1-10 is really training wheels, 10-15 really delves into the story and systems a bit more, but 16-20 is where the game really opens up.
It has undeniable Final Fantasy charm.
The music, the sounds, the animations, the creatures and characters themselves - all just so well animated it just scrreeeamms Final Fantasy.
Maybe not the emo-futuristic everything is edgy and cool Final Fantasy of say FF7 or 10 or 13, but the high fantasy whimsical and imaginary FF of like 1-5 and 8-9 and 11.
Originally posted by Albatroes I love and hate this game. The direction is solid but SE isn't a good company for the game anymore. Lets look at their supposed sub numbers. They claim to have millions of subs which is probably see in terms of the actual numbers, but look at how many rmt are in that game as well. I have been back in the game for a week and half. I cleared my blacklist which had like 20 deleted names but it was full when I left so 180 names untouched pretty much. Anyway, clean black list and its full right now cause ever since I've been back I've been getting spammed by rmt literally every 3 mins on the dot. RMT are shouting in starting towns every 30mins. There's no moderation in the game. Relevant because those rmt accounts add to the sub numbers whether people like to admit or not. So can you actually say the game is doing great when they dont even do anything about the rmt situation? The game is a mixed bag and I dont blame Yoshida for the problems. Stuff like that comes down to the business not really the developer. As for the core game, its stall at the moment but needs to be done if you want access to most of the stuff in the expansion. FFXIV isn't for everyone so dont force yourself to like it if you dont.
They have never claimed to have millions of subs. Only people on this website claimed such things. I also doubt you're getting spammed by rmt nearly that often. They had a serious RMT problem a year ago, not so much anymore. They've gotten rid of 90% of the botters that you'd always seeing dozens of chopping trees in Gridania and took most of the spam with it.
Even though he may have posted before, he's not completely off base with the game. As I said in the post above, its a mixed bag with this game. But anyway, OP has to understand that most of the problems he has with the game are business decisions which most likely will not change if you have any dealings with SE over the past 5 years or so. Their business models have gone down the toilet, however, that does not mean the game is bad. I feel its doing the best it can within corporate means and I also feel people have faith in the direction of the game even with some of the business decisions in play. Anyway, OP if you dont like the game now, it wont really change in the future, but part of me thinks you want to believe the game will actually be a good game, which some people think it already is. And of course some people will raise up and say look at the numbers; however, they dont really understand how business works. Numbers aren't ACTUAL players.
Please tell us what business model they're using that is going down the toilet. If charging a monthly fee with huge content updates every 3 or so months and an expansive in less than 2 years a bad business model I don't what's good anymore. And get the facts straight. They have never claimed millions of subs. Registered users are not subs. It's ignorant people taking what they say and twist it around.
You don't like the game and company, fine, but don't be spreading false accusations as facts for your hating agenda.
For a Story driven, themepark game, it is good. Character advancement is better than the other themepark game that has more subsciptions. Crafting is loads better than that game too.
Beyond that, you're right, it more of the same.
Raquelis in various games Played: Everything Playing: Nioh 2, Civ6 Wants: The World Anticipating:Everquest NextCrowfall, Pantheon, Elden Ring
I'm trying again because apparently it's the second most popular sub based MMO out there. I just don't get it though, there is no Final Fantasy like story, no voice acting and the world design is super small and enclosed. All I've done so far is kill 10 rats and fetch quests, they're so boring and like going back to 2004 when quests were new and did nothing more than that.
I got bored of this shit over 10 years ago now, why hasn't this game evolved in any way? Any ways, I haven't even reached level 10 I am that bored, it doesn't even feel like a Final Fantasy game, where is the main story people go on about? It has been non existent so far.
So, I do "this thing" whenever I run across something that I have no idea why it's popular. This will seem preachy and I don't mean it to be so I apologize in advance.
The first thing I do is completely divorce my expectations/what I like/what I think things should be like. I do this because not everyone approaches things like I do and has the same taste.
I then look at what "the thing" is trying to do and based on that see what if it achieves its goal.
So, if we take out all of your expectations or preconceptions what have we left?
there is no Final Fantasy like story,
From what I can see, Square Enix has its own definition for this stuff. My guess is that the game has nothing to do with the finial fantasy story and more about the world and it's own story. I imagine this is like what some writers do when they use the same world/themes and add different characters,. Question, did the first final fantasy mmo have a "final fantasy story?" (don't know this is why I'm asking
no voice acting
There is actually voice acting it's just not used in every quest. IT seems like it's used sparingly. The cut scenes are very good. I'm assuming that they think people can read and can supply their own "voices" to each quest. This is probably a non-factor for people.
and the world design is super small and enclosed.
It's also very beautiful so I imagine that the aesthetics trump size. I also imagine that part of this is for technical reasons. I'm sure people would like larger areas but they are probably more turned on by the detail.
All I've done so far is kill 10 rats and fetch quests, they're so boring and like going back to 2004 when quests were new and did nothing more than that.
From what I understand there is a large role play community in this game so I imagine they are making their own stories. Additionally, since I am subbing to this game, I find it more fun not to do the quests though I am doing the main story quests. It seems to me that there is enough one can do on their own that the "quality" of the quests doesn't matter.
Though maybe people really like the quests and don't mind reading.
So what we have is a beautiful world, great aesthetics (to those who like the art design) detailed characters, great cut scenes, a quirky world/lore, a lot of crafting, and a canvas for people to sort of make their own fun (no, I'm not saying this is a sandbox).
It's probably on those things that the game is so popular.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The reason it is popular is because there are many, many people that play MMO's. And they all have different preferences. And these preferences may not be the same as yours. So many people are still capable of liking something that you don't. That seems easy enough to understand.
It would be like me saying I love Fallen Earth. But it not a popular game. Why is it not popular, when it is obviously a great game IMO? That is the reverse of what you are saying OP.
Just accept that you don't like it and stop trying to understand why others do. That way you will have more time for constructive and positive activities. Like playing games you do like.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Originally posted by Hyanmen That is, this game is popular because there still exists gamers that don't start playing a new game with baggage the size of WoW playerbase.
Originally posted by Albatroes I love and hate this game. The direction is solid but SE isn't a good company for the game anymore. Lets look at their supposed sub numbers. They claim to have millions of subs which is probably see in terms of the actual numbers, but look at how many rmt are in that game as well. I have been back in the game for a week and half. I cleared my blacklist which had like 20 deleted names but it was full when I left so 180 names untouched pretty much. Anyway, clean black list and its full right now cause ever since I've been back I've been getting spammed by rmt literally every 3 mins on the dot. RMT are shouting in starting towns every 30mins. There's no moderation in the game. Relevant because those rmt accounts add to the sub numbers whether people like to admit or not. So can you actually say the game is doing great when they dont even do anything about the rmt situation? The game is a mixed bag and I dont blame Yoshida for the problems. Stuff like that comes down to the business not really the developer. As for the core game, its stall at the moment but needs to be done if you want access to most of the stuff in the expansion. FFXIV isn't for everyone so dont force yourself to like it if you dont.
They have never claimed to have millions of subs. Only people on this website claimed such things. I also doubt you're getting spammed by rmt nearly that often. They had a serious RMT problem a year ago, not so much anymore. They've gotten rid of 90% of the botters that you'd always seeing dozens of chopping trees in Gridania and took most of the spam with it.
You're literally making shit up at this point.
Guessing you weren't looking at their lodestone for the past year plus, even before the free trial period stating to have 2 million active players. Lodestone is not a site run by SE? In a sub only game with no trial, how's that possible again? And obviously you either are not an active player or you play on a really light server. Chill on Diabolos for 10 minutes and post the same thing please. Starting cities get plastered with spam during prime in chat. And yeah its a big deal cause are you really paying to see junk like that when you have the company saying they have been doing stuff to combat rmt since almost re-launch?
Originally posted by Albatroes I love and hate this game. The direction is solid but SE isn't a good company for the game anymore. Lets look at their supposed sub numbers. They claim to have millions of subs which is probably see in terms of the actual numbers, but look at how many rmt are in that game as well. I have been back in the game for a week and half. I cleared my blacklist which had like 20 deleted names but it was full when I left so 180 names untouched pretty much. Anyway, clean black list and its full right now cause ever since I've been back I've been getting spammed by rmt literally every 3 mins on the dot. RMT are shouting in starting towns every 30mins. There's no moderation in the game. Relevant because those rmt accounts add to the sub numbers whether people like to admit or not. So can you actually say the game is doing great when they dont even do anything about the rmt situation? The game is a mixed bag and I dont blame Yoshida for the problems. Stuff like that comes down to the business not really the developer. As for the core game, its stall at the moment but needs to be done if you want access to most of the stuff in the expansion. FFXIV isn't for everyone so dont force yourself to like it if you dont.
They have never claimed to have millions of subs. Only people on this website claimed such things. I also doubt you're getting spammed by rmt nearly that often. They had a serious RMT problem a year ago, not so much anymore. They've gotten rid of 90% of the botters that you'd always seeing dozens of chopping trees in Gridania and took most of the spam with it.
You're literally making shit up at this point.
Guessing you weren't looking at their lodestone for the past year plus, even before the free trial period stating to have 2 million active players. Lodestone is not a site run by SE? In a sub only game with no trial, how's that possible again? And obviously you either are not an active player or you play on a really light server. Chill on Diabolos for 10 minutes and post the same thing please. Starting cities get plastered with spam during prime in chat. And yeah its a big deal cause are you really paying to see junk like that when you have the company saying they have been doing stuff to combat rmt since almost re-launch?
How many times do we need to say registered users is not the same thing as subscribers/active players before you get it (no, it doesn't include free trials and RMT)?
The biggest EU server I play on has no such issues you are talking of. That said you are speaking out of your butt until you prove otherwise. One RMT /tell a night at most is the norm, and you really need to be upset about little if that ruins your game. It doesn't even matter in instances which comprise a big part of the game.
It is a night and day difference compared to the spam we were plastered with early on in the release period.
Hell, I bet you don't even play this game right now. But my assumption is easily corrected.
Using LOL is like saying "my argument sucks but I still want to disagree".
Because there is a market for this type of game. Some people still like the WoW formula and Final Fantasy XIV is the best that uses it. Not my type of game but I understand totally why its successful.
TLDR; massive content updates, no nickle or dime tactics, in depth end-game content which has 32 button rotations among other things. As well as a continuation of story, 3+ new dungeons and raids per patch, dozens of new systems since lauch. New classes since launch.
The 32 button rotations is what gets me. I liked the game, I played for months every class/job is above 20 and some are 50. It has to many damned cooldowns for me to enjoy, I hate cooldowns.
Also I felt lost when I came back to the game which was almost 6 months, I forgot where I left off. I'm not big on instanced content. However I did want to progress the story but I never got the chance, I ran into some roadblocks or something I forgot already.
I was also frustrated because I didn't save my UI, when I logged in after my departure I had a new SSD. Ya I honestly think that is what made me not even give the game another chance. If my layout was the same and buttons were where I left them, muscle memory would take over pretty quick. However having to remember where I placed everything on a level 50 Paladin.. ya it was annoying not to mention all of the other classes. I also had to remake all my gear sets and.. I think I spent most my game time back setting up all those characters again.
It is a good game but I've found it difficult to get back into.
The thing about the "32 button rotations" is also that they seem more challenging on paper than in practice. It's a priority system at heart. There are actually very few cooldowns in the game, most abilities are on the GCD. Enough to speed up the gameplay but not so much that you end up having to watch 20 different cooldowns at once.
It wasn't so much challenging as it was obnoxious, a lot of the cooldowns in particular were just very redundant. I like to play my class to the fullest so if the option is available I feel I should be using it, the type of player I am. Unfortunately when you give me all of these buttons, I'm all "gotta press em all!".
I had a good run with it. I still look at it from time to time.. wishing I could get back into it.
"Playing your character to the fullest" in a game like this isn't about mashing buttons it's about prioritizing your casting time and cool downs to maximum effect. It's a different way to look at gaming over things like small hotbars with short cool downs. Neither is right or wrong they are just different and require a different approach to get the most out of them.
TLDR; massive content updates, no nickle or dime tactics, in depth end-game content which has 32 button rotations among other things. As well as a continuation of story, 3+ new dungeons and raids per patch, dozens of new systems since lauch. New classes since launch.
The 32 button rotations is what gets me. I liked the game, I played for months every class/job is above 20 and some are 50. It has to many damned cooldowns for me to enjoy, I hate cooldowns.
Also I felt lost when I came back to the game which was almost 6 months, I forgot where I left off. I'm not big on instanced content. However I did want to progress the story but I never got the chance, I ran into some roadblocks or something I forgot already.
I was also frustrated because I didn't save my UI, when I logged in after my departure I had a new SSD. Ya I honestly think that is what made me not even give the game another chance. If my layout was the same and buttons were where I left them, muscle memory would take over pretty quick. However having to remember where I placed everything on a level 50 Paladin.. ya it was annoying not to mention all of the other classes. I also had to remake all my gear sets and.. I think I spent most my game time back setting up all those characters again.
It is a good game but I've found it difficult to get back into.
The thing about the "32 button rotations" is also that they seem more challenging on paper than in practice. It's a priority system at heart. There are actually very few cooldowns in the game, most abilities are on the GCD. Enough to speed up the gameplay but not so much that you end up having to watch 20 different cooldowns at once.
It wasn't so much challenging as it was obnoxious, a lot of the cooldowns in particular were just very redundant. I like to play my class to the fullest so if the option is available I feel I should be using it, the type of player I am. Unfortunately when you give me all of these buttons, I'm all "gotta press em all!".
I had a good run with it. I still look at it from time to time.. wishing I could get back into it.
"Playing your character to the fullest" in a game like this isn't about mashing buttons it's about prioritizing your casting time and cool downs to maximum effect. It's a different way to look at gaming over things like small hotbars with short cool downs. Neither is right or wrong they are just different and require a different approach to get the most out of them.
Uhh im sorry but what game are we talking about that has 32 button abilities to use? Because it surely isn't FFXIV
The biggest EU server I play on has no such issues you are talking of. That said you are speaking out of your butt until you prove otherwise. One RMT /tell a night at most is the norm, and you really need to be upset about little if that ruins your game. It doesn't even matter in instances which comprise a big part of the game.
It is a night and day difference compared to the spam we were plastered with early on in the release period.
I'll be the counter anecdote and say, on my medium-sized NA server, the RMT ranges from a handful of tells a night (3-5) to spamtastic (one every few minutes) depending on the timing of SE sweeps. The latest tricks are to insert spaces to make their tells twice the size in a typical user's chat box, and non-tell shouting tours of the starting areas.
All quite annoying, which is WAI for the people doing it. Instead of constant blacklisting, I moved my tells to a single, separate tab that I hardly look at. Hooray, I can read the chat again (which is of dubious value in MD sometimes ) but at the cost of missing "real" tells. That annoys me too, but it is the lesser evil.
Overall, the spam *is* less than it used to be, I will agree. You can almost see the spite growing in their messages and methods.
There is more time to think between skills about what you need to do next instead of being in a hurry to press the next skill to make sure your "rotations" dont' lapse.
I wish more people would see it this way opposed to "I have 20 buttons and I need to be able to mash all of them all of the time."
Originally posted by Sovrath
no voice acting
There is actually voice acting it's just not used in every quest. IT seems like it's used sparingly. The cut scenes are very good. I'm assuming that they think people can read and can supply their own "voices" to each quest. This is probably a non-factor for people.
The voice acting is used sparingly because they do it in 4 different languages. The cost to do that for every cutscene in the game would be prohibitive both cost wise and towards the development time. While some of the choice in timing that they decide to use VA baffles me, for the most part it's pretty good.
To the OP: It's already been said in this thread, but your tastes aren't going to be the same as everyone else's. A lot of people like WoW, but there are people that don't. That doesn't make WoW a bad game, it's just not what they like. The same applies to FFXIV. It works for some people and not for others. Don't let it bother you that it seems to be a somewhat popular game but it's not one you don't want to play.
The game is popular because people like it. Simple as that. I enjoy playing it with the group of friends I've made while playing it, and even though not everything in the game is fun, it is rewarding as long as you allow it to be.
These threads always get sour when Hyanmen shows up. He can't express his opinion or disagree with someone else's without resorting to personal attacks.
The game is popular because people like it. Simple as that. I enjoy playing it with the group of friends I've made while playing it, and even though not everything in the game is fun, it is rewarding as long as you allow it to be.
These threads always get sour when Hyanmen shows up. He can't express his opinion or disagree with someone else's without resorting to personal attacks.
I'm pretty sure OP soured it from the start with his comments.
Having played FF14 : ARR 9 months myself, I can say that the game is fun until you're done with the story line. After that it simply becomes a race of patience, meaning you'll most likely rage quit over the crappy RNG before you get what you want / need. The main problem with the game, sadly, are the FATES, they are so easy and helps you level so much quicker that it makes running through the story line pretty useless at first.
All in all, if I compare GW2 to FF14, I'd most like suggest heading to GW2, but even there, GW2's cash shop leaves a dirty stain on the awesomeness of what GW2 could be. Always got that feeling in my mind when playing GW2 that I need to put some money on the cash shop to advance quicker. So before putting a dime, I uninstalled and stopped playing. And now enjoying a classic with some friends and random people, Open Transport Tycoon Deluxe... Ahhh, so refreshing to play a real game that doesn't change over the years, so simple, yet so addicting and still being played by millions around the globe.
I'm trying again because apparently it's the second most popular sub based MMO out there. ...
So? Stop following the masses and play what you like. People should follow what they really like, even if is contrary to most.
Be someone insted of only a number in the crowd, and stop trying to understand why others like what you dont, you dont need to understand, just accept.
I dont play any game from top10 and im a very happy gamer.
1-10 is really training wheels, 10-15 really delves into the story and systems a bit more, but 16-20 is where the game really opens up.
It has undeniable Final Fantasy charm.
The music, the sounds, the animations, the creatures and characters themselves - all just so well animated it just scrreeeamms Final Fantasy.
Maybe not the emo-futuristic everything is edgy and cool Final Fantasy of say FF7 or 10 or 13, but the high fantasy whimsical and imaginary FF of like 1-5 and 8-9 and 11.
It has a huge following for one or more of the reasons below.
1) It is a final fantasy, Has a huge following. Similiar to how Warcraft has a huge following with the launch of WoW.
2) It is a highly polished game with alot of financial backing and large amounts of content updates. Game releases almost twice the content of WoW yearly.
3) There is a huge segment of the population that hates the new style action mmo. The tab base Healer/Tank/DPS setup is actually a draw for alot of ppl.
4) WoW is getting old. Sure FFXIV is a pure WoW clone, but WoW is also an old game. If WoW was a newer game XIV would not be nearly as popular as it is currently.
5) There is nothing else better out there that has released recently. You would be surprised how many people that are playing XIV will give the reason "Game is painfully average but it is the best we have currently" or "This game is a joke compaired to older mmos but everything else is worse". In my guild alone 50% of the players say the game is crap but it is the best pile of crap we can play atm... everything else is worse.
6) It is a pay to play mmo. People are sick of pay to win... having to pay $30-$100 a month to stay competitive. >70% of the XIV playerbase wants the p2p model according to Yoshida.
In the end there is a reason the game does not have 20million subs... People like different things. MOST PEOPLE WILL NOT LIKE XIV. Currently there is a huge segment that does like the game. No one should play a mmo because there is large numbers of people playing it. I mean WoW in my eyes is subpar to both old FFXI and old EQ and subpar to XIV currently. But 10s of millions disagree. Does not mean I am playing WoW instead because more ppl are playing it.
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Game def has voice acting and a strong story.
1-10 is really training wheels, 10-15 really delves into the story and systems a bit more, but 16-20 is where the game really opens up.
It has undeniable Final Fantasy charm.
The music, the sounds, the animations, the creatures and characters themselves - all just so well animated it just scrreeeamms Final Fantasy.
Maybe not the emo-futuristic everything is edgy and cool Final Fantasy of say FF7 or 10 or 13, but the high fantasy whimsical and imaginary FF of like 1-5 and 8-9 and 11.
They have never claimed to have millions of subs. Only people on this website claimed such things. I also doubt you're getting spammed by rmt nearly that often. They had a serious RMT problem a year ago, not so much anymore. They've gotten rid of 90% of the botters that you'd always seeing dozens of chopping trees in Gridania and took most of the spam with it.
You're literally making shit up at this point.
Please tell us what business model they're using that is going down the toilet. If charging a monthly fee with huge content updates every 3 or so months and an expansive in less than 2 years a bad business model I don't what's good anymore. And get the facts straight. They have never claimed millions of subs. Registered users are not subs. It's ignorant people taking what they say and twist it around.
You don't like the game and company, fine, but don't be spreading false accusations as facts for your hating agenda.
How else do you think they can hate on this game then? Honest question.
Square-Enix has forced these poor people to make false accusations as facts since the reality no longer supports their twisted views. Shame on SE!
One of those weird things, the more popular a game becomes, the more 'hate' it attracts, i'm tempted to call it the WoW effect
For a Story driven, themepark game, it is good. Character advancement is better than the other themepark game that has more subsciptions. Crafting is loads better than that game too.
Beyond that, you're right, it more of the same.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
So, I do "this thing" whenever I run across something that I have no idea why it's popular. This will seem preachy and I don't mean it to be so I apologize in advance.
The first thing I do is completely divorce my expectations/what I like/what I think things should be like. I do this because not everyone approaches things like I do and has the same taste.
I then look at what "the thing" is trying to do and based on that see what if it achieves its goal.
So, if we take out all of your expectations or preconceptions what have we left?
there is no Final Fantasy like story,
From what I can see, Square Enix has its own definition for this stuff. My guess is that the game has nothing to do with the finial fantasy story and more about the world and it's own story. I imagine this is like what some writers do when they use the same world/themes and add different characters,. Question, did the first final fantasy mmo have a "final fantasy story?" (don't know this is why I'm asking
no voice acting
There is actually voice acting it's just not used in every quest. IT seems like it's used sparingly. The cut scenes are very good. I'm assuming that they think people can read and can supply their own "voices" to each quest. This is probably a non-factor for people.
and the world design is super small and enclosed.
It's also very beautiful so I imagine that the aesthetics trump size. I also imagine that part of this is for technical reasons. I'm sure people would like larger areas but they are probably more turned on by the detail.
All I've done so far is kill 10 rats and fetch quests, they're so boring and like going back to 2004 when quests were new and did nothing more than that.
From what I understand there is a large role play community in this game so I imagine they are making their own stories. Additionally, since I am subbing to this game, I find it more fun not to do the quests though I am doing the main story quests. It seems to me that there is enough one can do on their own that the "quality" of the quests doesn't matter.
Though maybe people really like the quests and don't mind reading.
So what we have is a beautiful world, great aesthetics (to those who like the art design) detailed characters, great cut scenes, a quirky world/lore, a lot of crafting, and a canvas for people to sort of make their own fun (no, I'm not saying this is a sandbox).
It's probably on those things that the game is so popular.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Pretty simple answer to the OP question.
The reason it is popular is because there are many, many people that play MMO's. And they all have different preferences. And these preferences may not be the same as yours. So many people are still capable of liking something that you don't. That seems easy enough to understand.
It would be like me saying I love Fallen Earth. But it not a popular game. Why is it not popular, when it is obviously a great game IMO? That is the reverse of what you are saying OP.
Just accept that you don't like it and stop trying to understand why others do. That way you will have more time for constructive and positive activities. Like playing games you do like.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
...you mean console gamers?
Not every WoW/MMO vet has giant baggage, contrary to your expectations.
It's easy to think so though, if you're the one with the baggage.
Guessing you weren't looking at their lodestone for the past year plus, even before the free trial period stating to have 2 million active players. Lodestone is not a site run by SE? In a sub only game with no trial, how's that possible again? And obviously you either are not an active player or you play on a really light server. Chill on Diabolos for 10 minutes and post the same thing please. Starting cities get plastered with spam during prime in chat. And yeah its a big deal cause are you really paying to see junk like that when you have the company saying they have been doing stuff to combat rmt since almost re-launch?
How many times do we need to say registered users is not the same thing as subscribers/active players before you get it (no, it doesn't include free trials and RMT)?
The biggest EU server I play on has no such issues you are talking of. That said you are speaking out of your butt until you prove otherwise. One RMT /tell a night at most is the norm, and you really need to be upset about little if that ruins your game. It doesn't even matter in instances which comprise a big part of the game.
It is a night and day difference compared to the spam we were plastered with early on in the release period.
Hell, I bet you don't even play this game right now. But my assumption is easily corrected.
"Playing your character to the fullest" in a game like this isn't about mashing buttons it's about prioritizing your casting time and cool downs to maximum effect. It's a different way to look at gaming over things like small hotbars with short cool downs. Neither is right or wrong they are just different and require a different approach to get the most out of them.
Uhh im sorry but what game are we talking about that has 32 button abilities to use? Because it surely isn't FFXIV
I'll be the counter anecdote and say, on my medium-sized NA server, the RMT ranges from a handful of tells a night (3-5) to spamtastic (one every few minutes) depending on the timing of SE sweeps. The latest tricks are to insert spaces to make their tells twice the size in a typical user's chat box, and non-tell shouting tours of the starting areas.
All quite annoying, which is WAI for the people doing it. Instead of constant blacklisting, I moved my tells to a single, separate tab that I hardly look at. Hooray, I can read the chat again (which is of dubious value in MD sometimes ) but at the cost of missing "real" tells. That annoys me too, but it is the lesser evil.
Overall, the spam *is* less than it used to be, I will agree. You can almost see the spite growing in their messages and methods.
Avatars are people too
I think it is several reasons:
1) solid gameplay -- I never had lag problems, crashing problems, etc. Solid game.
2) great graphics -- beautiful world, well done. Too cramped in my opinion, but still fun to explore.
3) actual game -- as opposed to a money-extraction simulator. You pay $15 a month and get a whole game to play, instead of feeding a lottery machine.
4) traditional feel -- fishing, crafting, leveling, fighting, classes all feel solid and traditional
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2024: 47 years on the Net.
I wish more people would see it this way opposed to "I have 20 buttons and I need to be able to mash all of them all of the time."
The voice acting is used sparingly because they do it in 4 different languages. The cost to do that for every cutscene in the game would be prohibitive both cost wise and towards the development time. While some of the choice in timing that they decide to use VA baffles me, for the most part it's pretty good.
To the OP: It's already been said in this thread, but your tastes aren't going to be the same as everyone else's. A lot of people like WoW, but there are people that don't. That doesn't make WoW a bad game, it's just not what they like. The same applies to FFXIV. It works for some people and not for others. Don't let it bother you that it seems to be a somewhat popular game but it's not one you don't want to play.
These threads always get sour when Hyanmen shows up. He can't express his opinion or disagree with someone else's without resorting to personal attacks.
I'm pretty sure OP soured it from the start with his comments.
Having played FF14 : ARR 9 months myself, I can say that the game is fun until you're done with the story line. After that it simply becomes a race of patience, meaning you'll most likely rage quit over the crappy RNG before you get what you want / need. The main problem with the game, sadly, are the FATES, they are so easy and helps you level so much quicker that it makes running through the story line pretty useless at first.
All in all, if I compare GW2 to FF14, I'd most like suggest heading to GW2, but even there, GW2's cash shop leaves a dirty stain on the awesomeness of what GW2 could be. Always got that feeling in my mind when playing GW2 that I need to put some money on the cash shop to advance quicker. So before putting a dime, I uninstalled and stopped playing. And now enjoying a classic with some friends and random people, Open Transport Tycoon Deluxe... Ahhh, so refreshing to play a real game that doesn't change over the years, so simple, yet so addicting and still being played by millions around the globe.
So? Stop following the masses and play what you like. People should follow what they really like, even if is contrary to most.
Be someone insted of only a number in the crowd, and stop trying to understand why others like what you dont, you dont need to understand, just accept.
I dont play any game from top10 and im a very happy gamer.
^^ This.
It has a huge following for one or more of the reasons below.
1) It is a final fantasy, Has a huge following. Similiar to how Warcraft has a huge following with the launch of WoW.
2) It is a highly polished game with alot of financial backing and large amounts of content updates. Game releases almost twice the content of WoW yearly.
3) There is a huge segment of the population that hates the new style action mmo. The tab base Healer/Tank/DPS setup is actually a draw for alot of ppl.
4) WoW is getting old. Sure FFXIV is a pure WoW clone, but WoW is also an old game. If WoW was a newer game XIV would not be nearly as popular as it is currently.
5) There is nothing else better out there that has released recently. You would be surprised how many people that are playing XIV will give the reason "Game is painfully average but it is the best we have currently" or "This game is a joke compaired to older mmos but everything else is worse". In my guild alone 50% of the players say the game is crap but it is the best pile of crap we can play atm... everything else is worse.
6) It is a pay to play mmo. People are sick of pay to win... having to pay $30-$100 a month to stay competitive. >70% of the XIV playerbase wants the p2p model according to Yoshida.
In the end there is a reason the game does not have 20million subs... People like different things. MOST PEOPLE WILL NOT LIKE XIV. Currently there is a huge segment that does like the game. No one should play a mmo because there is large numbers of people playing it. I mean WoW in my eyes is subpar to both old FFXI and old EQ and subpar to XIV currently. But 10s of millions disagree. Does not mean I am playing WoW instead because more ppl are playing it.