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[Preview] Overwatch: Zarya - Sure to be a Fan Favorite

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Few things are better than a Russian power lifter. Zarya is an iconic new addition into the Overwatch character list. She packs a massive punch and plays as a solid tank class in the game. At PAX East, Blizzard announced Zarya and McCree to the fans. Zarya is a very solid tank with mid-range attack abilities and some great defensive specials. In the psycho-paced game of Overwatch, Zarya will quickly become a fan favorite despite her low speed.

Read more of Garrett Fuller's Overwatch: Zarya - Sure to be a Fan Favorite.

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Comments

  • Loke666Loke666 Member EpicPosts: 21,441
    It is always nice with a none stereotypical female character. :)
  • 43%burnt43%burnt Member UncommonPosts: 162
    Where ?
  • nhatnhat Member UncommonPosts: 166
    Originally posted by Loke666
    It is always nice with a none stereotypical female character. :)

    So now we get the stereotypical brute female? Not much of an advancement

  • EolexEolex Member UncommonPosts: 20
    No Russian female stereotypes here...
  • UncleanOutcast13UncleanOutcast13 Member UncommonPosts: 8
    The huge and strong lady bodyguard stereotype, theres one for everything!
  • AeanderAeander Member LegendaryPosts: 8,063
    Originally posted by nhat
    Originally posted by Loke666
    It is always nice with a none stereotypical female character. :)

    So now we get the stereotypical brute female? Not much of an advancement

     

    I second this. We need strong female protagonists, but this is not the way to go about it. Zarya is nothing more than a token addition, with only a cardboard cut-out masculine personality attached to her. She isn't defined. She isn't interesting. She's just an eyesore.

     

     

    For a much better example of strong female characters, Brandon Sanderson's works would be a great source. Vin from Mistborn and Jasnah and Shallan from Stormlight are great examples of powerful women from various walks of life and various levels on the "femininity scale." 

     

    For a better example in the moba genre, I'd say that Vayne from League of Legends is a pretty strong icon - intimidating and strong without losing her femininity just for the sake of doing so.

  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044

    So when can we get our hands on this???

     

    Oh and Garrett, interesting spelling of "medium" in the 2nd paragraph...  #Tipex

  • gunmanvladgunmanvlad Member UncommonPosts: 281

    Far too much talk on the philosophical implications than on the flippin' game!

     

    Do you really play video-games to somehow "further gender equality" or some other grand ideal like that? Because I doubt you'll have much success from your living room couch....

  • winghaven1winghaven1 Member RarePosts: 745

    All this talk of feminism and the need of strong female characters. Come on. I'm almost disgusted. It's a video game with over exaggerated heroes for both sexes. Really. In-depth and complex characters aren't really a thing in these sorts of games so screaming injustice for women is revolting because every hero there is equal. 

     

    Males are treated the same way. Yet you don't complain about lack of complexity with them, no, no. Devs need to take /extra/ focus and /extra/ time on their female heroes because that's fair and just. That's fair treatment.

     

    I'm honestly sickened by some of these responses, grow up.

  • OzmodanOzmodan Member EpicPosts: 9,726
    If I were a Blizzard employee, I would be taking a long look at future employment because games like this are not going to pay for that large staff.
  • askdabossaskdaboss Member UncommonPosts: 631

    I know Blizzard are gradually tackling with representation of individuals (although especially women) in games, and why not. It's a first step.

    I would like more overweight or thin males though, not just the usual "buffs" that they have in all their games. I always loved to create all sorts of characters: overweight, small, tall, slender, etc. It's all fun and games, so I don't necessarily stick to the "hero archetype".

     

    Fun stuff to add as a distraction:

    - Character in a wheelchair/disability (GW2 golem-asura-girl got positive reception),

    - Transgender character,

    - Subcultures (goth, punk, rap, etc. - like ETC glam metal)

     

    I don't know how Asia/"eastern World" in general will react to this though.

    Let's be honest, there is still much debate going about these inclusions in the "western world". I can't imagine it will be easier in some of these places where the game will be distributed and the culture is completely different.

    I suppose games are part of culture as much as movies, music, etc., so it is their role and responsibility nonetheless.

  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by gunmanvlad

    Far too much talk on the philosophical implications than on the flippin' game!

     

    Do you really play video-games to somehow "further gender equality" or some other grand ideal like that? Because I doubt you'll have much success from your living room couch....

    You absorb these things without noticing. Now the question is: what is "these things" you want people to absorb without them noticing? Gender equality or not, homosexuality, disabilities, etc.

     

    The more you spread an idea, the more widespread it becomes, the more likely it is to be considered normal and be accepted.

    So there are real implications, even though the impact isn't tangible and happen very slowly over the course of many years. Sure, we can - and will - have gameplay discussions as well, but this is just looking at some other aspects of the game.

    Nothing wrong with that.

     

    As I'm saying above, "influencers" who have access to a large number of "minds" (game companies, pop stars, movie stars, whatever) have a responsibility and can use this "influence" in a variety of way. I'm glad Blizzard chooses to do this.

  • jesteralwaysjesteralways Member RarePosts: 2,560

    I do not believe blizzard added this character to express some political BS like "gender equality" or "ignoring the social stereotype", i believe they added the character simply because they wanted to. 

    And i already like this one :P.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • HorusraHorusra Member EpicPosts: 4,411
    Frankly it is not Blizzard's "responsibility" to do anything except make a product people like to play.
  • TimesplitTimesplit Member UncommonPosts: 191
    Originally posted by winghaven1

    All this talk of feminism and the need of strong female characters. Come on. I'm almost disgusted. It's a video game with over exaggerated heroes for both sexes. Really. In-depth and complex characters aren't really a thing in these sorts of games so screaming injustice for women is revolting because every hero there is equal. 

     

    Males are treated the same way. Yet you don't complain about lack of complexity with them, no, no. Devs need to take /extra/ focus and /extra/ time on their female heroes because that's fair and just. That's fair treatment.

     

    I'm honestly sickened by some of these responses, grow up.

    You can thank certain people for ruining our fun in the industry currently. It's simply because they're jealous and wants to take over something they have no interest in to begin with.

     

    As for the character, at first glance i had to double check if it was a woman or not.

  • AeanderAeander Member LegendaryPosts: 8,063
    Originally posted by jesteralways

    I do not believe blizzard added this character to express some political BS like "gender equality" or "ignoring the social stereotype", i believe they added the character simply because they wanted to. 

    And i already like this one :P.

     

    Actually, they said rather specifically that they were expressing such things as a result of fan input.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Everything can be put into a box - i.e. stereotyped.

    Get over it!

    At least they are adding in more variety.

    They add in a "strong female character that is not overly sexy yet still feminine" and someone, without a doubt, will look at it and say-

    "Oh, that's just like X."

    I mean, one example I can think of right away is Carol in The Walking Dead.

    Strong, feminine, not sexy. Do we really want a Carol in all of our games? 

    Yet she is STILL a stereotype. Battered housewife turns badass. J Lo anyone?

  • AshankaAshanka Member CommonPosts: 11
    Originally posted by askdaboss

    I know Blizzard are gradually tackling with representation of individuals (although especially women) in games, and why not. It's a first step.

    I would like more overweight or thin males though, not just the usual "buffs" that they have in all their games. I always loved to create all sorts of characters: overweight, small, tall, slender, etc. It's all fun and games, so I don't necessarily stick to the "hero archetype".

    Fun stuff to add as a distraction:

    - Character in a wheelchair/disability (GW2 golem-asura-girl got positive reception),

    - Transgender character,

    - Subcultures (goth, punk, rap, etc. - like ETC glam metal)

     

     "Woooo! I just shot the gay guy and blew up the kid in the wheelchair!"

    Yep, sounds like progress to me. I'm not sure this is the "inclusiveness" everyone is dreaming of.

  • ThaneThane Member EpicPosts: 3,534
    "Want me to kill his dog?"

    "I'll never grow up, never grow up, never grow up! Not me!"

  • AshankaAshanka Member CommonPosts: 11
    Originally posted by askdaboss

    I know Blizzard are gradually tackling with representation of individuals (although especially women) in games, and why not. It's a first step.

    I would like more overweight or thin males though, not just the usual "buffs" that they have in all their games. I always loved to create all sorts of characters: overweight, small, tall, slender, etc. It's all fun and games, so I don't necessarily stick to the "hero archetype".

    Fun stuff to add as a distraction:

    - Character in a wheelchair/disability (GW2 golem-asura-girl got positive reception),

    - Transgender character,

    - Subcultures (goth, punk, rap, etc. - like ETC glam metal)

     

     "Woooo! I just shot the gay guy and blew up the kid in the wheelchair!"

    Yep, sounds like progress to me. I'm not sure this is the "inclusiveness" everyone is dreaming of.

  • XiaokiXiaoki Member EpicPosts: 4,050
    Originally posted by Ozmodan
    If I were a Blizzard employee, I would be taking a long look at future employment because games like this are not going to pay for that large staff.

    Large staff? What are you talking about?

    Blizzard has 4 games running now and 2 games in development.  Of course they are going to need a large staff.

    All current Blizzard games have been very successful so Im not sure why you think they cant pay their employees.

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