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No, I don't mean set obvious linear paths that repeat every minute or stand around waiting for you to come kill them.
I mean like Saga of Ryzom. In that game, the AI migrates...travels around. While yeah it repeats, it is far more like a living AI...especially when the little animals come up to you and interact with you.
Other game where AI moves around a lot is Skyrim, but there is still too many areas where the AI waits for you to come kill them like a piniata filled with candy (or blood in this case). Actually, Oblivion is a better example as the AI was a lot better in Oblivion than Skyrim lol.
I can't think of any MMOs though where the AI aren't piniata's that just stand around or go in a lame little obvious railroaded loop. Only saga of ryzom, and for singleplayer...Oblivion and sorta Skyrim.
Even EVE Online, the AI just sits around waiting for you to kill them. Even though its a PvP game mostly, the AI is still shitty.
Is my only choice saga of ryzom? xD
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Comments
Maybe you would like an action combat system like TERA or Vindictus instead?
Waiting for:
The Repopulation
Albion Online
I tried TERA, and the AI still stand around like piniatas.
What I'm looking for is actually "real" AI, that actually does things.
Something like ryzom, where the AI is always moving and feels real. Not something like WoW or TERA (which is even worse) where the AI either stand in one spot or have a really obvious scripted path. WoW is sorta okay, simply because at least in cities, there is always AI (like the guards) moving around (not just players) and at least the AI does move around. But the monsters themselves still stand around like piniatas or training dummies.
Another example is Ultima Online. If I recall, and my memory is kinda foggy on this as I haven't played it in so many years...but the AI was always moving around there and had long travel paths. The NPCs stood around mostly in their shops, but I recall animals and what not feeling a lot more real. But that was a long time ago, so maybe I'm remembering wrong.
But like Oblivion and sorta Skyrim...there is AI going down the roads traveling to various villages and cities. Most of the animals/monsters roam around and while not entirely fair...but Skyrim with mods...there is roaming pack of animals and what not. Like what Ryzom has.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Playing: varies every day it seems.
Dark Souls 1 with the Aggression mod (even without that mod the AI is better than in mmos) and Monster Hunter come to mind after reading the title.
You wont find an mmo with that level of AI in mobs. Not yet.
Remember that mmo devs use mobs as pinatas for the sake of having endless kill quests, unfortunately. I hope they start using mob AI in a better way and with a better purpose some day.
My favorite pve was in Darkfall. I'm not sure how DFUW is, but the mob AI was the most interesting. They ran and got help and even ran away when you were taking their health down.
ESO is pretty easy now. I just went from VR3 to VR5 easily before I realized I had forgotten to spend any attribute points. The mobs used to be too tough, though.
Yeah, this is a perfect example of what I am looking for. AI was great in TR and is exactly it. I totally forgot about it.
I'll look at Dark Souls, but I only use mouse/keyboard so dunno how good it will be without a controller. I do see mods that make mouse/keyboard easier to use.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
DS1 was not smooth with mouse and keyboard (i believe they improved that in DS2), but if you find a mod that helps play DS1 with m/kb then give it a shot.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Morrowwind is a far better example than Skyrim or Oblivion, there the NCs get married and have children and things can change a lot if you return to a town a while later.
In MMOs are NPCs usually standing in the same place night and day and most of them never say a word. GW2 is one of the best there (sadly) since the NPCs at least seems to be doing something and talk with eachother now and then but they still don't go to bed or to the tavern for a beer after work.
Generally have the NPC actually gotten worse since the early MMOs and that is sad, the gameworld feels so much more alive when the npcs are more than a cardboard mocel standing in the same place all day.
I don't think he was talking about the mobs but everyone else in the game, the farmers, the vendors and the other regular people.
Mobs though vary from stupid to far worse.
Hes talking about mobs standing around twidling their thumbs waiting for you to farm them. Just like it was setup in old school games.
new games have some improvements, but since most are themeparkish....GW2 has mobs moving around, taking objectives in events and generally feels more alive than your run of the mill EQ/WoW MMO. Its still limited but its not all static as other games.
Tabula Rasa
One of the best AI in MMO.
Moving, flanking adjusting to your position in combat.
And in game actively trying to invade the map.
But heh, the game is no more.
At the moment Guild Wars 2 has partially similar system. Especially in new maps. And i suspect it will be very present in expansion.
Is that true? If yes that's the most awesome thing I've heared in a while :-)
lots of mmorpgs do that now too , FFXI some bosses charmed ppl too , WoW has mind control
always fun because u can turn around and kill the charmed one (wow wont let u do that >< break the charm at 10% and heal to full the player boooohhh!!! )
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Seems hard to explain to others what OP asks for. I would very much like to know of other mmorpgs with similar mob AI / mob mechanics too!
The point is: In Ryzom mobs behave like in natural environment.
This intelligent mob AI makes exploring Ryzom world highly immersive. Hunting and foraging is a permanent challenge.
Ryzom is over 10 years old, still active and alive. It was possible to create such an immersive environment 10 years ago but not today?
TR had some great ideas... too bad instead of really capitalizing on the open world events and emergent AI they had, they tried to force players down the linear-questing hole.
The game would have been really cool as a game focused on the war, the invasions and holding/taking territory from the AI army, using the Logos as a motivation for exploration and pushing into enemy territory.
But, instanced dungeons and linear questing, and players DEMANDED PvP so that was tacked on last minute (yes, it is YOUR fault).
They had such a cool idea for enemy respawns. They'd actually come at you via dropships... it was a small touch, but a really cool one.
I think that game, released now with the support of better/faster hardware, faster internet speeds, and the above listed changes would do quite well...
The only game I have ever heard of with intelligent AI NPCs is Citadel of Sorcery which is in development. To date I have never heard of a game that actually has a decent AI. Most actually stand around with an agro range and react to distance. no intelligence required for that.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
Then you missed Ryzom. AI is not perfect, but much more 'alive' than any other recent mmorpg I know of.