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[Column] General: Taking Your Turn in Turn-based MMOs

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

In preparation for an upcoming livestream with the developers of Wakfu, I logged into the game in the hopes of touching up on my skills. Wakfu can be challenging for casual players, with abilities and systems that often need to be played with a lot in order to understand them. One of the coolest aspects of the game – other than its original setting, artwork, systems and animations -- is its turn-based combat.

Read more of Beau Hindman's A Casual, Cornered: Taking Your Turn in Turn-based MMOs.

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¯\_(ツ)_/¯ 


Comments

  • BitripBitrip Member UncommonPosts: 279

    Wakfu was a great game in it's infant stages. Ever since they moved to Open Beta it became a massive #$%^storm with devs being distant, way too many nerfs, large amounts of support tickets not being answered, large number of game-breaking bugs not getting fixed timely (6 months - 1+ years), newbie unfriendly community, etc.

    With the addition of F2P they also added a quest system which kills the open-ended sandbox feel of the game.

    TL:DR Wakfu is crap. Don't waste your time.

    image
    Now, which one of you will adorn me today?

  • VorthanionVorthanion Member RarePosts: 2,749
    I liked Wizard 101 a lot, played it for over a year despite its young target audience.  The game play was excellent for a slow paced gamer like me.
     
    I don't play RPGs for the combat.  I play them for the story and exploration and if I find the combat annoying, it detracts if not outright ruins the whole experience for me.
     
     

    image
  • ChrissyTheBlesserChrissyTheBlesser Member UncommonPosts: 11
    I totally agree with ya here. Both types have their place and fulfill a need. I enjoy both types. I have been playing Wizard101 & Pirate101 for years and I love the time to settle down and think think things through. I also love to get into other games and slap the keyboard silly when I get ambushed. It's a total blast.  They are both very fun ways to play depending on my mood and who I am playing with.  Well said Sir. 
  • JustinZimmerJustinZimmer Member UncommonPosts: 36

    I like wizard101 but seem armor pierce getting little overpower because I just think unfair for tank wizard and also storm seem be to overpower and if was me people complain every talent/spell mostly likely resist and rather just give everyone a immunity resist get people stop complain about tank talent because nobody wouldn't care about resist/immunity because high armor pierce unless give tank wizard immunity to armor pierce?

  • fiddlinmomfiddlinmom Member UncommonPosts: 1
    I have played Wizzard101 for a long time and Pirate101 since beta.  I loved Wizzard101 until it got to the point where each class had to 'specialize' too much.  Like Justin mentioned above about storm and tank.  When it started to come down to needing the 'perfect team' and the 'perfect gear' to be able to play the harder dungeons, I lost interest.  Someone would look at your class and not want you on their team because they needed a storm or a life and you were ice or death.  They would flee after the first fight, because your gear was not 'perfect'.  I have max level Wizards, but if KI continues to have additions to the game that require that type of play style, I probably won't play much longer.  I like having the option of playing with just one or two other players and not have to have a full team of 4.  I don't need to 'make a date', have the perfect strategy and the perfect gear just to play.  Pirate101, on the other hand, is a wonderful game.  I hope KI comes up with new content real soon.  I also hope they don't change how they have the game set up.  The challenge is great but the quests are not impossible.
  • sunandshadowsunandshadow Member RarePosts: 1,985
    What game does the second image come from?
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • simmihisimmihi Member UncommonPosts: 709
    I know it has a horrible cash shop, but the lack of any serious reference to Atlantica Online in this is scary. At least that game does not gate content behind pay walls, like wizard and pirate and even Wakfu do.
     
  • beauhindmanbeauhindman ColumnistMember UncommonPosts: 8

    That's Atlantica Online. It becomes much larger in scale later on.

     

    Beau

  • mayankingmayanking Member UncommonPosts: 162
    turn based games can be so competitive and fun but their isn't anyone out their willing to take a risk the ones out now aren't that great. what we need is a turn based game like ff10.. My friends tell me their is alot of turn based mmo's but they are all in chinese :(
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by JustinZimmer

    I like wizard101 but seem armor pierce getting little overpower because I just think unfair for tank wizard and also storm seem be to overpower and if was me people complain every talent/spell mostly likely resist and rather just give everyone a immunity resist get people stop complain about tank talent because nobody wouldn't care about resist/immunity because high armor pierce unless give tank wizard immunity to armor pierce?

    W101 was not designed for armor piercing,that idea was imo rushed into action because they could not thin k of a better idea.The design was made to work well to level 50,after that they needed an idea to keep players coming back for more levels.It all ended at Waterworks,after that Wizards became stagnant better spells were just more costly making them not very useful just really a bad direction and yes most the time if not always they are resists by the bosses the ONLY fights that really matter,so ya wizards became stagnant.

    Personally i don't mind turn based but it needs a LOT of planning for the long haul.The main problem that will ALWAYS haunt turn based is WHO goes first and last.The more players involved makes going last even worse yet,so it can really hamper the design.The only idea i can think of is to rotate first and last each round,so if last,then first next round.

    Even still you have to be careful about the damage,if you can go first on a turn where you can wipe everyone out in one swoop it again ruins the design,so in a way turn based is not really the best option for game design.it is not even as casual as you think either,as i said if you can only sit there and watch your opponent or a npc wipe you out one swoop,not much fun there.It doesn't even have to be a 1 shot kill,if they get you near death,you spend all yoru time healing to save yourself from the next turn dying.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • dave6660dave6660 Member UncommonPosts: 2,699

    I've been tempted to give Wakfu another shot.  I tried it a while back and could not get into it.  It has all the elements of a game I would like.

     

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • Loke666Loke666 Member EpicPosts: 21,441

    I do enjoy turned based games, I spent way too much time in AoW3 with friends the last year.

    But for me the MMO genre is far from the perfect fit for those mechanics, not because of the amount of players but because MMOs are something that I keep playing for along time (same game and character) and for some reason that doesn't work for me with this type of games.

    The closest one was SSIs "Neverwinter nights" (not to be confused with Biowares game later named after it, or worse, Cryptics), not sure I would call it a MMO since MMOs kinda didn't exist at the time butit was the one I liked best still.

    Then again, taste differs and I can understand why turned based combat is a good idea.

  • CnameCname Member UncommonPosts: 211
    Originally posted by mayanking
    turn based games can be so competitive and fun but their isn't anyone out their willing to take a risk the ones out now aren't that great. what we need is a turn based game like ff10.. My friends tell me their is alot of turn based mmo's but they are all in chinese :(

    With over 300 million register users, the pay to play Chinese turned based MMORPG Fantasy Westward Journey is arguably the most successful turn based MMORPG to date.

    In 2009, during the launch of Atlantica Online (AO) in China, when faced by Chinese game journalists, Kim Taegon the Korean producer of AO was reported as saying that when developing AO they studied the systems in Fantasy Westward Journey in depth "since it is best  game of its genre". AO eventually flopped in China even with a F2P model from day 1.

    Meanwhile, published in 2003, Fantasy Westward Journey is still going strong in 2015 and the major earner for its developer Netease with over 2 million peak concurrent users paying USD 0.10 per hour to play (for comparison Chinese WoW players pay Netease the equivalent of USD 0.11 per hour).

     

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • Kinsola2000Kinsola2000 Member Posts: 1
    Huh. I've only ever done turn-based systems as in Pirate101 and the like, sort of cool to look at these other ones, thank you!
  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Bitrip

    Wakfu was a great game in it's infant stages. Ever since they moved to Open Beta it became a massive #$%^storm with devs being distant, way too many nerfs, large amounts of support tickets not being answered, large number of game-breaking bugs not getting fixed timely (6 months - 1+ years), newbie unfriendly community, etc.

    With the addition of F2P they also added a quest system which kills the open-ended sandbox feel of the game.

    TL:DR Wakfu is crap. Don't waste your time.

    Wait, Wakfu went F2P?  Last I heard they were clinging to their $5 subscription. 

  • TheocritusTheocritus Member LegendaryPosts: 10,022
    Im probably in the minority but i ahve liked some fo the turn based fantasy games......Wakfu tho jsut felt cheap and i didnt enjoy it much...AO and Lionheart Tactics though were both pretty fun.....
  • JustinZimmerJustinZimmer Member UncommonPosts: 36
    Wizardry said:
    Originally posted by JustinZimmer

    I like wizard101 but seem armor pierce getting little overpower because I just think unfair for tank wizard and also storm seem be to overpower and if was me people complain every talent/spell mostly likely resist and rather just give everyone a immunity resist get people stop complain about tank talent because nobody wouldn't care about resist/immunity because high armor pierce unless give tank wizard immunity to armor pierce?

    W101 was not designed for armor piercing,that idea was imo rushed into action because they could not thin k of a better idea.The design was made to work well to level 50,after that they needed an idea to keep players coming back for more levels.It all ended at Waterworks,after that Wizards became stagnant better spells were just more costly making them not very useful just really a bad direction and yes most the time if not always they are resists by the bosses the ONLY fights that really matter,so ya wizards became stagnant.

    Personally i don't mind turn based but it needs a LOT of planning for the long haul.The main problem that will ALWAYS haunt turn based is WHO goes first and last.The more players involved makes going last even worse yet,so it can really hamper the design.The only idea i can think of is to rotate first and last each round,so if last,then first next round.

    Even still you have to be careful about the damage,if you can go first on a turn where you can wipe everyone out in one swoop it again ruins the design,so in a way turn based is not really the best option for game design.it is not even as casual as you think either,as i said if you can only sit there and watch your opponent or a npc wipe you out one swoop,not much fun there.It doesn't even have to be a 1 shot kill,if they get you near death,you spend all yoru time healing to save yourself from the next turn dying.


    fire wizard is a chicken (scare facing life) easy kill fire when your life (use guardian spirit) make fire wizard force them to FLEE!
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