It looks like you're new here. If you want to get involved, click one of these buttons!
The Bloodborne team has let us know that a progression-ending bug is being addressed in a new hotfix that, upon finalization, will be deployed. Players are given a bit of advice on how to avoid the bug prior to the release of the hotfix.
Following limited early reports from users, the development team has worked quickly to identify, recreate, and ultimately confirm a progression bug regarding the “Lunarium Key” in “Byrgenwerth” not appearing properly.
Criteria:
This bug occurs once the user initiates online multiplayer as a co-op guest (by using the “Small Resonant Bell”) or as a hostile invader (by using the “Sinister Resonant Bell”) in the “Forbidden Woods” area.
Solutions:
A 1.02 hotfix is currently being finalized and prepared for deployment. Due to the early detection and reporting of this bug (thanks to the Reddit and GameFaqs communities for escalating), the team is confident the hotfix can be released next week. An exact ETA is not presently available, but we will provide more information as soon as possible.
This hotfix will not include previously stated planned improvements to load times and performance; those refinements will be included later in a separate patch.
Players are advised to please avoid using either the “Small Resonant Bell” or the “Sinister Resonant Bell” in the “Forbidden Woods” until the hotfix is deployed
To the players who have already fulfilled the bug criteria and encountered this issue: the team extends its sincerest apologies for this inconvenience. The 1.02 hotfix will resolve this issue and every step is being taken to deploy it as soon as possible. Your patience and understanding are appreciated.
Find out more about Bloodborne.
Comments
I don't understand the appeal of offering a game with the difficulty only set to stupid.
If your game is not "good enough" with the story, mechanics, atmosphere, game play, etc. to warrant including easier modes, then the difficulty is just a gimmick - and a poor one at that.
To each their own I guess, lots of rave reviews... but each one I read makes me even more apathetic towards anything From Software has or will ever do.
It's nothing more than a full 3D Infinity Blade for iOS to me - fun for like, a few hours maybe, but then the whole formula just gets really, really stale.
Or like a really poorly designed Zelda game.
I've been gaming for a really long time, and I just don't see the fun in having to work so hard over and over for the most measly of gains over and over again.
I had the same feeling. I don't mind a challenge, but this was borderline sadistic punishing gameplay.
You have absolutely ZERO room for error. Ever. The tiniest mistake will result in immediate death and a reset back to the beginning. That I found the worst. Always being reset back to the start.
Now if the gameplay and controls were absolutely fluid, but 9 out of 10 times I died when I was in the middle of an attack animation and being jumped from the sides by 1-2 more enemies out of nowhere, with no way to abort said animation and evade. Instant Death.
And when you have a group of enemies approaching you, the target lock system and aim is dreadful.
This is not challenge, but poor game design.
Each their own I guess. Plenty of people seem to like this kind of sadistic gameplay. That is totally fine with me.
But for me... I am getting too old for this. With stressful daytime job and all. Thanks but no thanks.
So I traded it in today for Borderlands Handsome Edition.
It's funny that people don't die enough in other games to satisfy themselves that they're playing a difficult game.
Instead we get this gimmick where "hardcore" is defined as repeating the same content many times after deaths... and counting all those repeats into the "hours of game play" stats.
So the new definition of difficult = repeat content over and over again
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I doubt anything I say will be persuasive enough to change your mind but I thought I would offer my own experience with this game and the Dark Souls franchise, and maybe give a little insight into why someone might like a game like this.
I am certainly not sadistic and I don't play these types of games because I enjoy dying or w/e. I prefer to clear my levels and bosses with as few deaths as I can manage, I play carefully, and methodically, and I slaughter everything along the way but I fight them on my terms, I don't try to take on large numbers of mobs simultaneously and I am not afraid to retreat if necessary.
I play for the immersion, the visceral, and the accomplishment. The first time I played Dark Souls I got very frustrated and put the game down for six months. I continued to read so many positive things about the game and was so curious as to what I was missing, that I gave it another go. I went on to beat DS, DS II including NG+, and now Bloodborne feels like familiar territory, even too easy at times, which lulls you into thinking you can rush the content until it hands you your head.
I know people don't like the checkpoint system but I think it's preferable to being able to save/load at the player's discretion because then it's too easy to just save before every difficult encounter, which eases the immediacy of combat. Knowing what death will cost you, forces you to anticipate, play strategically, and learn from your mistakes. Loading a save game right outside the boss and spamming it until it's down doesn't make you re-evaluate your strategy or further hone your skills.
The turning point for me was when I decided that it wasn't the game it was me, I watched others play the game and they were able to do things I couldn't and I envied them. I realized if they could do it I could to with practice and patience. I armed myself with knowledge by reading walkthroughs and watching gameplay videos, and with patience the game went from unbearably "stupid" hard to just difficult. What I initially dismissed as insurmountable became doable and eventually you just accept it as norm.
Unlike other RPGs these games don't get easier through character growth per se, though that does give you a larger margin of error; they only get easier as you get better, at gauging your opponents, learning their attack pattern, and mastering the different weapon types and their swing speed, move set, and reach. Additionally you need to be able to control you emotions, if you panic, if you button mash, if you reflexively attack when you should dodge, parry, or block you will die - a lot. Will extremely challenging boss fights occasionally throw up a roadblock of frustration? Yes, but eventually those too will fall and with all the more satisfaction for you the gamer.
What's brutal about the game isn't the difficulty it's the learning curve, you are either a fast learner and overcome before frustration sets in or you're not. And I got to the that point in DS a couple of times where after too many failed attempts at a boss I had to put the controller down and resume another day.
Because the environments and the mobs are truly dangerous I feel like it forces me to pay attention to my surroundings to mob behavior and I am always on the lookout for treasure, shortcuts, and pitfalls as well as potential ambush spots. This sense of ever present danger coupled with a very detailed environments gives me that sense of immersion. From software does such an excellent job of creating game levels that have great verticality and often wrap back around on themselves to reveal surprising shortcuts. They are 3D mazes that utilize the Z axis very well, but despite them creating a good sense of space they are in fact fairly small levels and, without being filled with difficult mobs, could be rushed through very quickly.
There are plenty of games where you can play a superhuman and run around slaughtering everything and very rarely dying. I've played them (Assassin's Creed, Shadows of Mordor, Skyrim) and they're entertaining, for a while, but they don't provide the challenge, the complexity, or the sense of satisfaction that I get playing games by From Software. I don't assert that I am some awesome gamer, or even particularly good at these games, in fact I have played them enough to know that the difficultly objections can be overcome by almost anyone if they accept that their first experiences with the game(s) is not indicative to the whole experience if they were to focus on mastering the game to the best of their abilities. You could argue that the learning curve is not fun, and dying in a video game is not fun, but how can you claim mastery of anything if there is nothing to learn, and victory over anything if their was no risk of losing.
Just my long winded two cents.
You don't understand a challenging game with great gameplay that rewards persistence and skill? I don't understand what you don't understand.
Lets just say that way to many games, and mmos in particular, provides little to no challenge at all. One studio making difficult gaming their niche, where almost everyone else is doing the opposite, and you can't seem to understand why..?
.............
When in doubt, troll.
Both of you need to git gud. Thats about it. You have enough room for error if you know what you're doing. If you think this is sadistic, then you really have no idea what you're talking about.
Poor game design, heh. You really should open your eyes.
there is a huge difference. In the souls games (and im assuming Bloodborne too) it feels good when you manage to beat certain places/enemies because death is punishing. Its not like mmos where death means nothing, and difficulty is only based on gear and millions of HP/Damage on the bosses with only tank and spank as a medium to succeed.
To address your last sentence, I dont think there is such a thing as hardcore games, but these games are definitely tougher than mmo raiding IMO. So if we are talking about difficulty, mmos currently are more laughable.
Maybe you should git gud , the only difference between this game and many others is that you are no longer a god among mortals. You might have to actually asses the situation and act accordingly instead of just rushing in and nuke the entire room with one of your many op spells in this game.
That being said, this is the easiest of the 'Souls' series thus far, calling Dark Souls or Bloodborne 'hardcore' is a joke (go play a roguelike), if you are really dying that much then the franchise is clearly not for you.
Waiting for:
The Repopulation
Albion Online
Lol, 30 seconds, the 'new' 3 minutes.... Loading times are annoyingly long but this is just nonsense. Then again, if you can only stay alive in Bloodborne for 30 seconds you really do need to "git gud," the game is hard but maybe you need to stop rushing into things if that is all you can manage.
/cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer