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Hello everyone, for the past several years I and many others have gone from game to game, trying to find at least one that will entertain and last a lifetime. Sadly, nothing on the market has met those requirements. Not many know about this particular project, which is why I'm taking the time to talk about it.
Identity: https://www.kickstarter.com/projects/asylum/identity
A modern-day open-world MMORPG
I am truly blown away by the concepts that the developers are talking about. I would take it as far to say that this game is Second Life done RIGHT. I've been longing for a game that takes an individual into a fully immersive experience where they can just LIVE! Too many games have distractions and features that just prolong the inevitable of quitting the game. None, take the time to create a world where someone can virtually live in a world. I urge everyone to check out this game and support it!
Comments
Interesting concept. Would love to see a game like that come to life, a breath of fresh air if anything else.
I have two worries:
1. Do they have a private investor? The pledge is rediculously low. If you want to have the graphical quality of the trailer, and some sense of living in a "free open world", you will need a lot more money to deliver (100x-200x more).
2. For some reason, real-life settings rarely worked in MMOs in the past. You would really need to create one hell of an interesting story for a real-life setting to work, because people play games to try something different than real life. Especially lately, people have been pulling away from 3d virtual realities that simulate the real world.
Part of the reason Second Life was a success was the timing. It was the boom of the virtual spaces, where people were trying to see just how far it is possible to push the notion of 3d graphics and 3d worlds. We are way past that now. If you released Second Life 2 today, people just wouldn't play it - people are not amazed by real-life 3d worlds anymore.
While it may be so, that doesn't change his point that Dev promises and intentions are worth squat this day and age. Show us some in game footage of those design intentions, how it will actually work with your core game etc, and then we can get excited.
Too often dev's promise a huge list of features, only to have over half of those features canned when it gets to crunch time because they realize they are not really feasible with current tech, would take too much time and resource to do, or just won't work outside of a drawing board scenario.
Well i for one would play something like this ,rather than a mindless linear questing game.People say they don't want real life like situations in games,well following linear questing is the exact same as working on an assembly line,VERY boring,repetitive tasks.
Then with everything marked on a map for you "aka hand holding,those boring meaningless tasks offer no challenge no thinking and worse NO CHOICE because they are designed to follow in order.
When you create a world where all players do is chase around yellow markers,that is imo the most pathetic game design going,it dumb's down intelligence and the purpose of having a world to the lowest denominator.You might as well make one big room ,one zone and just dot some yellow markers around,no need to travel anywhere because travel serves no purpose since your just following the treadmill pattern laid out for you.
Point,is rather obvious ANY game that can deliver a better experience than that type of gaming is a one up in my books.
Never forget 3 mile Island and never trust a government official or company spokesman.
Wow, that makes it sound even worse.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
+1
The chance is always there, we don't have to give it, the devs just have to seize it.
It's up to them to prove they can do it and the ideas are actually going to work and mesh together nicely to create a fun game.
Unimplemented ideas are worthless in game dev. Every game designer has tons of potentially "great" ideas. The proof is in the pudding.
Another attempt at an MMORPG using the ARMA Engine. I pass on this one, we all know how well DayZ is doing and how completely unusable the Engine is for an MMORPG.
Developers are developers, no matter what the game genre. Everything they do is "incredible" and "pushes the boundaries"... They can promise anything they like and then fail to deliver, which seems to be the trend lately.
Unreal engine 4 is a good thing in my books,game will look great.
This seems like a real cool project but also a very bold one,i am not sure anything other than a super large team can pull this off.It is not just all the systems and ideas that need to be done but how to control them all without a world of chaos.
Also currency,how is t=it to be handled ,used there are so many ideas and answers that are going to be tough to pull together.
Example is it as deep as having to issue firearms and not just anyone can get one.How about crime offenses,the law,how about NPC interaction,that takes a lot of AI and cpu power.
None the less i hope these guys can bring this game to a TRIPLE A standard,i think i would play it.
Never forget 3 mile Island and never trust a government official or company spokesman.
What you really mean to say is that finally you've found the MMO "concept" that you've always been looking for.
The difference between concept and working game is immense. The ambition and scope of this game concept is so massive that it is almost guaranteed to fall flat on its face.