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If there aren't any levels or skills, how will you progress?

GintohGintoh Member UncommonPosts: 329
This is my question, what keeps you playing. If it's just a matter of buying studded won't that give the big guilds a huge advantage?
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Comments

  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by Gintoh
    This is my question, what keeps you playing. If it's just a matter of buying studded won't that give the big guilds a huge advantage?

    I'd have to say, past monetary investment will keep them playing.

  • GintohGintoh Member UncommonPosts: 329
    Hah.
  • FoomerangFoomerang Member UncommonPosts: 5,628

    Doing activities over time.

  • AzothAzoth Member UncommonPosts: 840
    New ships, better modules, different ship configuration. If the game is fun there is no need for artificial character skills, your personal skill as a pilot, miner, smuggler, bounty hunter will get better as you play the game.
  • ErillionErillion Member EpicPosts: 10,328

    You progress by interacting with others. Like in a **gasp** MULTI-player game.

    Its not about a level, its about YOU ! YOUR skill, YOUR rep !

     

    Have fun

  • GintohGintoh Member UncommonPosts: 329
    Originally posted by Erillion

    You progress by interacting with others. Like in a **gasp** MULTI-player game.

    Its not about a level, its about YOU ! YOUR skill, YOUR rep !

     

    Have fun

    What is this Facebook? What'll keep me playing with nothing to work toward?

  • GintohGintoh Member UncommonPosts: 329
    Originally posted by Azoth
    New ships, better modules, different ship configuration. If the game is fun there is no need for artificial character skills, your personal skill as a pilot, miner, smuggler, bounty hunter will get better as you play the game.

    But the problem is the big guilds will just buy all that stuff for the new players giving them an unfair advantage.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Gintoh
    Originally posted by Erillion You progress by interacting with others. Like in a **gasp** MULTI-player game. Its not about a level, its about YOU ! YOUR skill, YOUR rep !   Have fun
    What is this Facebook? What'll keep me playing with nothing to work toward?

    You'll have to set your own goals. Its not for everyone.
  • VrikaVrika Member LegendaryPosts: 7,989
    You progress by buying better equipment from cash shop or earning it through gameplay.
     
  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Vrika
    You progress by buying better equipment from cash shop or earning it through gameplay.

       You want to try something with horizontal (skills) progression, or AA, or both.  Games primarily based on gear progression are trapped in a cycle of number chasing and are old fashioned and crude.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • dreamscaperdreamscaper Member UncommonPosts: 1,592
    This thread makes me feel sad for this genre.

    <3

  • TswordZTswordZ Member UncommonPosts: 66

    Well, this game is about the life and adventures of a spaceman. In the campaign you have a story. In the Persistent Universe, you have to decide what to do. Do you enjoy fighting, mining, boarding, exploring...? You can do it. You buy a ship, equipment, whatever.

    This is about role, not the role of "assasin, tank, healer". Is about what do you do, what do you want. This give you more freedom. It's not the typical themepark, "grind here, get better gear for do bigger dungeons". It's not just combat, or exploration. It's a living universe. Even the NPCs will be doing their own jobs, not staying in one place with a question mark in their heads.

    It's like al alternate life. Live.

    Ok, this is not for everyone. That's true.

  • khamul787khamul787 Member UncommonPosts: 193
    Originally posted by Vrika
    You progress by buying better equipment from cash shop or earning it through gameplay.

    No cash shop. Cosmetics only.

    image

  • TheYear1500TheYear1500 Member UncommonPosts: 531
    Originally posted by khamul787
    Originally posted by Vrika
    You progress by buying better equipment from cash shop or earning it through gameplay.

    No cash shop. Cosmetics only.

    Incorrect, CIG have stated that they will continue to sell weapons and gear in their cash shop, they will also sell in-game currency that can be used to purchase weapons/gear and ships.  You can already purchase these things in SC's cash shop.  CIG have said that direct ship sales will end at release, but they have also said that they are open to selling ships if that is what the backers want.  

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Originally posted by Gintoh
    Originally posted by Erillion

    You progress by interacting with others. Like in a **gasp** MULTI-player game.

    Its not about a level, its about YOU ! YOUR skill, YOUR rep !

     

    Have fun

    What is this Facebook?

    Love this answer^  :D

     

    Can't stand the "it's called multi player for a reason....duh" kind of answers. MMO does NOT mean you have to (or even should) group with others if you don't want to. It means that there are a lot of other playing in the game world. Playing the way they want to. Much like the real world.

     

    To answer your question OP....progressing without levels can be seen through skills increasing, ships and gear getting better, or any number of other things. I haven't played/tested Star Citizen, but it seems like a couple space games I've played.

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Gintoh
    Originally posted by Azoth
    New ships, better modules, different ship configuration. If the game is fun there is no need for artificial character skills, your personal skill as a pilot, miner, smuggler, bounty hunter will get better as you play the game.

    But the problem is the big guilds will just buy all that stuff for the new players giving them an unfair advantage.

    So there is a lot to work towards, yet it becomes irrelevant because some people will get there before you ? What exactly will the big guild buy ? It's not like everyone in a guild will run in the biggest ship, same as with EVE you have different ships for different tasks.

    What exactly are you asking for ? At first you say there is nothing to work for so you will get bored, then you say there is a lot of progression enough to give others huge advantage over you. Which one is it ? There is progression or there isn't ?

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by TheYear1500
    Originally posted by khamul787
    Originally posted by Vrika
    You progress by buying better equipment from cash shop or earning it through gameplay.

    No cash shop. Cosmetics only.

    Incorrect, CIG have stated that they will continue to sell weapons and gear in their cash shop, they will also sell in-game currency that can be used to purchase weapons/gear and ships.  You can already purchase these things in SC's cash shop.  CIG have said that direct ship sales will end at release, but they have also said that they are open to selling ships if that is what the backers want.  

    Again incorrect.

    Weapons ... yes. Gear ... yes. Temporary tune ups ... yes. Ship skins ... yes.

    Ships ... no.

    "..they are open to selling ships if that is what the backers want ..." --> you should add the rest of the information : They DID ask the backers if they want it. Backers  DID NOT want it. By a HUGE margin. So currently the official position is ... no ships in the shop and direct ship sales will end at release date.

    You should also mention that the wallet size for that in game currency linked to real world money is VERY limited. Significantly smaller than the wallet size for money earned in the game. So small that you should not be able to buy even the smallest ship.

     

    Have fun

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Pepeq
    Originally posted by Gintoh
    This is my question, what keeps you playing. If it's just a matter of buying studded won't that give the big guilds a huge advantage?

    I'd have to say, past monetary investment will keep them playing.

    That is exactly the hook line ,bait devs rely on.it is the reason Wow still has 10 million gamer's,i bet 90% of those are bored as heck with the game but are afraid to let it go because they already invested 5/6/7+ years into the game.

    I like the one response "No need for artificial skills",gaming is artificial,if there are skills they are every bit as important and interactive as anything else in an artificial game.

    I have a 99.9% feeling SC will end up a piece of junk ,i am already sold that i will not play it and for several reasons.

    Whenever you see a game with a "lack of" there is ONLY one reason,cutting corners,weak game design.I do not believe fro one second that every single gamer would not love to have tons of choices in their games,from how they play them to how their character interacts,to systems to skills and abilities.

    It is basically like going to buy a steak,the butcher says here is a bonus 1 lb added on free of charge for being such a good customer,then the customer says ,,no no i don't want more i want less,NOT going to happen.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • zzaxzzax Member UncommonPosts: 324
    Originally posted by TswordZ

    Well, this game is about the life and adventures of a spaceman. In the campaign you have a story. In the Persistent Universe, you have to decide what to do. Do you enjoy fighting, mining, boarding, exploring...? You can do it. You buy a ship, equipment, whatever.

    This is about role, not the role of "assasin, tank, healer". Is about what do you do, what do you want. This give you more freedom. It's not the typical themepark, "grind here, get better gear for do bigger dungeons". It's not just combat, or exploration. It's a living universe. Even the NPCs will be doing their own jobs, not staying in one place with a question mark in their heads.

    It's like al alternate life. Live.

    Alternate life (aka virtual world) and campaign with story are mutually exclusive. If there is "campaign" there wont virtual world.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Gintoh
    Originally posted by Erillion

    You progress by interacting with others. Like in a **gasp** MULTI-player game.

    Its not about a level, its about YOU ! YOUR skill, YOUR rep !

     

    Have fun

    What is this Facebook? What'll keep me playing with nothing to work toward?

    work toward? what work? this is no hamster wheel grind mill, it's a first person universe about immersion.

    If you simply want to grind out shiny junk while watching TV it's not going to be the right game for you

  • olepiolepi Member EpicPosts: 3,053

    This is kind of an interesting question; what does having levels do for a player? Why have levels at all?

    I'll use City of Heroes for my example. You start out with very limited abilities, both for combat and for movement. You have to navigate a difficult terrain by running and jumping around. Then, after you gain some levels, a new travel power opens up: SuperJump and now you can leap over tall buildings. Later, you can learn to fly. Each time, the gameplay changes dramatically.

    The same for combat abilities, you start out with almost nothing, and after a few levels you learn a new spell, like Fireball. Now you can AOE kill massive numbers of enemies. Your gameplay changes a lot. Then you gain a pet, then a flying pet. Soon, you and your pet are glying above the mobs raining doom and destruction on them.

    Your gameplay at the end is completely different than when you started. You look forward to gaining the new ability and what changes it will bring in your gameplay. You feel a sense of accomplishment when you get to a certain level, like the one having flying pets. It is something to work towards. And for each ability, you had a range of choices, each of which changes your gameplay in different ways. So you can come back and replay the same area and it is done totally differently than before. This is on top of whatvever armor or weapons you might have.

    So what happens in a game with no skills? (I know nothing about SC, although I loved Privateer and Freelancer). Is the evolution of your ship supposed to give this sense of accomplishment? Do you expect your gameplay at the end to be totally different than when you started? In a traditional MMORPG, two people could have identical Swords of Doom and Shields of Foo, but since they have different skill sets, they play differently. How does SC accomplish this? Or is everyone in ship X the same?

     

    ------------
    2024: 47 years on the Net.


  • KazuhiroKazuhiro Member UncommonPosts: 608
    Originally posted by Erillion
    Originally posted by TheYear1500
    Originally posted by khamul787
    Originally posted by Vrika
    You progress by buying better equipment from cash shop or earning it through gameplay.

    No cash shop. Cosmetics only.

    Incorrect, CIG have stated that they will continue to sell weapons and gear in their cash shop, they will also sell in-game currency that can be used to purchase weapons/gear and ships.  You can already purchase these things in SC's cash shop.  CIG have said that direct ship sales will end at release, but they have also said that they are open to selling ships if that is what the backers want.  

    Again incorrect.

    Weapons ... yes. Gear ... yes. Temporary tune ups ... yes. Ship skins ... yes.

    Ships ... no.

    "..they are open to selling ships if that is what the backers want ..." --> you should add the rest of the information : They DID ask the backers if they want it. Backers  DID NOT want it. By a HUGE margin. So currently the official position is ... no ships in the shop and direct ship sales will end at release date.

    You should also mention that the wallet size for that in game currency linked to real world money is VERY limited. Significantly smaller than the wallet size for money earned in the game. So small that you should not be able to buy even the smallest ship.

     

    Have fun

    So what your saying is... he's totally wrong... because he's only 99% correct?

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • EponyxDamorEponyxDamor Member RarePosts: 749
    Originally posted by Kazuhiro
    Originally posted by Erillion
    Originally posted by TheYear1500
    Originally posted by khamul787
    Originally posted by Vrika
    You progress by buying better equipment from cash shop or earning it through gameplay.

    No cash shop. Cosmetics only.

    Incorrect, CIG have stated that they will continue to sell weapons and gear in their cash shop, they will also sell in-game currency that can be used to purchase weapons/gear and ships.  You can already purchase these things in SC's cash shop.  CIG have said that direct ship sales will end at release, but they have also said that they are open to selling ships if that is what the backers want.  

    Again incorrect.

    Weapons ... yes. Gear ... yes. Temporary tune ups ... yes. Ship skins ... yes.

    Ships ... no.

    "..they are open to selling ships if that is what the backers want ..." --> you should add the rest of the information : They DID ask the backers if they want it. Backers  DID NOT want it. By a HUGE margin. So currently the official position is ... no ships in the shop and direct ship sales will end at release date.

    You should also mention that the wallet size for that in game currency linked to real world money is VERY limited. Significantly smaller than the wallet size for money earned in the game. So small that you should not be able to buy even the smallest ship.

     

    Have fun

    So what your saying is... he's totally wrong... because he's only 99% correct?

    Probably the best thing I've read in a while.

    As far as progress goes ... I imagine it works like most Space-Sim games. Your progress is based on your imagination and possibly the community you play with, as well as your wallet amount.

  • TheYear1500TheYear1500 Member UncommonPosts: 531
    Originally posted by Erillion
    Originally posted by TheYear1500
    Originally posted by khamul787
    Originally posted by Vrika
    You progress by buying better equipment from cash shop or earning it through gameplay.

    No cash shop. Cosmetics only.

    Incorrect, CIG have stated that they will continue to sell weapons and gear in their cash shop, they will also sell in-game currency that can be used to purchase weapons/gear and ships.  You can already purchase these things in SC's cash shop.  CIG have said that direct ship sales will end at release, but they have also said that they are open to selling ships if that is what the backers want.  

    Again incorrect.

    Weapons ... yes. Gear ... yes. Temporary tune ups ... yes. Ship skins ... yes.

    Ships ... no.

    "..they are open to selling ships if that is what the backers want ..." --> you should add the rest of the information : They DID ask the backers if they want it. Backers  DID NOT want it. By a HUGE margin. So currently the official position is ... no ships in the shop and direct ship sales will end at release date.

    You should also mention that the wallet size for that in game currency linked to real world money is VERY limited. Significantly smaller than the wallet size for money earned in the game. So small that you should not be able to buy even the smallest ship.

     

    Have fun

    LOL how am I incorrect?  I have said that CIG have said they would not sell ships.  So no I am not incorrect, I in fact said the same thing as you, but its ok you jump to these wrong conclusions a lot.  

  • TswordZTswordZ Member UncommonPosts: 66

    About the Cash Shop, the idea is you can buy some gear, weapons, parts of ships... but all this is just stardard equipment. The real powerful weapons will be sold in the planets where they are produced, or getting a very high reputation with a organization or something like that. So, there's not lot of advantages buying not-so-bad gear from the shop.

    About the credits you can buy with IRL money, they put a daily and a monthly limit, that they say, will be even lower than the cost of the Aurora, the most basic ship, so this won't be a huge advantage anyway.

    And about progression... this is more like another life (The Persistent Universe), although there could be a progression about your ship or fleet if you prefere, progression with better equipment (And maybe overclocking it a bit, too), is more about YOU and not exactly your character getting better. Getting better in maneuvering, better aim or doing the processs of prospection or whatever. Yep, maybe we won't have the cold numbers for reference about how better we are getting, but as we play we could feel it.

    The progression would be more about reach the goals we have in this game. Could be get a specific ship, a number of them, make wealth like a bountyhunter and so on. As there's no a clear "endgame" it could be a bit difficult to decide what to do in this game. Some people are happy taking screenshots in Elite: Dangerous. Yeah, you can do that here, too, if you want. Do raids or something like that? Well, there will be some things we'll need some friends to do, like attack a pirate base, but it's very probable a "chain of quests" would be needed to reach it... except if an explorer already found it.

    That's why I see Star Citizen more like a virtual world than a MMO: It's not about leveling and doing raids. It's more about the life of You (Your character).

     

    Originally posted by zzax
    Originally posted by TswordZ

    Well, this game is about the life and adventures of a spaceman. In the campaign you have a story. In the Persistent Universe, you have to decide what to do. Do you enjoy fighting, mining, boarding, exploring...? You can do it. You buy a ship, equipment, whatever.

    This is about role, not the role of "assasin, tank, healer". Is about what do you do, what do you want. This give you more freedom. It's not the typical themepark, "grind here, get better gear for do bigger dungeons". It's not just combat, or exploration. It's a living universe. Even the NPCs will be doing their own jobs, not staying in one place with a question mark in their heads.

    It's like al alternate life. Live.

    Alternate life (aka virtual world) and campaign with story are mutually exclusive. If there is "campaign" there wont virtual world.

    There's a campaign, Squadron 42. It'll have its story, branching arc, consequences...

    And there's the Persistent Universe. The multiplayer section of the game. There you can "live the another life" :-)
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