I'm excited for Skyforge more than any other game on the horizon right now. I have been playing MMO's for a really long time, and I have gotten over the standard formula of doing things. For a game to be a hit nowadays, you really need to introduce some new concepts. And that is exactly what the developers at Allods Team have been doing.
The concept of becoming a god is really significant. The goal in and of itself sets Skyforge apart from other games. You have followers, adepts, monuments, temples, it's really interesting how many different aspects of gameplay you'll be tracking on your way to achieving this goal. And this really breaks away from the standard model of leveling. You have such a huge undertaking ahead of you. It isn't "I'm going to reach the level cap...", it's "I'm going to become a god!". That's going to be amazing.
I'm extremely stoked for the Sphere Grid style Ascension Atlas. It reminds me of Final Fantasy X, which gives me a warm and fuzzy already. The idea that your character can unlock everything on the Atlas eventually is exciting and really gives you the choice of how you want to develop your stats! Awesome! On this same note, seamless class switching is another thing that really has me excited. Being able to use different roles in different situations is really going to be a game changer, and will get rid of a lot of the standard problems people face when trying to do group content. I like this model.
I'm also really pumped on the Orders system. The idea that statues of you will be constructed, with followers hanging out, and the statue becoming more and more grand as you develop prestige, is crazy. Sending Adepts on missions, and making sure they are tailored to the right mission, will be a great feature on the side. I find it really interesting that your attributes will be affected by factors other than the Ascension Atlas. I imagine this will really make followers and adepts seem a lot more important to me, and something I should really manage.
I'd just like to thank the developers and entire team over at Team Allods. I know you guys are working hard, and I can see it when I watch livestreams from the russian servers. The game looks absolutely amazing and I can't wait to try it out! Thanks, guys. Hope to see you in Aelion!
This game seems to be one of the most promising mmorpg of 2015. I am excited to unlock the full ascension atlas and test each class with the variations of tree progression.
It's not the size of the game, it's the motion of the gamers that play it!
You're welcome!
Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge! Star Citizen TOG Star Citizen-Join Us
Top Five Reasons to be Excited for the Game: (Didn't want to add too much)
1. Environment Aesthetics - The game environment looks enriched and refreshing to be around even after numerous hours of game play. A player can feel the gravity of the area they are in due to the ambiance given off by it. (Example being having the Celestial Fortress looming over you.)
2. Ascension Atlas - Always loved being able to navigate your own way through your stats/skills. Having this capability gives you the satisfaction that you are indeed the one in control on how your own characters progress and not just force feed random skill traits and abilities. The freedom to do this is empowering.
3. God Concept - The ability to turn into a God is just too good to pass up. What normal person hasn't dreamed about being able to transform into a greater being?
4. Follower / Temples - What better way for a God to truly be a God than to be able to have worshipers that follow you. Being able to send off these followers gives a sense that you, as a God, have a direct impact on this world, not just using your own powers to blow things up, but using these followers as an extension of yourself.
5. Combat Combination - The combat is just as fluid as it can be from what I've experienced during the CBT. Being able to dodge and move around the battlefield while sending out spells as well as making it into a combination to bring about a much more deadly effect. It will be interesting to see how much more of these will be available when Skyforge starts releasing more content.
The possibilities for Skyforge is just like the Gods in the game.
Loved Allods, despite the pay to win aspect. The art style and world design was amazing. With an amazing soundtrack too. Would love to see what these guys have been cooking up for their second game.
Leet me just say i'm, really excited for Skyforge because it looks like it are bringing something new. Many of my friends and me included left Archeage when Trion decided that fun does not = money and ever since we have not really had anything good to play sadly.
The thing that makes me the most hyped/excited for Skyforge is the class system and how you progress to become a god. I must that i'm quite a sucker for a good class system and what Skyforge is making looks to be right up my alley as I tend to reroll and generally have a hard time choosing a class to stick with. So being able to unlock all classes on one character just makes me SO happy.
All of my friends and I are really hyped for this game! Sadly I'm in a bad spot right now as I have had to recently move back home because of some financial set backs. Because of it i'm currently just barely making money to buy essentials and not nearly enough to be spending it on a game. So my last hope is to win a giveaway so I can play with my friends.
Let´s be honest. Basically every aspect this game offers to the players was already mentioned in other comments, some more, some less often.
That doesn´t necessarily mean that you have no chance to win this, but the chance to create a unique comment, that can actually win this giveaway, is quite low. Let´s face it! How big is the chance that your comment ( out of ~240 comments) wins? You are right. The chance tends towards zero.
But I love Skyforge.
In my opinion that´s all that needs to be said. I really like it. Look at all the comments above this one, sum them up and you will get my opinion of this game.
While I am writing these lines i have no clue which this comment will result in, but I know, that i want to win this giveaway, but how? What makes my comment better than all the others? Is it length, color , emotional deepness, or a deep connectedness to the game? What makes my comment unique? I don´t know, but i try to be honest, look at the facts and explain my feelings for Skyforge.
Many comments say: "Good luck to all of you" or "Congrats to the winners" , but is this true and not just an envy guy trying not to lose his face? If we sum all the comments up, we get a picture of a great new game, a game with innovations, a game that will last for a long time. And, of course, I want to play that game. Otherwise i wouldn´t sit here and write this comment.
To bring this to an end: Good luck to myself and may the God´s of Skyforge bless me.
I'm excited for the game because of the class change system and the ascension atlas. The atlas reminds me very much of Path of Exile's skill tree which I found intriguing since it offers so many different ways to build a character (unlike other MMOs where every class generally builds the same skills). Also the graphics of the game looks amazing. I'm also interested in the combat system and would like to see how it works compared with other MMOs.
I am excited for all the progression the game has to offer. It seems like you get a lot of freedom which is somewhat hard to find in many mmos these days.
I am excited to see a new MMO in a sci-fi setting; they are few and far between compared to their fantasy counterparts. The addition of fantasy tropes in the setting makes it even more interesting and varied.
I am intrigued about the single character option, too. I like the idea of investing my effort into a single character but thanks to the unique class system still being able to try out all of the different playstyle options. I hope that this is a way where the community can begin to recognise people as individuals living in Aelion rather than having to remember one of your friend's or guildmate's whole roster of characters.
The Gunner looks amazing. I like how the physics in the game makes everything looks like the attacks have weight behind them rather than the too "flowy" movements found in some action-combat MMO systems.
About time they had a game where I can use my divine powers and create a miracle or two.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I am really looking forward to exploring the world and the class system, mainly looking forward to jumping in with guild mates and seeing what we can get up to.
Comments
I'm excited for Skyforge more than any other game on the horizon right now. I have been playing MMO's for a really long time, and I have gotten over the standard formula of doing things. For a game to be a hit nowadays, you really need to introduce some new concepts. And that is exactly what the developers at Allods Team have been doing.
The concept of becoming a god is really significant. The goal in and of itself sets Skyforge apart from other games. You have followers, adepts, monuments, temples, it's really interesting how many different aspects of gameplay you'll be tracking on your way to achieving this goal. And this really breaks away from the standard model of leveling. You have such a huge undertaking ahead of you. It isn't "I'm going to reach the level cap...", it's "I'm going to become a god!". That's going to be amazing.
I'm extremely stoked for the Sphere Grid style Ascension Atlas. It reminds me of Final Fantasy X, which gives me a warm and fuzzy already. The idea that your character can unlock everything on the Atlas eventually is exciting and really gives you the choice of how you want to develop your stats! Awesome! On this same note, seamless class switching is another thing that really has me excited. Being able to use different roles in different situations is really going to be a game changer, and will get rid of a lot of the standard problems people face when trying to do group content. I like this model.
I'm also really pumped on the Orders system. The idea that statues of you will be constructed, with followers hanging out, and the statue becoming more and more grand as you develop prestige, is crazy. Sending Adepts on missions, and making sure they are tailored to the right mission, will be a great feature on the side. I find it really interesting that your attributes will be affected by factors other than the Ascension Atlas. I imagine this will really make followers and adepts seem a lot more important to me, and something I should really manage.
I'd just like to thank the developers and entire team over at Team Allods. I know you guys are working hard, and I can see it when I watch livestreams from the russian servers. The game looks absolutely amazing and I can't wait to try it out! Thanks, guys. Hope to see you in Aelion!
I am excited to unlock the full ascension atlas and test each class with the variations of tree progression.
It's not the size of the game, it's the motion of the gamers that play it!
You're welcome!
Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge!
Star Citizen
TOG Star Citizen-Join Us
Top Five Reasons to be Excited for the Game: (Didn't want to add too much)
1. Environment Aesthetics - The game environment looks enriched and refreshing to be around even after numerous hours of game play. A player can feel the gravity of the area they are in due to the ambiance given off by it. (Example being having the Celestial Fortress looming over you.)
2. Ascension Atlas - Always loved being able to navigate your own way through your stats/skills. Having this capability gives you the satisfaction that you are indeed the one in control on how your own characters progress and not just force feed random skill traits and abilities. The freedom to do this is empowering.
3. God Concept - The ability to turn into a God is just too good to pass up. What normal person hasn't dreamed about being able to transform into a greater being?
4. Follower / Temples - What better way for a God to truly be a God than to be able to have worshipers that follow you. Being able to send off these followers gives a sense that you, as a God, have a direct impact on this world, not just using your own powers to blow things up, but using these followers as an extension of yourself.
5. Combat Combination - The combat is just as fluid as it can be from what I've experienced during the CBT. Being able to dodge and move around the battlefield while sending out spells as well as making it into a combination to bring about a much more deadly effect. It will be interesting to see how much more of these will be available when Skyforge starts releasing more content.
The possibilities for Skyforge is just like the Gods in the game.
Endless.
Hopefully this post is gonna be the lucky one hahaha
I am most excited about playing with my friends and also about the class system. I love the fact that you can switch between classes!
Loved Allods, despite the pay to win aspect. The art style and world design was amazing. With an amazing soundtrack too. Would love to see what these guys have been cooking up for their second game.
Pick Me, PIck Me, PIck Meeeeeeeeeeee!!!!!!!!
They say third time's the charm.
Leet me just say i'm, really excited for Skyforge because it looks like it are bringing something new. Many of my friends and me included left Archeage when Trion decided that fun does not = money and ever since we have not really had anything good to play sadly.
The thing that makes me the most hyped/excited for Skyforge is the class system and how you progress to become a god. I must that i'm quite a sucker for a good class system and what Skyforge is making looks to be right up my alley as I tend to reroll and generally have a hard time choosing a class to stick with. So being able to unlock all classes on one character just makes me SO happy.
All of my friends and I are really hyped for this game! Sadly I'm in a bad spot right now as I have had to recently move back home because of some financial set backs. Because of it i'm currently just barely making money to buy essentials and not nearly enough to be spending it on a game. So my last hope is to win a giveaway so I can play with my friends.
Thanks for reading and have a nice day/evening.
Let´s be honest. Basically every aspect this game offers to the players was already mentioned in other comments, some more, some less often.
That doesn´t necessarily mean that you have no chance to win this, but the chance to create a unique comment, that can actually win this giveaway, is quite low. Let´s face it! How big is the chance that your comment ( out of ~240 comments) wins? You are right. The chance tends towards zero.
But I love Skyforge.
In my opinion that´s all that needs to be said. I really like it. Look at all the comments above this one, sum them up and you will get my opinion of this game.
While I am writing these lines i have no clue which this comment will result in, but I know, that i want to win this giveaway, but how? What makes my comment better than all the others? Is it length, color , emotional deepness, or a deep connectedness to the game? What makes my comment unique? I don´t know, but i try to be honest, look at the facts and explain my feelings for Skyforge.
Many comments say: "Good luck to all of you" or "Congrats to the winners" , but is this true and not just an envy guy trying not to lose his face? If we sum all the comments up, we get a picture of a great new game, a game with innovations, a game that will last for a long time. And, of course, I want to play that game. Otherwise i wouldn´t sit here and write this comment.
To bring this to an end: Good luck to myself and may the God´s of Skyforge bless me.
I am excited to see a new MMO in a sci-fi setting; they are few and far between compared to their fantasy counterparts. The addition of fantasy tropes in the setting makes it even more interesting and varied.
I am intrigued about the single character option, too. I like the idea of investing my effort into a single character but thanks to the unique class system still being able to try out all of the different playstyle options. I hope that this is a way where the community can begin to recognise people as individuals living in Aelion rather than having to remember one of your friend's or guildmate's whole roster of characters.
The Gunner looks amazing. I like how the physics in the game makes everything looks like the attacks have weight behind them rather than the too "flowy" movements found in some action-combat MMO systems.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey