It looks like you're new here. If you want to get involved, click one of these buttons!
Over the next four weeks, the ESTsoft folks are partnering up with us to dive deep into Cabal 2’s six unique classes. This week, we’re focusing on the finger-waggling cloth-wearers of the MMO sequel: the Wizard and the Priest.
Read more of Bill Murphy's Cabal 2: An Exclusive Look at the Cloth Classes.
Comments
Looks nice, I am concerned about using level 40 characters battling level 35's and having to kite them so much as to avoid damage and possibly death. Usually 5 levels they should be three shots boom dead, especially by glass cannons. Show some video with equal or player vs mob a few levels higher. If you are using those combos correctly they should be devastating against lower level mobs and then kite a mob that is higher level than yourself.
The characters look nice,flowing robes but if the game play is like original Linage 2 where you chew health potions like candy as you attack on equal level mobs or greater. Not counting upgrading weapons.
What? I'd like to answer this, but it's not clear to me. The video was made by EST and provided to us to exclusively host. We did not make it. And Cabal 1 was one of the first of its kind, in terms of shying away from slower turn-based combat, even if it still had tab targeting.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
One of my most anticipated. Tab Target is what I prefer so the combat has me very excited. I never like the word Action Combat. I would call mine Active Combat.
BTW I love all the classes. Not many mmos I have been able to say that about. About time we get back to dedicated roles.
People need to stop thinking that a game has to play like a FPS to be called action. Looking at that combat and going back to what classic tab target use to be its like night and day. You do have to move and you have to be quick with your skill selection. Cabal 1 was the first mmo that brought the feel of action to classic tab target.
In the article you call the first game an action MMO (which it was not, it was the same as this one) and in the game overview screen you use the same action combat MMO wording, although the only reason I know the overview is directly from the press release is because I saw it quoted and clearly noted as a press release on another site. You need to make sure it's more clear to readers what is a quote from the company and what your own thoughts are.
Then why not just say it has an interesting combo system that adds a fast, fun twist to an otherwise traditional tab target? That is more truthful while still telling readers what the new, fun, different parts of it are. At the end of the day, all you do by masking the truth is make players upset when they inevitably find out it's not what they want. Some people would love the idea of tab target with a combo system, and some would go into it thinking it was action and hate that it wasn't. There's no reason to paint it as something it's not simply because "action combat" is a new, cool thing.
Edit: LOL, see, this dude is exactly what I'm talking about.
Because you don't think its action combat is a personal problem. In your first post you said it should not be called Action because it is tab target. No one even has to read anymore because a game does not have to have a aiming cursor on screen to be action. FPS games are not the only games that have action. RTS have action, RPG have action, Racing have action, Sports game have action, Fighting games have action.
You are wrong thinking that a game that is tab target cant be action. The only thing it changes is how you select your target. What does that even have to do with action?
yeah looks like yet another generic mmoprg , warrior priest archer wizard , gez , when mages are going to learn water / wind spells? , fire /frost has been done to death (i like lightning however :P )
When I play an mmo....immersion is essential. I want to be in that world . I do not want to be looking at my PC screen and watch my character perform optimally
-seeing numbers flying off my target
-being told I just exceeded my previous dps scores
-being prompted to follow a combo script to optimize my dps
- being forced to experience twitch/action combat
KILL MY IMMERSION in a heartbeat
My first impression.....I'm not going to waste my time getting a 2nd impression
I believe the reason they think this way, is because that is the very definition of "action MMO".
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Tab Targetting does not = Non Action.
Action MMO has more to do with how the skills play out, if you can dodge enemies attacks, etc etc.
I agree with an above poster that people need to stop assuming a game has to play like an FPS to be "action"
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
wow invented "wizard" spells
There is no definition like there is none for sandbox mmo.
There might not be an official definition, but the concepts are inferred for the different styles.
Themepark is usually inferred when an MMO is linear in it's progression, such as leveling or acquiring gear.
Sandbox is the opposite, with non-linear activities, building/creating, and non-linear progression (although i do have my own strict definition).
Tab-target is inferred, when the player is usually standing still, and their attacks will always hit the target no matter what It's basically static combat..
Action-combat is inferred when you are more mobile, avoiding and dodging attacks, and can hit mobs and players without a target.
Cabal 2 is not action-combat. Would anyone seriously call WoW or Archeage an action-combat mmo?
Source?
Cabal Online was the very first mmo to market it self as an Action MMORPG.
I dont recall any other mmo before Cabal Online that called it self an action mmorpg. If anybody can prove me wrong then please so.
A New-Age Stylish Action MMORPG
( Massive Multi-player Online Role Playing Game)
CABAL Online is a 3rd person 3D role playing game that will put you in a graphically vivid world of non-stop hack & slash action. Designed to let everyone play, CABAL Online runs even on older computers while still maintaining its scintillating action scenes, lifelike environments, ornate decorations, detailed characters, and non-stop fast action.
http://oldcabal.estgames.com/AboutCabal/Cabal-Is
If I say the the term "action combat" infers no tab targeting....will you believe now? If 46 and 2 more tell you the same....would you then at least know what we mean when we tell you that the term means what it means in an MMO because it always has?
Yes?
No?
Maybe?
"This may hurt a little, but it's something you'll get used to. Relax....."