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Imitation may be the sincerest form of flattery, but it didn't work out so well for SOE. Copying WoW might have seemed like a good idea to Smed, but it led to his company being sold off; a company that had accomplished so much.
Hopefully other companies take note; come up with original concepts instead of copying WoW. Low hanging fruit might seem appealing but it's also more likely to be rotten.
The only thing companies should be copying are Wow's:
1. Marketing
2. Accessibility
(removed remarks that could be seen as incendiary)
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Comments
Repeat customers... not new customers. New customers are a bonus but a far smaller pool. Most everyone has played WoW at one time or another. The number that never has likely never will.
The conclusion that copying wow was what caused then to have to sell may be true but that conclusion is not justified by the data we have currently
SOE implemented several important elements from WoW, in hopes their games would become more popular. But the one thing that could have achieved that end would have been more (any?) marketing.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Looking at Vanguard:
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
That is not the same argument as saying copying wow caused then to sell.
Totally different reasons.
b) Wow didn't invent quest compass. City of Heroes had that before wow released and also allowed you to put a pin on the map for an additional pointer.
c) Wow didn't invent quest xp as the bulk of xp.
e) Wow didn't invent "no corpse runs".
f) wow didn't invent Out of combat regen. Unless you have some kind of qualification on that.
g) I don't know about that one. lol. I do know on the second day after coh released, I took a low level character into every zone I could enter. I died a few times, but it was doable.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
SOE didn't create Vanguard, SIgil did...
EQ2 was in development along side WOW, so they hardly copied it there...
SWG would be the only real example of SOE devs attempting to Wowify something, they failed.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Add to to that most of the things in that list were in AC or AC2 well before they were in WOW.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
WoW sincerely flattered most of the games out there