Do people really think this game is not coming out? If so you are very stupid look at the facts, for the past 4 years the Devs have been putting their lives into this game. With the number and sizes of guilds in beta ap already there are probably 2k+ signed up for beta already, not to mention all the people who are waiting for single beta signup. Why would the devs give up with all the work they have done, all the people waiting, and all the money they are going to make and the honor of making one of the few ground breaking MMORPG. (a few being UO, EQ, DAOC, SB, no WoW is not one unless it is under the crap file)
"I am sure I will get slammed and other folks in beta will totally disagree. However, here is my info from a friend in beta right now. It does not break the NDA but an overall good account based on his extensive experience. In another e-mail he has stated that this is the best beta he has ever taken part in from a MMOG. "
Originally posted by tsr57 "I am sure I will get slammed and other folks in beta will totally disagree. However, here is my info from a friend in beta right now. It does not break the NDA but an overall good account based on his extensive experience. In another e-mail he has stated that this is the best beta he has ever taken part in from a MMOG. " there is no beta you wierdo.
You are correct; there is currently no beta. God, I wish there was, but there is not. If somebody talks about being in beta, they are a lying commie.
Any more activity regarding this game is likley do to the developers needing more money... thus they try to excite the community and thus excite the investors. There is no other reason to suddenly increase activity if you are not near beta or release.
Exciting the public before you need them... just forces you to baby them until your ready to exploit them.
Originally posted by Bent Any more activity regarding this game is likley do to the developers needing more money... thus they try to excite the community and thus excite the investors. There is no other reason to suddenly increase activity if you are not near beta or release.Exciting the public before you need them... just forces you to baby them until your ready to exploit them.
They're pretty much self-funded; they are their own investors. That's why they formed Aventurine, after all...Norwegian talent merging with Greek money. End result: financial self-sufficiency, at least for the forseeable future.
Hell, they've got enough money to go sponsoring Greek rally-car drivers (see here), so obviously they aren't that impoverished.
Going by your logic, then, further activity would suggest that they are closing in on beta. All signs point to this anyways (clan beta registrations, sudden surge of content release, etc), although the devs are shadowy as always and who knows exactly when anything will materialize.
Thanks for your well mannered reply. The whole reason the term "vaporware" even exsist is mostly due to my warning though. Get investors excited, take their money.... to pay your salary, bankrupt your no name company and move to FL. Since a corperation is a seperate enity from the people that it employes
Originally posted by Bent Thanks for your well mannered reply. The whole reason the term "vaporware" even exsist is mostly due to my warning though. Get investors excited, take their money.... to pay your salary, bankrupt your no name company and move to FL. Since a corperation is a seperate enity from the people that it employes
You can't base your experience with DnL or Mourning and say it is the same situation as DF. For one thing, both those games asked for money to pre-buy the game for beta. Right here is an indicator. The DF devs have not done such a thing. They would refuse to take any community members money. Infact I heard they said they wouldn't except a pizza ordered by fans. This is not the actions of a scamming corporation or people in need of funding. The fact that the game has taken such a long time doesn't seem to indicate that either.
i dont mean to be a pessimist but theres no difference between DnL, Mourning, and DF. Each are understaffed games, each are underfunded, each are from companies w/o a lot of background. Dont get me wrong, i do not doubt the dev's commitment to make the game, but i DO doubt their abilitiy to do it.
Development has been taking extraordinarily long, meaning they are having problems with something (what i dont know).
Goddamned forums timed out on me the first time I tried to post this...rrrrgh.
Originally posted by Gutts Infact I heard they said they wouldn't except a pizza ordered by fans.
This is true. A bunch of the fans wanted to order pizza for the devs, but they declined saying that while they very much appreciated the gesture, they didn't wish to feel so beholden to their fanbase. So yeah, not so much the type to go trying to skim stuff off their fanbois. They had economic hardship back in 2002, but ever since then they've been sailing smoothly and repeatedly stating that, and I quote, "funding is no issue".
I am personally very confident about the game for one amusing little reason - I played Shadowbane with one of the devs, although I did not realize this until afterwards. I know they know what former games did well, what former games did poorly, and what PvPers want in a game. I know all these things because the devs were playing the same games as I was, and having the same experiences that I was. We were both going "...you're goddamned kidding me. No way. OMGWTF." when Deception crashed on us in the middle of a siege several months in the making, for example. ;P
Several of the devs were also fairly prominent on AC-Darktide, too - Tasos Flambouras, their company vice-president of sorts, was in particular heavily involved with the upper echelons of the Black Rose monarchy, which by all accounts was exceptionally integral to the politics and mood of early Darktide.
Basically, their gaming credentials are excellent, they are enthusiastically dedicated, they appear to have some people of rare talent on board (art director Henning Ludvigsen and lead server/network programmer Erik Johansen come to mind), and a series of fortuitous events - basically strings-free funding coming from a merger that created Aventurine, the release of WoW and the ensuing wave of disillusioned ex-WoW players looking for something more, the systematic failure of just about every other game that could provide a similar sort of gameplay experience, etc. - have created excellent circumstances for them. They're determined not to release a half-completed mess of a game, and that in itself is a rare thing of beauty in the modern MMORPG market.
I vowed after Shadowbane not to get all pre-game fanboi-ish about an MMO again, but...things about Darkfall just shatter that thick layer of cynicality and pull out the gleeful enthusiasm that was brutally bludgeoned into hiding. Lots of little things, and not just the feature set. I've got a feeling that they could be another CCP Games here, and that Darkfall might join EVE Online as a thoroughly magnificent game that is the product of innovative independent developers.
Teth dont get me wrong, I would LOVE to see the DF devs pull this off; and I dont doubt their commitment (they wouldnt be wasting their time if they werent trying to do something they believed was great).
I didnt know that about some of the developers gives me hope. But damn its hard to stay with the program for so long, you gotta give me your secret Teth
Originally posted by thatolchestn But damn its hard to stay with the program for so long, you gotta give me your secret Teth
Heh, it was hard for the first year or so (I really started fanboi-ing it up for DF after the catastrophic crashing-and-burning of SB in mid-2003), but after that I reached a certain Zenlike state of "meh, it's done when it's done, and in the meanwhile I'll do other things". For example, I found EVE Online around eight or nine months ago, and I am deeply regretting that I didn't hear much of it earlier - I am finding it to be an absolutely superb game, and quite possibly the best MMORPG yet made. Besides that, I play a lot of single-player and small-scale multiplayer games (Dawn of War being a particular favourite), sit down and read a bunch of books that I've had backlogged for a while, so on and so forth.
Basically, it's really easy to follow the game when you don't make it an all-consuming endeavour. Just make it something you do on the side for maybe half an hour to an hour a day, enjoy it for what it currently is - namely, bickering with other people who may or may not suck on the forums and in IRC - and accept that, hey, whatever happens happens, and if all goes well, one day we might just have a game that melts faces and r0xx0rz teh b0xx0rz.
I have to give Shadowbane credit, I suppose...it taught me to wait. :P
Comments
"I am sure I will get slammed and other folks in beta will totally disagree. However, here is my info from a friend in beta right now. It does not break the NDA but an overall good account based on his extensive experience. In another e-mail he has stated that this is the best beta he has ever taken part in from a MMOG. "
there is no beta you wierdo.
Well, after the Dark and light total FIASCO, i threw 60$ to the trash well 20$ because i sold the game later for 40$ on ebay
Well after that bad experience im gonna wait for release and for REVIEWS and then AFTER that im gonna think about buying it
I really hope with all my sould and heart that they can deliver all they promise and that this game gets very succesful
Because it sounds GREAT i mean if they can do it, i dont care if i gotta pay 30$ monthly but now i need proof ;s
Any more activity regarding this game is likley do to the developers needing more money... thus they try to excite the community and thus excite the investors. There is no other reason to suddenly increase activity if you are not near beta or release.
Exciting the public before you need them... just forces you to baby them until your ready to exploit them.
They're pretty much self-funded; they are their own investors. That's why they formed Aventurine, after all...Norwegian talent merging with Greek money. End result: financial self-sufficiency, at least for the forseeable future.
Hell, they've got enough money to go sponsoring Greek rally-car drivers (see here), so obviously they aren't that impoverished.
Going by your logic, then, further activity would suggest that they are closing in on beta. All signs point to this anyways (clan beta registrations, sudden surge of content release, etc), although the devs are shadowy as always and who knows exactly when anything will materialize.
Thanks for your well mannered reply. The whole reason the term "vaporware" even exsist is mostly due to my warning though. Get investors excited, take their money.... to pay your salary, bankrupt your no name company and move to FL. Since a corperation is a seperate enity from the people that it employes
You can't base your experience with DnL or Mourning and say it is the same situation as DF. For one thing, both those games asked for money to pre-buy the game for beta. Right here is an indicator. The DF devs have not done such a thing. They would refuse to take any community members money. Infact I heard they said they wouldn't except a pizza ordered by fans. This is not the actions of a scamming corporation or people in need of funding. The fact that the game has taken such a long time doesn't seem to indicate that either.
i dont mean to be a pessimist but theres no difference between DnL, Mourning, and DF. Each are understaffed games, each are underfunded, each are from companies w/o a lot of background. Dont get me wrong, i do not doubt the dev's commitment to make the game, but i DO doubt their abilitiy to do it.
Development has been taking extraordinarily long, meaning they are having problems with something (what i dont know).
5:1 odd this game will follow like DnL
All in
Goddamned forums timed out on me the first time I tried to post this...rrrrgh.
This is true. A bunch of the fans wanted to order pizza for the devs, but they declined saying that while they very much appreciated the gesture, they didn't wish to feel so beholden to their fanbase. So yeah, not so much the type to go trying to skim stuff off their fanbois. They had economic hardship back in 2002, but ever since then they've been sailing smoothly and repeatedly stating that, and I quote, "funding is no issue".I am personally very confident about the game for one amusing little reason - I played Shadowbane with one of the devs, although I did not realize this until afterwards. I know they know what former games did well, what former games did poorly, and what PvPers want in a game. I know all these things because the devs were playing the same games as I was, and having the same experiences that I was. We were both going "...you're goddamned kidding me. No way. OMGWTF." when Deception crashed on us in the middle of a siege several months in the making, for example. ;P
Several of the devs were also fairly prominent on AC-Darktide, too - Tasos Flambouras, their company vice-president of sorts, was in particular heavily involved with the upper echelons of the Black Rose monarchy, which by all accounts was exceptionally integral to the politics and mood of early Darktide.
Basically, their gaming credentials are excellent, they are enthusiastically dedicated, they appear to have some people of rare talent on board (art director Henning Ludvigsen and lead server/network programmer Erik Johansen come to mind), and a series of fortuitous events - basically strings-free funding coming from a merger that created Aventurine, the release of WoW and the ensuing wave of disillusioned ex-WoW players looking for something more, the systematic failure of just about every other game that could provide a similar sort of gameplay experience, etc. - have created excellent circumstances for them. They're determined not to release a half-completed mess of a game, and that in itself is a rare thing of beauty in the modern MMORPG market.
I vowed after Shadowbane not to get all pre-game fanboi-ish about an MMO again, but...things about Darkfall just shatter that thick layer of cynicality and pull out the gleeful enthusiasm that was brutally bludgeoned into hiding. Lots of little things, and not just the feature set. I've got a feeling that they could be another CCP Games here, and that Darkfall might join EVE Online as a thoroughly magnificent game that is the product of innovative independent developers.
Teth dont get me wrong, I would LOVE to see the DF devs pull this off; and I dont doubt their commitment (they wouldnt be wasting their time if they werent trying to do something they believed was great).
I didnt know that about some of the developers gives me hope. But damn its hard to stay with the program for so long, you gotta give me your secret Teth
Heh, it was hard for the first year or so (I really started fanboi-ing it up for DF after the catastrophic crashing-and-burning of SB in mid-2003), but after that I reached a certain Zenlike state of "meh, it's done when it's done, and in the meanwhile I'll do other things". For example, I found EVE Online around eight or nine months ago, and I am deeply regretting that I didn't hear much of it earlier - I am finding it to be an absolutely superb game, and quite possibly the best MMORPG yet made. Besides that, I play a lot of single-player and small-scale multiplayer games (Dawn of War being a particular favourite), sit down and read a bunch of books that I've had backlogged for a while, so on and so forth.
Basically, it's really easy to follow the game when you don't make it an all-consuming endeavour. Just make it something you do on the side for maybe half an hour to an hour a day, enjoy it for what it currently is - namely, bickering with other people who may or may not suck on the forums and in IRC - and accept that, hey, whatever happens happens, and if all goes well, one day we might just have a game that melts faces and r0xx0rz teh b0xx0rz.
I have to give Shadowbane credit, I suppose...it taught me to wait. :P