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No, this isn't a question about whether you roleplay (that could be a whole other topic another day), but rather what kind of role in a party you prefer to play. While there have been some attempts to veer away from the traditional class archetypes, it seems that most people like playing heals, DPS, tanking, or some other support class. So we ask you... what's your preferred role?
Me, personally? More often than not, I like to go DPS. I like killing things, and trying to boil down their HP as fast as I can. It's just as relied upon as the more necessary roles like tank and healer, but chances are there are so many DPS players and DPS is so easy to come across that you will rarely find a party in need of a good damage dealer.
Tanks and Healers get the most thanks, but being a solid DPS and making sure you know when and where to strike can be just as crucial. Now... if only I didn't have such long dungeon queue times. I dabble with tanks and healers, but I'm just not very good at either in most games. I'd much rather have a more enemy-whacking focused job when it all comes down to business.
So? Let's hear it. What role do you like to play in a party and why?
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Mystery Bounty
DPS. Sometimes healer if I get into a guild or something.
The best DPS class from any game ever is the Balance Druid from WoW.
OP, all three roles are essentially the same thing.
A healer DPSes his allies... instead of a shadow bolt of doom it's a rain of healing. You're targeting someone, and you are attacking them with heals.
Tanks do the exact same thing as DPS, only they are standing directly next to the target all the time. A taunt? No different than an attack. Whack, whack, whack is what you do.
People make these roles out to be so different when in essence there are all the same. You all still have to avoid the fire. You all still have to dance the dance. You're all still hitting something.
People don't play heals because they don't see big healing numbers the same way as damage done. They don't play tanks for the same reason. The damage output numbers aren't the same. If they aren't doing damage, they think they aren't doing anything. What if the damage was reversed and only the tank actually hurt the target and the dps merely weakened the targets' shield. You're still doing the same damage output, only on an inanimate object. The tank is racking up mondo damage on the target, he actually kills the target, not the dps. Then all of a sudden you'd have a gazillion tanks and few dps. What if healers only healed through damage? What if in order for them to heal the party, they had to be the ones highest on the dps meters at all times? Everyone would want to be heals. People chase damage numbers... but in reality, they're all doing the exact same thing. It's your perception of what they are doing which makes you believe the roles are different.
Playing: TESO (great!)
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Most looking forward for: Everquest Next
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Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, Everquest Online Adventures, Everquest 1, EverQuest 2, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan, Aion, CoH, Loong, Dragon nest, LoL, Alods, Diablo 3, NWN, Tera, Poe, Guild Wars 2, Rift
Most favorite; Everquest online Adventures (EQOA, 2003, PS2)
Chloromancer in Rift healed through damage but you still didn't see many people speced into it, they just took the pure dps route.
You can break it down the way you did by saying everyone is doing the exact same thing but they really aren't and you see this with the really good tanks, healers or DPS.
On topic I used to play DPS but have switched over to a healer role since I find it a bit more exciting to have to keep x party/raid members alive. Never enjoyed tanking but oddly enough I have been "tanking" in some dungeons when the tank doesn't quite understand to pull the mobs off the person casting the heals.
You would have made a better case by saying they're all doing the same thing because they are using a keyboard and mouse.
Well essentially all video games are the same because you're looking at a screen while using an interface device to control what happens on the screen... generalize much?
Tank or healer usally, depends a lot on what game it is.
But healer is always fun imo, specially now in later years, where healers alos have decent damage and solo capabilites.
Main thing for my class is that it have good survivability, since i like to get in there and takes risks with mobs or situations, and pulls more than i can handle, so with good survival skills, be it alot of armor, and defence skills, or self heals as healer it doesnt matter. As long as my class be it tank or healer can survive more than it should.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Christ I miss the cleric from vanguard. Awesome armor, great spells and could kick some ass lol
I too have a Chloro (though rarely play Rift nowadays), and there's ToS in AoC, leech healing in TSW, etc. etc. there are plenty of healers through damage.
Not even this was the most facepalm-worthy part from that post above, it was the "three roles are essentially the same thing." It's like: hey, FPS, turn-based strategy and MMO are essentially the same, you just press buttons on your keyboard while staring at the screen...
On topic, I play everything obviously (altoholism ftw ), but my favourite is healing. Especially if there's a unique mechanic in it, like the afforementioned Chloro with pets, or Shammy in AoC, or the "masochist"-line (blood in TSW or for some extent DT in AoC), the Attunement system in LotRO, etc.
Healer or DPS, bust mostly healer, i love it to let people die if they wont listen.
Best healer class so far for me was Aion Cleric.
- Albert Einstein
It really depends on the game, but I tend to gravitate towards healers.
Not so much because I love them so much, but because good healers are often hard to find.
My favorite pure healer was in CoH, without a doubt.
My favorite class came in one of my least favorite games I spent a considerable amount of time in: Rift's Choloromancer.
I really enjoyed the class and that's why I stuck with the game as long as I did.
I started my MMO career dealing in tanks, but it's been a long while since I really played one.
Always have a DPS character for when I feel like playing the pewpewpew easy mode.
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.