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The Elder Scrolls Online is coming to console in just over a month. With the console beta in the books, and players sharing their experiences with the game in various places around the internet, as a PC player, several few patterns stand out and make me wonder if the console versions will be the definitive version of ESO, and if this game just might be a breakthrough for MMORPGs on console overall.
Read more of Christina Gonzalez's Elder Scrolls Online: Could the Console Version Be the Definitive Edition?
Comments
Built-in public voice chat ? Good luck with that, lol
It's inevitably the first feature I disable in any online game that has it. Because there WILL be one player in every public space who derives enormous entertainment from irritating others by playing loud music, singing tunelessly or just making random stupid noises. It ALWAYS happens...
Pretty much this. In addition to potentially alienating women. I think most people would turn it off, which will leave the teenage boys to enact every stereotype there is for one brave enough to leave it on or to go into a dungeon with it. Sad state of affairs that young men will do these kinds of things, especially since the female gaming population has become roughly 40% of total gamers nowadays.
Not sure we are mature enough as a community to handle this yet. MMORPG gamers on the computers might be (due to gamers of all genders being present in vast amounts over the years and franchises), but I've fears for how many teenage console players there are, especially considering the MMORPG genre doesn't have a huge presence there.
That is to say in general, and not to insult console players who prefer such and act like adults.
It's actually already a reality on NWO and far exceeds anything the PC version tried to do. It's got the same quality as Ventrilo so the technology is there and is superior for the voice chat in parties (and I don't mean the console party system I mean the in game party system). There's also a block and reporting system built into the console versions because part of the porting process is to use the technology and social enforcement standards already present on the console OS.
I personally either use the party system from the console, the party system in game when with friends, or even Skype when I don't want to worry over who's hearing my conversation while in group events.
And I hate to break it to these people who continue to be age-ist but most of the most immature people I've ever met have not only been in their late 30s early 40s but also they've been strictly pc gamers, so this theory that there's going to be a worse experience on the console because kids are involved has several holes in it.
Group finder still dont work. spend 6 hour in group finder at sunday and no party, many player have same proplem. There is still random crashes in game:/ and end game is not solo friendly, Craglorn quests all require party (pve zone).
The group finder would work if people actually used it. Even then it needs a rework.
Never had a single crash personally.
Why should the end game be soloable? It is the " end " game for a reason.
Anyways.
I was able to play the console beta for a bit ( PS4) and the voice chat worked really well and wasnt as hectic as I expected. Did not have an instance where people kept talking over one another but they may change once many more players are in an area at release. I remember using a controller and keyboard on the Dreamcast while playing Phantasy Star Online - It worked but it was mainly used in non play areas like town or in the lobby and I expect it would be the same in ESO if they ever add it.
All in all I am really thinking about making my main platform for ESO the PS4 now. It was that enjoyable.
^This
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Well for a game that was designed for consoles it kind of makes sense.
"If I offended you, you needed it" -Corey Taylor
It works great in Planetside 2.
I have pretty much decided I'm switching to consoles for the next generation that comes out. They will be more than powerful enough and mmo's should be prevalent on them by then.
I haven't had issues with proximity chat in PS2. Yeh, I get the occasional person I don't want to listen to; I just block that person and move on. But it is by no means something I feel like I have to do all the time to the point it becomes burdensome. I think there were more folks that needed blocking in the first six months or so, than after, but think that will be true of any game as that correlated mentality chases another game. Don't know if I worded that just right, but I think a high percentage of the asshats in voice have a higher probability of being a member of the group that chases games.
VoIP trolls can easily be dealt with by muting them. Simple. If you use VoIP on the PC it's the same there. Some people try to be stupidly annoying, hit mute on them, all better.
Additionally Zen said they are adding basic text phrase that can be hotkeyed. A better implementation would be to allow you to make basic phrases that you can hotkey. For example "VR14 Tank LF Pledges" hotkeyed to L1 + right. I think custom pre-made text messages would be the best solution for people who shun VoIP.
I happened to be sick and trapped in my room to avoid getting my family sick during the console beta....
I managed to play a high elf sorcerer to level 20 during that time. During this I had one blue screen crash, reported it with an attached video clip to hopefully help, although it happened while trying to enter the PvP area, and I could not get it to happen a second time.
I had one UI error when opening my quest journal, I exited it and came back and it opened fine, never saw it again.
Voice for the open public is a general area thing, while I could see the icon over someones head fairly far away I could not hear him over my headset until I got closer. When I got closer I found it was a woman yelling at her kid with her mic on.
Later I was doing a quest in the same area as another guy who had a young child apparently working on their reading homework, because I could hear what sounded like a 5 year old sounding out words to a childrens story book.
I got in a group shortly after that and switched voice chat to group mode, and even when the group went separate ways we left the group chat going, to one avoid the random chatter going on in area chat, and two to be able to ask each other questions.
Over all I felt the game was well rounded, I was able to solo the majority of the 20 levels I played through, but when I had a second player helping me it made the quest a lot easier to manage, and with a group of four the quest almost became too easy.
Controls were laid out really well, I had my main spells and buffs on Circle, Triangle, square, and X, while my Clanfear summon was left bumper, and my Twilight harpie thing was the right bumper, and my ultimate was a combon of right and left bumpers, left trigger was block, right trigger basic attack.
Touchpad is map, or hold down to call mount.
Things I didn't like had to do with grouping, like during one quest we had to light four shrines, every player in the group has to light the four shrines.
One quest had us lighting eight f those shrine fires, and if one player was half way through the eight and moved to the next room, the next player would start lighting the four fires in the first room, and it would extinguish them for the first player, so they had to come back and light them again. So in that case we had to have one person light them all and complete it, then the next person could.
Over all after the beta I pre-ordered the game, like the feel of it. It ran really well, graphics wise, and menu wise I really felt like I was in Skyrim, but game play is like an MMO so don't buy it thinking it is multiplayer Skyrim.
Not so nice guy!
Not so nice guy!
So you think Skyrim sold "way" over 20 million copies on PC? I think I will just chuckle and move on.
Have they said anything about adding an option to turn it off? It better be there.
Every game that has voice chat lets you mute people or turn off completely voice chat. It would be extremely silly for ZoS not to have that option.
I also turn that option off in every game and only turn it on when talking with specific people. With that said, im glad its going to be there so i dont have to plug a keyboard to my ps4 to speak with my guild or friends. They need to implement voice chat pretty well (party based, guild based, instanced based, whatever)
You can chuckle and move on but it's true.
Todd Howard himself said, “Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time."
http://www.rockpapershotgun.com/2014/02/18/apparently-we-wont-hear-about-fallout-4-for-a-while/
Initially consoles had stronger sales but they soon tapered off and PC overtook it by a large margin. Mostly thanks to Steam sales and the like but also because people saw what mods could do. How much better it could make the game look, how much it could even change the whole experience. Those 20 million units you're referring to were physical copies of the game, 20-25% of which were PC. So that's close to 5 million physical copies and then you have all the digital sales that those numbers don't take into account and that number increases exponentially. So yes, it sold more than the consoles.
I think I will just chuckle and move on now. lol
Your are misrepresenting (or misinterpreting?) that quote....he is saying that Skyrim sold more PC copies than anyother Elder Scrolls game on PC did before it...not that it outsold other platforms...
Console Skyrim did in fact outsell PC Skyrim "by a large margin".
When you have to intentionally misrepresent a quote in order to cling to an argument, you are in bad shape..
I guess we all should "chuckle and move on".
The best estimate of Steam Skyrim sales comes form a 2014 Ars Technica article and they put it at 5.9 mil. That's from around the same time Bethesda announce the 20 mil number for Skyrim.
So... the best sources have Skyrim Steam with at 30% share... respectable but hardly a "way more" number.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Ignore him...hes misinterpreting his "source".
Nah, but it's whatever. Can't convince all the console nerds. You guys have such a hardon for your consoles it's unreal. Thank god I'm unbiased. I own a beast gaming PC and a PS4 and love both. I'm not blinded by facts though. And in an interview with Todd Howard he said at one point that PC has sold more copies than any console. It's probably not combined but who knows. Trying to find the interview.
Not to get into flame bait war with you...but you went from one comment where you intentially misreprisented his quote to push your inaccurate agenda, to another where you call us "nerds" and claim to be "unbiased"....there is a word for people like you....
Good to know.
So you're more of a faith-based kind of guy?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED