Originally posted by fivoroth I am very intrigued by this game, is there a way to play it now? For example I saw that you can spend $40-60 on their kickstarter but don't think that gives you access to the game?
Ok, let's begin. First, the game is still in development. It will release early 2017. Right now there's a playable alpha.
The pledges you can buy come with a ship, money, a character slot, insurance, hangar, the Squadron 42 campaign and access to the Persistent Universe. The cheapest one ($30) is this: https://robertsspaceindustries.com/pledge/Packages/Aurora-MR
With any pack you can visit your hangar with your ship. With the access to Arena Commander you have access to freeflight, vanduul swarm (hordes of enemy ships), Battle Royale (Multiplayer) and races (Solo or multiplayer).
In a few weeks we'll have Space Marine, a FPS module, where we can fight against another team in two maps, one in a space statios, ala Counter Strike (No respawn until end of match) and another with zero-G, ala Ender's Game. Maybe this will require a pass for access, too.
As still in development, more things are added. The Arena Commander begin with just 3 ships and now we have 22 (counting variants). More systems are integrated and so on.
As more modules are finished, the Alpha is getting bigger. Although all the parts are being developed at the same time between several studies, they put it together from the smaller to the bigger, to make sure all works fine before to continue with the next.
it is not surprised ,last time when download that crap it was 20 GB with ridiculous small game play content ,if they add all what promised it has to be larger than 150GB for sure
Originally posted by fivoroth I am very intrigued by this game, is there a way to play it now? For example I saw that you can spend $40-60 on their kickstarter but don't think that gives you access to the game?
Ok, let's begin. First, the game is still in development. It will release early 2017. Right now there's a playable alpha.
The pledges you can buy come with a ship, money, a character slot, insurance, hangar, the Squadron 42 campaign and access to the Persistent Universe. The cheapest one ($30) is this: https://robertsspaceindustries.com/pledge/Packages/Aurora-MR
With any pack you can visit your hangar with your ship. With the access to Arena Commander you have access to freeflight, vanduul swarm (hordes of enemy ships), Battle Royale (Multiplayer) and races (Solo or multiplayer).
In a few weeks we'll have Space Marine, a FPS module, where we can fight against another team in two maps, one in a space statios, ala Counter Strike (No respawn until end of match) and another with zero-G, ala Ender's Game. Maybe this will require a pass for access, too.
As still in development, more things are added. The Arena Commander begin with just 3 ships and now we have 22 (counting variants). More systems are integrated and so on.
As more modules are finished, the Alpha is getting bigger. Although all the parts are being developed at the same time between several studies, they put it together from the smaller to the bigger, to make sure all works fine before to continue with the next.
Thanks for the info. I will look into it more and probably buy it. It sounds very interesting.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
So in all honesty a 256GB SSD is a requirement. Hopefully they can improve load times even on SSDs because they're pretty abysmal at the moment, can't imagine what 100GB of game files would be like on a mechanical HDD.
I wonder how large they envision things being after a couple of years of patches - we know a large amount of what they've talked about won't be in place at launch, makes me wonder if 200GB is out of the ballpark..
So in all honesty a 256GB SSD is a requirement. Hopefully they can improve load times even on SSDs because they're pretty abysmal at the moment, can't imagine what 100GB of game files would be like on a mechanical HDD.
I wonder how large they envision things being after a couple of years of patches - we know a large amount of what they've talked about won't be in place at launch, makes me wonder if 200GB is out of the ballpark..
Once all the new damage states are implemented, it should decrease load times significantly.
Ah... the old Wing Commander days ... where you had to buy a new computer every time a new WC game came out ...
Have fun
HA!! Lies! Any WC vet knows that you buy top of the line and it'll get you at least 2 releases!!
Sad but true, I'm actually holding out on buying a new PC until this launches. Then I'll have to dust off the ole Sidewinder Precision Pro!!! Lucky I've got the gameport to USB adapter, lol.
Originally posted by Uziduke No playing this game out in the sticks, I get like 1-2MG a sec. Crappie DSL.
They said for people with slow Internet they'll be shipping the majority of the client on a USB stick. Then you'll only have to download the latest patches.
==================== Remember man that passes by, as you are now so once was I. And as I am so must you be, prepare yourself to follow me.
Originally posted by Uziduke No playing this game out in the sticks, I get like 1-2MG a sec. Crappie DSL.
They said for people with slow Internet they'll be shipping the majority of the client on a USB stick. Then you'll only have to download the latest patches.
That is not going to happen if the game is expected to be 100Gb+
So they're saying it could be a 100GB client? Does anyone know of anything larger?
Therefore, it means it will be better, right? Bigger == Better?
If you take a quick look around the internet, you will see that "they" are saying many things about Star Citizen. It attracts a great deal of exaggeration and hyperbole, both positive and negative. Of course, the negative always gets more air time, who doesn't love a bit of scandal, eh ?
It's rather early to be debating the final size of the game, given that it's still a year or two from completion. There is no doubt a great deal of optimization still to be done. The required download before being able to play may also depend on WHICH PART you intend to play. For instance, download the single-player campaign and start on that while the rest trickles in on a torrent distribution ? Or vice versa ?
The single player part (Squadron 42) will definitely be there first if we talk about only the finished product.
The (finished) Persistent Universe part will come much later (many months, up to a year).
That most of the backers will by then have some XXX GB files stored from testing all the Alpha versions of the other modules is another matter. Those XXX GB were not downloaded in one go but many different downloads over the months and years.
So they're saying it could be a 100GB client? Does anyone know of anything larger?
Therefore, it means it will be better, right? Bigger == Better?
That is what the ladies say and we all know women are never wrong.
Disclaimer: It's a joke and not meant to offend anyone. If you're offended, that's unfortunate for you.
im offended that you had to include a disclaimer....seriously people need to get some thicker skin.
Well on this forum if you say you are not a fanboi of a certain game without offending anyone, you can bet your behind that they will all report you for trolling becauseyou know....'the games they play are obviously the best there are and they can never be wrong' so you end up in front of the firing squad.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Comments
Ok, let's begin. First, the game is still in development. It will release early 2017. Right now there's a playable alpha.
The pledges you can buy come with a ship, money, a character slot, insurance, hangar, the Squadron 42 campaign and access to the Persistent Universe. The cheapest one ($30) is this: https://robertsspaceindustries.com/pledge/Packages/Aurora-MR
There's another with beta access (The beta of the Persistent Universe) at $40: https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Plus
But if you want to test the Arena Commander now (Dogfighting, races) you'll need at least one of this, at $45: https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter
https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-AC-Starter
With any pack you can visit your hangar with your ship. With the access to Arena Commander you have access to freeflight, vanduul swarm (hordes of enemy ships), Battle Royale (Multiplayer) and races (Solo or multiplayer).
In a few weeks we'll have Space Marine, a FPS module, where we can fight against another team in two maps, one in a space statios, ala Counter Strike (No respawn until end of match) and another with zero-G, ala Ender's Game. Maybe this will require a pass for access, too.
As still in development, more things are added. The Arena Commander begin with just 3 ships and now we have 22 (counting variants). More systems are integrated and so on.
As more modules are finished, the Alpha is getting bigger. Although all the parts are being developed at the same time between several studies, they put it together from the smaller to the bigger, to make sure all works fine before to continue with the next.
Titanfall was 86 GB <----
Thanks for the info. I will look into it more and probably buy it. It sounds very interesting.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I suspect that when SC finally comes out, they'll have a special SSD version that ships installed on the card directly -and it will need it all too!
On the other hand, in 2018 or 2019, SSD cards should be much cheaper....
If you are holding out for the perfect game, the only game you play will be the waiting one.
So in all honesty a 256GB SSD is a requirement. Hopefully they can improve load times even on SSDs because they're pretty abysmal at the moment, can't imagine what 100GB of game files would be like on a mechanical HDD.
I wonder how large they envision things being after a couple of years of patches - we know a large amount of what they've talked about won't be in place at launch, makes me wonder if 200GB is out of the ballpark..
Once all the new damage states are implemented, it should decrease load times significantly.
HA!! Lies! Any WC vet knows that you buy top of the line and it'll get you at least 2 releases!!
Sad but true, I'm actually holding out on buying a new PC until this launches. Then I'll have to dust off the ole Sidewinder Precision Pro!!! Lucky I've got the gameport to USB adapter, lol.
Crazkanuk
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Durnzig - 90 Paladin - Emerald
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Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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They've had a client to install since August 23rd 2013 when the Hangar Module launched.
They said for people with slow Internet they'll be shipping the majority of the client on a USB stick. Then you'll only have to download the latest patches.
====================
Remember man that passes by,
as you are now so once was I.
And as I am so must you be,
prepare yourself to follow me.
That is not going to happen if the game is expected to be 100Gb+
100+ GB
not really suprised, since it will include a voiced 50+ hour story single player/co-op campaign AND an MMO portion.
sounds ok for something that has a story of Mass Effect proportions + Space Sim + FPS + persistent MMO world
If you take a quick look around the internet, you will see that "they" are saying many things about Star Citizen. It attracts a great deal of exaggeration and hyperbole, both positive and negative. Of course, the negative always gets more air time, who doesn't love a bit of scandal, eh ?
It's rather early to be debating the final size of the game, given that it's still a year or two from completion. There is no doubt a great deal of optimization still to be done. The required download before being able to play may also depend on WHICH PART you intend to play. For instance, download the single-player campaign and start on that while the rest trickles in on a torrent distribution ? Or vice versa ?
The single player part (Squadron 42) will definitely be there first if we talk about only the finished product.
The (finished) Persistent Universe part will come much later (many months, up to a year).
That most of the backers will by then have some XXX GB files stored from testing all the Alpha versions of the other modules is another matter. Those XXX GB were not downloaded in one go but many different downloads over the months and years.
Have fun
Well on this forum if you say you are not a fanboi of a certain game without offending anyone, you can bet your behind that they will all report you for trolling becauseyou know....'the games they play are obviously the best there are and they can never be wrong' so you end up in front of the firing squad.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
By the time it get released 100GB will be small.
well in 2035.... ya..... duh.....
Wa min God! Se æx on min heafod is!
Usually game assets are already compressed when are stored on disk. So this 100GB are more like 1TB uncompressed/raw.