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Imitation is the sincerest form of flattery

ArclanArclan Member UncommonPosts: 1,550

Imitation may be the sincerest form of flattery, but it didn't work out so well for SOE. Copying WoW might have seemed like a good idea to Smed, but it led to his company being sold off; a company that had accomplished so much.

Hopefully other companies take note; come up with original concepts instead of copying WoW. Low hanging fruit might seem appealing but it's also more likely to be rotten.

The only thing companies should be copying are Wow's:
1. Marketing
2. Accessibility

(removed remarks that could be seen as incendiary)

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit

Comments

  • madazzmadazz Member RarePosts: 2,115
    ok
  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by Arclan

    Imitation may be the sincerest form of flattery, but it didn't work out so well for SOE. Copying WoW might have seemed like a good idea to Smed, but it led to his company being sold off; a company that had accomplished so much.

    Hopefully other companies take note; come up with original concepts instead of copying WoW. Low hanging fruit might seem appealing but it's also more likely to be rotten.

    The only thing companies should be copying are the primary reasons WoW is/was a blockbuster:
    1. Marketing
    2. Accessibility

    I list marketing first because I just heard WoW had 30% player retention. You don't grow to a powerhouse with 30% retention unless you're constantly attracting new customers with marketing.

    Repeat customers... not new customers.  New customers are a bonus but a far smaller pool.  Most everyone has played WoW at one time or another.  The number that never has likely never will.

  • ReklawReklaw Member UncommonPosts: 6,495
    May I ask what "SOE" copied from Blizzard? But please don't tell me it's the stylized/cartoony look they both have?
  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    LOL, Funny as WoW was an EQ1 clone with questing exp added. Dont get me wrong, I love my years in WoW but WoW is famous for taking what other games have developed and adding it to their game before the new game with the new idea is released. WoW have done very little original. 
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Did it? Maybe it prevented it from being sold for years?

    The conclusion that copying wow was what caused then to have to sell may be true but that conclusion is not justified by the data we have currently
    Just because you don't like it doesn't mean it is bad.
  • ArclanArclan Member UncommonPosts: 1,550

    SOE implemented several important elements from WoW, in hopes their games would become more popular. But the one thing that could have achieved that end would have been more (any?) marketing.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by Reklaw
    May I ask what "SOE" copied from Blizzard? But please don't tell me it's the stylized/cartoony look they both have?

    Looking at Vanguard:

    1. Quest hubs, and the accompanying exclamation points above NPC heads
    2. Quest compass
    3. Quest xp becomes the bulk of xp received
    4. Quest gear rewards are in many cases very good
    5. No corpse runs
    6. Out of combat regen
    7. Travel involves easily avoidable dangers

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • PepeqPepeq Member UncommonPosts: 1,977
    I'm pretty sure a good number of the people playing vanilla WoW heard about it from word of mouth, not advertising.  I heard about the game watching over the shoulder of a friend who was told about it in the check-out line of a supermarket by a cashier.  Honestly, you think advertising made WoW what it is today?  Nope, word of mouth did.  These people never even heard of Blizzard before, had not a clue about Warcraft as an IP.  They didn't even know EQ existed.  They did however, get convinced by their friends to give it a go.  There were just more people interested in WoW at the time than EQ... and it had very little to do with advertising on Blizzard's part.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    So you would be justified ib saying that their decision to not market more caused then to sell.

    That is not the same argument as saying copying wow caused then to sell.

    Totally different reasons.
    Just because you don't like it doesn't mean it is bad.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    All those items were in eq2 which released before wow. They were in at eq2's release.
    Just because you don't like it doesn't mean it is bad.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Arclan

     


    Originally posted by Reklaw
    May I ask what "SOE" copied from Blizzard? But please don't tell me it's the stylized/cartoony look they both have?

     

    Looking at Vanguard:

    1. Quest hubs, and the accompanying exclamation points above NPC heads
    2. Quest compass
    3. Quest xp becomes the bulk of xp received
    4. Quest gear rewards are in many cases very good
    5. No corpse runs
    6. Out of combat regen
    7. Travel involves easily avoidable dangers

     

    b) Wow didn't invent quest compass.  City of Heroes had that before wow released and also allowed you to put a pin on the map for an additional pointer.

    c) Wow didn't invent quest xp as the bulk of xp.

    e) Wow didn't invent "no corpse runs".

    f)  wow didn't invent Out of combat regen.  Unless you have some kind of qualification on that.

    g)  I don't know about that one. lol.  I do know on the second day after coh released, I took a low level character into every zone I could enter.  I died a few times, but it was doable.

     

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  • kostanzakostanza Member UncommonPosts: 59
    Not only did SOE not design vanguard, but its pretty common knowledge that WoW was actually an EQ2 clone, even to the point of siphoning SOE members so blizz could learn how to make an mmo.
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Arclan

     


    Originally posted by Reklaw
    May I ask what "SOE" copied from Blizzard? But please don't tell me it's the stylized/cartoony look they both have?

     

    Looking at Vanguard:

    1. Quest hubs, and the accompanying exclamation points above NPC heads
    2. Quest compass
    3. Quest xp becomes the bulk of xp received
    4. Quest gear rewards are in many cases very good
    5. No corpse runs
    6. Out of combat regen
    7. Travel involves easily avoidable dangers

     

    SOE didn't create Vanguard, SIgil did...

    EQ2 was in development along side WOW, so they hardly copied it there...

    SWG would be the only real example of SOE devs attempting to Wowify something, they failed.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Distopia
    Originally posted by Arclan

     


    Originally posted by Reklaw
    May I ask what "SOE" copied from Blizzard? But please don't tell me it's the stylized/cartoony look they both have?

     

    Looking at Vanguard:

    1. Quest hubs, and the accompanying exclamation points above NPC heads
    2. Quest compass
    3. Quest xp becomes the bulk of xp received
    4. Quest gear rewards are in many cases very good
    5. No corpse runs
    6. Out of combat regen
    7. Travel involves easily avoidable dangers

     

    SOE didn't create Vanguard, SIgil did...

    EQ2 was in development along side WOW, so they hardly copied it there...

    SWG would be the only real example of SOE devs attempting to Wowify something, they failed.

     

    Add to to that most of the things in that list were in AC or AC2 well before they were in WOW. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Loktofeit
    Originally posted by Distopia
    Originally posted by Arclan

     


    Originally posted by Reklaw
    May I ask what "SOE" copied from Blizzard? But please don't tell me it's the stylized/cartoony look they both have?

     

    Looking at Vanguard:

    1. Quest hubs, and the accompanying exclamation points above NPC heads
    2. Quest compass
    3. Quest xp becomes the bulk of xp received
    4. Quest gear rewards are in many cases very good
    5. No corpse runs
    6. Out of combat regen
    7. Travel involves easily avoidable dangers

     

    SOE didn't create Vanguard, SIgil did...

    EQ2 was in development along side WOW, so they hardly copied it there...

    SWG would be the only real example of SOE devs attempting to Wowify something, they failed.

     

    Add to to that most of the things in that list were in AC or AC2 well before they were in WOW. 

    WoW sincerely flattered most of the games out there ;)

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