wars 2."

    was kind of out of touch and laced with to much emotional attachment to the game he is currently playing to realize how silly that sounds.

    I would love to see someone counter what you said by actually explaining what Ryan means about ESO having more options.  I think they will be stumped when they try.

    Rodigo you have to agree there are many more options for skill set up than in GW2.

  • cronius77cronius77 Member UncommonPosts: 1,652
    the ui for me is all addons now as the minimal ui to me just doesnt work in a mmorpg . I want to have a minimap and stats I can actually read vs lookup on a website or do the math myself.
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