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While there may be a bevy of solid games going on many years of service to the MMO space, we're humans. And that means we're always looking for something bigger, better, and newer to hang our hopes for perfection upon. So today's quest is a simple one: what upcoming MMO are you anxiously waiting for, and why?
Personally, I'm really looking forward to a few, for various different reasons (and this list is by no means complete, just my personal 'most wanted'):
And you know what's crazy about all four? They're all indie, Kickstarted MMOs. There's not a big AAA game in the bunch. We're witnessing a turning point for MMORPGs, as we go back to a "test and experiment" era for the genre because simply cashing in on WoW's success is no longer an option. One of these upcoming games will set the tone for games to come, if not all of them.
It's pretty exciting for the MMO gamer, even if the more broad-ranging gamers seem to have written off the genre until something "bigger than WoW" comes along.
So then, what game are you wishing and hoping pulls through, and why?
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Pantheon: RotF.
Regardless of any stigma surrounding Brad, it still sounds like the game I want to play.
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Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
As I've been doing since I can remember, I'll be playing most of them. At least, I'll try them for a while and see if I enjoy myself.
What I'm WAITING for, however, will most likely never come. What's that? An MMO with a beginning and an end. I never, ever understood why MMOs are subject to "I wanna play them forever." What I loved about GW2 when it was released, was that it had no end-game content, no grinding, nothing to make me stay after I finished it, nor made me rush through the content. I read everything, socialized, formed a guild, did everything the "M"s stand for, and after I finished playing through all of the characters and completed all of the zones, I was done. Moved on. I don't do PvP, so games end when the PvE ends. But, most games have grinding systems or gold sinks to make you stay, like WoW and their dungeons / raids. If that ever changes, I'll be a happy MMO consumer.
For those who say "that's nonsense", "it beats the purpose", etc., think of how popular tabletop RPGs are (D&D and such). That's a multi-player game with a huge emphasis on story, and it has a beginning and an end. Bring that same spirit to the PC, make it an MMO, and you've got it.
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I'm not so much looking forward to any of the games listed, although I do keep an eye on them, but rather I am more interested to see how their ideas pan out.
MMOs haven't had a genre wide change since the introduction of themepark style questing. Since that point most mmos developers have either attempted their own themepark style game, or have made the game mostly themepark with some minor system changes that are mostly half introduced (like Public Quests in WAR).
Now, there is seemingly a shift towards a more sandbox style game, with even more of a focus on niche mechanics instead of attempting the "please everyone" approach of the themepark style game. Indie developers are leading the charge on this and even though there are some notable persons involved in these projects, none of these newer systems have proven themselves to the general audience yet.
Out of all of the ideas being presented in this new wave of mmos, I really feel like some of the ideas presented in Crowfall and Shards could be truly genre changers. More specifically; Crowfall's campaign system with definitive "win/fail" conditions is something that has been sorely lacking in mmos. The idea of having your own instanced Eternal Kingdom that you can build in, but then having to obtain supplies from campaigns (or trade from other players) ties the two systems together nicely. Shards Online approach of being able to run your own private servers, or pay to host and cluster through Citadel is an idea that I feel will be explored more as time goes on.
In many ways, it feels like the genre could be coming full circle. With the roots of the mmo being firmly planted in the days of MUDs, to large and mostly static worlds where thousands played together, back to potentially the advent of true "graphical MUDs" where players can choose to run their own games with their own set of rules all within the confines of a larger and more fluid ruleset.
Lost Ark Online is the only upcoming game I'm really interested in at the moment.
At this point anything, current MMOs still don't scratch the itch FFXI used to scratch for me and content patches are usually done within a week leaving one bored and looking for more.
Lost Ark looks fun, Star Citizen, some other kickstarters, but I really hate being spoonfed small bits of info for 5 years as these games develop. Don't tell me till you are like 3 months away.
On that note, really looking forward to GW2 expansion above all.
Not excited about any of them. No game released in as many years has been up to snuff.
Some have been ok but nothing that has grabbed me by the nuts and said "hang on, we are in for a ride". Keeping an eye on a few but not holding my breath.
I would say Black Desert and Camelot Unchained (which I backed).
There are other seemingly fun games out there (someone mentioned lost ark) but "we'll see".
I'd love Pantheon to actually happen. But that's a we'll see as well.
I have shroud of the avatar but I have reservations as the world seems to be "an overworld map that leads you to seemingly small areas".
I'll be curious to see what the final project looks like.
Other than that, Witcher III and whatever the next elder scolls game is ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yeah, I kind of agree.
It always feels like those "modders" that announce a project with some fanfare only to tell everyone it failed down the road for "personal reasons, not much time, revolving people working on it, etc".
Just tell me the game is close to being done and then sell it to me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I am waiting for a few MMORPG´s, but my Nr1 at my personal list is hands down Black Desert Online.
It does have obvious resemblences with ArcheAge, so I will try to be very patient until some more solid news comes from this title.
Crowfall for it's rather innovative 'disposable' campaign ruleset style and Camelot Unchained because Vikings! I've backed both.
I like the deep RPG possibilities of Shroud, but I'm not convinced that the combat style lends to more than watching your command bar instead of the game, so I'm in a wait-and-see mode on that one.