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[Preview] Skyforge: Closed Beta First Impressions

24

Comments

  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by Nanfoodle

    I like the setup of an MMO with all the fat trimmed. My wife and I are very busy right now and dont have much time. You can log into Skyforge and within a few min be doing missions and dungeon runs. Combat is fun but needs work. Some skills can seem spamy and you can start to wonder why I am left mouse clicking so much. I hold hope with feedback they will fix this.

    This game is not pretending to be something else. Its a lobby game with some zones feeling like an open world. Its a get in and get out in 20-40 min and feel like you have progressed kinda game. After you get off the rails how much freedom you get with class and spec is just down right unique. Switching classes on the fly makes teaming easy and IMO a move more MMOs need to make.

     

    As father of two with very little time I can tell you that exactly is the opposite.

    This type of lobby games is actually worst for deal us. Why ?

     

    Because it locks you for 20+ minutes missions. Even if you played 19 minutes, and have to quit due father/mother duties - all your progress is lost !

    In open world, old style MMO every mob killed counts. You can play one minute or hundred. Log in and out. Whatever, and always get some type of progression.

     

    As busy dad, i can not even play nowday "casual" lobby MMOs - I DONT HAVE TIME FOR THEM !



  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    Originally posted by KiF1rE
    Originally posted by Methos12
    I honestly expected better voice acting considering they have Obsidian working States-side for them.

    They have repeatedly said this is a WIP closed beta test and the current voice acting is a place holder. But people dont read apparently. Now if it's this way after release then yeah, but they have repeatedly said its placeholder and not much official voice work is done yet.

    after ALLL the closed alphas, betas, early access there are people who STILL believe the "this is wip it will all be better" crap...oh my god... no wonder they could sell you guys trickle down economics rofl....

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    I usually jump right in at beta and play through launch but I'm trying something different this time.  I'm waiting until the game comes out and will give it a go.  If I like it I'll get a founders pack as I really enjoy the perks they give.

     

    Reason why is that I know a game can completely change after beta as beta is for making big changes to help the game play better.  So for now I observe.  Good article, thanks!

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by Lobotomist
    Originally posted by Nanfoodle

    I like the setup of an MMO with all the fat trimmed. My wife and I are very busy right now and dont have much time. You can log into Skyforge and within a few min be doing missions and dungeon runs. Combat is fun but needs work. Some skills can seem spamy and you can start to wonder why I am left mouse clicking so much. I hold hope with feedback they will fix this.

    This game is not pretending to be something else. Its a lobby game with some zones feeling like an open world. Its a get in and get out in 20-40 min and feel like you have progressed kinda game. After you get off the rails how much freedom you get with class and spec is just down right unique. Switching classes on the fly makes teaming easy and IMO a move more MMOs need to make.

     

    As father of two with very little time I can tell you that exactly is the opposite.

    This type of lobby games is actually worst for deal us. Why ?

     

    Because it locks you for 20+ minutes missions. Even if you played 19 minutes, and have to quit due father/mother duties - all your progress is lost !

    In open world, old style MMO every mob killed counts. You can play one minute or hundred. Log in and out. Whatever, and always get some type of progression.

     

    As busy dad, i can not even play nowday "casual" lobby MMOs - I DONT HAVE TIME FOR THEM !

     

    That's what I like about GW2.  You can login and do quick missions or quests and leave or play all day.  You don't even have to group so no one to piss off if you have to leave in a hurry.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • KillerwoodyKillerwoody Member UncommonPosts: 30

    Yea the game play is decent but not great. Choppy at times, freezes during skills just bad controls all around. Paladin is the most junky class by far. No where near a tank or meant to be. I switched to Cryo which is more fun but same thing controls when you hit them are so delayed at times. This will be a item mall game with P2W you can see it clearly with all the junk you can do. Has the hype but after playing its not what I was expecting at all. This is like that other game, where its just dungeons over and over for the same crap. I don't see the hype lasting.

    No party/grouping system at all... the inviting to parties is a pile of junk.

     
  • ChaserzChaserz Member RarePosts: 336

    It is pretty.  But most of that is from backdrops that you are walled off from.   Even the sprawling, majestic city is done in a SWTOR way, where most of it is only a moving backdrop and the playable areas are limited boxed/walled areas surrounded by them.  Bill is right this is a theme park in a GW2/hub way. 

    Only three classes so far.  I prefer more, distinct classes. 

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by Chaserz

    It is pretty.  But most of that is from backdrops that you are walled off from.   Even the sprawling, majestic city is done in a SWTOR way, where most of it is only a moving backdrop and the playable areas are limited boxed/walled areas surrounded by them.  Bill is right this is a theme park in a GW2/hub way. 

    Only three classes so far.  I prefer more, distinct classes. 

    5 classes right now.

     

    1. Paladin

    2. Gunner

    3, Beserker

    4, Cyromancer

    5. Lightbinder

     

     

    Not sure but I think you have to unlock more.

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by Mikeha
    Originally posted by Chaserz

    It is pretty.  But most of that is from backdrops that you are walled off from.   Even the sprawling, majestic city is done in a SWTOR way, where most of it is only a moving backdrop and the playable areas are limited boxed/walled areas surrounded by them.  Bill is right this is a theme park in a GW2/hub way. 

    Only three classes so far.  I prefer more, distinct classes. 

    5 classes right now.

     

    1. Paladin

    2. Gunner

    3, Beserker

    4, Cyromancer

    5. Lightbinder

     

     

    Not sure but I think you have to unlock more.

    Correct.  They take a while do unlock, but there are definitely more, the only one I can remember off hand is archer, but yeah

  • PemminPemmin Member UncommonPosts: 623
    Originally posted by Kajidourden
    Originally posted by Mikeha
    Originally posted by Chaserz

    It is pretty.  But most of that is from backdrops that you are walled off from.   Even the sprawling, majestic city is done in a SWTOR way, where most of it is only a moving backdrop and the playable areas are limited boxed/walled areas surrounded by them.  Bill is right this is a theme park in a GW2/hub way. 

    Only three classes so far.  I prefer more, distinct classes. 

    5 classes right now.

     

    1. Paladin

    2. Gunner

    3, Beserker

    4, Cyromancer

    5. Lightbinder

     

     

    Not sure but I think you have to unlock more.

    Correct.  They take a while do unlock, but there are definitely more, the only one I can remember off hand is archer, but yeah

    9 classes total archer, gunner, kinetic, cryomancer, paladin, lightbinder, berseker, slayer, necromancer

    the boss guys in the first couple story missions have some of the necro attacks if anyone was interested.

    my impression was it seems like a improved vindictus

    my only real complaint is the my.com client seems to be a bandwidth hog

  • ChaserzChaserz Member RarePosts: 336
    Originally posted by Pemmin
    Originally posted by Kajidourden
    Originally posted by Mikeha
    Originally posted by Chaserz

    It is pretty.  But most of that is from backdrops that you are walled off from.   Even the sprawling, majestic city is done in a SWTOR way, where most of it is only a moving backdrop and the playable areas are limited boxed/walled areas surrounded by them.  Bill is right this is a theme park in a GW2/hub way. 

    Only three classes so far.  I prefer more, distinct classes. 

    5 classes right now.

     

    1. Paladin

    2. Gunner

    3, Beserker

    4, Cyromancer

    5. Lightbinder

     

     

    Not sure but I think you have to unlock more.

    Correct.  They take a while do unlock, but there are definitely more, the only one I can remember off hand is archer, but yeah

    9 classes total archer, gunner, kinetic, cryomancer, paladin, lightbinder, berseker, slayer, necromancer

    the boss guys in the first couple story missions have some of the necro attacks if anyone was interested.

    my impression was it seems like a improved vindictus

    my only real complaint is the my.com client seems to be a bandwidth hog

     

    I had three to choose from.  I saw or read nothing specific on "unlocking" more.  Although you can get one or two more if you pay.

  • PemminPemmin Member UncommonPosts: 623
    Originally posted by Chaserz
    Originally posted by Pemmin
    Originally posted by Kajidourden
    Originally posted by Mikeha
    Originally posted by Chaserz

    It is pretty.  But most of that is from backdrops that you are walled off from.   Even the sprawling, majestic city is done in a SWTOR way, where most of it is only a moving backdrop and the playable areas are limited boxed/walled areas surrounded by them.  Bill is right this is a theme park in a GW2/hub way. 

    Only three classes so far.  I prefer more, distinct classes. 

    5 classes right now.

     

    1. Paladin

    2. Gunner

    3, Beserker

    4, Cyromancer

    5. Lightbinder

     

     

    Not sure but I think you have to unlock more.

    Correct.  They take a while do unlock, but there are definitely more, the only one I can remember off hand is archer, but yeah

    9 classes total archer, gunner, kinetic, cryomancer, paladin, lightbinder, berseker, slayer, necromancer

    the boss guys in the first couple story missions have some of the necro attacks if anyone was interested.

    my impression was it seems like a improved vindictus

    my only real complaint is the my.com client seems to be a bandwidth hog

     

    I had three to choose from.  I saw or read nothing specific on "unlocking" more.  Although you can get one or two more if you pay.

    you unlock classes through the Atlas later on. paying more just lets you start with the gunner and zerker unlocked.

     

  • gunmanvladgunmanvlad Member UncommonPosts: 281

    I think their animations are a bit off, but they seem to have changed them a bit anyway from the reveal trailers. I'm hoping they will be fixed before release.

     

    The voice acting is clearly not 100% finalized (some dialogue is either not VA yet, or in Russian). I think the overwhelming feedback is that it needs to change...fast.

     

    Otherwise, I like the general structure of the game, but I hope they add a bit more backbone and depth to the universe. It seems too...basic? so far. It's like "yey GJ, you are apparently an immortal! Take these weapons, and this tablet, and go fight stuff, whatever u want....pretty much everything that moves is bad!"

     

    IMO the gameplay is really good, but I would like the difficulty to be turned up. Right now, mobs have way too high HP and too low Attack!

  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by Alverant
    It sounds interesting. I'm not a PvPer. I dislike how you can't have alts though. I want to do actual RP in a MMORPG so having alts gives me options.

    The chat is god awful, I'm not sure how much more tuning it will get.  But RPing as things are now would just be painful.

  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by Shadowdawnz
    The game looks interesting but unfortunately, the animation is killing me and that is something I don't compromise on. To each his own. I hope the game is successfull in the end.

    I don't understand the animation hang up people have with games. Performance I get.  Content I get.  Hatred of Cash Shops I get.  Poor combat I get it.  Laggy online play I get. Bad graphics I get.  But animations, really?  You must play allot of console games were motion capture is the ONLY thing that seems to matter because your asked to focus on your character so much in 3rd person and the rest of the game is a shallow turd.

  • YoofaloofYoofaloof Member UncommonPosts: 217
    I'm not doing very well in regards to MMO's hooking me in at the moment. I seem to be throwing away a lot of money to many that aren't delivering. I mean it all looks very nice. The combat... well I could leave a cat playing with my mouse as it were whilst I made a cup of tea, and he'd still do a good job at  levelling up for me.
  • jkwengertjkwengert Member UncommonPosts: 18
    By the way, the "killing only" changes a bit. After you've completed a mission, the next time you go back, there are two bonus objectives and they become progressively harder each repeat, up to "impossible" difficulty. For example, you have to search the entire map for hidden orbs or make sure a specific mob is killed first in any pack pulls. Other bonuses include never being hit by a strong mob's attacks or killing 4 mobs at the same time several times in the map. Some mission bonuses even require you to complete the entire mission as a class other than your main. Completing the bonuses awards extra currency, adept resources, etc. In total, there are 8 or so different bonus objectives.

    Also, there is an entire additional part of the game called the Order. You hire adepts (followers) who level up by doing missions (a.k.a. garrisons in WOW meets SWTOR's companions). The adepts have their own classes (engineer, healer, preacher, etc.) that correspond to bonus success chances based on adept mission requirements. The top players on your server have a statue in their likeness in the capital city. The more temples and chapels you unlock (which gives you stat bonuses), the more followers you gain and better quality adepts you can hire. Your statue can also be the biggest in the capital if you have the most followers. Adepts can be purchased or awarded from quests. Two adepts of the same rank and class can be combined to make the original adept rank up. The entire Order revolves around your Leadership skill, which is increased via adepts and through unlocking nodes in the atlas.

    Finally, it should be mentioned that all of the currencies are essentially capped per week and we have no clue what will be in the cash shop. That said, solo I found it very challenging to have enough of the currencies to keep processing. That should be less of an issue at launch as the main quest line wont be gated. My prestige is over 4,500, but I didn't do any PVP or group events at all. (Was queued for hours for the 5-man dungeon and it never popped). I hear several folks are at 5,000+ prestige in some of the big guilds.

    My biggest concern is whether or not there's incentive to group. If people can progress much faster solo (don't have to worry about a bad player in a PUG), then the game is essentially a sci-fi version of Neverwinter which won't keep me interested for long.
  • EponyxDamorEponyxDamor Member RarePosts: 749

    The game isn't even close to action-combat. All player skills are auto-hit and require no aiming. Dodging only serves to avoid enemy attack mechanics more quickly. The inclusion of tab-targeting completely ruins PvP combat.

  • sLY4JsLY4J Member UncommonPosts: 84

    "So far, my biggest worries about Skyforge are its voiceovers (they’re really that bad) and the general lack of other things to do besides killing stuff."

     

    And THIS is why I stopped playing Tera. As awesome as the combat and world was, it got to the point where where you saw the same quests over and over again, the same dungeons over and over again, and until endgame, you pretty much did the same thing. Where most MMORPG's, though still have the traditional "Kill quests" and so forth, nowadays, they've freshened them up or added a few twists.

     

    I hope the best for this game.. However as soon as I head the statement posted above, I knew that until I heard that the questing was diverse as well as the endgame, then I probably will pass.

  • DarkswormDarksworm Member RarePosts: 1,081

    That reaper of death fight was some of the most monotonous crap I've ever seen in an MMORPG.

     

    The GW2 style cinematic NPC conversations makes this a pass for me.  I can't stand those in GW2, and certain couldn't stand it in this game.

     

    I hate these new action combat systems that play almost like an FPS with auto target.  Just let people target with the mouse instead.  Less annoying.

  • GruntyGrunty Member EpicPosts: 8,657
    Originally posted by Darksworm

    That reaper of death fight was some of the most monotonous crap I've ever seen in an MMORPG.

     

    The GW2 style cinematic NPC conversations makes this a pass for me.  I can't stand those in GW2, and certain couldn't stand it in this game.

     

    I hate these new action combat systems that play almost like an FPS with auto target.  Just let people target with the mouse instead.  Less annoying.

    You didn't get to the power plant area with the end boss that is a big cube of cubes. It has a 1,000,000 point shield plus the usual 10 layers of health.  I never got through the shield before I lost interest so I can't tell you how much hp it really has.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • psiicpsiic Member RarePosts: 1,642
    Like an expanded Destiny imo, and we all see where Destiny went.
  • JorendoJorendo Member UncommonPosts: 275

    Creators of Allods involved? Pass for me. Allods looked nice, i really digged their style. But that game was so aggresive with their store that it wasn't fun anymore. You hardly gained exp from killing mobs so lvling up took forever. Offcourse you could by exp boosters for a lot of money. Wanted to do dungeons? Sure you could...but you had to buy special potions so you could kill the boss in the dungeon. Without the potion he simply wouldn't die. And they cost you 6 euro's for only a few dungeons.

    They called that free too play....WIth subscription bassed games i pay between 12 to 15 euro's a month and can do dungeons as much as i like. Allods costed me way more for just a few things if i would have bought that stuff.

     

    So no thank you. I have no confidence in this game. Allods was one of the worst F2P games i ever played with the shop and i for see that this game will be just as horrible with that. F2P is nothing to be happy about as its designed to gain more money then subscription based games or buy to play (like GW) with a shop., Unless they really drop this BS with stores that sell needed stuff or make it pay to win i'm out and they should not call it F2P but rather "Buy more and more to play  a little and win".

  • NeoyoshiNeoyoshi Member RarePosts: 1,489
    Originally posted by SBFord
    As to the voice acting, I've noticed a trend in games developed in Eastern Europe that seem to be using computerized or synthesized voices for VO work rather than actual people. Does that sound about right to you all? It certainly seems so in Skyforge.
     

     

    I am fairly certain that a good chunk of the place-holder voice audio is computerized, so yes; your not the only one who has noticed that.  :P

     

    But thankfully they are only Place-holder VO's, so it'll be interesting to hear the real paid voice-overs once the game goes live.

     

    *Waves to Bill* - Have not seen you in a while Bill, do you still play ESO?

     


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • WizardryWizardry Member LegendaryPosts: 19,332

    I watched a new streamer for many hours to get a real feel for the game.

    What i saw was a very simple game and is designed to SOLO aside from the 5 man Raid content ,to which i doubt there is much of that.I have yet to see this raid content but i hear it is really tough.

    The distinction between NWN is somewhat accurate,i found the game is more exactly like POE/Diablo.The reason is everything in the solo content is basically super easy mode.Dude said he was taking me into the toughest solo content to show it is not so easy,yet it was still SUPER easy content.

    What is worse is that none of these players i watch have their builds mastered or completed ,so they are going to get even stronger yet,making the content a complete joke for being too easy.

    That is why i get the distinction between say POE,your goal is to build up a character to be able to one shot everything.Dude was trying to justify the game,claiming that easy mobs would hit him harder than Bosses,well ya but those same easy mobs could be 1-2 hit for dead,so not like it is a challenge if you can kill them before they even reach you.

    Also dude's build he said was more for dps and to be better at pvp.In the end his player just spammed over and over the same one ability,there was literally no interaction,just spam away and 1-2 shot everything.

    The typical kill the adds and focus on the one tougher boss was also relevant ,the boss however never seemed to move that much in chasing you down,so the dps nuke player was having it easy from a distance.

    Bottom line is that no matter how much depth players think it has,it reminds me of POE,follow the tree paths,try to build that 1 shot killing machine,so in the end depth does not matter at all.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • muppetpilotmuppetpilot Member UncommonPosts: 171

    I'm still excited for this game, primarily since I've been looking for something new since leaving wow pre-xpac and this has looked like a cool game for a while now.  Might be a little light on meat or whatever but I can definitely see myself wasting some time on this one lol.

     

    I actually got an invite to that technical closed beta several months ago but was out of town on business so missed it. Perhaps didn't miss to much, but sure would love to see an OB soon.

    "Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune

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