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[Column] Guild Wars 2: 4 Things You Still Won’t Have in Heart of Thorns

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Every game, no matter how successful, will always be missing something players want.  Whether it be a feature from a previous game in the franchise, or a highly demanded map on the forums.  That’s what’s so special about expansions and sequels.  They can expand the games experience by adding in these missing features. But we don’t always get what we want, and this seems to hold true in HoT, as 4 very popular wishes among players will once again be absent.

Read more of David North's Guild Wars 2: 4 Things You Still Won't Have in Heart of Thorns.

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The only race cuter than the Asura.


¯\_(ツ)_/¯ 


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Comments

  • Methos12Methos12 Member UncommonPosts: 1,244
    I forgot, what was the original explanation for no capes? Was it clipping?
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • ZetsueiZetsuei Member UncommonPosts: 249
    I'm not sure why you put mounts on the list. Even if they were purely cosmetic with no advantages I feel like they have no place in the GW2 world. Even if the game does technically have 2 mounts no one uses them, cause they serve no purpose and no one wants them.
  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023

    i would like some new races - even payable, even if they are just re-skins for the existing races with the same story/starting zone....simply cause i dont really like the asura or sylvari...

    I dont care THAT much about capes and mounts - but these could be additional vanity items where arenanet can make money off - and i support that...them making more money means more new content and a better overall game experience so....i think they are massively loosing out especially on the mounts....

  • FoomerangFoomerang Member UncommonPosts: 5,628

    5. 30+ mini games divided among the main cities /sad. Was really excited about that.

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    i think a lot of people would really like the tengu...and it would be a truly unique mmo race...
     
    a tengu expansion with new regions above the sky and some cool cloud/sky related zones, puzzles etc...would be cool...but if it takes 3 years for every expansion well i dont think ill live to see that
  • observerobserver Member RarePosts: 3,685

    People are against mounts because they are "anti-WoW", and they say respond with, "this isn't WoW! Go play all the other MMO's with mounts!".  It's a silly argument.  If anything, mounts bring more immersion, and waypoints destroy it.  It also looks ridiculous seeing a zerg use Swiftness buffs and switching out traits and skills for extra speed.  Mounts would actually enhance GW2, but the diehard fanatics against them will always keep traveling in GW2 mediocre.

  • jcsadonejcsadone Member UncommonPosts: 60
    Actually, it's harder to me to name Anet promises they deliverd. List of things that put me off from GW2 (after realese of Living Story/World) is so long, I don't know why I still bother to read about this game XD
  • jcsadonejcsadone Member UncommonPosts: 60
    Originally posted by observer

    People are against mounts because they are "anti-WoW", and they say respond with, "this isn't WoW! Go play all the other MMO's with mounts!".  It's a silly argument.  If anything, mounts bring more immersion, and waypoints destroy it.  It also looks ridiculous seeing a zerg use Swiftness buffs and switching out traits and skills for extra speed.  Mounts would actually enhance GW2, but the diehard fanatics against them will always keep traveling in GW2 mediocre.

     

    Yep - I agree. And this comes from a person who HATES mounts in almost all MMOs (almost, because I didn't try them all). While I hate mounts, I need to say mounts > waypoints anyday!

  • MargraveMargrave Member RarePosts: 1,371

    Skipping mounts is just a bad business choice. They would sell like hotcakes. This is missing out on easy money!

     

    /cough Sparkle Pony in WoW /cough

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    i think anything that is optional but generates money for anet is GOOD since it gives them more resources for the game...
  • sinooosinooo Member CommonPosts: 2
    *sigh* new unique weapon types and design/element orientated skils for them. *sigh* *sigh* and shoes for Asura that actually FIT to their feets! Still on the other side I love the idea of maps that go up to the skies vertical and not only horizontal.
  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by Methos12
    I forgot, what was the original explanation for no capes? Was it clipping?

    I don't know about Anet, but I do know that they are a pretty significant draw of video resources in many games.

    If, like Anet, you're planning on having a crapton of players attacking one boss mob on a public map(all onscreen at the same time), then all of them having capes or not can mean the difference between getting decent FPS or getting a slideshow.  Even on a really strong system.

  • ronokronok Member Posts: 13
    And Cantha.
  • PigarroPigarro Member Posts: 1
    Pandas... oops!!!!! sorry I mean Koalas we need Koalas!
  • Viper_OneViper_One Member Posts: 49

    Originally posted by David North - Author of the article

     

    "The player house is actually a more recent feature that’s been appearing in games, and players are eating it up!"

     

    No offense but ummmm... no.

     

    Player housing has been around for over a decade.  It has been around for so long any reason a developer gives for why it isn't in their product is nothing more than a crutch.

     

    As a specific example, Star Wars Galaxies was launched June 26, 2003 and had an open world sandbox of Player Housing - there has never been player housing of its equal since.

     

    Other MMO's that actually have housing may be much "prettier" with more options on the inside - but to literally build a player made city with a Mayor, positions of authority, and city specific structures based on "lots" where players could literally walk from house to house down a road instead of simply "instances" of player housing that doesn't affect the landscape of the game one iota... haven't seen anything like it since and therefore has been unmatched in the industry.

     

    The only thing that I have seen since that could equal such potential has been EQ Landmark - but I don't really include that because the housing is not in game context "housing" but rather a sandbox creation game.

     

    Player housing - simply no excuse not to have them.

     
     
  • AsamofAsamof Member UncommonPosts: 824

    don't care about those features

     

    i just want better gameplay options IE more weapon skills that the permanent 5 they force upon you

     

    or maybe an endgame that makes it feel more like a real complete game rather than gimmicky minigames to tide you over until the next batch of gimmicky minigames comes out

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Robsolf
    Originally posted by Methos12
    I forgot, what was the original explanation for no capes? Was it clipping?

    I don't know about Anet, but I do know that they are a pretty significant draw of video resources in many games.

    If, like Anet, you're planning on having a crapton of players attacking one boss mob on a public map(all onscreen at the same time), then all of them having capes or not can mean the difference between getting decent FPS or getting a slideshow.  Even on a really strong system.

    if i remember correctly the reason they gave was for not having in game capes was the clipping on Charr characters. I still think they could have designed a side cape for charrs (or for everyone) so it wouldnt clip through the charr character model since it would fall to the side (on one shoulder), or something like a long scarf instead of a cape.





  • neosparkkneosparkk Member UncommonPosts: 59
    5.) developers who actually listen and communicate with their players and design content accordingly....
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by neosparkk
    5.) developers who actually listen and communicate with their players and design content accordingly....

    oh they do this, BUT they are game designers so they put their vision of the game in front of everything (as it should be). You want a game that only adds content based on what fanboys say and totally discard the devs ideas? go play something else.





  • vato76vato76 Member UncommonPosts: 12
    gibberlings > quaggans.
  • ragz45ragz45 Member UncommonPosts: 810
    Nothing on this list really perks my interest when it comes to GW2, so I'm ok with that!  :)
  • GahvnoGahvno Member Posts: 15
    Mounts are simply a way for the sub games to fool the player into thinking that they're getting somewhere quicker in order to compress the time needed for in-game travel... But, in the end, it's just a function of the player convincing themselves that they're getting their $15 worth of map coverage each month. It's a matter of the game's business-model economics. Non sub-games like GW don't need mounts because they'd be more-or-less redundant. Matt Visual, I'm talkin' to you yo ;)
  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by Methos12
    I forgot, what was the original explanation for no capes? Was it clipping?

    The charr race, pretty much :) Clips like crazy ...

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by observer

    People are against mounts because they are "anti-WoW", and they say respond with, "this isn't WoW! Go play all the other MMO's with mounts!".  It's a silly argument.  If anything, mounts bring more immersion, and waypoints destroy it.  It also looks ridiculous seeing a zerg use Swiftness buffs and switching out traits and skills for extra speed.  Mounts would actually enhance GW2, but the diehard fanatics against them will always keep traveling in GW2 mediocre.

    To be honest I think your missing the point.  It isn't about being Anti-WoW its about being against what WoW represents for the MMO world.  You mentioned breaking the immersion and thats the key, GW2 players could give two shits about immersion.  Have you ever seen Role Players in GW2?   I've moved on from GW2 but I respect the niche that it commands in the MMO world of being the best casual (Meant in a good way) MMO.  Lots of people who play GW2 are older and work during the day and don't want to waste 30 minutes of their two hours of leisure time riding around on a kite that flies them half way across pandaria and back.  In GW2 they can log on and hop straight into some fractals are teleport straight to a teq run.

    Personally I think mounts fit in to gw2 for cosmetic reasons and they should add them, but I frankly I wouldn't care if they didn't add speed bonus' because that is not what its about in gw2.

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by rojoArcueid
    Originally posted by neosparkk
    5.) developers who actually listen and communicate with their players and design content accordingly....

    oh they do this, BUT they are game designers so they put their vision of the game in front of everything (as it should be). You want a game that only adds content based on what fanboys say and totally discard the devs ideas? go play something else.

     

    Is there a game like that? I have never heard of one.  It would be an interesting experiment to do patches based on user created polls for making a game, and just see how it turned out.  It might be quite entertaining how crazy it gets.

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