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[Column] Elder Scrolls Online: So, Where Do We Go From Here?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Until The Elder Scrolls Online: Tamriel Unlimited hits consoles in June, expect that the team’s focus will be on fixes, picking up some pieces dropped in previous updates, and new ventures like crown store items (some new pets just arrived). For PC players, this lull had plenty of advance warning. It’s still a good time to revisit some of the changes promised before and yet to come.

Read more of Christina Gonzalez's Elder Scrolls Online: So, Where Do We Go From Here?

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Comments

  • ArskaaaArskaaa Member RarePosts: 1,265
    gear season? horrible idea.
  • MargraveMargrave Member RarePosts: 1,371
    Second star to the right, straight on to infinity, and beyond!
  • crysentcrysent Member UncommonPosts: 841
    Ugh..I just wish they would fix the pvp lag..it's unreal in the evenings
  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    while i really like the skill system, the combat just feels clumsy and unresponsive - it lacks impact and nice-to-look-at-animations... i would like esos skill system with guild wars responsiveness, impact and animations...
  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by Nemesis7884
    while i really like the skill system, the combat just feels clumsy and unresponsive - it lacks impact and nice-to-look-at-animations... i would like esos skill system with guild wars responsiveness, impact and animations...

    Cant agree more on the combat. It just feels so bland and boring. I thought they had changed it with the update but I guess not.

  • IselinIselin Member LegendaryPosts: 18,719

    I'm very skeptical that the plan still is to remove the VR ranks. Let's wait and see if the console versions launch with VR ranks or not. if they do, that's a pretty clear indication that they're here to stay since it would be pretty goofy to remove them from the consoles within a month or two.

     

    I think what will happen is they will get a trial run there and if the console players are not as turned off by the VR ranks as the PC players were, we'll get some statement about why they re-thought their removal.

     

    I personally no longer care. It's no longer a sub game and with this new model the VR grind just feels like more free content. It was a different story when you had to sub to do it.

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  • SlyLoKSlyLoK Member RarePosts: 2,698
    Originally posted by Nemesis7884
    while i really like the skill system, the combat just feels clumsy and unresponsive - it lacks impact and nice-to-look-at-animations... i would like esos skill system with guild wars responsiveness, impact and animations...

    I am sorry but GW2 looks horrible especially when it comes to combat. If any game lacks impact in combat it is GW2. In ESO your weapon actually gives an impact animation when you land a hit and more often than not the animation of the NPC mirrors the direction you hit them even their death animations reflect it.

    There is nothing wrong with ESO combat and it sure as heck isnt unresponsive. Just sounds like you want a game where you can spam AoEs 100% of the time not having to pay attention to anything.

  • AshikuroAshikuro Member UncommonPosts: 68
    I'm loving this game now. I played through beta and launch but quite soon after due to lack of major bug fixes and class imbalance. They've made so many improvements and Cyrodiil PvP zone is a ton of fun. Its a great game now.
  • LheiahLheiah Member UncommonPosts: 190
    Glad I waited for the b2p conversion, plenty of fresh content with more polish and less bugs to last me through the 'lull' and $180 in my pocket. That should buy me alot of dlc and gear. Doh! Did I just go there? I did, I did. lol
  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by crysent
    Ugh..I just wish they would fix the pvp lag..it's unreal in the evenings

    I have been playing a lot of Cyrodiil with guildmates lately and since update 6 I have not experienced much constant lag in large scale battles and we play during prime time hours.

    I have noticed they still have not fixed the hitching when players enter or leave a large raid group though! This is quite annoying.


  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Lheiah
    Glad I waited for the b2p conversion, plenty of fresh content with more polish and less bugs to last me through the 'lull' and $180 in my pocket. That should buy me alot of dlc and gear. Doh! Did I just go there? I did, I did. lol

    in my case those 180 would buy me some extra games to play alongside eso. But taht is just me. By the time $180 worth of dlc come out for eso that money is long gone in other games lol.





  • DelCabonDelCabon Member UncommonPosts: 258

    I would love to see a road map of future plans, even if they are somewhat delayed. I switch between toons a lot and am only about half way through each racial area but I would still like to know what I can look forward to.

    I personally have no problem if they start offering more booster type items or starter packs for new players/toons. I cant imagine that the current iteration of the Crown store is all that successful and now that ESO is B2P they will need to add items that incentivize the purchase of crowns or a sub.

    The only thing that I want to see are inventory type upgrades like backpacks, mules, bank spaces and of course more DLC.

    The small bump in gold and exp gained is not enough of an incentive for me to keep paying the $15. If nothing changes Ill prob cancel my sub for now and keep enjoying the game as it is.

    Del Cabon
    A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO. 

  • borghive49borghive49 Member RarePosts: 493
    Originally posted by SlyLoK
    Originally posted by Nemesis7884
    while i really like the skill system, the combat just feels clumsy and unresponsive - it lacks impact and nice-to-look-at-animations... i would like esos skill system with guild wars responsiveness, impact and animations...

    I am sorry but GW2 looks horrible especially when it comes to combat. If any game lacks impact in combat it is GW2. In ESO your weapon actually gives an impact animation when you land a hit and more often than not the animation of the NPC mirrors the direction you hit them even their death animations reflect it.

    There is nothing wrong with ESO combat and it sure as heck isnt unresponsive. Just sounds like you want a game where you can spam AoEs 100% of the time not having to pay attention to anything.

    Um the games combat is passable at best (MY OPINION). Also don't make assumptions either, just because this poster isn't a fan of the combat doesn't mean likes or wants an AOE spam fest. The combat animations still need work in this game.  Mob hit boxes are still huge which for me kills the immersion for a action combat game.  

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    OP...you asked for a road map.  Frankly   I don't think there is one. MY CONJECTURE....the game cost so much to make...the launch was so buggy and the reception so negative from players....that vision and decision making has been off center since day 1.

    This first year ha been about  the PC and making the game more playable(for the PC and soon to be console players). Meanwhile the devs raced to implement console game play and a new cash infusion from those players. How do you stop the elimination of the VETERAN RANK system that players hate ? How do you stop conversion to the champion system when you are half way there ? Because you are pushing the console game development is my answer

    There is no vision.There is no master plan.The next 6 months is all about maximizing profits from the console launch. ESO has already said nothing new in  game development until the console launch "settles down".

    After that...look for a cash grabbing DLC.

     

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