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Square Enix and the Final Fantasy XIV team were on hand at this weekend's PAX East convention to reveal some new information about the Heavensward expansion. YoshiP confirmed that the pre-order date will begin on March 16th, with release on June 23rd. Those wishing early access will gain it by preordering Heavensward.
YoshiP and the FFXIV team confirmed the following:
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All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Good lord that's in 13 weeks?! I'm barely getting my 2nd gen racing chocobo up and have not even scratched the surface on my triad collection.
They were probably thinking "heavenward". Perhaps their is more than one "heaven" or "realm" beyond the world where this game takes place so they made it plural?
It could also be a result of the translation.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The name makes sense, its just an old term, which is appropiate considering the game is written in old English slang, where they use words like thy, thine etc etc. People think this is a language of posh or nobility, but pretty much most people see this kinda language from shakespeare which was aimed for the lower class, so it used language or slang that was commonly understood by the common folk.
Sward, as a word just means, land, or a grassy land. Heavensward to me would mean grass in the sky, or land in the sky, which is appropiate considering flying mounts are in the game and large land masses are up there floating waiting to be explored.
Smile
Not really either. "Heavens" is quite commonly used simply as a reference to the sky, even in the bible. For example Isaiah 51:6 - "Lift up your eyes to the heavens, and look at the earth beneath; for the heavens vanish like smoke, the earth will wear out like a garment, and they who dwell in it will die in like manner; but my salvation will be forever, and my righteousness will never be dismayed"
It just the same as saying Skyward, but guess they felt "heavens" was more fitting or cooler sounding than "sky".
Similar design to many others, but much better implemented and polished along with the Final Fantasy theme. Also a good mix of features and mechanics that while other games may have them they usually dont have as many of them together or they are only done half assed.
Aside from the Wolve's Den PvP arena (god that was disappointing) pretty much everything they have added to the game has only served to improve the game and make it more fun and in most cases was done without breaking things. With other games you wind up having patches that need patches to fix them and then patches to fix the fix patches and they just never get it quite right.
The community also tends to be pretty great (aside from a few idiots). It's one of the reasons I played as long as I did and then returned for quite awhile too after taking a break. Unfortunately my commitments now don't really allow me to run with my old raid group, which means no real progression and completing some of the newer content so became kind of pointless to continue investing my time & money into it.
There is a lot more depth of gameplay in FF14 than WoW but I would say WoW is better at the pvp side of things where as FF14 is mostly a pve game .
As for FFX I have not played it but I gather its a single player game so isn't it a bit silly to compare the two in a forum that is about mmos .
sorry buddy he said xi. but i agree with the rest of your comments, i do miss wow but for PVE (which i prefer) ffxiv has it for me personally
I wouldn t say theres more depth at all. Opinions vary. As far as FFXI goes, it s SE s better MMO IMO. Even though it s changed from it s early days, it s still a hell of a lot better then XIV, IMO.
FF14 had a few problems that turned me off
1.) The extremely slow combat. The 2.5 second gcd was horrendous
2.) Didn't feel like an actual explorable world. The constant invisible walls and instancing made it feel more like a painting than a living breathing environment
3.) Lastly it was way too grindy. The questing experience in this game was by far the worst that I've ever experienced.
That being said, the game is extremely polished and has great models and animations, with some cool features to do on the sidel. But the above three points where more than enough to deter me from this game. I do wish it a ton of success and I'm glad it turned around nicely.
I agree, For me was to much grindly part the most and the slow combat anyhow, why should I move from a grindy f2p mmo to a sub base with more of a same grind when I didn't spend a dime on the f2p.
But I'm not saying that f2p is better befor people think that, I'm saying is hard to sell me back to ff14 that have to pay for if I getting the same or more of the grind.
1) Never understood what people mean when they say slow combat, compared to what? At 50, combat seems to be quite fast for me.
2) The game is a theme park not a sandbox, some people say its about swimming and cliff jumping, completely pointless. I played WoW since Vanilla, the fact i could go into water and fall from a cliff didnt make it immersed, it added no value what-so-ever to the game, if honest it was annoying back then as it used to dismount you. FF14 has the immersion, with the world as a character, the story and the people you meet. The mechanics of the world is a backdrop used to give it context. Of course if you don't read quests, or follow the story I can see how some might feel it had no immersion. As a point of note, this game also have many many animations and items that give a very broad roleplaying experience.
3) The game is not even the little bit grindy, not even at 2.0, only time you could say this is if you were trying to level all classes on one toon, then yes, then it used to be grindy. But that was as grindy as you made it for yourself and in no way shape or form was a requesite in progressing your character. Just like how a reputation system is grindy but not required.
Why was it grindy for you, what specifically and how long ago. Also what do you currently play?
Atm rift, I played ff14 not long ago, after that can't pick it right back up been getting out not much out ff14 then out rift, thats me, I know people see it in other way.
As you get higher you will start unlocking various skills which have their own cooldowns and do not work off of the GCD which you will be putting into your rotations to use between the GCDs of your other skills. For some classes in particular this is actually where a huge portion of your damage comes from later in the game. Bards for example rely heavily on proc'ing a trait called River of Blood which causes your Bloodletter attack (no gcd, but a long cd) to cooldown instantly. With a high crit build and a bit of luck your Bloodletter is rarely ever on cooldown and so you are hitting your bloodletter and other skills constantly without any time to wait for a GCD.
Also, I take it most people talking about "slow" combat never actually made it far enough to run hard modes, extreme modes, coil, and some of the other tougher fights / dungeons. In many of these you barely have a second to stop doing something with most classes. Youre constantly attacking, healing, dpsing, moving, changing targets to burst adds down, triggering mechanics, prioritizing your set role (silencing, stunning, kiting, rooting), etc. The GCD won't even be on your mind while doing most of those fights because youre too busy to worry about it.
if i buy this can i skip being forced to do the dungeon/raids to progress my character (only way i would give them money - fun game otherwise but can't play because of this)
Bingo. Having to do dungeons, easy or not to advance a char, is ridiculous.
I think Yoshi said with the xpac, you will have the option to solo the storyline dungeons 1-50