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The Decline of MMORPG Culture

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Comments

  • AntiquatedAntiquated Member RarePosts: 1,415
    Originally posted by Archlyte
    Originally posted by Horusra
    I wonder if the cavemen looked at the people living in cities and thought themselves the "prime culture".

    Which metropolitan population would that be? Oh wait, their weren't any.

    No cavemen were too busy learning how to survive and exploring the world. They had meaningful deaths, distance limitations, and they could only possess things that they acquired or found. Cave men were the original men, and they learned things the hard way.

    MMORPGs have advanced to be efficient money making machines. OP has it right, MMORPGs went down a shitty road in evolution. The species survived, but only the dumb reproduced.

    Fun analogy here. The problem is all those greedy bastards decided to embrace civilization, and leave death by tooth decay in the past.

    The caveman manly man way of life is gone forever. Why can't they make great caveman simulations any more? Everyone keeps going around making these civilization clones over and over and over. I'm so sick of civilization clones!

    It's almost like the vast majority of homo sapiens are pussies that enjoy safety and longer lifespans and culture and literature and crap.

    I will be back tomorrow, to pine for a simple and very short life in the caves some more, from my computer.

  • madazzmadazz Member RarePosts: 2,115
    MMORPG culture... LOL
  • FoomerangFoomerang Member UncommonPosts: 5,628

    Pepperidge Farm remembers.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Antiquated
    Originally posted by Archlyte
    Originally posted by Horusra
    I wonder if the cavemen looked at the people living in cities and thought themselves the "prime culture".

    Which metropolitan population would that be? Oh wait, their weren't any.

    No cavemen were too busy learning how to survive and exploring the world. They had meaningful deaths, distance limitations, and they could only possess things that they acquired or found. Cave men were the original men, and they learned things the hard way.

    MMORPGs have advanced to be efficient money making machines. OP has it right, MMORPGs went down a shitty road in evolution. The species survived, but only the dumb reproduced.

    Fun analogy here. The problem is all those greedy bastards decided to embrace civilization, and leave death by tooth decay in the past.

    The caveman manly man way of life is gone forever. Why can't they make great caveman simulations any more? Everyone keeps going around making these civilization clones over and over and over. I'm so sick of civilization clones!

    It's almost like the vast majority of homo sapiens are pussies that enjoy safety and longer lifespans and culture and literature and crap.

    I will be back tomorrow, to pine for a simple and very short life in the caves some more, from my computer.

    When you go to sleep in your cave, will you be doing it the manly man way, on a stone/dirt floor with some crudely cut and cured (if you're going to cheat, that is ) skin as a blanket, or are you another person embracing decline with your dumbed-down comforters and EZMode pillows? :)  

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Nilden
     

    No I would argue that it's quality. Sure there are preferences like art style or something but the actual MASSIVELY MULTIPLAYER part of MMORPGs has been compromised.

    nah that is not quality .. just definition.

    If someone makes a quality single player game, and call it a MMO .. it is still a quality game.

     

  • NildenNilden Member EpicPosts: 3,916
    Originally posted by nariusseldon
    Originally posted by Nilden
     

    No I would argue that it's quality. Sure there are preferences like art style or something but the actual MASSIVELY MULTIPLAYER part of MMORPGs has been compromised.

    nah that is not quality .. just definition.

    If someone makes a quality single player game, and call it a MMO .. it is still a quality game.

     

    How can it possibly be a quality massively multiplayer game without the massively multiplayer?

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Nilden
    Originally posted by nariusseldon
    Originally posted by Nilden
     

    No I would argue that it's quality. Sure there are preferences like art style or something but the actual MASSIVELY MULTIPLAYER part of MMORPGs has been compromised.

    nah that is not quality .. just definition.

    If someone makes a quality single player game, and call it a MMO .. it is still a quality game.

     

    How can it possibly be a quality massively multiplayer game without the massively multiplayer?

    when "massively multiplayer" is just a label and does not mean anything?

    WoT is well reviewed and liked by many .. so certainly a lot of people think it is a quality game. But it is a MMO with no persistent world, and only pvp in small instances.

     

  • NildenNilden Member EpicPosts: 3,916

    Google: massively multiplayer definition...

    Massively multiplayer online game

    From Wikipedia, the free encyclopedia

    Massively Multiplayer Online Game (MMOG)

    Techopedia

    OMG LABELS WITH WORDS, THAT HAVE MEANINGSSSSSSSSSSSSS...............
     
    *ahem* trying not to burst out in tears of laughter over here...
     
    I can't beileve I forgot to mention Solitaire!
     
    image
     
    Off to play this MMO!
     
    What's the point...
     

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • seamonkey001seamonkey001 Member UncommonPosts: 87

    This is an interesting subject that I am sure many people are passionate about but do not know exactly how to express what they believe is an excellent example of a MMORPG. It is open to interpretation and means many things to many people. Like it has been mentioned above, gone are the days where people have the dedication, time, and money to sink into well developed and highly maintained game. So now you are seeing developers trying to tap consumers (gamers) that are typically not in the realm of the targeted demographics. Why do you think WoW has lost so many subscribers, the decline in expendable income is directly effecting how developers are creating games.

     

    The sense of community is out the window due to everyone and there mother having the availability to download and play MMO's. Almost any game that I have played in the past three years, seems like there is no community in there trying to talk to other characters/gamer's to join forces to complete objectives. No longer having a collective mindset or willingness to find and mentor players below them. Heaven forbid you just look for people just to play along with that are not skilled but enjoy playing the game as much you do. I miss those days where everyone understood one another and were willing to talk with people and get to know them instead of just another statistic. 

     

    It may just be me, but trends are a powerful precursor to things to come. Something is going to happen and we may see a new age of mmorpg. But I will not follow the mobile platform, that is for people that cant sit in one spot for longer than a 1/2 hour.

     

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  • Ender4Ender4 Member UncommonPosts: 2,247

    Old MMORPG's were trying to emulate the pen and paper RPG. Create a big world to explore and adventure in.

    New MMORPG are emulating single player computer RPG. Create some scripted content to play through.

    Instead of creating a world they are creating games. If that is what the player base wants it is what is going to be made whether you or I like it or not.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Ender4

    Old MMORPG's were trying to emulate the pen and paper RPG. Create a big world to explore and adventure in.

    New MMORPG are emulating single player computer RPG. Create some scripted content to play through.

    Instead of creating a world they are creating games. If that is what the player base wants it is what is going to be made whether you or I like it or not.

    yeh .. and i like it.

    But how is old mmorpg trying to emulate pnp RPG? PnP RPg is about small group dungeon adventures ... it is not about a big world to explore.

    In fact, if you try to keep walking .. you DM probably will turn you back .. and there is NO massive MP ... because that is not possible with pnp.

     

  • ShortyBibleShortyBible Member UncommonPosts: 409
    Originally posted by Archlyte
    Originally posted by Horusra
    I wonder if the cavemen looked at the people living in cities and thought themselves the "prime culture".

    Which metropolitan population would that be? Oh wait, their weren't any.

    No cavemen were too busy learning how to survive and exploring the world. They had meaningful deaths, distance limitations, and they could only possess things that they acquired or found. Cave men were the original men, and they learned things the hard way.

    MMORPGs have advanced to be efficient money making machines. OP has it right, MMORPGs went down a shitty road in evolution. The species survived, but only the dumb reproduced.

    I could not have said it better myself.  Excellent post which also reflects my thoughts.

  • olepiolepi Member EpicPosts: 3,055

    MMORPG's at the beginning were full of RPG players who always dreamed of playing with other people. How many Morrowind players wished they could play with their friends? It was niche, it was unique.

    Now we have MMO games that appeal to the masses. So there's a giant influx of other games, particularly Mortal Kombat punks who think the game is about beating the opponent into the dirt and pee'ing on their dead body.

    ------------
    2024: 47 years on the Net.


  • Ender4Ender4 Member UncommonPosts: 2,247


    Originally posted by nariusseldon
    Originally posted by Ender4 Old MMORPG's were trying to emulate the pen and paper RPG. Create a big world to explore and adventure in. New MMORPG are emulating single player computer RPG. Create some scripted content to play through. Instead of creating a world they are creating games. If that is what the player base wants it is what is going to be made whether you or I like it or not.
    yeh .. and i like it.

    But how is old mmorpg trying to emulate pnp RPG? PnP RPg is about small group dungeon adventures ... it is not about a big world to explore.

    In fact, if you try to keep walking .. you DM probably will turn you back .. and there is NO massive MP ... because that is not possible with pnp.

     


    Not if he was a good DM he wouldn't. PnP RPG was about exploring a world, sometimes it is about small dungeons and sometimes it is a sweeping epic experience. Old MMORPG were made for fans of D&D and Gamma World etc. They were built with the idea that you could create your own stories.

    Newer MMORPG are generally being built to tell an existing story.

    You and I just want very different things Nari, your things are winning which is why I don't play any MMORPG currently. When a new one comes out that focuses more on being a world and less on being a game I'll come back. Hopefully it happens eventually. I want the players to drive the content, I don't want the content to drive the players.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by Ender4

    You and I just want very different things Nari, your things are winning which is why I don't play any MMORPG currently. When a new one comes out that focuses more on being a world and less on being a game I'll come back. Hopefully it happens eventually. I want the players to drive the content, I don't want the content to drive the players.

     

    You honestly shouldn't worry.  For all his rantings about the popular majority and developers only catering to the supermajority, the lion's share of upcoming MMORPGs are being built for niches and are totally fine with that.  They aren't beholden to big-name publishers, allowing them the ability to maintain more integrity within their vision.

     

    The genre seems to have started the recession back into the niche from whence it came.  It's why I, like nariuss, celebrate the accomplishments of the MOBA and coop RPG genres, but for very different reasons.  Those genres do a lot better job of catering to the supermajority than MMORPGs.  This leaves a very clear niche for MMORPGs to fill going forward.  Developers who are passionate about creating worlds will be the ones staying to fill that niche (without the need to appeal to the supermajority).

     

    So nariuss gets his games, and we get ours.  It's a win-win.

    image
  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by ozmono
    ...So if people find themselves disillusioned from the resulting change then I think it is only natural to ask themselves what change would have they preferred?...


    Excellent post and I'm pulling this one sentence from it. I would have preferred choice.


    Everquest gave us no choice but to evolve every six months. I would disagree with your statement that no one would be playing without change; in fact more might still be playing. 99% of players never got to finish the content before being ferried off to the next expansion pack every six months. EQ of today has almost nothing in common with EQ in its first year.


    I think EQ would have A LOT more players if it followed Wow's pace of evolution (several years between expansions). Smed said ten years ago that five million people have played everquest...


    but only a tiny fraction of them stayed with the game. Near the turn of the millennium, a lot of the old school players I knew were quitting.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • RusqueRusque Member RarePosts: 2,785
    It's not even just MMO's, gamer culture has completely changed. And it was inevitable once it went mainstream Mr. Anderson.
  • SalvadorbardSalvadorbard Member UncommonPosts: 100

    I've posted before my general opinion that an expansion of available games, coupled with a  larger number of people playing games in general, results in dilution of population and dilution of gameculture and by consequence a dilution of the nostalgia / memories.

     

  • ozmonoozmono Member UncommonPosts: 1,211
    Originally posted by Arclan

     


    Originally posted by ozmono
    ...So if people find themselves disillusioned from the resulting change then I think it is only natural to ask themselves what change would have they preferred?...

     


    Excellent post and I'm pulling this one sentence from it. I would have preferred choice.


    Everquest gave us no choice but to evolve every six months. I would disagree with your statement that no one would be playing without change; in fact more might still be playing. 99% of players never got to finish the content before being ferried off to the next expansion pack every six months. EQ of today has almost nothing in common with EQ in its first year.


    I think EQ would have A LOT more players if it followed Wow's pace of evolution (several years between expansions). Smed said ten years ago that five million people have played everquest...


    but only a tiny fraction of them stayed with the game. Near the turn of the millennium, a lot of the old school players I knew were quitting.

    Thank you but technically I didn't claim no one would be playing rather I claimed there would be a greater number of disillusioned players on forums such as these had there been no effort to update the genre. I can't back that up because it's an assumption based on a hypothetical. That said the idea behind it, is a. that people won't be content with the same thing for long (some may well still be playing EQ though) and b. that change is the driving force for everything or in other words change is existence.

     

    That said, it doesn't necessarily need to be so dramatic and fast and whilst I can't talk about the original EQ I can say that I would have preferred if the original vision of Ultima Online was expanded on rather then retreated from but that's just my personal preference and still don't think MMORPGs are turning into ruins and shells of their former selfs. I think there has been many positives aswell.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Ender4

     


    Originally posted by nariusseldon

    Originally posted by Ender4 Old MMORPG's were trying to emulate the pen and paper RPG. Create a big world to explore and adventure in. New MMORPG are emulating single player computer RPG. Create some scripted content to play through. Instead of creating a world they are creating games. If that is what the player base wants it is what is going to be made whether you or I like it or not.
    yeh .. and i like it.

     

    But how is old mmorpg trying to emulate pnp RPG? PnP RPg is about small group dungeon adventures ... it is not about a big world to explore.

    In fact, if you try to keep walking .. you DM probably will turn you back .. and there is NO massive MP ... because that is not possible with pnp.

     


     

    Not if he was a good DM he wouldn't. PnP RPG was about exploring a world, sometimes it is about small dungeons and sometimes it is a sweeping epic experience. Old MMORPG were made for fans of D&D and Gamma World etc. They were built with the idea that you could create your own stories.

    Newer MMORPG are generally being built to tell an existing story.

    You and I just want very different things Nari, your things are winning which is why I don't play any MMORPG currently. When a new one comes out that focuses more on being a world and less on being a game I'll come back. Hopefully it happens eventually. I want the players to drive the content, I don't want the content to drive the players.

     

    well .. i actually play some pnp D&D long time ago, and recently getting back into it because of my son. Most modules, and adventures .. are NOT about worlds. You can call the DM bad ... and really they are not miracle workers, and if they are not prepped, the adventure is not that fun.

    Plus, certainly it is not MASSIVE. In fact, the number of NPCs in a pnp game is WAY smaller than even an instanced dungeon game like Diablo 3.

    But i suppose MMOs are not massive either .. so my last point is not that important.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by MadFrenchie

     

    The genre seems to have started the recession back into the niche from whence it came.  It's why I, like nariuss, celebrate the accomplishments of the MOBA and coop RPG genres, but for very different reasons.  Those genres do a lot better job of catering to the supermajority than MMORPGs.  This leaves a very clear niche for MMORPGs to fill going forward.  Developers who are passionate about creating worlds will be the ones staying to fill that niche (without the need to appeal to the supermajority).

     

    So nariuss gets his games, and we get ours.  It's a win-win.

    Absolutely. It is a win-win. In fact, i already have too much entertainment .. i have no problem if some devs cater to others. I have a novel on my phone to read, tv episodes on my DVR to watch, iOS games to play, and we have not even got to Diablo 3 yet.

    If there is one fewer MMO, catered to my taste, being made, i highly doubt i would miss it .. or even notice.

     

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by nariusseldon
    Originally posted by MadFrenchie

     

    The genre seems to have started the recession back into the niche from whence it came.  It's why I, like nariuss, celebrate the accomplishments of the MOBA and coop RPG genres, but for very different reasons.  Those genres do a lot better job of catering to the supermajority than MMORPGs.  This leaves a very clear niche for MMORPGs to fill going forward.  Developers who are passionate about creating worlds will be the ones staying to fill that niche (without the need to appeal to the supermajority).

     

    So nariuss gets his games, and we get ours.  It's a win-win.

    Absolutely. It is a win-win. In fact, i already have too much entertainment .. i have no problem if some devs cater to others. I have a novel on my phone to read, tv episodes on my DVR to watch, iOS games to play, and we have not even got to Diablo 3 yet.

    If there is one fewer MMO, catered to my taste, being made, i highly doubt i would miss it .. or even notice.

     

    One could argue (and make very valid points) that we have too many entertainment options these days.  It can very quickly lead to unhealthy lifestyles.  I, too, am currently reading a book on my smartphone (so at least we have that going for us..  Yay for good choices!), but can easily let myself become too enraptured by a show on Netflix for instance, wasting an entire weekend watching a season or two of something.  It's the very definition of a first world problem, ha.

    image
  • KiyorisKiyoris Member RarePosts: 2,130

    I think the flood of mediocre games is eventually going to come to and end.

    Crowdfunding and game engines being available for pennies allowed extremely mediocre games to thrive.

    But I noticed that people are more reluctant to crowdfund games, and start to realize that not everyone should be making games.

    It's going to be like the dot com bubble soon. Everyone wanted to get into "tech" and be "online", until the dot com bubble burst.

    This is about to happen in gaming soon too.

     

    WAY WAY WAY too many "I wanna develupz gamez" people. The market is super oversaturated with thousands of games literally being release each day.

    The bubble has to burst soon.

  • ozmonoozmono Member UncommonPosts: 1,211
    Originally posted by Kiyoris

    I think the flood of mediocre games is eventually going to come to and end.

    Crowdfunding and game engines being available for pennies allowed extremely mediocre games to thrive.

    But I noticed that people are more reluctant to crowdfund games, and start to realize that not everyone should be making games.

    It's going to be like the dot com bubble soon. Everyone wanted to get into "tech" and be "online", until the dot com bubble burst.

    This is about to happen in gaming soon too.

     

    WAY WAY WAY too many "I wanna develupz gamez" people. The market is super oversaturated with thousands of games literally being release each day.

    The bubble has to burst soon.

    I think you make a good analogy but I'm not so sure about it's validity. Yes there are tons more games getting made but there is also alot more people playing them and as we all know everyone has there own taste. So I tend to think there is room for lots of different ones. Mobile gaming, Console gaming, PC gaming are all continuing to grow even if not at the same pace. As for all the people claiming that this specific genre is dead I just can't see it.

    There are more MMORPGs already existing/surviving and more in development then I ever recall. I imagine there are also more players playing them even if spread alot more thin then they used to be but that is only natural considering the greater choice. That said WoW still has plenty (even if not what it once had) and the game is outdated.

    The only real indication to me that the genre is struggling is that this year we have fewer AAA MMORPGs on the horizon but it's not unprecedented levels. If I remember rightly Vanguard and LOTRO was the only major MMORPG title released in a year and same goes with Warhammer the following year. It was only last year we had ESO, Wildstar, Archeage, The Division (if I can count that) and maybe some other AAA MMORPG I am forgetting. These bigger titles flopping is nothing new either both Vanguard and Warhammer flopped but they kept pumping them out. And games like SWTOR which is hailed as a huge flop was still turning profits last I heard.

    But that's just the bigger titles which need more players to be profitable and survive. I think it's too early to write of the smaller niche games, especially because they don't need anywhere near the number of players to survive. I don't think there is a chance in hell that all of them will survive, many are competing over the same niche with each other but I don't think we can claim the genre is about to go belly up.

     

  • OziiusOziius Member UncommonPosts: 1,406
    oh my christ man... really? I swear, mmo players are the most dramatic bunch around. The mmo culture died? Perhaps for you. Honestly, it really seems like you take this shit too seriously in the first place. What ever happened to games just  being a hobby to have fun? Must we really over-analyze the living shit out of it? Are folks that unhappy with this wonderful past time? I play with a pretty great group do friends and guildmates and I must say, the mmo culure is alive and well with us lol. I m happy that at 34 years old and with 15 years of mmo experience behind me I'm not as bitter and unhappy as the folks around here. 
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