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You see the release of DDO really excited me as the info I got and the whole positive attitude from friends who roleplay made me await something really good.
But having watched D&D games with pen and paper it really looks hardcore so I was afraid if the game is too hardcorish too. I'm playing Guild Wars which is the total oppossite and totally noob-friendly, but I can adjust to other complicated styles of play easily I think.
Well, what do you think??
--Val, Greece
~The Nerevarine~
Comments
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
The character creation was amazing! Sooo much to chose from and lots of skills and stuff for your character.
I got into the game and it was instancing everywhere. Logged out and never played again.
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Don't click here...no2
I would only recommend this game if you have experience in the P&P D&D.
I started without any experience in P&P, it was even this bad that I didn't even know what it was.
altough having played lots of RPG's,both offline on my consoles and MMORPG's, I didn't understand a thing about D&DO. I quickly realised this game would only be for those who played P&P. its too bad for the newbie, but then again gives a great experience for those who have lots of experience with D&D.
It's definetly not for the noob MMO player. If you really don't know what happens when you roll a 20 on a hit roll, then you shouldn't be playing as you will be really confused. Not much in the way of soloing, but they did their best to stick to the D&D feel, so props for that. Not much in the way of actual roleplaying, although that can happen, Seed still holds the crown for the best roleplaying environemnt.
Carebear
*WoW = Level 60 Priest*
*EQ2 = Level 25 Druid*
First of all DDO isn't really an MMO. It bears more resemblance to Diablo than say Everquest 2, or WoW. The battlenet chatrooms, and the town of Tristram have simply been replaced with the city of Stormreach. Everything is instanced for small groups which I don't mind because that is what D&D is about, but I hardly think the game is an MMO which qualifies for a monthly fee.
For people unfamiliar with the rules of D&D it is easy to create a horrible character. Hopefully the game will come with a good manual explaining the basic concepts like attributes, skills, and feats.
If you ever played the Baldur's Gate, or Icewind Dale PC games you can pick up DDO no problem. It is not nearly as complex as the tabletop version, but being familiar with the basic game mechanics helps.
When people will pay others to play a game for them it might be a sign the game isn't all that fun.
I'd avoid DDO. I'd hardly call something without pvp 'hardcore'.
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
I'm pretty sure the op was asking if the game mechanics were complex, or hard to pick up rather than if it is full of leet dudes who will kick his arse.
When people will pay others to play a game for them it might be a sign the game isn't all that fun.
what about D&D online is hardcore? this is a roleplaying game, right?
but you cant roleplay, and you are not encouraged to do.
you are disencouraged to meet people you are not looking for (no GAMEWORLD FOR GODS SAKE)
it is impossible to run around in the wilderness and meet players, find something by accident, look around, catch some fish... nothing....
you cannot craft, you cannot fight players.
the so called community is as much as a joke as in guildwars. the system of the game will draw anti-social morons and because it doesnt reward good behavior (no one is accountable for anything in any part of the game emchanics), the nice roleplaying people will leave or wont even join.
this game is not hardcore, it is the opposite. not even softcore, it has NO core at all. there is NOTHING that could be the heart of the game. it is just a bunch of missions knitted together to a solo player coop game that doesnt allow to soloplay
Askatan
so what you are saying is that forced grouping leads to social behavior? and you are saying that this game is more social than other MMORPGs?
think again. why and how are you concluding that?
for me, your conclusion is a total non sequitur. I simply dont get it.
my "opinion" is based on experience:
coop game: take Counterstrike. I play it, I like it. people are forced to play in a group, yet there are 99% of morons playing it. I even find myself bahaving like a total moron, just because you get trained to do that. you might work with the team, but you are not socially interacting in any way.
"MMORPG": guildwars. forced grouping deluxe. yet, the community and the behavior is a complete and utter ELE (extinction level event). it is as anti social as it gets. rude manners, people leaving groups all the time without even announcing (that usually means you have to do everything again, because your group is now too weak) and generally a lack of communication or roleplay.
groups by themselves do not enforce anything. they can, in fact, worsen social behavior, if players experience the other players as a hinderance or a necessity without advantage. I made actually quicker progress in guildwars with dumb as hell NPCs as team members than with high powered and thinking human players, because of lack of reliability, because if the instancing which makes replacements impossible and so on.
the game besides the combat-groups is what makes people social. crafting, trading, interaction, meeting new people by accident.
the experience of a game world makes people social and the aspect that you WANT to group with someone, not that you HAVE to do it.
very important is also accountability. trade often with players, meet them or interact with them and you will get a feeling of who they are. if one is unreliable in EVE or Shadowbane, poeple will know and start behaving differently. if you kill my "guild"member in EVE, my corporation will hunt you down or put a bounty on your head. ok, that is PvP, but now you know what I mean.
the WAY people interact should MATTER. if all that's ,atters is that you have a certain numbger of players in a group, that's not social
forced grouping is, in my experience, a recipe for destruction
Askatan
Yes, I am indeed saying forced grouping leads to social behavior, and you just listed the two worst examples one could think of. Counterstrike, well we all know its popularity among kids of 12~14. there are also lots of 18~20 but twice the amount has hardly made it to high school yet.
Guild Wars attracts a very immature crowd because it lacks monthly fee. the Community is indeed horrible, but this is not because of the forced grouping.
D&DO attracts a much more mature community. mainly because P&P ofcourse.
let me make an example:
In World of Warcraft, I never talk to anyone, and nobody talks to me because we can all do it alone. in D&DO, I am forced to talk to people and form a group, solve puzzels together, fight bosses and mobs together. in the few days I played D&DO, I already made more friends then I did in WoW in a whole year. forced grouping make people interact with each other more. but thats my vieuw on the subject
There are some positive things besides it being too technical. I'm also concerned about the technical aspects because some RPGs are just too hardcore. I've played a few games that are probably similar to D&Do and the number grind is the biggest drawback probably. But with all the MMOs out there right now, I'm thinking its either D&Do or I'll have to pull out some old blizzard stuff. As for mechanics, with D&Do you probably will have to think too much out I'm thinking. It's worth a shot, but I'm waiting to see what other people have to yell about first. D&Do at least will be intentionally designed for playing a long time, where most games just have a drop off at some point. That's just a sacrifice I guess we have to make.
DDO is no where near hardcore! LOL!
Current mmorpgs in order of hardcoreness:
1. Strive For Power (the only mmorpg with... *gasp* permadeath!). Currently THE most hardcore mmorpg in existance.
2. AC (Death stings very hard in this game!)
3. EvE (Death can hurt brutally in this game! It depends on how well one plans.)
4. Runescape (anyone can loot SOME of your remains no matter if its an NPC or player who slays you!)
5. Astonia 3 (you have 30 mins to loot your corpse or else all is permenatly lost/gone!)
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And that's it for all the hardcore games. In next distant place is the current Lin, Lin2, then EQ.
Rest of mmorpgs have watered down death. Players have little reason to try avoiding death in the rest. Special mention to the old, old, classic UO. The most hardcore MMORPG ever created during its time. Current UO is different though.
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Another special mention to... Diablo II. Play in HARDCORE mode and you will sweat until you're sick with fear! No its not a mmorpg, but it has definatly influenced other mmorpgs, like Classic SWG. (Current SWG is different.)
*Goes back to playing the one and only W-O-W*
And... if one is defining "hardcore" to mean how complex a mmorpg is, then order of hardcoreness would be:
1. EvE!
1b. EvE!
1c. EvE!
2. AO
3. Strive For Power
4. *sniff* Classic SWG *sniff* (forever gone....)
5. UO even current UO
6. Ill put EQ here, just because there's sooo much evidence of the love, and complexity put in. Yes, fighting isn't too complex. But just xxxplooooring its game world is still a breathtaking experience. Sooo many various locations!
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Then a tossup with all other mmorpgs.
shall we rename this forum to EvE-pwnz.mmorpg.com? we clearly don't have enough EVE advertisement yet
it's no advertizement. just the truth. if the topic of this thread was: "name the most hardcore game".
well... that's EVE. most complex, deep, player controlled territory, player run economy, player built structures and free for all PvP and ONE server, one world no shards
but the topic is D&D online...
Gameloading, have you played guildwars? try it. then play EQ, or any other "classic" MMORPG. the community will be much better.
D&D might be "hardcore" in its D&D ruleset being implemented pretty well into the game. but that is still no excuse for the complete lack of a gameworld.
why couldnt they do D&D WITH a gameworld? why cant you leave your stupid little town that is even split up in several zones..... it seems like they want to destroy all player interactivity outside the instanced dungeons