My personal favorite to solo with is a Bounty Hunter -> Mercenary specialization.
Lots of survivability thanks to heavy armor, ranged and self-healing capabilities. Plus they get their healer companion very early.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I also go by best story line. Imperial Agent, Assassin, Shadow have good story lines. It also depends on your playstyle, solo or grouping preferred. Best solo class for me was Assassin or Shadow cause they had that combat stealth that could save your bacon when you got hammered by to many mobs. When I returned during that x12 xp thingy, Bounty Hunter was really buffed and tore through content like butter. I also like the Imperial side a little more but played both.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
My personal favorite to solo with is a Bounty Hunter -> Mercenary specialization.
Lots of survivability thanks to heavy armor, ranged and self-healing capabilities. Plus they get their healer companion very early.
+1 /agree
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
Originally posted by orionblack ...They are all good solo classes.....games made that way.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
I''m mostly a solo player, with half my time partnering with my wife. I've played all classes empire and republic, with a number of characters. My personal favorite is the Sith Assassin paired with his companion healer. Stealth is an advantage as noted elsewhere and I mod him to lean more to the tank side. I also agree the Bounty Hunter is a good one for soloing, and out of all the story lines I think I enjoyed the Bounty Hunter the most . As others have said you can pick any of them and make them work.
Sage or Sorc. You can pretty much melt whole groups away with force quake once you get it and if you gear up a tanking companion and can heal, you can solo most any heroic.
Originally posted by orionblack ...They are all good solo classes.....games made that way.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
That is my point. Almost every single mmorpg can be played as a single player game unless players take the initiative to group with others.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The best solo class by far is one with a geared companion that complements their strengths.
Because just about all classes have a choice between a tank, healer, or dps companion by midway through the game it's largely irrelevant which class you choose for solo content. The only point at which your class matters for soloability are the very low levels where you might get stuck with a companion that doesn't work well with your class before you have a full range of companions to choose from.
Originally posted by orionblack ...They are all good solo classes.....games made that way.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
That is my point. Almost every single mmorpg can be played as a single player game unless players take the initiative to group with others.
Except this game ACTIVELY ENCOURAGES you to solo.
There's a difference between a game where all the mechanics expect/force you to solo, and going out of your way to group is extremely hard and often ignored...
and an MMO where you just decide to solo on your own.
Originally posted by orionblack ...They are all good solo classes.....games made that way.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
That is my point. Almost every single mmorpg can be played as a single player game unless players take the initiative to group with others.
Rare comment on these boards!
Folks are quick to blame the developers because it's their responsibility to help Danny Boy how to socialize.
The list is endless what developers get blamed for.
Originally posted by orionblack ...They are all good solo classes.....games made that way.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
That is my point. Almost every single mmorpg can be played as a single player game unless players take the initiative to group with others.
Rare comment on these boards!
Folks are quick to blame the developers because it's their responsibility to help Danny Boy how to socialize.
The list is endless what developers get blamed for.
An online game's culture reflects its game mechanics. If the mechanics discourage socializing, people won't socialize. And the few inherently social people will get tired of beating their heads against a wall and move onto a game that does encourage socializing.
Originally posted by orionblack ...They are all good solo classes.....games made that way.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
That is my point. Almost every single mmorpg can be played as a single player game unless players take the initiative to group with others.
Rare comment on these boards!
Folks are quick to blame the developers because it's their responsibility to help Danny Boy how to socialize.
The list is endless what developers get blamed for.
An online game's culture reflects its game mechanics. If the mechanics discourage socializing, people won't socialize. And the few inherently social people will get tired of beating their heads against a wall and move onto a game that does encourage socializing.
Any game with an active chat offers the ability for an individual to group with anyone else. I know of no games that discourage socializing. It's up to you and me as players to join in groups if that is what we want to do. Even back before LFG/LFM tools were invented people would group to dungeon and raid. SWTOR is no different.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I played them all to ~15 and then picked the story/game play I liked the most. Getting to 10-15 only takes a few hours and you although a bit repetitive, it is nice to feel out each class.
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
These people are offering opinions on how things are subjective or how content is easy is enough that classes are all the same.
However sicne your questoin is open ended you will get many different reponsenes.
There are companions in the game, and therefore a healing/dps class with a companion would be easier to solo.
Play the SI class, the story has mature themes which would be very inapporpraite for a kid. But i dont beleive mmos should be for kids anyways, and I also want gambling in MMOs.
Obviously pepole have messed up priorities it seems. Gambling is too much of a problem in a video game, but making an MMO whch is addictive and too time consuming acessible to a kid is not a problem and on top of that with very amture themes.
There are also themes of incest in swtor. But i wont spoil that for you. Sure its subtle, but its there.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Originally posted by orionblack ...They are all good solo classes.....games made that way.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
That is my point. Almost every single mmorpg can be played as a single player game unless players take the initiative to group with others.
Rare comment on these boards!
Folks are quick to blame the developers because it's their responsibility to help Danny Boy how to socialize.
The list is endless what developers get blamed for.
An online game's culture reflects its game mechanics. If the mechanics discourage socializing, people won't socialize. And the few inherently social people will get tired of beating their heads against a wall and move onto a game that does encourage socializing.
Any game with an active chat offers the ability for an individual to group with anyone else.
Except its usually more profitable and way way easily to solo, so that's what most people will do.
Originally posted by orionblack ...They are all good solo classes.....games made that way.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
That is my point. Almost every single mmorpg can be played as a single player game unless players take the initiative to group with others.
Rare comment on these boards!
Folks are quick to blame the developers because it's their responsibility to help Danny Boy how to socialize.
The list is endless what developers get blamed for.
An online game's culture reflects its game mechanics. If the mechanics discourage socializing, people won't socialize. And the few inherently social people will get tired of beating their heads against a wall and move onto a game that does encourage socializing.
Any game with an active chat offers the ability for an individual to group with anyone else.
Except its usually more profitable and way way easily to solo, so that's what most people will do.
All the developer has done was provide you with options.
You make the informed decision to solo not the developer.
There are games where grouping to farm trash or dungeons can be profitable.
Comments
My personal favorite to solo with is a Bounty Hunter -> Mercenary specialization.
Lots of survivability thanks to heavy armor, ranged and self-healing capabilities. Plus they get their healer companion very early.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
+1 /agree
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
This... it's basically a singleplayer game.
And what title isn't unless you take the effort to group?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Ones where the world is broken into instanced static hubs (without day or night cycles) that then send the player into further instanced halls, with NPC companions to fill out the group role?
This was designed by a singleplayer RPG studio to be a singleplayer game with optional COOP. There's no real cohesive social world to it.
All die, so die well.
That is my point. Almost every single mmorpg can be played as a single player game unless players take the initiative to group with others.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The best solo class by far is one with a geared companion that complements their strengths.
Because just about all classes have a choice between a tank, healer, or dps companion by midway through the game it's largely irrelevant which class you choose for solo content. The only point at which your class matters for soloability are the very low levels where you might get stuck with a companion that doesn't work well with your class before you have a full range of companions to choose from.
Except this game ACTIVELY ENCOURAGES you to solo.
There's a difference between a game where all the mechanics expect/force you to solo, and going out of your way to group is extremely hard and often ignored...
and an MMO where you just decide to solo on your own.
Rare comment on these boards!
Folks are quick to blame the developers because it's their responsibility to help Danny Boy how to socialize.
The list is endless what developers get blamed for.
An online game's culture reflects its game mechanics. If the mechanics discourage socializing, people won't socialize. And the few inherently social people will get tired of beating their heads against a wall and move onto a game that does encourage socializing.
Any game with an active chat offers the ability for an individual to group with anyone else. I know of no games that discourage socializing. It's up to you and me as players to join in groups if that is what we want to do. Even back before LFG/LFM tools were invented people would group to dungeon and raid. SWTOR is no different.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
--John Ruskin
These people are offering opinions on how things are subjective or how content is easy is enough that classes are all the same.
However sicne your questoin is open ended you will get many different reponsenes.
There are companions in the game, and therefore a healing/dps class with a companion would be easier to solo.
Play the SI class, the story has mature themes which would be very inapporpraite for a kid. But i dont beleive mmos should be for kids anyways, and I also want gambling in MMOs.
Obviously pepole have messed up priorities it seems. Gambling is too much of a problem in a video game, but making an MMO whch is addictive and too time consuming acessible to a kid is not a problem and on top of that with very amture themes.
There are also themes of incest in swtor. But i wont spoil that for you. Sure its subtle, but its there.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Except its usually more profitable and way way easily to solo, so that's what most people will do.
All the developer has done was provide you with options.
You make the informed decision to solo not the developer.
There are games where grouping to farm trash or dungeons can be profitable.
SWTOR
Grouping
You don’t have to explore the galaxy alone. As you gain more experience and complete more missions, you may join or create a group (a maximum of four players) to tackle the more difficult challenges, like Instances and Flashpoints. You may find certain difficult missions easier to complete with one or more players at your side.