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Just curious what you guys think is the best (non-instanced/Battleground) PvP game currently playable. I used to love running rifts in Aion, and still would to this day if they had not nerfed it into the ground. I'm curious, what is you guys current go to game for PvP?
Not counting instanced / battleground style PvP games. (ie. WIldstar, WoW, GW2 SPvP, Rift BG's etc)
Comments
Personally, and I know I'm going to get flamed for this, but I think Archeage has the current best PvP system on the market. It's the perfect balance of open world FFA pvp, without the total gank fest seen in most sand boxes.
thoughts?
EVE is a great game, but many people don't enjoy the flight systems in the game, or that their avatar is basically a ship, I think there are other MMO's that appeal to a wider audience as the best PvP game.
I know PvP in ESO is technically instanced, but the instance is the size of the full Skyrim game. It's huge. In my opinion it's the best siege, large group, small group, and even solo PvP out there. The battles are amazing, 3 faction.
Below is an old link to a random video if you haven't seen an example.
www.youtube.com/watch?v=DYEvZis59KA
I hate these PTW arguments though, as they never accomplish anything. So PTW arguments aside, what do you guys think is the best PvP system out atm?
Eve, then darkfall and Mortal online(sadly).
archeages is alright but the combat is pretty imbalanced in 1v1 and tends to fall apart when you go beyond an 8v8(mostly AoE spam fest). that 2-8 v 2-8 is pretty good though.
Survival multiplayer games - Breaking Point mod for Arma 3, other mods for Arma 3, DayZ, Rust
Those are not MMORPGs,but you asked in general gaming, not in "The Pub" and you asked for "games" and not "mmorpg's" or even "mmos" specifically.
I purposely didn't exclude the survival genre, I think they are great for gameplay. Some of these I would actually even consider an MMORPG, even if they are server based. The large open world, persistence, and large player interaction in them kind of makes them fit right in imo.
Again, that's just my opinion.
Yeah, AA does kind of get a little sluggish beyond 12 people. But that's a failing of the engine more than anything. But those smaller 8 man fights are hella fun.
Well they definately have more in common with some of original MMORPG concepts like i.e. early Ultima Online, than those early Ultima Online has in common with modern MMORPGs like Swtor, Neverwiner Online, GW2, etc
So yes in a way they are very mmorpg-ish if you define mmorpg's like they were defined at the start rather how MMORPGs / MMOs are defined now.
Archeage is pretty good... PvP is supposed to be imbalanced. The only way one could truly balance PvP is with strategy and tactics.
The best non instanced pvp game is, you go out side and you find a suitable stick, or if your those cash shop fruit loops, you go to a random internet store and by a fancy stick, then you invite people over. I know they are really hard to find, they are like trying to find a puree white rabbit in ny in the middle of winter with 3 feet of snow, and you have no cloths on. It can be done though, you just gotta get good at detecting robots, it gets easier as the days go on, JUST STICK WITH IT MAN. Any who, once you got your cash shop stick, or your free to play stick, here is what you do. You bum rush each other, and the first person who cries mommy loses. Also since the robots are getting better at hiding, i suggest making them single some paper work first, some robots are real evil about losing. Also make sure they are worshipers f the tea pot around Mars, its a easy way to weed out the lower model robots.
I got a better way, you add a cash shop, and the rich people always have a advantage, its accepted in the real world, so it must be good for a game. FUCKING DAMN RIGHT IT IS, dont make me sick the tea pot around mars on you, cause I anit scared to do it.
THE BEST faction vs faction game ever made is DARK AGE OF CAMELOT.
It has a 14 day free trial. 13 years and yes it is still subscription based. NO cash shop.
I think a lot of people have a general understanding that Celestial, while being extremely really effing difficult to reach; is a reasonable expectation of what everyone's goal is. I am aware that with enough ramming your head into a bloody pulp and not spending $$$ SHOULD get you in that bracket, there is a threshold to how optimistic you can be before you are just deluding others which is not right. When all the moronic P2W shouting morons with baseless points are quite finished, there is still a underlying theme which needs to be mentioned for those who would like to try Archeage. For what the the game set out to accomplish It passed with flying colors, yet Trion's business practices will ultimately see it drown into the obscurity of what could of been a game that set a new standard for what a MMO could be: Not another WoW clone. A large contributing factor to that is the core system in itself: Labor points.
Archeage isn't a "P2W" game, it's a pay to advance game; which ironically enough does enough damage to where its hard to see the difference between the two. Having a Labor Points system in a subscription based game with NO cash shop would of worked, but the moment you try both It can result in a very obvious cash grab. A system to limit player progression to promote longevity never really is a bad thing, but allowing those who put down more money the progress further than you damages many aspects of the game. Now factor in that Labor points are used in everything that could make you profit in the game. As a free to play player, or even as a patron you have a limit to how much you can make that can only be facilitated by by spending more real money. A proper F2P model gives you the choice of purchasing a marginal advantage with a metric ton of fluff, and while doing so provides you with use able items that CAN BE OBTAINED IN THE GAME BY OTHER MEANS that are generally more potent. In this case archeage does not give you a choice, you need to buy from the cash shop.
Add to that fact all the cash shop mounts/pets/gliders, while they are only marginally better with their niche variants in the game; still provide an advantage over those who cant spend the money. You can obtain gems to purchase items on the shop with gold via APEX yes, but those poor delusional fools don't understand that as more gold goes into circulation via illegal bot farming/players/e.t.c. the cost of things increase meanwhile the activities you do in the game do not. Buying a labor potion at launch for 4g a pop let you manage a aged trade pack farm in which 1 intercontinental trade run (in PvE zones I.e. Two Crowns to Gwen) to purchase a monthly subscription. However as the gold circulation rises, labor potions rise, costs to do the basic functions that made you money yield less and less for your activities.In the end you need to grind more and more to keep up with the Whales. 1-2 trade runs become 10, even more without aged packs (meanwhile dealing with the other 100k people that devalue the pack you made) the grind ramps up considerably if you cant supplement your overhead.
Granted all of this doesn't include the costs of spinning the RNG wheel to upgrade your armor. Trade packs stolen from you by pirates make me unsure on who you should feel more sorry for, the PvE carebears that made the packs or the 200 pirates that have to divvy up that fish that's worth 15g. After boasting the advantages of archeum trees in the northern continent, they are placed in the cash shop and manage to cause so much damage overnight due to a very rare and limited resource becoming in less of a demand vs units supplied. The gradual shifts in the economy were going to happen regardless, but Trions greed sped it along far sooner than necessary. In the end those who can just throw enough money at something will ultimately stand on top in Archeage. Sorceror of Kyrios West paid so much into RMT and Whaled so hard for Trion that he managed to Purchase his first castle and sits upon his golden throne while his castle prints so much gold that he can buy his castles continued ownership.
TLDR: The moment any player can purchase the ability to advance further than others, depending on the degree of damage this causes can almost compare to P2W. In Archeage you either are the 1% being a Whale, own a castle or one of the 99% of the delusional morons that think the game has a silver lining that doesn't exist. Meanwhile you look away while Trion pounds you from behind while you pay them your hard earned money to do it.
8 years and counting addicted to
Avalon: The Legend Lives - the longest running online RPG in history
Faction vs Faction... That's much like "It if moves and not one of us then shoot it". If I want that kind of game then I'd load up ANY battleground FPS shooter without levels (Quake).
PvP for me is where you can kill ANY PLAYER at ANY TIME. No matter what faction, religion, race or whatever. Lineage II, ArchAge, EVE online are the ones that come directly to mind that would qualify for the nomination of best non-instanced PvP game.
Anything with fixed factions and no way to get rid of bots, cheaters, other kind of exploiters (aside from report to GM whit then doesn't do shit about it) or just kill that player you don't like is just a sucky game and not worth to be called 'PvP game'.
Back on topic (and already partly answered). Lineage II Classic servers are in the process of starting up in Europe if enough registrations (will be subscription based BTW). If they'll launch I'll jump in immediately to get that awesome old L2 open-world PvP experience again and then I'd vote for L2. If the server would not be launched because of a lack of interest, I'd pick EVE online...
it's weird that you ask for non instanced pvp games, and then refer to Aion as your favorite......Aion is full of instances.
Arc Age is really the closest thing you will get to Aion. prepare to sub.