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[Column] General: How MOBAs Leave Players Behind

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

While you can often pick up a first person shooter again a while after stopping, changes to a MOBA’s itemization/passives, abilities, hero remakes, and even simply a frequently changing meta can make returning to a MOBA a daunting task. Read on for this week's Social Hub as to what could be done about this problem.

Read more of Christina Gonzalez's The Social Hub: How MOBAs Leave Players Behind

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Comments

  • renstarensta Member RarePosts: 728

    Support is the most fun role to play.  master of teamfights,no stupid farm,roam as much as you please.   go annie support. you will have alot more fun.

     

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    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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  • HowbadisbadHowbadisbad Member UncommonPosts: 453


    Originally posted by rensta
    Support is the most fun role to play.  master of teamfights,no stupid farm,roam as much as you please.   go annie support. you will have alot more fun.  

    That's not how you say jungle. What role could be more fun than punishing any enemy player who steps out of line?

    Waiting for:
    The Repopulation
    Albion Online

  • LudwikLudwik Member UncommonPosts: 407
    I have to disagree with you.

    You hit on the point of the evolving meta. Because MOBAs are free and the bulk of their cash I take comes from hero sales and skins the meta is constantly evolving so unpopular heroes become popular and vica versa.

    This ever evolving meta is a constant, however. It is the one rule that every player who picks up and plays a MOBA should expect. If you're favorite hero is considered strong and popular, it will be nerfed.

    Which is why people should learn to play roles and not heroes. This is also why I disagree with your article.

    While I know nothing about LoL or the character Annie, I promise whatever skills you learned from playing mid with her back in the day are still applicable to playing mid now.
  • unclemounclemo Member UncommonPosts: 462
    For me the unbearable commumities are why I don't play MOBA's. There is no love for new players.
  • SpellshaperSpellshaper Member UncommonPosts: 419

    What you said si true, but that mostly apply for competetive play. If you are casual, you will probably lose with every champion against regular players. And vice versa, if matchmaking will be good, you can play any champion on your level and still win.

     

    Worse situation then meta for casual player are counters. Some champions have advantage against anoter champion and you have to be above the opponent to win. This is something you should be aware of and that affects your chances much more then shifts in the meta.

     

    _____________________________
    Mundus vult decipi, ergo decipiatur.

  • HotcellHotcell Member UncommonPosts: 279
    Heroes of the Storm exact addresses these points.. It's why it'll do well without necessarily being good.
  • pregarpregar Member CommonPosts: 4
    I disagree. MOBAs should be hard, if you want to play something easy, pick one of those dozens WoW type mmorpgs.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by pregar
    I disagree. MOBAs should be hard, if you want to play something easy, pick one of those dozens WoW type mmorpgs.

    Huh?  There is not one MOBA out there that even has even a tenth of the complexity of a MMORPG.  MOBA's are easy because they want a large audience.  Now skill can differ greatly, but all MOBA's are essentially quite easy to play.  If they made them difficult, it would cut down the number of players drastically.

  • ChocoKnightChocoKnight Member UncommonPosts: 6
    Originally posted by Ozmodan
    Originally posted by pregar
    I disagree. MOBAs should be hard, if you want to play something easy, pick one of those dozens WoW type mmorpgs.

    Huh?  There is not one MOBA out there that even has even a tenth of the complexity of a MMORPG.  MOBA's are easy because they want a large audience.  Now skill can differ greatly, but all MOBA's are essentially quite easy to play.  If they made them difficult, it would cut down the number of players drastically.

     

    Exactly. The PvP in most MMO's nowadays is much more varied and complex than the PvP in a typical MOBA. The PvP format of MOBAs is simply better suited to eSports and casual players, which is why it has achieved the level of recognition that it has.

     
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by unclemo
    For me the unbearable commumities are why I don't play MOBA's. There is no love for new players.

    Which is ironic because this article doesn't explain what a MOBA is for new players who might come across this forum.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • JakobmillerJakobmiller Member RarePosts: 694
    Originally posted by Hotcell
    Heroes of the Storm exact addresses these points.. It's why it'll do well without necessarily being good.

    I don't really know what HotS is addressing... Their matchmaking system is among the worst I've experienced.

  • AkulasAkulas Member RarePosts: 3,029
    Say your new and ask what DotA is if you want a laugh.

    This isn't a signature, you just think it is.

  • CryolitycalCryolitycal Member UncommonPosts: 205
    Originally posted by pregar
    I disagree. MOBAs should be hard, if you want to play something easy, pick one of those dozens WoW type mmorpgs.

    Easy to learn, hard to master, this is how it goes. You'll see what I mean when you have to manage 15-20 binds while trying to kite and also respecting the strategies that your Arena/BG and even raid leader tells you to follow. You will find out that doing great healing/DPS while also playing flawlessly is very hard. WoW PvP is as complex and hard as MOBAs.

    PvP in both WoW and MOBAs should also stay hard as well. Tired of casual games. Your class/hero no longer OP? Good, relearn the ropes and...

    Get good.

  • handheldhandheld Member UncommonPosts: 120

    The one thing about MOBA's is they take time to learn. It's not like any other game where you can pick up a controller and figure out the whole game in a 10 minute session you have to play for a bit before you understand the game and the biggest thing that nobody ever mentions in any article i have ever read is that level 30 in LOL is where you ACTUALLY begin to really learn the game and the different skills required to play competitively. If you aren't going to play competitively then it doesn't really require so much knowledge but to play competitively level 30 is where the real game and learning process begins.

     

    You could release WOW today and instantly anyone who has ever played any kind of PC rpg or f2p MMO will pick that game up in less than an hour. In MOBA's dota 2 for example you could play for hundreds of hours and still not know everything about that game. Hell i have been playing league since its beta days and while i know more than most people about that game i still end up learning something different every game. 

     

    Honestly Annie support was actually a very recent thing something like mid to late last year it really picked up as being a go to place for Annie but she still has her place in mid as one of the scariest burst mages in the game. Honestly i feel the Writers suggestion of having these games not change so much would probably kill the game as a whole because the game is ever evolving and that keeps it interesting because if it didn't change then we would have a serious stagnation problem of nothing every being different and then we get Destiny in MOBA form.

     

    One more thing the changes aren't truly caused by the community more like Riot makes balance changes and then the community will find something that works better than before or a change by Riot will cause a once good champion to not be quite as good so suddenly people look for the next best thing. Most of the changes in the game are directly caused by Riot and the community helps to hone in those changes until Riot changes something else for the community to home in on.

     

     

  • mentoplusmentoplus Member UncommonPosts: 73
    Originally posted by ChocoKnight
    Originally posted by Ozmodan
    Originally posted by pregar
    I disagree. MOBAs should be hard, if you want to play something easy, pick one of those dozens WoW type mmorpgs.

    Huh?  There is not one MOBA out there that even has even a tenth of the complexity of a MMORPG.  MOBA's are easy because they want a large audience.  Now skill can differ greatly, but all MOBA's are essentially quite easy to play.  If they made them difficult, it would cut down the number of players drastically.

     

    Exactly. The PvP in most MMO's nowadays is much more varied and complex than the PvP in a typical MOBA. The PvP format of MOBAs is simply better suited to eSports and casual players, which is why it has achieved the level of recognition that it has.

     

    then tell me why all of the "major pvp dudes" that tried to play lol ended at silver/gold and they had to go back to wow

    that includes: bajheera, swifty, athene and destiny 

  • kitaradkitarad Member LegendaryPosts: 8,178

    Sometimes a person who is good with WASD and mouse turns are quite poor at point click games. It does not mean that a PvPer in a normal WASD mouse turn MMO is going to be a top PvPer in League of Legends.

     

    Same goes for console. I am quite good at MMOs with WASD and mouseturn and such but horrible with the game controller.

  • pregarpregar Member CommonPosts: 4

    I was not saying games like WoW cannot be hard, but that they don't have to be. I play them just for fun and to relax while I take dota seriously every match. And that I'm fine with relearning my game after every update. Sorry, I should have clarified...

    Also, want something a bit like moba which doesn't change? Try chess, great game (and no complexity at all, really!).

  • UtinniUtinni Member EpicPosts: 2,209
    The sentiment of this article is exactly why we have so many lackluster games now. Not every game needs to be for everyone. 
  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by SBFord

     The game has changed so much since I learned with Annie, and even Annie herself is considered slow by most, and no longer suitable for a mid lane game. Annie reemerged with support builds and is at roughly the bottom 20% of popular champions now. Having not played much support, if I want to play my favorite champion in a game, I’d either risk being yelled at for trying to take her mid or have to go and learn the support role.

    Annie counters all the "popular mids" like Le blanc, Kat, Fizz, Ahri, Mord  and Akali.

    She is a viable champ...

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