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Here's the release. (latest update)

dcutbi001dcutbi001 Member UncommonPosts: 49

No video, but its still good stuff.

 

https://www.pantheonrotf.com/forums/topic/1896/pantheon-update-may-2015

 

Edit: I also wanted to add, that I was hoping there would be a race/class update on the keepers vault, but that did not make this release either. Hopefully we see something on that front soon as well.

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Comments

  • bryanettebryanette Member UncommonPosts: 41

    Edit: nvm my bad!

  • FogertyFogerty Member UncommonPosts: 24
    When I'm famished, I'm placated by crumbs. I'll take it. Was hoping for something to sink my teeth into though.

    Tyrust - EQ
    Proximo - EQII
    Proximo - Warhammer Online
    Fogerty - Vanguard

  • dcutbi001dcutbi001 Member UncommonPosts: 49
    Originally posted by Fogerty
    When I'm famished, I'm placated by crumbs. I'll take it. Was hoping for something to sink my teeth into though.

    I agree. I had it in my mind they would release a video, but either way I'm excited for a release. The other big hope I had was a lore update with class info, but we're still going to have to hold our breath for a little while longer.

     

  • SlyLoKSlyLoK Member RarePosts: 2,698
    Ahh. I guess I was expecting a video of the new U5 improvements and not just a single screenshot. Disappointing.
  • ragz45ragz45 Member UncommonPosts: 810
    LoL i was like Pantheon released?  wtf!?
  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335

    Most likely another year or two before Pantheon is released.

    I'll have to be patient and hope EQ / EQ2 do not implode under Daybreak's new policies before then.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • XAleX360XAleX360 Member UncommonPosts: 516
    Originally posted by Nightbringe1

    Most likely another year or two before Pantheon is released.

    I'll have to be patient and hope EQ / EQ2 do not implode under Daybreak's new policies before then.

    I'd say 2/2+. 

    Executive Editor (Games) http://www.wccftech.com

  • ShaighShaigh Member EpicPosts: 2,150
    I wouldn't expect a full release before 2018.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Shaigh
    I wouldn't expect a full release before 2018.

    Its possible, but the current 2017 goal is contingent upon current circumstances.  They intend to launch without certain non-essential systems and content if they are unable to obtain necessary funding to include them within their current timeline.  Being that Pantheon is based upon challenging content, group play and a deep progression system, the content they do have will go much further than it would in a casual themepark.


  • Raidan_EQRaidan_EQ Member UncommonPosts: 247
    Originally posted by Dullahan
    Originally posted by Shaigh
    I wouldn't expect a full release before 2018.

    Its possible, but the current 2017 goal is contingent upon current circumstances.  

    Also, a release in 2017 doesn't mean that it has to be on New Years Day, it could basically be 2018 by being released in December of 2017.  I don't ever remember anything on their projection timeline stating January 2017.

     

    Since the team has swapped several times, if Beta was pushed back till Mid 2016 with a year testing until Mid 2017 with the release slated for 4th quarter 2017, I think that would be more realistic and it would still meet the 2017 goal.

  • ThebeastttThebeasttt Member RarePosts: 1,130

    Any news on when Brad is going to make another video? I realize he can't be the front man but he can't vanish completely either. Both have been problems of his in the past. For all we know he may not even be involved with development anymore. Maybe he's out "looking for funding" during the entire development process like in the VG days eh?

     

    What exactly is his role in Pantheon as of now?

  • KayydKayyd Member UncommonPosts: 129
    Originally posted by Thebeasttt

    Any news on when Brad is going to make another video? I realize he can't be the front man but he can't vanish completely either. Both have been problems of his in the past. For all we know he may not even be involved with development anymore. Maybe he's out "looking for funding" during the entire development process like in the VG days eh?

     

    What exactly is his role in Pantheon as of now?

    Chances are Brad "has people" to make the videos :)  Hopefully soon.

    Brad is listed first on the "about us" page and I have no reason to believe it isn't accurate. His role is listed as "Chief Creative Officer, Producer, Gameplay & Tools Programmer." However, my experience is that in a company the size of VR people do what needs to be done at the time, so roles aren't as meaningful as they might be in a larger company. Given the pace of development, I'm not surprised he isn't showing up much, hopefully he will poke his head in soon.

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Thebeasttt

    Any news on when Brad is going to make another video? I realize he can't be the front man but he can't vanish completely either. Both have been problems of his in the past. For all we know he may not even be involved with development anymore. Maybe he's out "looking for funding" during the entire development process like in the VG days eh?

     

    What exactly is his role in Pantheon as of now?

    Brad is the Chief Creative Officer, Producer and Gameplay and Tools programmer.  That is mostly designing how stuff works and ways to implement it.  I don't think that includes video prep.

    I'm pretty sure that they are working on a video, but chose to only show some art and how it was applied conceptually to the game in Unity 5 with its new capabilities.  I don't understand everything, but they've finished moving to Unity 5.  I don't believe that means they've applied all the new effects available to everything they had previously created.  They probably just want to do more before showing a video.  That may include getting more combat development work in any number of things.

    Right now their goal is getting the initial alpha build completed.  This entails finishing concept art, early class design, combat, animations, itemization and probably a character creation process.  While I'm sure we will see some updates in between, I imagine that is their number one priority as it puts them in the best place to approach potential investors or, if they are so inclined, to launch another crowdfunding campaign. 


  • ThebeastttThebeasttt Member RarePosts: 1,130
    Originally posted by Kayyd

    Chances are Brad "has people" to make the videos :)  Hopefully soon.

    Brad is listed first on the "about us" page and I have no reason to believe it isn't accurate. His role is listed as "Chief Creative Officer, Producer, Gameplay & Tools Programmer." However, my experience is that in a company the size of VR people do what needs to be done at the time, so roles aren't as meaningful as they might be in a larger company. Given the pace of development, I'm not surprised he isn't showing up much, hopefully he will poke his head in soon.

     

    Actually there is a reason to believe it isn't accurate......because it wasn't accurate in his VG days. Anyone that knows his history knows he basically disappeared for years while everyone else made VG. He's also been nearly non existent on the Pantheon website/forums.

    This could make one wonder whether he just unofficially passed off the entire project to Joppa. Brad is almost never mentioned in any podcast, blog or video. Nor is any of his work. It's very possible Brad has minimal to zero involvement with Pantheon at this point. But hey at least the dirt bikes aren't getting cold :p

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667
    Originally posted by Dullahan
    Originally posted by Shaigh
    I wouldn't expect a full release before 2018.

    Its possible, but the current 2017 goal is contingent upon current circumstances.  They intend to launch without certain non-essential systems and content if they are unable to obtain necessary funding to include them within their current timeline.  Being that Pantheon is based upon challenging content, group play and a deep progression system, the content they do have will go much further than it would in a casual themepark.

    LOL sounds a lot like what pathfinder online tried to spin... and that didn't end up very well for them.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Slapshot1188
    Originally posted by Dullahan
    Originally posted by Shaigh
    I wouldn't expect a full release before 2018.

    Its possible, but the current 2017 goal is contingent upon current circumstances.  They intend to launch without certain non-essential systems and content if they are unable to obtain necessary funding to include them within their current timeline.  Being that Pantheon is based upon challenging content, group play and a deep progression system, the content they do have will go much further than it would in a casual themepark.

    LOL sounds a lot like what pathfinder online tried to spin... and that didn't end up very well for them.

    The difference is it was a "spin" with Pathfinder.  There is a lot more than the non-essential missing from Pathfinder in my opinion, and that is more than obvious within seconds of entering the world.  In a true light launch, the game should still feel polished and feature complete.

    In the case of Pantheon, it will likely mean things that can actually be added later without much impact on the game they are making.  Things like the other continents, the number of end game dungeons and crafting will be be expanded upon post-launch.


  • KayydKayyd Member UncommonPosts: 129
    Originally posted by Thebeasttt
    Anyone that knows his history knows he basically disappeared for years while everyone else made VG. He's also been nearly non existent on the Pantheon website/forums.

    Interesting, considering I was involved in many many threads where Brad posted during Vanguard development and beta :)

     

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Thebeasttt
    Originally posted by Kayyd

    Brad is listed first on the "about us" page and I have no reason to believe it isn't accurate. His role is listed as "Chief Creative Officer, Producer, Gameplay & Tools Programmer." 

    Actually there is a reason to believe it isn't accurate......because it wasn't accurate in his VG days. Anyone that knows his history knows he basically disappeared for years while everyone else made VG. He's also been nearly non existent on the Pantheon website/forums.

    This could make one wonder whether he just unofficially passed off the entire project to Joppa. Brad is almost never mentioned in any podcast, blog or video. Nor is any of his work. 

     

    I personally think Brad has stepped back as 'the face' of the game because internet curmudgeons focus continuously on him rather than paying attention to the, frankly, impressive progressive the team has made on this game.

    But... As we see. Him not being the face means they do the same.

    I guess some people will just always grind their personal axe.

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Vesavius
    Originally posted by Thebeasttt
    Originally posted by Kayyd

    Brad is listed first on the "about us" page and I have no reason to believe it isn't accurate. His role is listed as "Chief Creative Officer, Producer, Gameplay & Tools Programmer." 

    Actually there is a reason to believe it isn't accurate......because it wasn't accurate in his VG days. Anyone that knows his history knows he basically disappeared for years while everyone else made VG. He's also been nearly non existent on the Pantheon website/forums.

    This could make one wonder whether he just unofficially passed off the entire project to Joppa. Brad is almost never mentioned in any podcast, blog or video. Nor is any of his work. 

     

    I personally think Brad has stepped back as 'the face' of the game because internet curmudgeons focus continuously on him rather than paying attention to the, frankly, impressive progressive the team has made on this game.

    But... As we see. Him not being the face means they do the same.

    I guess some people will just always grind their personal axe.

    I think you're right on this.  It would be nice to think the time will come when they have more to show and he will be able to step up and maybe address his critics as well as conspiracy theorists.  Dispelling a few rumors and clarifying his decisions would go a long way when presented with a working alpha to back it up.


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667
    Originally posted by Dullahan
    Originally posted by Slapshot1188
    Originally posted by Dullahan
    Originally posted by Shaigh
    I wouldn't expect a full release before 2018.

    Its possible, but the current 2017 goal is contingent upon current circumstances.  They intend to launch without certain non-essential systems and content if they are unable to obtain necessary funding to include them within their current timeline.  Being that Pantheon is based upon challenging content, group play and a deep progression system, the content they do have will go much further than it would in a casual themepark.

    LOL sounds a lot like what pathfinder online tried to spin... and that didn't end up very well for them.

    The difference is it was a "spin" with Pathfinder.  There is a lot more than the non-essential missing from Pathfinder in my opinion, and that is more than obvious within seconds of entering the world.  In a true light launch, the game should still feel polished and feature complete.

    In the case of Pantheon, it will likely mean things that can actually be added later without much impact on the game they are making.  Things like the other continents, the number of end game dungeons and crafting will be be expanded upon post-launch.

    As I said... it sounds EXACTLY like the promises of PFO.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Slapshot1188
    Originally posted by Dullahan
    Originally posted by Slapshot1188
    Originally posted by Dullahan
    Originally posted by Shaigh
    I wouldn't expect a full release before 2018.

    Its possible, but the current 2017 goal is contingent upon current circumstances.  They intend to launch without certain non-essential systems and content if they are unable to obtain necessary funding to include them within their current timeline.  Being that Pantheon is based upon challenging content, group play and a deep progression system, the content they do have will go much further than it would in a casual themepark.

    LOL sounds a lot like what pathfinder online tried to spin... and that didn't end up very well for them.

    The difference is it was a "spin" with Pathfinder.  There is a lot more than the non-essential missing from Pathfinder in my opinion, and that is more than obvious within seconds of entering the world.  In a true light launch, the game should still feel polished and feature complete.

    In the case of Pantheon, it will likely mean things that can actually be added later without much impact on the game they are making.  Things like the other continents, the number of end game dungeons and crafting will be be expanded upon post-launch.

    As I said... it sounds EXACTLY like the promises of PFO.

    Actually its not.  PFO calls their alpha feature complete.  Visionary Realms does not.


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667
    Originally posted by Dullahan
    Originally posted by Slapshot1188
    Originally posted by Dullahan
    Originally posted by Slapshot1188
    Originally posted by Dullahan
    Originally posted by Shaigh
    I wouldn't expect a full release before 2018.

    Its possible, but the current 2017 goal is contingent upon current circumstances.  They intend to launch without certain non-essential systems and content if they are unable to obtain necessary funding to include them within their current timeline.  Being that Pantheon is based upon challenging content, group play and a deep progression system, the content they do have will go much further than it would in a casual themepark.

    LOL sounds a lot like what pathfinder online tried to spin... and that didn't end up very well for them.

    The difference is it was a "spin" with Pathfinder.  There is a lot more than the non-essential missing from Pathfinder in my opinion, and that is more than obvious within seconds of entering the world.  In a true light launch, the game should still feel polished and feature complete.

    In the case of Pantheon, it will likely mean things that can actually be added later without much impact on the game they are making.  Things like the other continents, the number of end game dungeons and crafting will be be expanded upon post-launch.

    As I said... it sounds EXACTLY like the promises of PFO.

    Actually its not.  PFO calls their alpha feature complete.  Visionary Realms does not.

    Simply because they aren't there yet.  PFO said their early release would be fully functional and polished and they would just have to add to it:

     

     

      First we will develop the basic game systems needed to get the game into a playable state. Second, we will open the game to our first paying customers during Beta – a stage of development akin to Gmail’s initial launch; all the features in the game will work but many aspects of the complete specification will still be in development. Third we will complete the Beta phase and Release the game. On Release, all of the basic game systems will have been implemented and polished and we will be focused on adding content and expanding options.

     

    Guess we will find out if Pantheon DELIVERS on their talk, but their TALK is pretty much the same as PFO.  

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • DullahanDullahan Member EpicPosts: 4,536
    While I think your stance on PFO is warranted, coming over here with it just looks tinfoil hat.


  • ThebeastttThebeasttt Member RarePosts: 1,130
    Originally posted by Vesavius

     

    I personally think Brad has stepped back as 'the face' of the game because internet curmudgeons focus continuously on him rather than paying attention to the, frankly, impressive progressive the team has made on this game.

    But... As we see. Him not being the face means they do the same.

    I guess some people will just always grind their personal axe.

    It goes both ways.

    Fanboi's like to pretend the VG debacle never even existed, aka "conspiracy theorists" as Dullahan put it.......Asking how much Brad is involved in a 100% crowd funded game is a perfectly valid question. People deserve to know how much the "CCO" is actually doing and that's a question only Joppa and maybe a few devs can answer.

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Thebeasttt
    Originally posted by Vesavius

     

    I personally think Brad has stepped back as 'the face' of the game because internet curmudgeons focus continuously on him rather than paying attention to the, frankly, impressive progressive the team has made on this game.

    But... As we see. Him not being the face means they do the same.

    I guess some people will just always grind their personal axe.

    It goes both ways.

    Fanboi's like to pretend the VG debacle never even existed, aka "conspiracy theorists" as Dullahan put it.......Asking how much Brad is involved in a 100% crowd funded game is a perfectly valid question. People deserve to know how much the "CCO" is actually doing and that's a question only Joppa and maybe a few devs can answer.

    Don't put words into my mouth.  I never said management problems and mistakes with VG didn't happen.  Brad talked about them in some detail in the boogie interview last year.

    Its the rest of the clowns that like to regurgitate unsubstantiated accusations and run their mouth about morality based on what a disgruntled former employee said.  An employee who claimed to be the real reason Vanguard failed no less.  Its like a bunch of schoolgirls gossiping.


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