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I was looking into this game for a long time. I was about to buy a ship pack but one thing stuck in my head from long ago.
Someone called this a ship shop game. Where the main thing they sell are ships, And if you want another you have to pay cash. Ok I found out you can earn credits to buy ships to. However now there is a new issue.
Ship insurance!?! Seriously? Not bad enough I have to pay and keep one active for my cars in real life, now I have to have it for a VIRTUAL ship. Without it I can loose the ship I payed CASH for? Not only from it getting destroyed, but stolen!?! And even if it was one of the ships with a forever insurance if stolen, well, insurance don't transfer. Guess what it's not forever. No one will risk taking out there ship in fear it would be stolen. IMO loose the insurance cash grab, Make everyone pay the repair cost and make ships non steal-able. "Then I would buy into this"
Another thing, In this guys goal line he promised to add new features every 1 million bucks, Did you all even look to see what they were? Does a single feature like making a ships cargo hull bigger or something warrant a million bucks? Heck some entire games don't even cost this much. It just looks like one big CASH GRAB!
For 72 million bucks, you could have space, populated and playable planets mmo style rpgs with build-able city's and all.
Above is only my own opinion and this is what i'm entitled to. Flamers flame, I won't be replying to you. I may modify or change things as I see fit, So your referenced comments may not match.
Dev most likely don't care about any of this nor what you all think who do play, They already have your money. Yay capitalism.
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I was one of the early adopters, spent my money on the hype it was to become, but I am beginning to feel abut the same as you now. We should be seeing a lot more for the budget they have, considering the are using a premade engine, we should already have a playable game not just a shoot umm up area to fly around in. Either a serious mismanagement of money or a very good plan to make money is in play here, not 100% which it is..
Concerning the engine ... the CryEngine was heavily reworked by CIG (with the blessing of Crytek) to work with 64 bit precision, which allows much larger playing areas. This rewriting took about a year. Star Citizen is NOT using the run-of-the-mill standard CryEngine.
Have fun
How about just forgetting the fact that they are selling ships to fund the game development and just waiting until its done. Buy the game, earn a ship in game from playing and do everything else in game from playing. You don't have to be part of early access or funding the game through the purchase of a ship before launch.
Just pretend early access doesn't exist and its in NDA being developed with internal funding and you can hardly wait for release. You know the way games used to be made.
Ok, yep. They sell ships, that's how they get the money to create the game. This means that no business-man publishers will say a word about the development of the game, so no buggy-as-hell game that was rushed or things like that.
Yep, ships have insurance. Ships are ingame goods and the insurance it's payed with ingame currency. It's like when you have to repair your armor in typicals MMO. Ok, your ship can be stolen. That's why you have to defend yourself with your guns and/or with friends.
This game is about consecquences. You can pirate, but you'll get a reward for your head probably. Your character can die, your ship stolen or destroyed. If you do something wrong for a group or NPC, your reputation with them will suffer. Things like this.
About the "millions goals", the idea at first (when kickstarter) was to add features. Later was "reveal info or features" and after that they give things as a gift for the backers. But... lot of people thought a plant or a towel required 1 million bucks for create, so... CIG stopped with the "millions goals" as this people never wanted to understand the real reason behind this. The money is required for create the game. Right. There are things that was planned to add after the game release. Now as they have the money, they put that features before the game release.
And about time... not because you have 9 pregnant women you'll have a baby in 1 month. The game still need the 4-5 years for finish the development. They will release it when it's complete and tested, not like the AAA games of the last years, that had more bugs than the pre-alpha of the Arena Commander module itself (looking at you, Battlefield 4).
In march we'll have the FPS module (Or april). Probably in May we'll have the first part of the social module, allowing us to visit other hangars and the surface of a city and at end of the year the first chapter of the campaign (10 missions).
About info, you can look here: https://robertsspaceindustries.com/comm-link
They give lot of it. There's also lore. The forum it's very active, too.
But if people has doubts about the game, they can wait for a more complete version, in beta or directly at release, but that would be at late 2016/beginning 2017 probably. Although this was considered indie, the scale it's for an AAA title, and it's at half development right now. They won't rush it for avoid the problems with bugs or features unimplemented that plague the actual videogames.
They have managed to create the phantasie of a perfect space sim in my head.
Thats it.
A phantasie thats newly feed with Arena Commander, what not only works bad yet (yayadayada alpha prealpha we not there yet) but has nothing then some arcade with unfun shooting.
I dont have the feeling to be in space, but that is only because the space aint done yet.
Then they launched their PUBLIC TEST UNIVERSE ... man i feel so cheated now, after downloading all the GBs again for actually a test universe, just to find out it was only the testserver.
They cheat me.
There is no universe yet, no open room/world/whatever.
No idea what they are doing but it looks like they put a lot more effort in milking then in coding.
I have my Aurora, ready to chect the state of progress, but the puffy carebear mentality in that game already naggs me well.
I have my dounbts that the fun happens anytime soon, so lets wait and see ..
@rawfox
Did you check out the 3+ hours of Star Citizen Town Hall videos, showing a ton of new stuff coming up in the next months ?
Like the Mobiglas features ? Like the Jumppoint navigation ? Like the new landing zones / planetary surfaces ? Like the stellar map ? Like the NPC interaction ? etc.
Have fun
Don't let the door hit ya on the way out!
cool, so OP complains about ship shops and having to insure your ship against ingame destruction (with ingame credits) and what you recommend are more ship grind games, also with the same type of ship insurance, and more grind than gameplay. Smart.
OP I guess Star Wars Battlefront 3 will be more up your alley when it comes out in December.
You'll probably be able to jump into an X-Wing right away and don't care about anything but aiming and shooting.
Or get the old X-Wing series on gog.com for the best space combat ever made.
Or get Star Ctizen only for the single player camapign, you'll get to fly all ships the military gives you to fly and you won't need to care about ship maintenance or insurance, just fly, pew pew and enjoy the story.
Regardless of the game, when a game gives away large, preferred in game entities for the exchange of money to produce the game itself it is a P2W scenario. In the case of Star Citizen, while you're out trying to scrape together enough money just to pay off your first, starter ship, others will be hitting deep space at a run with an Idris filled with Hornets. While this game will offer you...like AA, a chance to play how you want, Fast, slow, what have you, its in PVP where you're going to really feel the sting.
First thing, you'll need a machine to pump the game. You might be able to do fine with minimal graphics on a moderate machine but it will look and perform alot better on a much more impressive piece of hardware.
Second, HOTAS hands down makes it MUCH easier to dogfight effectively. Some of these...are not so cheap. A joystick will work to some degree (I tried a Logitech 3D but my Saitek HOTAS and Peddles really makes it easy to pull more complex maneuvers in Arena. But disadvantage is disadvantage regardless of what it is.
Third, PVP. You're going to get raped by the big boys in your little aurora more often then not. Like grinding for weapon token in AA.
Insurance and repairs costs. The fanboys will attack people who put down their game but lets be honest. It is...their game. They paid top dollar for it and they will continue to pay. This game looks great and it will be produced in full when its ready and not before.
First PC Game: Pool of Radiance July 10th, 1990. First MMO: Everquest April 23, 1999
HI Trash656,
the difference is ... Ascent is not a crowdfunding game (its early access on Steam, a nice game with nice mechanics and abysmal graphics). EVE is not a crowdfunding game (and if you have a sub for EVE you DID pay insurance with real world money ... if you paid with PLEX, SOMEONE paid for your insurance with HIS real world money ... I am playing EVE for 11 years now).
E:D ... your facts are correct. However, the scope of E:D in its current form is MUCH MUCH smaller than SC (no avatars, no economy except for trading, no social interaction with NPCs, buggy Peer-to-peer connection etc.)
The pledge packages and ships in SC you refer to are only sold during the pledge campaign. After game launch there will be no ship selling for real world money. You will get a few temporary tune-ups, cosmetic items and some low level equipment.
There is NO need to buy any ship for 325 $ unless you want to. You can get EVERY ship for in game money once the game has started. There will be NO items in the game exclusively available for real world money - its a SC design principle.
Have fun
Sadly when it comes to combat, mouse completely trumps joystick and makes it more like an arcade game than the sim it's meant to be.
On the other hand, I cant wait to melt someones $500 virtual spaceship...
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Remember this the next time you see a kickstarter asking for a mere $800,000 dollars to build you the perfect game.
I have a lot of doubts about this game, same as you, but I find MMORPG's are a sum of their parts, and until all the pieces are delivered, you really just don't know how well a particular feature will turn out, or if you will like it.
I'm a carebear at heart, but I play EVE because I like the way the PVP model is implemented, others abhor it of course, but such is the nature of all things.
I'll be waiting to see how this title turns out in the end before I give them any money, and there's going to be a provision for this as well, so no complaints on my part.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That has changed a lot with the latest patches.
Have fun
I find it amusing that this game may very well make more money off of players before it launches than after.
Which shows how dire it was before the change :-) . Gimballed weapons on a mouse controlled ship is far better than a joystick controlled ship. A quick glance at the leaderboards shows mouse is ~70% representation.
I do hope they manage to nail it, flying is certainly more fun with a joystick and it would suck to feel disadvantaged because you choose to use one.
Fear not, gimballs are being nerfed.
All we know so far is, gimball weapons will only work a size smaller than the weapons slot.
There is a design post coming for it when 1.1 goes live, so look out for that. They are aware of the issue.