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Star Wars Galaxies: Creating a Dynamic World

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Raph Koster has updated his blog with a look at the creation of the dynamic world of Star Wars Galaxies. The post gives a detailed look at the complexities of creating a world from a design perspective.

Procedural environments have a sameyness to them, though. If you have the rules tweaked enough, they can actually add more detail than a human will, because the algorithm isn’t bound by time constraints. But you need quite a lot of fine detail variation on the rules to get back to where the terrain really does surprise you. Like the real world, most of it is fairly bland. (In fact, one of the classic videogame map tricks is to heighten slopes dramatically compared to the real world; after all, most real world slopes are much gentler than 30 degrees!)

Read the full post on Raph Koster's blog.

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¯\_(ツ)_/¯ 


Comments

  • WolfClawsWolfClaws Member UncommonPosts: 638

    And now I am littered with sweet memories and the pain of loss of a game that is far far away.

     

     

    Thank you.

  • herculeshercules Member UncommonPosts: 4,925
    Makes me want to play
  • CaldrinCaldrin Member UncommonPosts: 4,505

    then go play ;)

     

  • wekyweky Member UncommonPosts: 2
    Good old SWG! :)
  • RhimeRhime Member UncommonPosts: 302
    Raph rminded me about the best crafting/gathering system ever!
  • Krynt0kKrynt0k Member UncommonPosts: 256
    I really wish I hadn't of lost all of my videos and screenshots of the game.
  • WarWitchWarWitch Member UncommonPosts: 351

    best housing ever

    Best class system back when we had 40 or so classes and we could 2 and 1/2 total clases combined

    Gone are the days of complex mmo gaming :(.

     

  • grimalgrimal Member UncommonPosts: 2,935
    I want to read this because I was always fascinated by how they generated their worlds.   (Save it for later when I am not working).
  • imershonimershon Member UncommonPosts: 73
    Yeah STILL the best player housing ever - nothing else has eclipsed its granularity of control over item placement nor quantity or variety of items stored in each house - SOMEONE pick this back up OFFICIALLY..

    DEFINITION OF REALITY: Graphics ok, Sound ok, Gold drops need more work...

  • GkarrGkarr Member UncommonPosts: 46
    Get on the emulators and play people! I have been playing this for years.
  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by Gkarr
    Get on the emulators and play people! I have been playing this for years.

    Last time I checked the emulators were either poorly populated or slated to be wiped several more times. I'm not sure I need to lose more beloved characters.

  • daltaniousdaltanious Member UncommonPosts: 2,381
    All in all ... with Swtor I do not miss it a lot. 
  • WinnWinn Member CommonPosts: 24
    Originally posted by daltanious
    All in all ... with Swtor I do not miss it a lot. 

    sorry it's not that i don't accept your opinion but that's talking apples and oranges.

     

    other than that the EMU is running a very stable PreCU SWG and its devs are implementing more and more with way fewer wipes and restarts ever.

     

    faster pussycat - kill kill kill

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