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On a totally new topic... Without having a player wipe, will new players be driven away by the early enrollment players who by that time will have much better gear and dominate them in PVP? Will new players have to align with an early enrollment-established settlement to progress? Will these established settlements dominate all others? Assuming the game is not released for another year, how incredibly powerful with the established settlements be when they have had people working for a full year to provide resources and gear? How will new players compete with that? Is the game limiting new players to align/join the early enrollment groups or die?
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From what I gathered, it takes approximately 2.5 years to be maxxed in a role, but the difference aren't that much significant between a 1.5 years old, and a 2.5. And even noobs, are supposed to be capable of killing a big maxed character, if they are like 10vs1.
About power blocks, every settlement will be destroyed prior to OE, so the current settlements will not be advantaged, except by the manpower of their players.
The power curve hits a long plateau after the first month. People will play in Tier 2 +2 gear for a very long time and with the implementation of Power vs Effectiveness we're starting to see players downgrade their armor to Tier 2 +0 to improve the benefits from buffs.
Existing settlements are also relatively weak compared to the sizes needed to maintain a settlement once upkeep costs are required. New companies can accumulate much more influence than existing players based on size alone, and soon the settlement leadership will be determined by the company who spends the most influence to control the settlement.
There are also already existing expansion areas for new settlements and the current map is only a small fraction of what will be available to settle in open enrollment.
New feats and spell drops are being introduced in every patch. Most of the early adopters have already spent all of their xp so everyone is on an even playing field obtaining new ones. Any group interested in becoming the next big power block should not have any trouble doing it.
Well based on recent events, I'm assuming that Goblinworks believes that it will be the guilds bringing the new players in, sooooooo, yeah, they probably assume you'll be aligned.
/tongue-in-cheek statement
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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This is a legitmate question, and only time will tell. But GW has definitely thought through the issue, and has a plan. They think that a fairly low power curve, map topology to create frontiers, a combat calculations that allow for at least marginal effects from low players, and mechanisms that make new players valuable to settlements, will make the game enjoyable for a range of older and newer players.
We'll find out
Do the RIGHT THING: come be a Paladin with us! http://ozemsvigil.guildlaunch.com/
It is absolutely possible that a high level idiot could start griefing, but as Caldeathe points out, doing that would soon either 1) Drag their settlement down until the whole settlement lost power, or more likely 2) result in the idiot being kicked out the settlement, thereby losing skills, including the ability to use T2 gear.
So there is definitely a plan in place for this, that involves direct game mechanics, not just player culture.
And FYI, it's important to remember that anyone can use any equipment, but the benefit of the equipment is tied to the number of keywords from your skills you match. So a newbie character, or a low-rep veteran who has lost access to higher skills, can both out on high level armor, but it works as low level armor for them.
Do the RIGHT THING: come be a Paladin with us! http://ozemsvigil.guildlaunch.com/
There will be a cohort of players who will find the idea that they can never "catch up" and or "be the best" in simple mechanical terms so abhorrent that they'll never play the game. Those people don't play EVE for that reason and they won't play Pathfinder Online. Most MMOs have a "catch up" mechanic that allows anyone who wants to invest time to become max uber, and EVE and Pathfinder Online don't. The result is a hard stop for some players.
The upside is that we have a much better ability to understand the power levels in the game and the kinds of experiences characters have based on their ages, without having to try and reverse engineer how much they've been played. It means that people who want to play a few hours a week are able to keep up with the people able and willing to play 12 hours a day. And it removes (for some people) the irritant of thinking that if they were "really committed" they'd be advancing faster - a powerful turn-off that counteracts some of the issue of the people who just won't play unless they can be max uber.
I have never seen a CEO mention ANOTHER company's game as much as you do EVE. I understand that you were their Marketing Director for a while... but PFO is not EVE. Nor will it ever be.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You listed all the reasons why, despite being a complete UO fanboi, I'm not going anywhere near Shroud of the Avatar. From what I expeirenced of Pathfinder Online, it is far less clique-y and the people are far more welcoming of newcomers.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
These people don't really understand EVE, not sure about Pathfinder Online.
Look, I have a character with 50 million Skill Points in EVE, most of it in combat. Thing is, there isn't a single ship in the game that lets me use all of those skillpoints at the same time. If i'm in a rifter, there's a whole list of skill I've trained that simply don't apply to that ship. You might start playing the game tomorrow and in a week you'll run into a character who is old enough to have 100 million sps. Guess what? If those sps are all mining, market and industry related, you're on the same level he is in a fight. No you can't catch up to me in total, but if you start now you can get perfectly skilled in frigates in about half a year, at that point I won't have anything in a frig that you don't.
CCP did it right, their big failure is really explaining it. They've worked it in a manner that players with a head start won't keep their leads forever, but they also allow those players to keep training stuff in the other 3 races, allowing for horizontal progression that lets them do the same thing in more ships but again won't be effective in their encounters with new players. I'm hoping PFO has figured out a similar balance where you can learn new stuff and keep feeling more and more powerful but you're not always moving ahead of day 1 players in every situation.
The signal was very strong in the market research we did at CCP and I"m certain it exists for Pathfinder Online.
There is a set of gamers out there for whom the idea that there is a number on a character that can never, ever be as big as the number on some other player's character, no matter what they do, is simply intolerable.
Its especially odd when he does so while mentioning the worst and most illogical aspect of Eve that keeps players from starting because its not based on what you've done (progression), but how long you've played (time).
Like I said above, your lack of understanding of the issue makes it into a bigger problem than it actually is.
I could even get the XP over time if the game was reasonably complete, but in essence you have to choose to pay for something that even MMORPG (and PFO is an advertiser here!) says don't even look at it for a year... or be a year behind everyone in a PvP territory control game. Wonderful choice!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
There's an obvious solution to that: They should sell xp in their shop.
At this point the biggest "shooting in the foot" example is the business model. I am having the damnedest time getting anyone of my more PvP focused / MMO player friends to buy into tge idea of a buy-to-play + Subscription ($15.00 month) for what amounTS to a beta.
The removal of the buy-to-play, I believe, would go a long way in wiping away the perception that this is simply a cash grab. Another possible solution would be to lose their monthly subscription to $10.00 per month.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
My friends laughed when I told them it was: purchase the Box + Sub + Cash Shop and no wipe for this. I even bought 2 accounts for them. One guy played for a day and sold his account. The other guy never even redeemed his account key.
I think if they had just been in my opinion more honest about the state of the game and said it was going to be a pay to play Beta WITH A WIPE, it would have been better received. The whole pay for beta (Box, sub and cash Shop) with NO WIPE is just beyond the line for most folks.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Pretty much was the deal breaker for me. Loved the concepts they were trouting but the business model is ridiculous at it's current state. The company doesn't want to properly invest into it yet they are asking the players to invest into the game for em. That's the way I see it at any rate when you're charging your customers to play your unfinished product. Requiring to pay for a sub for an unfinished product is bottom line outrageous and boarder lining scamming.
Why would someone even bother paying for a sub when they can easily pay for finished products? Especially since time n time again developers made a list of promises about the game they are developing and never fulfilling those said promises.