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Star Trek Online: Overhauling Sector Space

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Star Trek Online team has posted a lengthy developer blog about how Sector Space is being overhauled to make it a more seamless journey through space without invisible walls and dead ends to hang players up.

One of the best pieces of news for players and fans of the entire Star Trek IP is the realignment of sectors to place them in the correct locations based on existing Star Trek lore. Cryptic acknowledges that over time several key sectors had been placed outside the norm.

Utilizing Star Trek: Star Charts, a well-documented and organized map of sector space, the team realigned the game's sectors to correspond. However, some sectors on the Star Charts map lie outside what is considered "playable space" in STO (namely Ferenginar, Iconia, Romulus, Boreth and others). As a result, these sectors were "nudged" into the closest available space on the game map to place them as close as possible to their true location according to Star Charts.

Lastly with regard to the sector map, Tellar, Trill, Betazed sectors have been added as Cryptic considered them too important to leave out and will utilize these locations for future content.

The map's underlying grid system is also receiving some attention and will feature a more uniform appearance rather than utilizing a color scheme depending on faction space being traversed. Each major grid line will represent one light year of travel. Much of the clutter of the sector space map is also being removed and, in fact, will be "toggle-able" so that those who wish to can simply fly through the blackness of space.

The blog is packed with even more details and other topics that include:


  • Scale & System Art

  • Doffing

  • Transwarp

  • Touring the Galaxy

  • The Foundry

It's a fascinating look at the creative force behind the revamp of Sector Space. Check it out on the Star Trek Online site.


 


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Comments

  • AsianGForceAsianGForce Member UncommonPosts: 11
    I used to play this game and one of my main concerns was running into walls and being asked to change maps when I was using auto pilot.  I think this is a step in the right direction and I'll come back to the game if they put this stuff in.
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Meh, if production quality (graphics, physics, avatars, combat, ...) would be 1/4 of that of Swtor or Wow I would be happy.
  • PulsarManPulsarMan Member Posts: 289
    Good on them. That being said, I would really love to see a new Star Trek mmo. 
  • RanyrRanyr Member UncommonPosts: 212
    From someone who still plays, this is amazing. Since launch I've wanted to be able to fly in open space in the quadrants.
  • ReizlaReizla Member RarePosts: 4,092
    About time this change would be implemented. I might return when it's there and continue to play a bit more, because the small spaces was one of the reasons I gave up on it.
  • TheRabidsmurfTheRabidsmurf Member UncommonPosts: 146
    The game has come a good ways, and its gorn to get better.
  • meonthissitemeonthissite Member UncommonPosts: 917
    I'll believe it when I see it, they still have yet to fix their rubberbanding and lag issues in this game much less anything else from launch!
  • MMOman101MMOman101 Member UncommonPosts: 1,787

    Is space combat still go in circles, so that no one side of your shield takes too much damage, and shoot.

     

    That shit was horrible.  One of the most unfun combat mechanics I have ever played. If they fix that, I might think about trying it again.  

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • TheOctagonTheOctagon Member UncommonPosts: 411

    I'm sorry. I don't have time to explore the rest of the galaxy.

     

    My time is spent grinding , grinding and (wait for it) grinding...

     

    STO is the never-ending grindfest MMO.  When this is added, mark my words, there will be some type of grind associated with it...

  • AkumawraithAkumawraith Member UncommonPosts: 370

    I have played STO on and off for 5 years now and through the years have dealt with frustration and elation based on what the devs at Craptic have done or not done. I understand that CBS has final say in what comes into the game but seriously.

     

    I have seen the Video from Tribble and the Stars as you approach are tiny then all of a sudden you are blinded by a huge ball of light and have to go above it.. its annoying at best...

     

    Also they have the star systems around the Stars, but seriously you can access only a few of the planets through out the sectors.. if one star has 9 planets all you can do is enter one of the planets.. you cannot access the system and explore the whole star system.. that would have been awesome.

     

    I do like how they have limited the loading screens though.. been asking Craptic to fix the sectors for years and they finally did it... now if only they would fix the rubber banding issues that so many players have complained about since the release...

     

    One thing I would have liked to have seen is an overhaul of the reputation systems... Dyson Sphere is a fast grind fest of Dyson Sphere marks, however if you have to run STFs for the Borg you will fall asleep waiting for queues...

     

    Just today in 2 hours

    Dyson Sphere: 750 marks

    Another two hours

    Omega Force: 90 marks

     

    They need an over haul of the STFS at least or make more zones that are similar to the Dyson Sphere for us players who want to level reputations and have to die of boredom and eventually log out to try another day....

     

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • burstdragon323burstdragon323 Member UncommonPosts: 2
    Originally posted by Akumawraith

    I have played STO on and off for 5 years now and through the years have dealt with frustration and elation based on what the devs at Craptic have done or not done. I understand that CBS has final say in what comes into the game but seriously.

     

    I have seen the Video from Tribble and the Stars as you approach are tiny then all of a sudden you are blinded by a huge ball of light and have to go above it.. its annoying at best...

     

    Also they have the star systems around the Stars, but seriously you can access only a few of the planets through out the sectors.. if one star has 9 planets all you can do is enter one of the planets.. you cannot access the system and explore the whole star system.. that would have been awesome.

     

    I do like how they have limited the loading screens though.. been asking Craptic to fix the sectors for years and they finally did it... now if only they would fix the rubber banding issues that so many players have complained about since the release...

     

    One thing I would have liked to have seen is an overhaul of the reputation systems... Dyson Sphere is a fast grind fest of Dyson Sphere marks, however if you have to run STFs for the Borg you will fall asleep waiting for queues...

     

    Just today in 2 hours

    Dyson Sphere: 750 marks

    Another two hours

    Omega Force: 90 marks

     

    They need an over haul of the STFS at least or make more zones that are similar to the Dyson Sphere for us players who want to level reputations and have to die of boredom and eventually log out to try another day....

     

    That's because the revamped SS you experienced was just the first pass. There was a recent update, as well as another on the way that will add better textures to planets and stars.

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