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Anyone else been enjoying F2P more than B2P/P2P?

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  • Panther2103Panther2103 Member EpicPosts: 5,779
    Yes, although I've been playing a mix of all of the different MMO pay structures. Currently I'm having quite a bit of fun on the Xbox One version of Neverwinter, with so many people online the game is really great. On PC I've been enjoying FFXIV and GW2 so one of each type of game. But Neverwinter has been engulfing my time, even if it is a tad pay to win.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Kopogero

     

    DC Universe Online, Path of Exile and Marvel Heroes Online been these F2P MMO's for me that have given me more entertainment than WOW, which I did spend $100 for WOD expansion + 3 month of sub. So, there is no deniable truth that at least for me the F2P products are working.

    Do you support the F2P you enjoy playing? If not, then IMO its not working. I like many F2P games but i dont play them for long because i dont want to waste my money paying for them just to see them become either P2W or shutdown anyways later on and wasting my money. So i skip them altogether.

    The only F2P games ive supported in the last year till present have been Marvel Heroes, and Warframe when i played it on PC and got some discounts as log in rewards (too bad those discounts arent on PS4).

     

    I used to prefer F2P over P2P, but F2P is too risky and i dont want to waste my money on a service with an unpredictable death sentence. B2P is to me the best model for mmos anyway so i rather support that, and expect more mmos to adopt it.

     

    When you say that F2P is working for you (key word F2P), that is a reason why the model is too risky. Using the cash shop without knowing how many people in total keep the servers alive is a gamble and you risk wasting your money if the game dies. On the other hand, not spending money thinking that there are enough supporters to keep the game alive is another gample and risk losing the game.

     

    I just wish every game had a box price and a trial period.





  • alivenaliven Member UncommonPosts: 346
    Yes. 
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  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
    edited September 2015

     

    Post edited by ArtificeVenatus on
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Kopogero

    Lately and as in "the last few years" I've found myself enjoying F2P products, particularly chr progression multiplayer games over B2P/P2P products. As some already know here I've not spent $ on a new MMO for the last 4 years and 3 months, despite the fact I've been enjoying more MMORPG's than most here over the last 14 years.

    From 2001 to 2011 I recall spending $ on MMORPG's like EQ2 (invalid Walmart code, never played it), Ultima Online, SWG, Guild Wars 1, Sims Online, FFXI, Aion, EVE, WOW, DC Universe Online and I'm sure there are some others there in between. The interesting thing is how from 2012-2015 I've found myself playing F2P MMORPG's and ARPG over B2P/P2P despite easily being able to afford all products.

    DC Universe Online, Path of Exile and Marvel Heroes Online been these F2P MMO's for me that have given me more entertainment than WOW, which I did spend $100 for WOD expansion + 3 month of sub. So, there is no deniable truth that at least for me the F2P products are working.

    I don't think making a bad game f2p makes the game somehow good.  I think there are too many people who are just cheap..

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  • snowman22snowman22 Member UncommonPosts: 54

    i have come to enjoy B2P and F2P sub models that offer a way for players to buy "premium" memberships with in game currency. 

    i feel this is the best way for MMOs to go. the dev team gets the initial money from box sales and then "whales" spend RL$ on items that players in game can use for subs to premium accounts by buying with gold.  

    and as for cash shops i find GW2 to be best so far that i have experienced. really no "Direct" p2w like best in slot only with real money. plus you can buy gems with in game gold. 

    also the "pressure" to get your moneys worth with a sub plan is annoying and old. I never liked the idea that if i went on vacation or had a busy week at work, that i was basically throwing away money. yea $15 isnt much but its money being spent.

    Also with the removal of meaningful death, IE risk v reward. the lack of meaningful OWPvP( even flagged pvp system) makes me not want to pay $15 a mo for what has become a single player RPG experience in glorified chat rooms, or flip side being arena style pvp (that free MOBA and FPS do much better at) unless i can earn it with in game gold.

  • RenoakuRenoaku Member EpicPosts: 3,157

    A very select few of games I enjoy that are actually (F2P)

    . ZMR U.S Version (You can get Free Guns) without spending a dime its not like (Nexons) Pay 2 win games they always do

    . Leage OF Legends

    . Smite

    . DOTA 2

    . ESO

    . Rift

    . World OF Tanks

    ^ These are the main games I can think of off of the top of my head I can even stand to play over 90% of the games like (Tera) (Arche Age) (Age OF Wushu) (PWI Games) (APB Reloaded) (Nexon) (Fun Com)  (Black Gold Online) I just can't stand them because they are Pay 2 Enjoy, or run by companies who have no idea what they are doing or what I expect to see in a game.

    On the other note if I actually had control over the development of some of the games that are F2P which suck I could make them a lot better make players actually want to spend at Least the monthly subscription fee monthly.

    So in General to answer the question I don't care if its F2P, B2P, P2P, the problem I see is bad developers, dumb changes made by the companies who run the game, if the game isn't (P2W) or (P2E) < pay to enjoy and offers what I expect from it then I will play the game.

    However a few examples of mistakes made by developers that drive me away.

    APB Reloaded, Great Game, Big Mistakes Made, Originally the game was okay, Gamers First bought the rights, and now you are limited to like 2-3 clothing customization slots instead of 10, Very limited storage spaces So I wont pay for this game when its been over a year premium subscribers should get more.

    Dark Fall Online, I used to love the game, But changes to crafting system, Requirements to Portal to your own house, I quit the game for now.

    EVE Online, Changes to Multi Account Policy, telling players they can't even use hardware to Broadcast keystrokes to multiple accounts while at their own PC making a strict policy which I do not agree with.

    Fallen Earth, Good game not the best, Gamers First again being a bad company they keep going in so many directions, slow development, no fixes, Constant Griefing allowed, Quit the game over a year ago because of this.

    Face OF Mankind, Indie game I would consider it, small developer team, but again they go in the wrong direction game gets boring (I Quit) constant upkeep required to be paid to keep storages active, housing has no point when stuff can be stolen nothing you can do about it, Lack of Innovation, (IF I was a developer) I could have made this game better, made players want to stay around longer.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Renoaku

    A very select few of games I enjoy that are actually (F2P)

    . ZMR U.S Version (You can get Free Guns) without spending a dime its not like (Nexons) Pay 2 win games they always do

    did they change how they sell weapons? i stopped playing because i will not rent items. Either i purchase permanent items or i move to a new game. If i wanted to rent  I go rent a month of gametime in WoW or FFXIV. ZMR rented all weapons last time i played.





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  • SpellforgedSpellforged Member UncommonPosts: 458

    I agree with you.  Free to Play is an excellent payment model when done right.  A bad Free to Play model makes you feel like you need to spend money if you want to progress.  A good Free to Play model makes you want to support the developers and obtain nice things in the process.  Most people only imagine the first example when thinking of Free to Play games. 

    I think the main issue is that many developers/publishers cling to the delusion that selling power will result in more profit.  There's a fine line that shouldn't be crossed if they want to maximize profit.  Every step past that line will only hurt their games and result in the failure of otherwise good games.

    image
  • JohnP0100JohnP0100 Member UncommonPosts: 401
    No Dmkano. When gamers say 'boycott' they mean it!! I mean look at COD:MW2, assassin creed, WoW, pledge to not preorder games 2015 etc! Us gamers are a strong willed bunch that'll never..... HAHAHAHA!!!

    It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard

    Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi

  • observerobserver Member RarePosts: 3,685
    Originally posted by DMKano
    Also its worth pointing out that all *major* games have a cash shop now, pure p2p is dead and gone.

    Yep, i've been saying this for awhile.

    F2P and B2P finally took over.  It started back when Lotro and DDO went f2p around 2007(?).

    This is why i attribute FFXIV's success due to this, along with tab-target combat.  It's the last refuge for a tab-target P2P MMO, besides WoW, if we're talking about "AAA" titles.

    I seriously can't think of a newer MMO without a cash shop anymore.  

  • PhryPhry Member LegendaryPosts: 11,004
    I'll be sticking with P2P games for the foreseeable future, i could go on about how the quality of the games are better, but i'll just go with, because their more fun instead, none of the F2P games really interest me all that much, they are too focused on finding ways for you to pay them more money, and i really don't need that.image
  • BitripBitrip Member UncommonPosts: 279
    Originally posted by observer
    Originally posted by DMKano
    Also its worth pointing out that all *major* games have a cash shop now, pure p2p is dead and gone.

    Yep, i've been saying this for awhile.

    F2P and B2P finally took over.  It started back when Lotro and DDO went f2p around 2007(?).

    This is why i attribute FFXIV's success due to this, along with tab-target combat.  It's the last refuge for a tab-target P2P MMO, besides WoW, if we're talking about "AAA" titles.

    I seriously can't think of a newer MMO without a cash shop anymore.  

    FFXIV has a cash shop now.

    image
    Now, which one of you will adorn me today?

  • majimaji Member UncommonPosts: 2,091

    Nah, not really.

    B2P / subscription game developers try to create the best game their skill and time allows, to ensure that a lot of people buy/subcribe and play that game.

    P2W developers try to create a great game, and then add a lot of obnoxious annoyances in the game (few character slots, no mount for an insanely long time, tiny bank space, and so on) that can be removed by paying.

    Also, in B2P / subcription games, you can congratulate a person for their achievements and the items they found and whatnot. In P2W games, congratulating anyone on anything doesn't make much sense, since they most likely just paid some $$$ for that.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by observer

    F2P and B2P finally took over.  It started back when Lotro and DDO went f2p around 2007(?). 

    DDO 2009, wasn't the first one but was the first AAA western title. During 2009-2010 other games started to explore the option as well, unlimited trials, free first 10-20 levels, etc.

    Then at the end of 2010 LotRO switched (here in Eu, US LotRO switched 2 months earlier).

  • observerobserver Member RarePosts: 3,685
    Originally posted by Bitrip
    Originally posted by observer
    Originally posted by DMKano
    Also its worth pointing out that all *major* games have a cash shop now, pure p2p is dead and gone.

    Yep, i've been saying this for awhile.

    F2P and B2P finally took over.  It started back when Lotro and DDO went f2p around 2007(?).

    This is why i attribute FFXIV's success due to this, along with tab-target combat.  It's the last refuge for a tab-target P2P MMO, besides WoW, if we're talking about "AAA" titles.

    I seriously can't think of a newer MMO without a cash shop anymore.  

    FFXIV has a cash shop now.

    I thought it always had one though.

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Nope...and never have. F2P has always been the sub par pay model...always will be to me.

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • observerobserver Member RarePosts: 3,685
    Originally posted by Po_gg
    Originally posted by observer

    F2P and B2P finally took over.  It started back when Lotro and DDO went f2p around 2007(?). 

    DDO 2009, wasn't the first one but was the first AAA western title. During 2009-2010 other games started to explore the option as well, unlimited trials, free first 10-20 levels, etc.

    Then at the end of 2010 LotRO switched (here in Eu, US LotRO switched 2 months earlier).

    Ah, you're right.  Then Aion, AoC, Rift, etc soon followed.

  • bingbongbrosbingbongbros Member UncommonPosts: 689
    No. F2P is a fucking scam.

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • observerobserver Member RarePosts: 3,685
    Originally posted by Gestankfaust
    Nope...and never have. F2P has always been the sub par pay model...always will be to me.

    I don't know... if P2P offered much better quality, then it would've survived, but it didn't because it offered sub-par quality.  There's a reason why the P2P model is going extinct.  People didn't feel their $15 a month was going towards a quality investment.  The only exceptions are WoW and FFXIV.. but even those aren't "pure" P2P models, since they both have cash shops.  I guess EvE can be thrown in that list too, but it's more of a niche game than a mainstream MMO.

  • 0Neo00Neo0 Member UncommonPosts: 47
    Originally posted by Kopogero

    Lately and as in "the last few years" I've found myself enjoying F2P products, particularly chr progression multiplayer games over B2P/P2P products. As some already know here I've not spent $ on a new MMO for the last 4 years and 3 months, despite the fact I've been enjoying more MMORPG's than most here over the last 14 years.

    From 2001 to 2011 I recall spending $ on MMORPG's like EQ2 (invalid Walmart code, never played it), Ultima Online, SWG, Guild Wars 1, Sims Online, FFXI, Aion, EVE, WOW, DC Universe Online and I'm sure there are some others there in between. The interesting thing is how from 2012-2015 I've found myself playing F2P MMORPG's and ARPG over B2P/P2P despite easily being able to afford all products.

    DC Universe Online, Path of Exile and Marvel Heroes Online been these F2P MMO's for me that have given me more entertainment than WOW, which I did spend $100 for WOD expansion + 3 month of sub. So, there is no deniable truth that at least for me the F2P products are working.

     

    NO

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Oh yes.

    Less value

    More money grabbing schemes

    Prioritizing cash shop over content updates

    More excuses for devs to not put out value

    Whales rule the game just because they're more skille....spend more than me

    It feeds my Stockholm syndrome nicely

    My irrational hatred of value-bursting P2P/B2P games stops me from enjoying them, so F2P is a nice alternative way to fill my empty existence

     

    It's just great in all the possible ways.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • CaldrinCaldrin Member UncommonPosts: 4,505

    not really.. certainly not when its comes to MMORPGS anyway.. I mean I enjoy War Thunder and World of Tanks now and then but they are not MMOs just lobby based MP games.

     

    I cant think of one MMORPG that is f2p that has kept my attention for very long.

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