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The concept is simple, so simple it could be knocked together by some work experience students in a few weeks. Here goes.
There are literally hundreds of houses in game at the moment, scattered around the landscape, sometimes in cities, sometimes not.
In each of these houses have a chest.
When you open this particular chest you get the option of making this house your home (you and the 50 other people that choose that particular house). If you say yes, then the chest in this home becomes your "local" bank, separate from the normal bank and can hold say 80 items. These items could be your cooking mats, as most homes have a cooking fire, but you could store whatever you want.
Should your guildmates want a guildhouse, then you all make the same house your home.
Most houses are easy to get to via wayrests.
The one other thing I'd like in the house is a tapestry on the wall that shows me my best achievements when I enter the house.
Clicking on the tapestry may show me who else lives here and what their achievements are, should I care to toggle through them.
Why did I come up with this idea?
Well theres a common house at Delwyn's Mill that I treat as my home. Someone has come along frequently and dropped most of the crafting books in the cupboards there, which I've gratefully used. I often stand there and cook at the end of a session and I feel attached to the place now.
It didn't take much. just a little imagination, hence with a couple of minor code changes, housing could be available ingame for all.
I'm sure other could improve on this idea, I'd be interested in your thoughts.
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
Comments
When an MMO launches without housing, I don't have high hopes that it will ever get housing. Developers always say it's "coming" or "we are considering it" which means "no fucking way".
For some reason housing never makes it if it's not there at launch, there are very few exceptions. I think housing is just never high on the priority list and seeing how all mmos now struggle to retain players, they don't see housing as a priority.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Well, it would be a simple way to solve it with a minimum effort for the devs so it would work.
However do GW2 have something similar, I have a house there but the only thing in it is a wintersday tree and 2 vendors and few players would call that "personal housing".
Most people who want an house want to furnish it themselves so the place looks just right for their character. That requires far more work from the devs though and they would have to let players craft or find furnitures, you should be able to make paintings of your character, your regent and other stuff and so on. In a game like ESO this would have to be something instanced similar to EQ2.
So your idea is indeed possible but the question is if people want it. And I wouldn't hold my breath that they would implement an more advanced system unless they sell the house and items for it in the cashshop. That I could see happening, it is an easy revenue after all that wont mess up the balance of the game.
There are certainly ways that housing could have already been added.
Which begs the question: why haven't they?
Was / is something Skyrim like planned in the future? Do quests letting you "rent or buy" houses that the local guards will protect? End up a fugitive forced to use a hut in the wilderness however and run the risk of having your goods stolen? So a post Justice system addition.
Maybe the lure of selling furnishings in the cash shop will make it happen.
Thanks for your thoughts, in particular vendors (which I should of thought of from my UO days) and the cash shop selling housing items.
I was also considering a modest fee (based on your highest toons level) to have guards wander by sometimes, ensuring nothing is stolen from your chest (if you don't hire guards and don't visit your house for over a week then one item is stolen from your chest per week)
I'd really like to keep it simple to start with (just the chest) and see what interest comes of it, and then add a vendor.
Hopefully someone from Zenimax is listening
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
SWTOR did it. WoW did. And I'm sure there are several other examples of MMOs that launched without housing and added it somewhere down the line (WAY down the line in WoW's case).
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I don't think we'll see many games with UO/SWG/ArcheAge style open world, fully customized housing...
... but instancing/phasing based? Yep. All AAA MMOs should have it, IMO.
...and so did LOTRO.
Housing as a DLC and furnishings items in the cash shop will probably come sooner now that it's B2P.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
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