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Goblinworks' CEO Ryan Dancey has taken to the Pathfinder Online forum to ask players for assistance regarding the issue of shrine camping. In his brief post, Dancey indicates that there are legitimate reasons that shrine camping is acceptable, but realizes that it can also cause issues even in a PvP-centric game world.
It has come to my attention that some players have decided that camping shrines and repeatedly killing respawning characters is acceptable.
There are times when I would agree - open PvP windows in hexes for example. Or when trying to hurt a character that has tresspassed or is misbehaving enough to induce that player to desist or leave. But that is a very arbitrary line that a rule cannot be written that will not be abusable.
I would prefer not to issue a blanket rule against shrine camping. Help me not do that by suggesting a policy that would preserve the strategy without enabling the greif [sic].
What do you think of the issue of shrine camping? First swing by the Pathfinder Online forum to check out the discussion and then leave us your thoughts in the comments.
Thanks again, Anonymous Tipster!
Comments
Pure griefing with no excuse.
Amazing that a CEO thinks there are good reasons to spawn camp. No wonder the game population is so low.
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I really don't understand the complication here.
Binding systems have existed since the dawn of the mmorpg. You simply allow players to bind to their personal city or a npc city. If you die in a hex, you go to the nearest shrine. If you die again at that shrine within a certain time frame, it sends you to home bind point.
Problem solved, free of charge.
What else did he expect? That people would play nice?
He must live in a parallel world.
It not good "after death". It would be better using "karma" , people who have karma (who go around pk other) don't get protection while people who still innocent get the protect .
Gadareth idea also good , you pay for the shrine to get the protection more level you have , more gold you need to pay . And make sure player can only pay if they don't have any karma.
Game population being low can't have anything to do with the gaming being in alpha?
I do agree that something needs to be changed to stop spawn camping.
I don't believe there's any possible solution that will satisfy Rian's needs.
The people that want to abuse spawn camping will do so, unless the rules simply make it impossible to spawn camp. Those people are not going to "play nice".
Rian wants a system where it is still possible to "punish" a player for misdeeds (i.e. to spawn camp that player until they stop or leave the area), but the punishment mechanics must not be abuseable. Good luck with that.
The core problem here is that both misdeeds and punishment are value judgements, and will not be defined the same way by all players and in all circumstances. That is why those mechanics can be abused. In RL, people that disrupt a community are either locked-up or killed. In a game, there is no mechanism that will permanently remove disruptive influences, specially if that game is F2P.
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If you look at the boards of Albion Online, I can only imagine what 50 players from that game would bring to PFO.
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It is no wonder the game is failing if the devs can't figure this out by themselves, there are plenty of past examples how other studios have fixed this. They want a pvp game yet they can't figure out a ruleset that players can accept. They should either find someone that understands how games like this work or just throw in the towel because they seem incapable of doing it themselves.
To the above poster, the people at Albion Online are worse than these developers, another bunch of clueless devs trying to make a pvp game. There is not much either game will survive.