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Guild Wars 2: New Camera System Coming March 10th

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

In response to player requests, ArenaNet has announced that a brand new camera system is coming into Guild Wars 2 on March 10th. Included in the new feature is the much-requested first person view, a field of view slider to widen the visible playing field, a position slider to place the camera in any given player's "sweet spot", and a height camera that will focus on an opponent's head regardless of size.

ArenaNet will reveal details about the new camera system and give players their first glimpse of how it works in the game on the studio’s “Ready Up” livestream hosted by Josh Davis. The livestream is scheduled to take place at 12 p.m. PST tomorrow, February 27, on the official Guild Wars 2 Twitch channel. Immediately following “Ready Up,” more details about the system will be outlined in a blog post published on the Guild Wars 2 web site.

Learn more on the Guild Wars 2 live stream linked above or on the official site.

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¯\_(ツ)_/¯ 


Comments

  • derek39derek39 Member UncommonPosts: 265
    Took long enough!

    Monster Hunter since '04!
    Currently playing: MHW & MHGU

  • Overlord_NeizirOverlord_Neizir Member UncommonPosts: 136
    Will First-Person be "true" first person like ESO/Darkfall where you can see your hands and weapons, or will it just be some tacked on camera option which is absolutely useless, like in WoW?
  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by Overlord_Neizir
    Will First-Person be "true" first person like ESO/Darkfall where you can see your hands and weapons, or will it just be some tacked on camera option which is absolutely useless, like in WoW?

    I doubt they'd go to the trouble to make first person combat viable.  It will likely be more like the original Guild Wars in that it's just for looking at things.

     

    Which I'm okay with, personally.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

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  • rodingorodingo Member RarePosts: 2,870
    Weird. I never knew enough people were requesting first person view in GW2.  Were there more requesting it in GW2 than any other MMO?  Personally I think the current camera is fine and pretty standard in just about every MMO, but if ANet saw that some of it's players wanted that feature then it's cool they listened.  Nothing wrong with giving your players even more options.

    "If I offended you, you needed it" -Corey Taylor

  • exile01exile01 Member RarePosts: 1,089
    More fluff that isnt needed.
  • GreatswordGreatsword Member RarePosts: 429

    And here I was hoping for true mouselook without pressing down the rmb or using Immersive Combat Mod.

    Instead... just a bunch of useless features.

  • DakeruDakeru Member EpicPosts: 3,803
    Originally posted by rodingo
    Weird. I never knew enough people were requesting first person view in GW2.  Were there more requesting it in GW2 than any other MMO?  Personally I think the current camera is fine and pretty standard in just about every MMO, but if ANet saw that some of it's players wanted that feature then it's cool they listened.  Nothing wrong with giving your players even more options.

    It was requested for Norn in JPs mostly I think.

    Try the JP Troll's End on a maximum size Norn - you have to zoom in for some of the jumps in the narrow cave and your character will block most of your view.

     

    *edit*

    Adding a screenshot to show what I mean - there is a rock right in front of me and I need to do a well aimed leap to reach it but the current camera is far from being helpful:

    http://abload.de/img/gw099couhw.jpg

    Harbinger of Fools
  • BekaBeka Member UncommonPosts: 59

    The Collision Sensitivity settings and FOV adjustments should help greatly for those suffering motion sickness from the way the camera will bounce around on its own or the terrible ping-pong zoom when you get near an object or wall. While they should have fixed this before launch (I was complaining about this back in the public beta of the game, as were others) it is most welcome to finally have this, hopefully, taken care of.

     

    And the other features are great too, for people that want screenshots, etc. Good stuff!

     

  • SaluteSalute Member UncommonPosts: 795
    At last!

    All Time Favorites: EQ1, WoW, EvE, GW1
    Playing Now: WoW, ESO, GW2

  • ArchlyteArchlyte Member RarePosts: 1,405
    I am impressed by people who can play a game like GW2 in first person. Random movement must be pretty effective for 1st person to be viable.
    MMORPG players are often like Hobbits: They don't like Adventures
  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    Originally posted by NightHaveN
    No idea why people are asking for 1st person view in a kind of game you need to keep an eye on your surroundings, and 1st person limits that. MMOs are not Mike Tyson boxing you know that!

    Either people are getting dumb, or I'm getting old.

    If you remember Mike Tyson boxing you are old. :)

    image

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by exile01
    More fluff that isnt needed.

    Actually, some people were becoming ill from motion sickness. It may be more than just fluff, it may be a way of helping to eliminate chunkage.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • meonthissitemeonthissite Member UncommonPosts: 917

    Here's to hoping this will fix the camera situation with Charr!

  • GreatswordGreatsword Member RarePosts: 429
    I also imagine using first cam perspective and still having to hold down the right mouse button to look around...
  • observerobserver Member RarePosts: 3,685
    Finally.  They should've had this out over a year ago.
  • eye_meye_m Member UncommonPosts: 3,317

    I am so extremely happy to hear this. I have been wanting the ability to use first person since beta. Thank you Anet. Now we just need to work on the ability to remove things like the minimap, skillsbar and quest tracker while still leaving the health bar and adrenaline up.

     

    Thanks!!!!

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  • observerobserver Member RarePosts: 3,685

    A lot of you are missing the point for 1st person view.  Do you actually use it in WoW for combat?  Of course not, but it's still used for other purposes.

    Also, i disagree about the camera being fine.  The current camera is placed down towards the torso, when it should be above the shoulders or near it.  This isn't a standard viewpoint in most games, and it needed to be changed.

     
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Nice little addition. I hate FP combat in all situational awareness games so I don't care about it being viable for that.
    I don't suffer from insanity, I enjoy every minute of it.
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