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Skyforge: Detailed Developer Response to CBT Feedback

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Skyforge site has been updated with a massive post by the development team that discusses the most salient points of player feedback from the first rounds of closed beta testing. The post discusses major issues and how the team plans to respond to each and / or gives the reasons behind the feature being deployed as it is.

Topics include:

Run Animation - the team is working on new variations of the run animation and cycle to answer the claim that it looked "weird".

Client Optimization - the client has been optimized with 30% improvement in FPS. The system has been redesigned to detect automatically, new settings were added for compatibility and other useful information.

The ability to loot during combat will be added.

Weekly limits - the team is working on finding ways to ensure that weekly limits are both challenging yet not punitive to players who feel that forcing achievement infringes on their leisure time. Developers are looking for ways to assist players who join the game later in catching up with more experienced and advanced players. The goal, they said, is to give players more and more ways to develop and progress characters and how that will happen will be detailed in a future post.

Beginning content will be pared back as feedback has indicated that future phases should have "substantially less content at launch". Open Beta will give more adventures to players sooner. In addition, the team is taking a hard look at the combat difficulty of the earliest stages of the game. For future release in CBT, players can look forward to finding "impossible adventures" once a given prestige level is reached.

Melee players are concerned with the proclivity of combo interrupts when an enemy dodges or moves. It is a feature that the team is looking closely at and is constantly fine tuning. As yet, no viable solution has been offered.

Players concerned with being unable to dodge all attacks in the game have been informed that this is a planned mechanic to ensure that high-dexterity players do not have a significant advantage over other classes. As a result, dodge is a limited resource by design.

PvP balance is being looked at, especially the complaint that Finishing Attacks in PvP look like a "cheat" due to how fast an enemy can be killed.

The Orders System is undergoing change:


  • Adepts will no longer require payment for services but a limited number can be hired

  • Adepts will no longer increase player stats

  • Adepts will have their own profession-based stats

  • Mission resources are being changed

Prestige and group play are also receiving some attention. Players were concerned that they could not play with friends of different prestige levels and due to the inability to set or know the adventure difficulty. To that end:


 

  • Group prestige requirements are being removed

  • The system to determine the difficulty of adventures is being tweaked

  • A PvE version of Looking for Adventure is being added with the selection systems being overhauled

  • PvP matchmaking is going to be adjusted and other barriers for matchmaking are being removed

Read the full (and VERY comprehensive!) article on the Skyforge site.


 


 








¯\_(ツ)_/¯ 


Comments

  • japormsxjapormsx Member UncommonPosts: 51

    great response from the skyforge team.

    these are nearly me n my buddies complaints they are addressing. lets hope its implemented in cbt3. one more item is the very high HP of bosses w/c is sooo boring( not hard) to kill.

  • MysteryBMysteryB Member UncommonPosts: 355
    For all the complaining people have done about the people developing this game I have seen nothing but great customer service behind a really fun new MMO

    Mystery Bounty

  • ShadowdawnzShadowdawnz Member UncommonPosts: 201
    I'm glad they are addressing the animation issues. Even if its a minor issue for most people, it's something that I believe should not be neglected. The other stuff sounds good too. Looking forward to see where things go for this game.

    image
  • TalonsinTalonsin Member EpicPosts: 3,619

    While the dev team is doing a good job of communicating, every time I see news about this game I want to stay further away from it.

    Heavy forum moderation around the term P2W - Check

    Subscribers (not F2P players) having limits which can be overcome by a paywall - Check 

    PvP not very balanced this close to launch - Check

     

    I dont mind the graphics/art style and I dont mind paying a sub fee and buying some cosmetics/inventory space/mounts, but when end-game is unbalanced PvP and the activities I find enjoyable are locked behind a paywall for half the month even after I subscribed, I draw the line.

     

    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • StranaStrana Member UncommonPosts: 38
    Good sign that they are listening.  Lets see how many or how long those changes take.
  • DztBlkDztBlk Member UncommonPosts: 127
    I am so looking forward to this game.  I'm not much of a mouse-power orientation, but I can get over that.
  • TokkenTokken Member EpicPosts: 3,650


    Originally posted by Talonsin
    While the dev team is doing a good job of communicating, every time I see news about this game I want to stay further away from it.

    Heavy forum moderation around the term P2W - Check

    Subscribers (not F2P players) having limits which can be overcome by a paywall - Check 

    PvP not very balanced this close to launch - Check

     

    I dont mind the graphics/art style and I dont mind paying a sub fee and buying some cosmetics/inventory space/mounts, but when end-game is unbalanced PvP and the activities I find enjoyable are locked behind a paywall for half the month even after I subscribed, I draw the line.

     


    Seriously, Is this a F2P game or a subscription game? I'm confused... I thought it was F2P.


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • Gemin1Gemin1 Member UncommonPosts: 13


    The developers are clearly listening to and thinking about player feedback to make the game something really entertaining, as a game should be. A lot of fun.

    (less running around the god hall would be nice...a futuristic walkathon/ speed tube)

  • nolfnolf Member UncommonPosts: 869

    I literally know nothing about Skyforge other than the fact that it is a game in development, but I really like to see developers actually using Beta to get feedback and improve their game.

    The genre would be better off if that were the status quo.

    I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.

  • derek39derek39 Member UncommonPosts: 265
    Wow, first two things (run animations and optimization) my biggest pet peeves in games are immediately being adressed. Allods team just went up in my book.

    I hope they turn this game into my new Phantasy Star Online. That's The vibe I get from it. Which is no way a bad thing, Quite the opposite. But we all know how Sega being with PSO2....

    Monster Hunter since '04!
    Currently playing: MHW & MHGU

  • PemminPemmin Member UncommonPosts: 623

    impressive

     

  • It sounds like they are actually listening to their players so this could be a game I can get into.
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