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Hi just a question.
I swore I saw a post somewhere regarding soloing story dungeons to advance our chars. Is this happening , or is it a pipe dream. The reason I ask, is I don t have a ton of time to do dungeons, and my wife and I would love to be able to just duo them if possible. Anyways , just wondering if this is the case or I m dreaming it?
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Played-Everything
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They talked about adding it in the future. Could be possible when the expansion hits.
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Ah cool, I m hoping it will be the dungeons needed for the story, and some summons.
I hope this is restricted to higher players or second playthroughs.
The community has been doing these dungeons continuously for more than 1½ years now so that new players can proceed in the game through party play. It'd be silly to expect this to continue forever. There are simply not enough new low level players to consistently finish these dungeons anymore. This is a necessary change as the game gets older, SE has done enough to prevent the inevitable.
Pretty much this. It will be a welcome change to be able to solo these dungeons on the many alts I make; it seems like I make a new alt every month and get it to 50 for various reasons. When he talked about this before the second version of the game was launched, he mentioned something about allowing Chocobos to fill roles -- and making sure Chocobos were buffed suitably to be able to be of use.
People might've been referring to end game stuff. The queue for DPS on that is <5 minutes even during the early morning. They just don't offer enough good rewards to do the duty roulette anymore when you can spam Sycus Tower for a quick 160 tomes as well as Sands / Oils and Ilvl gear straight up.
It's either they increase the rewards, or this do this (as far as I can see). Making it so this change is the one that happens is probably the best move, considering we're moving away from A Realm Reborn mechanics, dungeons and systems on the whole.
Even skill speed is being reworked so that the global is severely reduced for those that focus on that stat. Though I doubt I'd use it on more complex characters, as one mistake can really screw up a Dragoon or Ninja combo.
Well, making all group content optional in an MMORPG doesn't sound right to me either. That said, there is a limit somewhere with this philosophy and I think it is approaching. Long queue times for DPS will be very detrimental to the game, making the mandatory grouping philosophy unsustainable sooner or later.
nothing wrong with solo dungeons , and its important to keep new players following the MSQ because is required in order to even travel to the expansion zones... and while the first 3 months low lvls are going to be populated thanks to new 3 jobs , after that new players will have issues getting the required dungeons done .
Plus is nice to go solo and do some dungeons , in FFXIV u cant outlevel dungeons thanks to forced level sync ><
more content = Good , and if its solo dungeons = AWESOME
The problem is that, players still have to play old story content and grouping up during these instances teach you to play with other people. Unless they make ALL dungeon soloable, you are going to potentially have a bunch of players who will be more trained to think like a solo in the game than a team mate.
And, to go further, chances are there will be a surge of new players for the expansion. Imagine getting to end game and suddenly forced to play like a team when the game hasn't prepared you at all. That's why I say first time players shouldn't get the choice to solo but anyone who has already conquered it can have the opportunity.
The new jobs are said to be starting at around level 30 though (actual level not discussed yet). But I guess that's still technically low level, but not "the first six dungeons" low level.
True. Though Guildhests and Class jobs do a good job at that as well. In particular with Tanks; there are quests whereby you have to taunt off of mobs to succeed in class quests. In addition, guildhests will likely always be group based. They just might have to put more emphasis or reason to do those.
Aside from that, DPS will always be DPS and likely not target whatever the tank is targeting. 1-30 is always pretty much useless in figuring out how things work in terms of dungeons (save for your first one, maybe) simply because you don't have your gear or your job unlocked. And in cases such as the Gladiator -> Paladin, you learn different playstyles once you unlock Shield Oath and such. No longer need to do as much target switching just to maintain aggro. Not to mention mobs doing little to no damage and high levels likely joining you already, which makes content trivial (and again messes with tanks who don't know how to gauge threat due to having no tools and being out-geared).
That scenario is not very realistic because you still have to go through levels 51-60 to get to the new endgame (which is said to be as long a process as 1-50 was) and during that time you'll be able to practice working in a group. You will also have like 15 lvl50 dungeons to play through in a party. The 1-49 dungeons will teach you the basic game mechanics even if you don't participate with three other players.
The amount of dungeons is already so high that trying to keep them all relevant even longer is becoming increasingly difficult as-is.