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[Column] Crowfall: Why Eternal Kingdoms Are More Than Player Housing

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Luckily for eager fans, ArtCraft explained much more about both Campaign Worlds and Eternal Kingdoms in recent articles on the official Crowfall site. While Campaign Worlds are large, detailed areas where you play most of the game, Eternal Kingdoms can be considered a smaller version akin to player housing where you can spend your time crafting and socializing. But the developers want to make sure to drive home the point that these aren't only social lobbies as you'd find in other MMOs.

Read more of Shawn Schuster's Crowfall: Why Eternal Kingdoms are More Than Player Housing.

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Comments

  • thunderclesthundercles Member UncommonPosts: 510
    Is your character actually in the kingdom (walking around) or is it like a city builder type game?
  • gordonwaltongordonwalton Member UncommonPosts: 11
    Totally a 3-d, walk around, persistent environment.
  • JamesGoblinJamesGoblin Member RarePosts: 1,242

    This gives you orientation about kingdom`s size, and here you can compare it to WoW and some other games. Have in mind that not all of them will grow so big, that is - if players wanna go 100% PvP in Campaigns, they won`t be forced to "babysit" their Eternal Kingdoms, while others can dedicate majority of time to EK`s politics, economy or just enjoy housing.

    In fact, Thomas Blair of Crowfall team said that he expects people to, over time, join together into relatively small number of massive mega-kingdoms. Something resembling, but on much larger scale, typical MMO capitals but with eventual CF`s system of subordination (King-Duke-Baron...tenants or such) that would give players various degrees of power, ranging from land-shaping to inviting or kicking people and their buildings off the map (OFC buildings wouldn`t be lost, just stored) and in/out of Guild/Aliance or whatever political structure is established.

    PS Devs (was it Todd?) hinted couple times about possible grand battles between Eternal Kingdoms (like opening portals between them after everything is arranged IIRC?!), but I guess they are still debating this.

     W...aaagh?
  • IczerIczer Member UncommonPosts: 116
    If everyone starts off with their own kingdom does that mean there is no land grab. What incentive is there for people to be subject to another persons rules then?
  • rudolfrealrudolfreal Member UncommonPosts: 26
    Originally posted by thundercles
    Is your character actually in the kingdom (walking around) or is it like a city builder type game?

    You can walking around in your kingdom and I think others can also siege it.

  • rudolfrealrudolfreal Member UncommonPosts: 26
    Originally posted by Iczer
    If everyone starts off with their own kingdom does that mean there is no land grab. What incentive is there for people to be subject to another persons rules then?
     

    Well, they have the title system like Middle Ages, like Sir, Lord, Duke, King, Emperor. So you can need to alliance or rule more lands to get higher title I believe and this leads to a Guild, Politics etc.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Iczer
    If everyone starts off with their own kingdom does that mean there is no land grab. What incentive is there for people to be subject to another persons rules then?

    That's kind of a bassackwards way to look at it, but to answer the question: 

    You can sit alone in your kingdom if you want. More than likely, though. people will band together to create a town, marketplace, fight arena or some other venue where people will gather, hang out, spend money, entertain, and be entertained. The owner of the kingdom will receive some form of tax or revenue from the people in his kingdom, so it behooves a ruler to  make others welcome in their land rather than look to subject others. 

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • ValkyrieValkyrie Member UncommonPosts: 192
    Originally posted by Iczer
    If everyone starts off with their own kingdom does that mean there is no land grab. What incentive is there for people to be subject to another persons rules then?

    I think (!) the point is that you need to unlock the land in your tiny wilderness "kingdom" (basically you start with some land which is 5x5 square kilometers it seems but it isn't usable). This unlocking needs resources, which you probably earn easier if you band together with people. Then you can place parcels on unlocked (cleared) land ... which again need resources. And placing these seems to come with a resource-rent-tax-something, so you need even more resources. And the more parcels you place (which means increasing the land size of your kingdom to again wilderness, to again clear it, to again place parcels to once more pay rent), the more resources you need. Initially and permanently. But different parcels convey different functionality and increasing your kingdom size so you have enough area for all of them (plus maybe housing for tenants and markets, so you earn some resources for your upkeep) is desirable.

    Which means the question is: can you afford to do that alone, do you even WANT to do that alone? Or do you want to band together and share the work and gain?

     

    Played: Pretty much any fantasy MMO, some did not even make it to release ...
    Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse
    Playing: ESO, Creativerse, Guild Wars 2
    Anticipating: (sigh) ... maybe Ashes of Creation

  • KanethKaneth Member RarePosts: 2,286
    This could turn out to be a really neat system, especially if communities really come together to make some mega sized kingdoms. This could very well turn out to be community/social building tool. Imagine what a large enough roleplay community could do with the system.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Have to wait and see how their system works.  Their campaign areas need to be really big otherwise it will be just another in a long line of gank fests.  This game will not be for the solo crowd that is for sure.
  • hyjaxxhyjaxx Member Posts: 10
    Something to give people a little idea of the size of Ek
    There is a thread on the crowfall forums. These eternal kingdoms dwarf a city like stormwind. If I'm not mistaken they would be the size of several stormwinds together. So working together to create a bustling marketplace or a cut throat ludus..the possibilities are endless.
  • WizardryWizardry Member LegendaryPosts: 19,332

    they made sure not to mention HOW ideas are purchased and that would be very important to know.

    would be interesting to know what other players can store inside a town and how items could be sold.i feel this is the perfect idea for player to player trading,perhaps a way to keep rmt out of towns and out of game.

    not a fan of the aged old 'best loot' is always in some form of raid system,it alienates those not wanting to waste hours to organize one.raiding often doest NOT equate to more difficult anyhow.

    value/rare drops should come from rare spawns that are a tad tougher but not needing 24 players to fight them.i would rather see it as a tmed boss that is surrounded by minions  and if not claimed within 5 minutes he despawns.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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