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Spell lists anyone?

   Anyone know if there is a site that lists all the spells that will be used in the game? Every site i find lists all the spells in the 3.5 rules but NOT what will actually be used in game...Does anyone here know of a site?  TY in advance image

Comments

  • hadzhadz Member Posts: 712

    http://ddo.ogaming.com/db/list/spells_1.php

    Very few spells so far ingame, and most of them are useless ;)

  • SaintedOneSaintedOne Member Posts: 118
    What's useless about them hadz?  Have you even spent any time in the beta with either the Wizard or the Sorc?  I don't know about you, but I personally feel that dropping a mob in 1-2 casts of a spell is a lot more useful than rolling around to dodge hits for 2-3 minutes while trying to work down it's life.

    image

  • ataridcataridc Member Posts: 36

    http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=71

     

    Not exactly what you're looking for, I know, but it's a list of level 1 spells and their useful within the context of DDO. Could be helpful.

    HELLO WORLD

  • hadzhadz Member Posts: 712

    I said MOST of them are useless...because...MOST OF THEM ARE USELESS!!

    Let's say, i'm a level 1 sorcerer...WHY would I pick anything other than mage armor and 1 damage spell (out of the 3 that do any good).  The REST...USELESS!!  Like I said.

    Why would I ever waste a slot on...sleep, hypnotize, obscuring mist, cause fear, charm person, detect doors, expeditious retreat, feather fall, the list goes on.  And by the time I have the slots to waste, only 1 or 2 of them are still useful...

    The only ones I might choose (for instance if I had a 3 slot wizard) are Repair Light Dmg (if I grouped with Warforged often), and maybe grease (but that's pretty dodgy too).

    The cleric doesn't have this problem as much because it doesn't have to learn spells (and neither the wizard once it starts to find some scrolls), but still...with limited spell slots WHY TAKE ANY that aren't going to be USEFUL in every situation.

    (EDIT: And big deal if you can drop a mob with 2 spells, you only have 140 or so spell points, thus enabling you to drop...7 whole mobs...in a longish quest...this is NOTHING!  And if you do use all your spell points for dropping mobs...ie damage...then you have NONE LEFT to use on the spells I just called useless...THUS proving my point)

  • apocalanceapocalance Member UncommonPosts: 1,073

    There ya go, I picked burning hands and magic missles at lvl 1 because I wanted a nice ranged attack as well as a nice area attack. IMO, mage armor is useless. Different opinions and thus the reason different spells are available. I'm sure we had different play styles as well. DDO allows you to be different.

    so...

  • hadzhadz Member Posts: 712

    So you play with a character that has an armor of 14 or 15?  I've tried that myself...a CR 0.25 Kobold could kill you, with your 24 to 26 hitpoints in 4 or 5 hits...2 or 3 with a crit (which they regularly do), magic missile which does 1 to 4 damage (or so) at level one...takes 3 to 6 hits to kill the same kobold...you've just blown 30 to 60 of your 140 spellpoints...on ONE KOBOLD...and are now at half-health...

    You must struggle getting past the 10 kobold mission in the first basement :)  Or at least that's how it seems to me...from my play experience so far.

    (EDIT: At level 1 & 2 magic missile is SO USELESS...that you actually do MORE damage by far just standing there firing your light crossbow)

  • apocalanceapocalance Member UncommonPosts: 1,073

    heh.. I'm not going to wax numbers. I did the first missions solo no problem and when I was able to group I began grouping. I can honestly say that I don't use my MM's too much but there have been times when I've had requests to take out foes who were purched on ledges and my MM's were perfect for that. I usually sit back with a crossbow sniping and when the group needs my SP I run up and BH everything, often times making a really bad situation, easily controlled.

    I've died once and that was when I was teamed up with a barbarian doing a quest that we probably should have had a cleric with us. I rarely run out of SP because I save up until I'm needed. I'm patient and my groups seem to like that.

    so...

  • burrekburrek Member Posts: 198

    sleep- a great spell when facing alot of monsters or trying to sneak by them.

    hypnotize - facing a tough Mob? Hympnotize!

    obscuring mist - getting attacked by a swarm of emeies?

     cause fear - more crowd control

    charm person - best spell ever when facing large groups of humanoids

    detect doors - no rogue? Grab this spell, or have a wand ready (this one is a bit useless)

    expeditious retreat - udless

     feather fall - there are countless quest where this is extremly useful

    Just because you can't think of a use for them does not mean they are useless. Just like in PnP DnD you have to be creative with you spells.

  • ataridcataridc Member Posts: 36
    The point of being a sorcerer is that you specialize.  Spells that might not be good choices for a sorcerer will almost always come in handy at some point for a wizard.  Thus, not useless.

    HELLO WORLD

  • hadzhadz Member Posts: 712

    But it appears that a wizard only gets 4 slots for first level spells for the whole game (this being based off the fact that my level 2 wizard even with 18 intelligence only got 4 slots to use...which I don't think agrees with PnP rules, where I would have 6 first level spells and 8 cantrips already)...so why EVER take the less useful ones at all...

    Unless of course you ALREADY KNOW what the dungeon is (a big problem in DDO), and that kind of defeats the WHOLE PURPOSE...doesn't it!?

  • SaintedOneSaintedOne Member Posts: 118



    Originally posted by hadz

    So you play with a character that has an armor of 14 or 15?  I've tried that myself...a CR 0.25 Kobold could kill you, with your 24 to 26 hitpoints in 4 or 5 hits...2 or 3 with a crit (which they regularly do), magic missile which does 1 to 4 damage (or so) at level one...takes 3 to 6 hits to kill the same kobold...you've just blown 30 to 60 of your 140 spellpoints...on ONE KOBOLD...and are now at half-health...
    You must struggle getting past the 10 kobold mission in the first basement :)  Or at least that's how it seems to me...from my play experience so far.
    (EDIT: At level 1 & 2 magic missile is SO USELESS...that you actually do MORE damage by far just standing there firing your light crossbow)



    What game are you playing..?  Rather, how terribly did you build your character!?  I've never had any mage character (and I've tested out about 4 now) that couldn't drop one of those Kobolds from the basement mission in 1-2 shots.  Either you're doing something very wrong when building your character, just suck with a mage, or have the worst luck ever.  Whatever the case, I reccomend re-rolling and trying again.

    image

  • burrekburrek Member Posts: 198



    Originally posted by hadz

    But it appears that a wizard only gets 4 slots for first level spells for the whole game (this being based off the fact that my level 2 wizard even with 18 intelligence only got 4 slots to use...which I don't think agrees with PnP rules, where I would have 6 first level spells and 8 cantrips already)...so why EVER take the less useful ones at all...
    Unless of course you ALREADY KNOW what the dungeon is (a big problem in DDO), and that kind of defeats the WHOLE PURPOSE...doesn't it!?



    I thought you get more slots every level, like in PnP...

    How is knowing the dungeon a problem? And what purpose does it defeat?

  • hadzhadz Member Posts: 712



    Originally posted by burrek

    I thought you get more slots every level, like in PnP...
    How is knowing the dungeon a problem? And what purpose does it defeat?



    Nope, as far as I can see the spell slots are not structured at all like PnP.

    And knowing the dungeon defeats the purpose of slots for a wizard (and thus makes sorcerers almost worthless).  It's much better to have a wizard come into the dungeon with all the right spells (because you already know the dungeon), if there's different sections (that are also known) then at each rest spot he/she can change to exactly the spells they KNOW THEY NEED for the next section.

    Makes limited spell slots almost redundant, the only way the slots do still work is by limiting the number of needed spells you can take.

  • hadzhadz Member Posts: 712



    Originally posted by SaintedOne
    What game are you playing..?  Rather, how terribly did you build your character!?  I've never had any mage character (and I've tested out about 4 now) that couldn't drop one of those Kobolds from the basement mission in 1-2 shots.  Either you're doing something very wrong when building your character, just suck with a mage, or have the worst luck ever.  Whatever the case, I reccomend re-rolling and trying again.



    Read my post...I didn't say MY MAGE had a problem...I said HIS mage had a problem!

    If he has armor of 14 or 15 and is using magic missile...he's going to find it hard getting past those 10 kobolds.  You do realize magic missile does between 2 and 5 damage (or similar) those kobolds have between 8 and 12 health...so that's anywhere between 2 and 6 shots to kill...meanwhile they're hitting you for 6 to 12 damage almost every swing (at 14 armor)...you're not gonna survive 10.

    MY WIZ for example...has 21 armor (robe of shield of faith plus wiz shield spell) and gets absolutely pounded.  Gets hit Much MUCH more than my barbarian (who also has 21 armor), so much so that I think one of the armor bonuses isn't counting at all (PS. I've tried it with Mage armor too).  In fact, just to show my point, my barbarian (with 21 armor) went through the 3 goodblade quests back-to-back without resting once and lost 1...yes 1...hitpoint for all 3.  My Wiz, also with 21 armor had to rest at every shrine (for hitpoints and spellpoints) and go back to the tavern after every mission.  He was getting hit 90% of the time.  I survived them, but only just.

    The dice rolling in this game is SERIOUSLY screwed BTW...the dice are totally NON-RANDOM and massively skewed to produce under 10 results.  I can go 10 to 15 rolls without getting an above 10 result...this almost NEVER HAPPENS with a real dice (try it)...but in this game it's at least every second combat you'll get a run like that.

    (EDIT: Sorry for the 2 posts in a row)

  • apocalanceapocalance Member UncommonPosts: 1,073

    Kids, relax. It's not worth getting all worked up over. Like I said. I rarely used MM's and in the case of the first quest that requires you to kill 10 kobolds, I used the shrine before I went down to touch the alter and run out to face the final guy. It was no big deal. Also, I didn't solo the dungeons once I got to the harbor because I had a barbarian friend waiting on me.

    In the end, you build your character and I'll build mine. For me it's about the fun. I plan on being a nuker more than anything else. CC is not for me.

    Now breathe...

    so...

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