A lot of people in this thread have ideas i like,it all adds more depth to a game which i am always in for.
There is however some leniency needed from realism.Example perma-death is one of the biggest arguments ever in gaming.
It would be VERY unrealistic that a player would be out in battle with more than say 3 weapons and even that would be clumsy,but not like we are going to limit bag space to 3 items.
Gear swapping is also another huge topic of debate ,some games allow it some don't but imo often the ones don't was simply from lazy game design and not reason.I have seen how it can add a lot of depth to a game and by not allowing gear swapping yo u remove some of that depth,so again a trade off some realism for more depth.
Never forget 3 mile Island and never trust a government official or company spokesman.
eq2 had it ? or was another mmorpg, and i remember playing some post eq mmos that had it too...and u couldnt move at all , dropping trash was the only way
i remember that weight was based around your STR , so casters were a pain to play just because that
eq2 had it ? or was another mmorpg, and i remember playing some post eq mmos that had it too...and u couldnt move at all , dropping trash was the only way
i remember that weight was based around your STR , so casters were a pain to play just because that
Asheron's Call has it ... and I won't lie, stalking other players and trying to steal their crap was fun as a hell. Get caught? Well, in that game's peak Monarchy's had power and influence and your xp gain was dependent upon your position in the Monarchy structure so many a player was judged and penalized for their actions by the community itself and you could be booted or removed from xp chains. It had crude systems but indeed emulated community building in many ways. This COULD have been improved upon, but games took another direction and the power of the community was stripped.
A true mmo trying to create a realistic world would allow such risks to be taken but also put the judgement in the power of the community. This is lacking today in all but very few games.
eq2 had it ? or was another mmorpg, and i remember playing some post eq mmos that had it too...and u couldnt move at all , dropping trash was the only way
i remember that weight was based around your STR , so casters were a pain to play just because that
Unless you were a magician 8P
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
eq2 had it ? or was another mmorpg, and i remember playing some post eq mmos that had it too...and u couldnt move at all , dropping trash was the only way
i remember that weight was based around your STR , so casters were a pain to play just because that
Unless you were a magician 8P
Very true! Those mage bags were awesome... Until you woke up in the middle of your sleep with a heart attack after a night of gaming realizing you logged out with them on your character lol...
Many people value realism over convenience in their virtual fantasy worlds. I for one have never liked the idea of massive inventories where you can carry more than any 50 people in real life.
the little things like that is what makes games more entertaining(for me), more active, engaging and fun.
I stopped caring about Hunters in WoW when they removed arrow management from the game to please lazy people who didnt want to manage their class. Thats not convenience, thats laziness.
Making a "good" game, and leaving all the little things outside for the sake of convenience is wrong. Mind as well not make a game at all.
Many gamers nowadays dont want to be dedicated players, they just want to hit max level as fast as possible then complain theres no end game.
I would say, let those players do their thing and find their own way to max level. Do not strip the game from its soul just to please that type of players.
the little things like that is what makes games more entertaining(for me), more active, engaging and fun.
I stopped caring about Hunters in WoW when they removed arrow management from the game to please lazy people who didnt want to manage their class. Thats not convenience, thats laziness.
Making a "good" game, and leaving all the little things outside for the sake of convenience is wrong. Mind as well not make a game at all.
Many gamers nowadays dont want to be dedicated players, they just want to hit max level as fast as possible then complain theres no end game.
I would say, let those players do their thing and find their own way to max level. Do not strip the game from its soul just to please that type of players.
I completely agree with those statements. It really has gotten to the point to where the greedy are the ones ruining the games since making it easier makes people happy in the short term.
Comments
A lot of people in this thread have ideas i like,it all adds more depth to a game which i am always in for.
There is however some leniency needed from realism.Example perma-death is one of the biggest arguments ever in gaming.
It would be VERY unrealistic that a player would be out in battle with more than say 3 weapons and even that would be clumsy,but not like we are going to limit bag space to 3 items.
Gear swapping is also another huge topic of debate ,some games allow it some don't but imo often the ones don't was simply from lazy game design and not reason.I have seen how it can add a lot of depth to a game and by not allowing gear swapping yo u remove some of that depth,so again a trade off some realism for more depth.
Never forget 3 mile Island and never trust a government official or company spokesman.
"you are like the world revenge on sarcasm, you know that?"
One of those great lines from The Secret World
eq2 had it ? or was another mmorpg, and i remember playing some post eq mmos that had it too...and u couldnt move at all , dropping trash was the only way
i remember that weight was based around your STR , so casters were a pain to play just because that
Asheron's Call has it ... and I won't lie, stalking other players and trying to steal their crap was fun as a hell. Get caught? Well, in that game's peak Monarchy's had power and influence and your xp gain was dependent upon your position in the Monarchy structure so many a player was judged and penalized for their actions by the community itself and you could be booted or removed from xp chains. It had crude systems but indeed emulated community building in many ways. This COULD have been improved upon, but games took another direction and the power of the community was stripped.
A true mmo trying to create a realistic world would allow such risks to be taken but also put the judgement in the power of the community. This is lacking today in all but very few games.
You stay sassy!
Unless you were a magician 8P
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Very true! Those mage bags were awesome... Until you woke up in the middle of your sleep with a heart attack after a night of gaming realizing you logged out with them on your character lol...
the little things like that is what makes games more entertaining(for me), more active, engaging and fun.
I stopped caring about Hunters in WoW when they removed arrow management from the game to please lazy people who didnt want to manage their class. Thats not convenience, thats laziness.
Making a "good" game, and leaving all the little things outside for the sake of convenience is wrong. Mind as well not make a game at all.
Many gamers nowadays dont want to be dedicated players, they just want to hit max level as fast as possible then complain theres no end game.
I would say, let those players do their thing and find their own way to max level. Do not strip the game from its soul just to please that type of players.
I completely agree with those statements. It really has gotten to the point to where the greedy are the ones ruining the games since making it easier makes people happy in the short term.