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Guild Wars 2: Don't Fear the Reaper - The Necro Elite Specialization

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The third in a series of articles designed to reveal the Elite Specializations coming to all classes with the Heart of Thorns expansion has debuted on the official site. This time, the Necromancer's specialization is revealed. Called The Reaper, Necros will have the ability to wield a two-handed greatsword to become a devastating melee brawler facing off against as many foes as can be gathered.

According to the blog post, the Reaper was designed around unstoppable monsters from horror movies "like Pyramid Head and Jason Voorhees" to give the feeling of endless pursuit, boundless energy and terrifying attacks. To provide the right sense of dread, developers assigned the Reaper a greatsword to inspire fear.

Using Shroud Knight, necros gain a melee set of skills and equip a shadow scythe, truly becoming the Grim Reaper embodied.


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Death's Charge propels the Reaper forward through enemies damaging them with a spinning attack and as the attack ends, erupting into a poison cloud. Death's Charge is a movement skill closes distances between the necro and the enemy and will gain more power while Path of Corruption is active.

Many of the Reaper's skills will take on the cold of the grave and apply chill effects. Shivers of Dread inflicts fear and chill on foes. Chill slows enemies to enable the Reaper to chase them down more easily.

Cold Shoulder allows cold skills to last longer and protects the caster from a certain percentage of damage.

The Reaper's signature is, however, the greatsword. To evoke the sense of dread and impending doom, Reaper skills have a bit longer cast time, though with greater effect once landed. The heart of this is seen in Gravedigger where the Reaper accesses dark energy that will hit all enemies in the vicinity with a strong blow. Enemies below 50% health will reduce the cast time of the next Gravedigger.

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Reapers will also have new shouts that are considered attack skills that hit up to five enemies with significant damage rather than buff party members as with Guardian or Warrior shouts.

The Guild Wars 2 team will be on hand during a special live stream event to show off The Reaper on Friday, May 15th at 12:00 Pacific / 3:00 Eastern in the GW2 Twitch.tv channel.

Read more on the Guild Wars 2 site.


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Comments

  • tjcombotjcombo Member UncommonPosts: 38
    About time they gave us some ways to lock down an opponent and keep them in our range.
  • JakeSimJakeSim Member RarePosts: 884
    Never was a Necro player but this looks pretty dope.
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • ThupliThupli Member RarePosts: 1,318
    Chill, poison... Same old same old other than having a visual of a greatsword now... They have so lost their way on Necro its not even funny.
  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    Originally posted by Thupli
    Chill, poison... Same old same old other than having a visual of a greatsword now... They have so lost their way on Necro its not even funny.

    "Using Shroud Knight, necros gain a melee set of skills and equip a shadow scythe, truly becoming the Grim Reaper embodied."

    What part of shadow scythe did you not understand?

    Let's wait until the stream before complaining it's all the "same old".

    image

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Thupli
    Chill, poison... Same old same old other than having a visual of a greatsword now... They have so lost their way on Necro its not even funny.

    Perhaps actually read the entire article next time?

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Like someone else said they should have given him a new minion or two. Or maybe the ability to make mobs fight for you for a short time.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ululaulula Member UncommonPosts: 33

    I want a necrodancer specialization with adding pvp mode "beat the grove or die !"

     

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  • ysn888ysn888 Member UncommonPosts: 62
    Condi necro was not working anymore , power necro was fun but too fragile .. Nobody plays minions master builds due poor minion mechanics . This might be what necros need. .
  • meonthissitemeonthissite Member UncommonPosts: 917
    Wake me when they fix Explosive engineers.
  • The user and all related content has been deleted.
  • HeretiqueHeretique Member RarePosts: 1,536
    This is everything I hoped for when I rolled my necro at launch.
  • observerobserver Member RarePosts: 3,685
    Originally posted by Rhoklaw

    You want ArenaNet to create meaningful combat? Instead of everyone being DPS? Good luck with that.

    DPS build... CHECK

    Berserker gear... CHECK

    Dodge ability... CHECK

    Meaningful combat? Diversity? Specific Roles?... Not a chance!

    That only really applies to dungeons though.  There's quite a bit of variety in pvp and even in some openworld encounters.

  • hallucigenocidehallucigenocide Member RarePosts: 1,015
    i'm excited and cant wait! 

    I had fun once, it was terrible.

  • aesperusaesperus Member UncommonPosts: 5,135

    Wow the misinformation in this thread.

    First off, poison is not (and never has been) a primary source of damage. People focusing on poison only for it's DPS are completely missing the point of that condition. Poison is mostly there for anit-healing, and as a 'condi-cap' (i.e. you have to remove it before getting to the ones that actually dish out a lot of damage).

    This is why poison is actually really good for power builds. You dish out a bunch of burst damage + poison, and they have to remove it first or they can't heal the damage up. This is what makes some builds that have spammable poison so obnoxious to deal with (unless you're a guardian / ele).

    - That said, Power necros are actually very strong in PvP. It's weird that they are giving them yet another power spec, which sounds very similar to the one necros already have, but more melee focused. It will be interesting to see how the 'charge-up, but powerful' attacks compare to the already present life blast / death shroud abilities.

    Considering you can already spam 4-9k cirts with life blast / lich form (which are ranged attacks), it's going to be interesting to see how a melee version of that can compete.

    Either way, it does look fun.

  • ysn888ysn888 Member UncommonPosts: 62
    Originally posted by Radoo
    Originally posted by ysn888
    Condi necro was not working anymore , power necro was fun but too fragile .. Nobody plays minions master builds due poor minion mechanics . This might be what necros need. .

    It's pointless to simply add more "specs" that work on Power or direct damage mechanics, because at this point everything runs only on Power builds, while Condition and Healing builds are underperforming and respectively not rewarding.

    What they need to do is to fix Condition damage builds and expand on it.

    Also they need to make support builds like Boon/Healing feel rewarding to play or have a reason/meaning.

    Yes you are right this is not a solution . But we don't know for sure how reaper works , wich abilitys based on condition or power . Anyway , i believe this will bring the game more versatility . Hope they do somethink about condition builds soon ..

  • ThwaiteThwaite Member UncommonPosts: 83
    looks like I may have to re-download this game and try it out as a necro/reaper.
     
  • Tracho12Tracho12 Member UncommonPosts: 136
    Looks amazing, can't wait to get my hands on it
  • Nicco77Nicco77 Member UncommonPosts: 145
    Will be handy to farm mobs, because farm mobs it's the only thing  the game can offer.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Rhoklaw

    You want ArenaNet to create meaningful combat? Instead of everyone being DPS? Good luck with that.

    DPS build... CHECK

    Berserker gear... CHECK

    Dodge ability... CHECK

    Meaningful combat? Diversity? Specific Roles?... Not a chance!

    meaningful combat? what is that?.... oh wait you mean mindless heal and taunt spam with zero strategy? no thank you. Id like to have a healing based weapon added to GW2 but not the fake "meaningful" combat that most mmos have.





  • YaevinduskYaevindusk Member RarePosts: 2,094

    Originally posted by Rhoklaw

    You want ArenaNet to create meaningful combat? Instead of everyone being DPS? Good luck with that.

    DPS build... CHECK

    Berserker gear... CHECK

    Dodge ability... CHECK

    Meaningful combat? Diversity? Specific Roles?... Not a chance!

     

    In the last playable version to the public (that I saw), the Revenant had two stances:  DPS and Tank.  With the tank being able to taunt monsters.  If this remains the case, then it is a step in the right direction as a whole, even if they will be optional since the devs will likely keep zerging, stacking, dying, respawning and the occasional dodge as an option (with nothing more than stacking power or beserker and other uninteresting gameplay mechanics it currently has).

     

    Originally posted by rojoArcueid

    Originally posted by Rhoklaw

    You want ArenaNet to create meaningful combat? Instead of everyone being DPS? Good luck with that.

    DPS build... CHECK

    Berserker gear... CHECK

    Dodge ability... CHECK

    Meaningful combat? Diversity? Specific Roles?... Not a chance!

    meaningful combat? what is that?.... oh wait you mean mindless heal and taunt spam with zero strategy? no thank you. Id like to have a healing based weapon added to GW2 but not the fake "meaningful" combat that most mmos have.

     

    While "meaningful" is different for different people... I believe most of us will agree that -- when it comes mechanics, fights, strategy and stat theorycrafting, Guild Wars 2 is subpar right now.  Everything is one sided, and it's even more simple than World of Warcraft at present.

     

    In a lot of ways, having meaningful combat means the developers have a lot of control -- tools to give the player so that they can form dozens of strategies, thousands of skills (as in GW1) and builds, and many ways to defeat encounters.  Taunting and Healing would provide these tools in abundance; perhaps a living dungeon that adapts to the classes you have and sets different parameters depending if you have a Revenant tank or -- if there's a healer in the future -- one of those (or both).  Irregardless, I believe anything is better than what is current with just stacking beserker and enduring the poorly scripted (I say poorly as in no real ideas due to limitation of player tools to solve matters) boss fights that are a result of 1) Having few skills to choose from and 2) There being no roles other than DPS and the myriad mechanics of having one or two tanks interact, swap, lead, etc.  With three different roles having different roles to complete in robust mechanics that allow for such.  It is less chaotic and thus more can be done with it.  Both in theory and in practice.

     

    My only worry is that this would actually give people a challenge in game, which may cause people to quit.  Though an expansion would be the best place to implement change, as a lot of people will come back to see what's new.  Dungeons will also have to have complex mechanics rather than just a group running forward and eventually completing something due to attrition and infinite lives (as is perceived by the many who got to 80 / did all the leveling dungeons and then quit).  Having meaningful mechanics in every group setting (especially if you have to be reliant on others other than just healing yourself and avoiding / zerging something = win) would be a welcome change.

     

    Though I say this with full well knowledge that the current system could have interesting things about it if the devs really wanted to.  But, as stated above, more options and tools means... well, more options.  More ways to play -- especially if one of those tools means a second stance for a class that includes specific stasks.  It will be interesting how they handle the Revenant tank stance.

     

    Edit:  In addition, it's also possible for the mechanics of other classes to be more entertaining, efficient and or useful with these things implemented.  They may be able to make really powerful melee based skills -- or make most current ones -- quite meaningful.  This is especially true with the Reaper class with it's melee AoE focus attacks -- as well as their reworking of Blood Magic to be allow for more support.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I like the idea of more options.  I can keep my current builds or try out the new stuff and come up with some nice hybrids.  To early to tell as we don't know how many old skills will also be adjusted.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • AeanderAeander Member LegendaryPosts: 8,067

    While this specialization is clearly geared towards Power builds, I wouldn't underestimate its value to a condition damage build:

    - It applies all Life Blast traits in an AoE. That includes Dhuumfire for AoE burning at a much faster attack rate. Burning will stack intensity (with reworked numbers) in Heart of Thorns, so this may become extremely effective.

     

    - It also has superior Might stacking thanks to faster, AoE application of Reaper's Might and the new Chilling Force. Might, of course, is important to Power, Condi, and Hybrid builds.

     

    - It has the unique ability to turn Chill (which it excels at applying) into a damaging condition. It also applies this Chill when it applies Fear. Staff applies Chill and Fear, for two Chill applying skills (and Fear is also one of a condi Necromancer's primary damage sources).

     

     

  • HellCasterHellCaster Member UncommonPosts: 234
    I later regretted rolling a Norn as a Necro as his burly physique didn't seem to fit a caster and I had leveled him as much as possible in a melee build (minion master & dagger main hand) but now with a greatsword and this spec I can get back to that original concept for this necro.
     
     

    Playing: varies every day it seems.

  • SammasterSammaster Member UncommonPosts: 2

    Nobody used necros in WvW , all mesmers and elementalists, they needed a good shove, now we just need see if they are long gone, give them a time to test.

    Mr. SBFord, some we recognized the reference to Blue Oyster Cult, you're great!  image

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