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Story dungeons.

Soki123Soki123 Member RarePosts: 2,558

Hi just a question.

I swore I saw a post somewhere regarding soloing story dungeons to advance our chars.  Is this happening , or is it a pipe dream. The reason I ask, is I don t have a ton of time to do dungeons, and my wife and I would love to be able to just duo them if possible. Anyways , just wondering if this is the case or I m dreaming it?

Comments

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    There's no such thing as a solo or duo dungeon in this game, all of them are done via duty finder with 4/8 people.  There's very few story quests that require you to complete a dungeon but that is it.  

    Played-Everything
    Playing-LoL

  • Soki123Soki123 Member RarePosts: 2,558
    I m aware of that now, but I thought they were talking about implementing it.  That's the question I have.
  • FoomerangFoomerang Member UncommonPosts: 5,628

    They talked about adding it in the future. Could be possible when the expansion hits.

    Source


    We’re also talking about opening up low-level instanced dungeons to solo players, and I think we’d implement these changes in the not too distant future.
  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by Foomerang

    They talked about adding it in the future. Could be possible when the expansion hits.

    Source

     


    We’re also talking about opening up low-level instanced dungeons to solo players, and I think we’d implement these changes in the not too distant future.

     

    Ah cool, I m hoping it will be the dungeons needed for the story, and some summons.

  • sagewisdomsagewisdom Member UncommonPosts: 87
    Originally posted by Foomerang

    They talked about adding it in the future. Could be possible when the expansion hits.

    Source

     


    We’re also talking about opening up low-level instanced dungeons to solo players, and I think we’d implement these changes in the not too distant future.

     

    I hope this is restricted to higher players or second playthroughs.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by sagewisdom
    Originally posted by Foomerang

    They talked about adding it in the future. Could be possible when the expansion hits.

    Source

     


    We’re also talking about opening up low-level instanced dungeons to solo players, and I think we’d implement these changes in the not too distant future.

     

    I hope this is restricted to higher players or second playthroughs.

    The community has been doing these dungeons continuously for more than 1½ years now so that new players can proceed in the game through party play. It'd be silly to expect this to continue forever. There are simply not enough new low level players to consistently finish these dungeons anymore. This is a necessary change as the game gets older, SE has done enough to prevent the inevitable.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by Hyanmen
    Originally posted by sagewisdom
    Originally posted by Foomerang

    They talked about adding it in the future. Could be possible when the expansion hits.

    Source

     


    We’re also talking about opening up low-level instanced dungeons to solo players, and I think we’d implement these changes in the not too distant future.

     

    I hope this is restricted to higher players or second playthroughs.

    The community has been doing these dungeons continuously for more than 1½ years now so that new players can proceed in the game through party play. It'd be silly to expect this to continue forever. There are simply not enough new low level players to consistently finish these dungeons anymore. This is a necessary change as the game gets older, SE has done enough to prevent the inevitable.

     

    Pretty much this.  It will be a welcome change to be able to solo these dungeons on the many alts I make; it seems like I make a new alt every month and get it to 50 for various reasons.  When he talked about this before the second version of the game was launched, he mentioned something about allowing Chocobos to fill roles -- and making sure Chocobos were buffed suitably to be able to be of use.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • simmihisimmihi Member UncommonPosts: 709
    This actually might bring me back - despite what others say, I've had insane queue times on any DPS character I've made. Unlocking game features based on story and then locking the story behind group dungeons does not seem right for me.
  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by simmihi
    This actually might bring me back - despite what others say, I've had insane queue times on any DPS character I've made. Unlocking game features based on story and then locking the story behind group dungeons does not seem right for me.

     

    People might've been referring to end game stuff.  The queue for DPS on that is <5 minutes even during the early morning.  They just don't offer enough good rewards to do the duty roulette anymore when you can spam Sycus Tower for a quick 160 tomes as well as Sands / Oils and Ilvl gear straight up.

     

    It's either they increase the rewards, or this do this (as far as I can see).  Making it so this change is the one that happens is probably the best move, considering we're moving away from A Realm Reborn mechanics, dungeons and systems on the whole.

     

    Even skill speed is being reworked so that the global is severely reduced for those that focus on that stat.  Though I doubt I'd use it on more complex characters, as one mistake can really screw up a Dragoon or Ninja combo.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by simmihi
    This actually might bring me back - despite what others say, I've had insane queue times on any DPS character I've made. Unlocking game features based on story and then locking the story behind group dungeons does not seem right for me.

    Well, making all group content optional in an MMORPG doesn't sound right to me either. That said, there is a limit somewhere with this philosophy and I think it is approaching. Long queue times for DPS will be very detrimental to the game, making the mandatory grouping philosophy unsustainable sooner or later.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • WarlyxWarlyx Member EpicPosts: 3,368

    nothing wrong with solo dungeons , and its important to keep new players following the MSQ because is required in order to even travel to the expansion zones... and while the first 3 months low lvls are going to be populated thanks to new 3 jobs , after that new players will have issues getting the required dungeons done .

    Plus is nice to go solo and do some dungeons :D , in FFXIV u cant outlevel dungeons thanks to forced level sync ><

    more content = Good , and if its solo dungeons = AWESOME

     

  • sagewisdomsagewisdom Member UncommonPosts: 87

    The problem is that, players still have to play old story content and grouping up during these instances teach you to play with other people. Unless they make ALL dungeon soloable, you are going to potentially have a bunch of players who will be more trained to think like a solo in the game than a team mate.

    And, to go further, chances are there will be a surge of new players for the expansion. Imagine getting to end game and suddenly forced to play like a team when the game hasn't prepared you at all. That's why I say first time players shouldn't get the choice to solo but anyone who has already conquered it can have the opportunity.

  • YaevinduskYaevindusk Member RarePosts: 2,094

    Originally posted by Skuall

    nothing wrong with solo dungeons , and its important to keep new players following the MSQ because is required in order to even travel to the expansion zones... and while the first 3 months low lvls are going to be populated thanks to new 3 jobs , after that new players will have issues getting the required dungeons done .

    Plus is nice to go solo and do some dungeons :D , in FFXIV u cant outlevel dungeons thanks to forced level sync ><

    more content = Good , and if its solo dungeons = AWESOME

     

    The new jobs are said to be starting at around level 30 though (actual level not discussed yet).  But I guess that's still technically low level, but not "the first six dungeons" low level. 

     

    Originally posted by sagewisdom

    The problem is that, players still have to play old story content and grouping up during these instances teach you to play with other people. Unless they make ALL dungeon soloable, you are going to potentially have a bunch of players who will be more trained to think like a solo in the game than a team mate.

    And, to go further, chances are there will be a surge of new players for the expansion. Imagine getting to end game and suddenly forced to play like a team when the game hasn't prepared you at all. That's why I say first time players shouldn't get the choice to solo but anyone who has already conquered it can have the opportunity.

    True.  Though Guildhests and Class jobs do a good job at that as well.  In particular with Tanks; there are quests whereby you have to taunt off of mobs to succeed in class quests.  In addition, guildhests will likely always be group based.  They just might have to put more emphasis or reason to do those.

    Aside from that, DPS will always be DPS and likely not target whatever the tank is targeting.  1-30 is always pretty much useless in figuring out how things work in terms of dungeons (save for your first one, maybe) simply because you don't have your gear or your job unlocked.  And in cases such as the Gladiator -> Paladin, you learn different playstyles once you unlock Shield Oath and such.  No longer need to do as much target switching just to maintain aggro.  Not to mention mobs doing little to no damage and high levels likely joining you already, which makes content trivial (and again messes with tanks who don't know how to gauge threat due to having no tools and being out-geared).

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by sagewisdom

    The problem is that, players still have to play old story content and grouping up during these instances teach you to play with other people. Unless they make ALL dungeon soloable, you are going to potentially have a bunch of players who will be more trained to think like a solo in the game than a team mate.

    And, to go further, chances are there will be a surge of new players for the expansion. Imagine getting to end game and suddenly forced to play like a team when the game hasn't prepared you at all. That's why I say first time players shouldn't get the choice to solo but anyone who has already conquered it can have the opportunity.

    That scenario is not very realistic because you still have to go through levels 51-60 to get to the new endgame (which is said to be as long a process as 1-50 was) and during that time you'll be able to practice working in a group. You will also have like 15 lvl50 dungeons to play through in a party. The 1-49 dungeons will teach you the basic game mechanics even if you don't participate with three other players.

    The amount of dungeons is already so high that trying to keep them all relevant even longer is becoming increasingly difficult as-is.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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