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[Column] Elder Scrolls Online: Should Free Trials Begin?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Ever since the switch to a subscription-optional The Elder Scrolls Online: Tamriel Unlimited model for PC, along with the console versions coming in less than a month, the chance to get friends to give the game a shot is ever-more tempting. Those of us with time under our belts in the game over the past year can see the improvements in action, and while the game has been busy since the relaunch, and megaserver tech keeps things buzzing, there are two things that would go a long way to help friends get others into the game, as well as one related possible misstep.

Read more of Christina Gonzalez's Elder Scrolls Online: It's Time for Trials to Begin.

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Comments

  • XarkoXarko Member EpicPosts: 1,180
    I demand a trial by combat !
     
  • Rivan12Rivan12 Member UncommonPosts: 28

    Structured/Limited/Timed Trails - YES!

     

    Free trails for the WHOLE game NO!!!

     

    Trails would work and tbh would be welcomed by me as a possible player stream, but opening up the whole game to trail basis accounts sounds like asking for trouble.  A structured and limited trail in my mind is the way to go, to gimp the gold sellers...to do otherwise would be a disaster.  

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Torval

    Every mmo should have a way to try it out. GW2 should have one too. The question is how much do they limit and how much do they allow a player to try.

    They could limit it to start "island" only with travel and trade disabled and a max level of 8. Limit chat to immediate only.

    I'd argue every game, MMO or not, should have a free trial. 

  • seamonkey001seamonkey001 Member UncommonPosts: 87

    It could follow something similar to what WOW used to do, 2 week trail with a max out on level 20. You could continue playing the game once you hit level 20, but you would not gain any experience. 

     

    Something like that would be benefit a lot of games. Especially for people that have a limited reserve cash on hand.

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  • YashaXYashaX Member EpicPosts: 3,100

    Meh, $60 or less for one of the best games/mmos around is nothing. Maybe a free trial sometimes on the weekend down the track would be ok, but the main barrier to entry for many is gone with the sub. No need to rush to free trials.

     

    The game population is going to explode because dropping the sub has opened it up for a vast number of people who won't pay a sub to play a game, some of those will play it and say "fuck this is awesome", and the ball will roll from there. Luckily all the fuck-wit mmo/game haters who go around trashing everything new that comes out have moved onto the next new thing so there will be no hate train this time around.

    ....
  • LordZeikLordZeik Member UncommonPosts: 276
    Free trials are a horrible idea. That's just another way to have gold sellers invade the game and spam the fk out of you. Unless they want to openly restrict people's ability to communicate in anyway shape or form.
  • lordtwistedlordtwisted Member UncommonPosts: 570

    I think the starting trip through Cold Harbor could be expanded on slightly to make it more than a five minute jaunt of training, and then turned into a free trial, no way to spam other players other than those in the starting area, no way to build up an inventory and mail it to their real account, etc... 

    e. 

    Not so nice guy!

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Catch any b2p game on sale and you get to play the game for $15 to $20.  If such a one time payment is to much then it's missing out on a great deal.  I can see if it's a trial for a sub only game.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • LheiahLheiah Member UncommonPosts: 190

    I like the idea above of limiting it to the starter isles, but they would have to go back on the changes they made to skipping them, lol.

     

    Now, I don't pay to close attention to chat but, I haven't seen any gold seller spam since my return to the game. The times I do look at chat, it is very nice not to see spam though, so that argument actually does hold quite a bit of water. Some of the things you say in your articles really make me wonder are you actually playing these games you report about sometimes.

     

    From a business side, the game is doing really well. All the leveling zones have plenty of activity. Every time I come across one of those world bosses(elites?) I can't kill by myself, I just wait a few minutes and someone comes along needing to do it too no matter time of day. And, I'm sure everyone can find ways to get their 'friends' a means to try the game out if they really want to. The economy seems to be doing really well, anything that I have listed sells quickly. Definitely nice to not have to compete against bots also, to hell with global AH systems(as a side note :p).

     

    As much as I like the idea of a test drive, if I was running the game, I wouldn't be giving one out right now, there's no reason to. You know, they could be happy with the numbers they have right now. More people on a mega server means more issues, maybe they would rather put those resources towards something else right now so they...I don't know... don't lose customers due to a bad gaming experience for a change. I have experienced rubberbanding and lag spikes on a regular basis, so they could be reaching their limits for concurrent players. Of course that could be on my end, but then I would expect to see it on all my games.

     
  • TaishiFoxTaishiFox Member RarePosts: 999
    They should at least  do a free til level 10 or something imo

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  • IselinIselin Member LegendaryPosts: 18,719

    Free trials are a good thing for players wanting to try things out but they need to be in a separate trial server where they won't be annoying everyone else... and maybe with accelerated XP so they get a good feel for character development and get to try out weapon swapping, group dungeons and PVP earlier.

     

    It shouldn't be a pseudo-F2P thing but a real preview instead that limits you to, say, 24 or 48 hours of game play time with disposable characters that don't continue if you buy the game.

     

    It's entirely up to them when they do it but I don't see a need to wait... nor do they have a need to do it now: the starter zones are very, very active right now even at odd hours... at least in the NA server.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Ides385Ides385 Member UncommonPosts: 82

    I think MMO trials are rarely telling for game. An MMO usually requires a good bit of time to grasp. They can at least get a feel for the game, but they wont see group content, pvp and the depth of the skill system.

    I've seen people bash the combat system because the early content is so easy you just need a couple attacks for combat wins. They don't even get into dodging, blocking, breaking free, avoiding red, running shields, heals, buffs etc. They just think its stand and shoot/swing to win.

  • Blazer6992Blazer6992 Member UncommonPosts: 643

       I did the beta, that was my free trial. It's where I knew I wouldn't be owning it.

     

  • Loke666Loke666 Member EpicPosts: 21,441

    I think they should have started the free trial a month after launch. As a P2P game at the time fully priced they had more to win on it back then.

    Sure, it is still a good idea but I think they did miss out on a bunch of potential players there.

    Free trials are always good for P2P and B2P games, at least once the game have been patched up a little after the initial launch (and the problems MMOs always get after it).

  • MendelMendel Member LegendaryPosts: 5,609
    $60 is an awful lot to plop down to see if I like a game.  What's worse, I can't visit their forums.  Log in, and it asks you to buy the game or enter a key code.  The game isn't on shelves anymore, so there's no option to pick up a sale version to grab a key code.  I understand the need to restrict their forum, but that seems more like a mechanism to control opinions and discussion on their forums.

    Logic, my dear, merely enables one to be wrong with great authority.

  • MendelMendel Member LegendaryPosts: 5,609
    Originally posted by Torval
    <snip>
    Full accounts can skip the tutorial if they want. Trial accounts may not.

    I'd rather skip the tutorial, especially on a trial account.  Do I really need to see that the WASD or arrow keys move my character around?  I'd rather spend the time looking around the world and testing out the game systems.  And how many times do games have tutorials that emphasize a character's class?  Tutorials tend to be nothing more than some generic hand-holding that step a new player through the combat system.  There's never any differences in the tutorial experience between characters with diverse skills -- a rogue and an enchanter, for instance.

    Other than the mandatory tutorial thing, I'd agree with the restrictions you listed. 

    Logic, my dear, merely enables one to be wrong with great authority.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    Limiting players to the starter island.  Problem is the starter Islands can be done in a day, three at the most that would only piss people off.  So a one or two week pass would consist of starting new characters leveling them up to ten rinse and repeat.  

     

    I wouldn't skip the tutorial area.  Half an hour down there and you walk out with full gear and a nice collection of weapons.  Plus am inventory full of other things to sell.  Most people fly threw the tutorial and come on mainland at lvl 3 with their starter clothes, by doing the tutorial you you can gain 3 to 5 levels.

     

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by Mendel
    $60 is an awful lot to plop down to see if I like a game.  What's worse, I can't visit their forums.  Log in, and it asks you to buy the game or enter a key code.  The game isn't on shelves anymore, so there's no option to pick up a sale version to grab a key code.  I understand the need to restrict their forum, but that seems more like a mechanism to control opinions and discussion on their forums.

    The digital outlets will have the game for sale especially during holidays.  Just a short search now turned up this.

    The Elder Scrolls Online: Tamriel Unlimited (PC/Mac Download)

    Release Date: 03/17/15

    The Elder Scrolls Online: Tamriel Unlimited (PC/Mac Download)

    list price: $59.99
    savings: $20
    DLGamer $39.99<abbr timeago"="" title="2015-05-06T16:24:49Z">May 06, 2015
    I'm sure there will be better sales in the future.
     

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    I don't think ESo cares  what we think about a free trial.

    My experience suggest ESO does what ESO wants to do.

    Consoles are  their sole focus .

  • ZukapeZukape Member UncommonPosts: 93

    No, no and no! 

     

    We already see raw material botters in game. Can you imagine what it will be like in Craglorn? Once they get banned they dont come back with different accouns at least 2 weeks but if it goes f2p. I think I'll stop playing it.

  • mategolasmategolas Member UncommonPosts: 4
    Trials = Thousands of bots
  • mightyfelix45mightyfelix45 Member UncommonPosts: 5
    OMG ..I'm a mmorpg freak!!!   I though this game was only a regular RPG   game kind like Fable ..  Is this game worth playing now that  is been in the market more than a year?
  • d_20d_20 Member RarePosts: 1,878
    I don't want to see a bunch of gold spam from free trial accounts. If they can manage a free trial server, they might be okay with the possibility to migrate to main server after buying, that might work. Or some other way to keep the gold spam out. I never want to see that again.


  • JeminaiJeminai Member UncommonPosts: 151
    No...
    F2P= open doors to the scum of the gaming culture. the ability to make endless accounts benefits exploiters, hackers, gold farmers/spammers, whiners, trolls, mules... did I forget anyone?
    it would be a very small percentage creating trial accounts for the purposes of "try before buy". paying for a game puts your own vested interest in it. you own it and respect its integrity and its up to you to continue to play it.

    theres a vast majority that throw away $ regularly on in-game stores, P2P, PTW.
    these systems wouldn't exist if people didn't support them. (usually while griping).
    cash stores create revenue, free trials create nothing but a lesser experience for all.
  • JeminaiJeminai Member UncommonPosts: 151
    also anyone who "dismissed" the game after launch already owns it. nub.
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