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Seriously, I listened to a podcast of some relatively we'll known steamers and they kept saying "This MMO H1Z1...".
It's not an MMO! It's not even like it's close to being one, if you have a lobby with no persistent world, then it's not an MMO. Period.
Anyone else ticked off about this constant mislabeling of AAA games as MMOs?
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Well, I find it funny when someone calls mmoRPGs simply MMOs. One thing I am certain on, is us little forum dwellers don't get any say over what they call their game.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
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50% of the games listed on this website aint mmos
everyting is an mmo these days
Meh, I do not care anymore. The use of MMO means any about any kind of multiplayer game.
Isn't H1z1 going to eventually have a larger or merged server at some point? If not then, it can be a MOfps or whatever. It was said that Landmark would at some point merge all the island "servers" to a single world but at this point Landmark isn't technically an MMO either. It is rather rare to see players in game anyway.
An MMO does NOT REQUIRE A PERSISTENT WORLD.
You guys who think you know what an MMO is and isn't are ridiculous. No where is Massively Multiplayer Online does it say PERSISTENT.
An MMO is simply: Massively Multiplayer Online. If I am in one world with a massive amount of people playing together and its online its an MMO. It does not matter if that world lasts only 15 minutes and disappears. For 15 minutes I was playing an MMO because a massive amount of people were playing it WITH me.
So while H1Z1 is not an MMO, you thinking it needs to be persistent is ALSO wrong.
Or else what?
"If I offended you, you needed it" -Corey Taylor
As others said it has a persistant world. so apart from that what do you feel doesn't make it a MMO?
I do feel it's a MMO regardless my low interest in the game.
I could be wrong, but I'm fairly sure that H1Z1's servers have 200 concurrent players when they reach "full" status, requiring people to sit in queue before logging in.
"H1Z1 hosts a persistant world of thousands of players, across multiple isolated servers."
ooooo right, so it's a persistant world but were on isolated servers. That's defiently an MMO.
Ever seen 100 people standing in one spot? It is quite the mass....
Anyway would this (in red) not work in reverse as well? Just because you say it's not doesn't make it so.
To answer your question, no I'm not ticked off by such, I felt no emotion at all over such a revelation.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yea H1Z1 has a more persistent world than most other games as well as over 100 players.
But then you seem to change your definition because they have multiple servers, well its not like dayz where you can change servers with your character and there are many other games with multiple servers.
the map is really small and i hope the expand it in the future.
Why? People have been doing that for a long time because when talking about MMOs it's a pain in the ass to orally say the whole acronym. Typing it out in short form naturally followed after that. Where's the funny?
It's only in the last couple of years or so that people started using "MMO" for every Multiplayer Online Game. It is understandable why the games are marketed as MMOs, it is not so understandable why so many folks are getting so easily thrown off and confused. You would expect that level of ignorance from Grandma, not from someone that calls themselves a gamer.
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Because that game are simply large player maps MATCHES.
With a start and finish with DEFEAT & VICTORY conditions.
a MMO is a game that runs and runs and runs and runs and is only stopped briefly for possible downtime, patching times or when it dies.
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Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
The battle royal has a start and finish with defeat and victory conditions. The normal servers have a persistent sandbox world where you learn recopies that persist past death, and allow you to build bases and other items that will remain in game after you log out. The normal servers run and run and run except when patched. and being that it is in early release there are wipes, but that is normal for an MMO.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
Exactly, I have been saying MMO since SWG, if your complaint with my post is the lack of an "RPG" tag on the OP, your either reading too far into an irrelevant part of the topic or nitpicking.
The point someone else made about Day-Z, that game is also not an MMO. You can't have these victory win conditions that essentially end the game and call it persistant unless there's is an overworld map or social hub where people can still interact regardless of the own condition.
where are the victory conditions outside of battle royal, which is simply a battle ground much like they have in WoW.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
I think an important factor is if you are going to label something you should probably know something about it.
Well i don't like labelling period because it really means nothing to me,i simply want FINISHED complete in depth games.
You know what H1Z1 offers?Battle Royale,calls itself a Zombie survival game,yet there are no Zombies in BR,and weapons and ammo are in abundance.The Air Drops are out of hand ridiculous,i watched a guy open one up and there was a TON of stuff in there like about 10-15+ items.Now i realize there is little guarantee you get the drops,but still,usually by time one drops,the players nearby already have their weapons and health packs and ammo,so sort of a meaningless way to implement the cash shop in a battle mode that doesn't need it.
There is soooooooooo much COOL they could do with this game,but i see it as an already done deal,they are going with BR as their cash grab,everything will point to BR ideas centered around CS.It is too bad,SOE has become such a second rate developer for content and depth in games,they are more like Blizzard now going for casual simplicity.
Oh well i know players still say they are having fun,i wish the best of luck to those players,you are getting ripped off big time an value of development.I hope you guys get some real effort out of SOE,i really do,the supporters deserve MUCH BETTER for remaining dedicated to a one trick pony.
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The game had one (very small mind you) map. Again I'm sorry this is unacceptable and just shows how littl effort the studio has put into the game. It's not massive on any scale, gameplay, mechanical, players, the game is just not an MMO, it's not "the reverse" that someone said earlier.
The game even in this early development stage isn't showing any MMO aspects.
do you realize there is more to the game than battle royal? That is just one portion of it. BR is just for people that want the death match experience. There are plenty of cannon fodder zombies on the normal servers, and the current map is only a fraction of what is supposed to be released.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
Because RPG (or FPS or RTS or whatever) is the genre.
MMO is merely an adjective to that genre. It implies no gameplay unto itself.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver