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Guild Wars 2: WvW Maps Removed as Requirement for World Completion

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

ArenaNet has posted a new blog to let Guild Wars 2 players know that the World vs World map component required to complete the "World Completion" achievement has been removed. The next time players log into the game, the updated totals will be reconfigured to accurately reflect the change.

In other WvW news, the Guild Wars 2 team will be on hand this Saturday, March 14th at 8:00 a.m. Pacific / 11:00 a.m. Eastern to show off some of the WvW action in the upcoming Heart of Thorns expansion. You can join the EGX Twitch stream to see more.

Source: Guild Wars 2 main site

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Comments

  • DakeruDakeru Member EpicPosts: 3,803

    A good call - I have the wvw maps completed on several chars but only because I wanted the world map completion and made use of the color rotation.

    Completing the wvw maps just wasn't fun.

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  • BlazfemicBlazfemic Member UncommonPosts: 2
    Thank god!
  • elockeelocke Member UncommonPosts: 4,335
    Yay!  This coming from someone who has done this once, my first character back at launch.  It was a lot easier then, as WvWvW was still new and people were still figuring it out, I remember doing this in one day when most of the stuff wasn't conquered yet.  Definitely don't want to do it on my alts, it's just not fun now, lol.  Nice change.
  • kitaradkitarad Member LegendaryPosts: 8,178
    Thank you ! May be after my play is ended in ESO I will come back to this game.

  • GwapoJoshGwapoJosh Member UncommonPosts: 1,030
    Awesome! That was all I needed for world completion.

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  • SiphaedSiphaed Member RarePosts: 1,114

    What.

     

    The.

     

    Fudge?!

     

    Seriously, it's been nearly 3 years and now of all times do they decide to remove a core feature of completion.   The whole point of including that in Map Completion was that of making a Legendary weapon encompass all aspects of the game.  For crying out loud, you have to make a Gift with 500 BoH in order to even craft the thing anyways, so WvW is still a must.  Moving your booty across a few maps wasn't much of a deterrent against that.

     

    This is A.Net being pushed back behind their own line.  Over 2 years they have explained that it is a long-term goal and you'll get it "eventually", even if not directly up front.  They haven't budged on having it be required ...until now.   Why?  Why are they making such concessions to making drastic changes to firm stances on the game?   I fear what the future might bring if any more of these things knee-jerk away.


  • cheyanecheyane Member LegendaryPosts: 9,407
    Probably to get more people to play. They are B2P afterall not getting a monthly sub must hurt them.
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  • AeanderAeander Member LegendaryPosts: 8,068
    Originally posted by Siphaed

    What.

     

    The.

     

    Fudge?!

     

    Seriously, it's been nearly 3 years and now of all times do they decide to remove a core feature of completion.   The whole point of including that in Map Completion was that of making a Legendary weapon encompass all aspects of the game.  For crying out loud, you have to make a Gift with 500 BoH in order to even craft the thing anyways, so WvW is still a must.  Moving your booty across a few maps wasn't much of a deterrent against that.

     

    This is A.Net being pushed back behind their own line.  Over 2 years they have explained that it is a long-term goal and you'll get it "eventually", even if not directly up front.  They haven't budged on having it be required ...until now.   Why?  Why are they making such concessions to making drastic changes to firm stances on the game?   I fear what the future might bring if any more of these things knee-jerk away.

     

    As someone who did complete a legendary, I've got to say that it was a bad implementation in the first place. Tying a requirement of map completion to a largely stagnant pvp setting was poor practice.

     

    Eternal Battlegrounds is a huge barrier to completion - and not because of Stonemist, which tends to flip on a semi-regular basis. It's the far-in keeps that tend to be pretty rare captures, especially on tier 1 servers like my own Blackgate. One can play for hours on end and not see these even attempted, much less taken. Because of this, the only way to reliably get these tends to be when your server flips to that color. To put this in perspective, Blackgate hasn't been blue in quite a few weeks - we're always either green, winning when the other servers play legitimately, or red, when Jade Quarry and Tarnished Coast have had enough and decide to work together against us.

     

     

     

    At any rate, the whole map completion system needs to be looked at. WvW was a stupid inclusion, especially considering that the Mists aren't even considered to be a part of Tyria, meanwhile Southsun and all maps after it are not factored into completion for entirely arbitrary reasons.

  • eye_meye_m Member UncommonPosts: 3,317
    I wish they would quit consistently making things easier for everyone to get. They seem to be under the impression that adding some new "elite" item/goal and lowering the cost to the previous "elite" is acceptable, but that just diminishes the value of a players efforts. They need to have the opposite mentality, and make things more exclusive not less.

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  • ZewksZewks Member CommonPosts: 24

    Anet making gameplay for the PVE player even easier? Shocking!

  • DestaiDestai Member Posts: 574
    About time! Considering it's in the Mists, I'm not sure what it to do with World Completion to begin with. 
  • vadio123vadio123 Member UncommonPosts: 593
    yea no more pve players in my game!
  • BladestromBladestrom Member UncommonPosts: 5,001
    Its to do with completing the GW2 world. Anet dumming down something that's not that difficult to achieve? something is rotten at the core, is it perhaps the case that the core Anet developers who developed GW1 are no longer there?

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    I didn't even know it was a requirement so I knocked out the world map only to discover I was something like 6% short.  I hit the forums to see what the problem was and found many a long thread on how world mapping should not be part of PvP in order to complete. 

     

    The main problem was a server that was not strong on WvW would never unlock some strongholds.  There were players who said they were stuck at 1% for over a year because some POI's or Vistas had never been conquered.  Lucky for me my server was pretty good and had strong guilds that would go through all (or most of) the points for whoever wanted to come along so it only took me two rotations and I even did just all the WvW map points on a second character.  So if you were on a high rated WvW server it was easy but impossible on the lowest rated servers.

     

    Also, you couldn't do map completion if you guested to a stronger server.

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  • PemminPemmin Member UncommonPosts: 623

    disappointed tbh

    maybe they should remove the pve components for the world completion for people who are only interested in WvW only fair right

  • nuttobnuttob Member Posts: 291
    Good move!  I should be at or extremely near 100% when I log in tonight!
  • xdrivexdrive Member UncommonPosts: 5
    wvw 10% or maybe not even that, pve 90%...
    most of the work are was still in pve, the rest was just waiting, its not like it was harder, you just had to wait on color rotation, and thats fun....
  • FelixMajorFelixMajor Member RarePosts: 865

    It makes sense that they want to keep the world completion achievement to the core world of GW2.  If they started including all new areas as world completion that means it would be longer to get for those who started playing now vs those who started playing back then.

     

    To me, it doesn't matter at all.  It isn't difficult to do, it is just someone you do along the way of playing the game.  Depending on how you played the game.

     

    Obviously getting world completion the second, third, or fourth time it can get very tedious.

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  • azurreiazurrei Member UncommonPosts: 332
    Originally posted by Pemmin

    disappointed tbh

    maybe they should remove the pve components for the world completion for people who are only interested in WvW only fair right

    Except technically WvW is not even part of the "world" - Tyria is a world within The Mists...WvW is a separate area within the mists.  This actually makes more sense that is is NOT part of WORLD completion.  Shouldn't you PvPvE zerg folk be happy the pure PvE people are not going to clog up your queue's and maps now? Well, except for a few hours a week during the season tournaments... oh and when we go to the bank at a crafting station :p

  • dllddlld Member UncommonPosts: 615
    Under the assumption the new borderlands map will rotate with the old ones, it's pretty obvious why this change was made.
  • SincrestSincrest Member UncommonPosts: 20
    Looking forward to this change I already have world completion on one of my characters and could not be bothered getting them on my others maybe I now.
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by eyelolled
    I wish they would quit consistently making things easier for everyone to get. They seem to be under the impression that adding some new "elite" item/goal and lowering the cost to the previous "elite" is acceptable, but that just diminishes the value of a players efforts. They need to have the opposite mentality, and make things more exclusive not less.

    Well, yeah.

    What they should have done was removing some POIs from the completion is WvW instead, to actually be inside each small tower was rather tedious and pointless (I used a webbpage to see when my side had the last 3 but if you are on a crappy server it will take forever).

    Removing the whole thing altogether was far too much, just balancing the POIs so they made more sense would be good enough.

  • meonthissitemeonthissite Member UncommonPosts: 917

    three words. It's about time.

    Seriously people have only been asking for that since the game launched almost three years ago! Here's to hoping that this flicker of common sense turns into a forest fire and spreads!

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