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Why you probably shouldn't play EQ (new server).

KiyorisKiyoris Member RarePosts: 2,130

There's this "classic" server Daybreak is going to launch, and I don't think most people should play it.

I can't tell you what to do, but I will tell you why it probably won't work out well for most people.

 

-Multiboxing in Everquest is omnipresent on the normal servers. More than half the players play multiple characters at once. Those people are used to playing multiple characters, they will do so on Ragefire too. If you think you will level as fast with a single account, lawl, you will be lvl 5 by the time they are lvl 50.

-Grouping probably won't be so easy as you think. Even though EQ is a game to group in, most progression servers work differently. Many people multibox a class like mages, since they're not gear dependent, and they walk a naked character next to it that leeches XP.

-The market won't revolve around items you can get in the game. SoE (daybreak) sell these things called Kronos now, they can only be bought for real money from the Daybreak cash shop. Each Krono gives you 30 days playtime. The kicker is, those can be traded for real plat in the game once they're bought. On all progression servers, the market is about real $, not items, you buy items with real $ through Krono. (this is how Daybreak is going to try to cash in on the new server btw, since unlike the normal servers, you can't play on Ragefire without a monthly subscription)

-Early raiding on progression servers tends to be done with mage teams. Because like I said, mages don't depend on equipment.

 

You should read these things and think about them as a warning. Because I see people with nostalgia thinking this will be like EQ used to be.

Don't tell me I didn't warn you.

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Comments

  • damond5031damond5031 Member UncommonPosts: 445
    You are absolutely right. Boxing will kill the progression server. People are going to be bot camping everything from day one. If you have a job-life-or dont like to bot, just forget about it. The economy will also be ruined within a few days with bot loots.
  • VorpalChicken28VorpalChicken28 Member UncommonPosts: 348
    personally I think your both on acid and need a reality check, but then I guess I won't play with you as your not playing on the progression server, so bonus!
    “Nevertheless, the human brain, which survives by hoping from one second to another, will always endeavor to put off the moment of truth. Moist” 
    ― Terry PratchettMaking Money
  • PhryPhry Member LegendaryPosts: 11,004

    Could be anyone interested in playing is better off with the 1999 version, saw it recently on unit lost, gave me a lot to think about tbh. image

     

    https://www.youtube.com/watch?v=K608K7_FqYw

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Kiyoris
    There's this "classic" server Daybreak is going to launch, and I don't think most people should play it.I can't tell you what to do, but I will tell you why it probably won't work out well for most people. -Multiboxing in Everquest is omnipresent on the normal servers. More than half the players play multiple characters at once. Those people are used to playing multiple characters, they will do so on Ragefire too. If you think you will level as fast with a single account, lawl, you will be lvl 5 by the time they are lvl 50.-Grouping probably won't be so easy as you think. Even though EQ is a game to group in, most progression servers work differently. Many people multibox a class like mages, since they're not gear dependent, and they walk a naked character next to it that leeches XP.-The market won't revolve around items you can get in the game. SoE (daybreak) sell these things called Kronos now, they can only be bought for real money from the Daybreak cash shop. Each Krono gives you 30 days playtime. The kicker is, those can be traded for real plat in the game once they're bought. On all progression servers, the market is about real $, not items, you buy items with real $ through Krono. (this is how Daybreak is going to try to cash in on the new server btw, since unlike the normal servers, you can't play on Ragefire without a monthly subscription)-Early raiding on progression servers tends to be done with mage teams. Because like I said, mages don't depend on equipment. You should read these things and think about them as a warning. Because I see people with nostalgia thinking this will be like EQ used to be.Don't tell me I didn't warn you.

    first of all, this isn't a classic server. if you are looking to play a EQ classic server or as close to it as possible, this isn't it.

    secondly,really? so someone that boxes one or two characters is going to level faster than someone that is in a full group? a single player that rolls with a guild and doesn't struggle as much to find groups will level just as fast if not faster than someone who boxes.

    also, people don't pick mages because they are not gear dependent, all casters are not gear dependent. they pick them because they are OP due to their pets.

    the only thing people (like you) need to realize is this isn't a classic EQ server, p99 is the closest thing to classic you are going to get and boxing isn't allowed there.

    see? just play on that free classic server, problem solved!

  • ChiramChiram Member UncommonPosts: 643
    Originally posted by Kiyoris

    There's this "classic" server Daybreak is going to launch, and I don't think most people should play it.

    I can't tell you what to do, but I will tell you why it probably won't work out well for most people.

     

    -Multiboxing in Everquest is omnipresent on the normal servers. More than half the players play multiple characters at once. Those people are used to playing multiple characters, they will do so on Ragefire too. If you think you will level as fast with a single account, lawl, you will be lvl 5 by the time they are lvl 50.

    First person to 50 in Original EQ was Kalaran and his rogue partner Koraf(Veeshan server). How do I know? I was 3 hours behind them and listed as /anon. I buffed them every time I ran by them and eventually joined FoH. People were playing multiple characters quite literally at launch. Those in beta knew of it's advantages and it is in EVERY major MMO. If you're playing a game to be first to max level you've already lost out in it's purpose. Hell, I remember kill stealing from those groups in unrest who were running multiple accounts.

    -Grouping probably won't be so easy as you think. Even though EQ is a game to group in, most progression servers work differently. Many people multibox a class like mages, since they're not gear dependent, and they walk a naked character next to it that leeches XP.

    It wasn't easy in original. We understand it won't be perfect

    -The market won't revolve around items you can get in the game. SoE (daybreak) sell these things called Kronos now, they can only be bought for real money from the Daybreak cash shop. Each Krono gives you 30 days playtime. The kicker is, those can be traded for real plat in the game once they're bought. On all progression servers, the market is about real $, not items, you buy items with real $ through Krono. (this is how Daybreak is going to try to cash in on the new server btw, since unlike the normal servers, you can't play on Ragefire without a monthly subscription)

    This I agree with. However, they already stated it will be cosmetic and exp potions.

    -Early raiding on progression servers tends to be done with mage teams. Because like I said, mages don't depend on equipment.

    This I agree is sad because they aren't able to change pet damage or monk fist damage.

     

    You should read these things and think about them as a warning. Because I see people with nostalgia thinking this will be like EQ used to be.

    Don't tell me I didn't warn you.

    Thanks for the warning :) good write up.

     

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    The OP is talking shit and doesn't even realise this is not a classic server. As for boxing I've two boxed in nearly every mmo I've played without any third party pergrams it's called windows mode.




  • ThebeastttThebeasttt Member RarePosts: 1,130
    You shouldn't play the progression server because they charge you for a worse experience then what you can get on p99 for free.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327

     

    What is it with this leveling fast and first to cap obsession with some players.  Play the game at leisure, stop, smell the roses, enjoy the journey, make friends, and have fun.  Stop worrying because joe blow is two levels ahead of you. This is not a NASCAR racing game.  Relax.

  • sakersaker Member RarePosts: 1,458

    back-in-the-day it was the twinking that ruined EQ for me. And later boxing came along... I don't understand what fun there is in it. I've recently started playing on Project 1999 and am LOVING IT! It's in my opinion the best of what EQ was, and you can play it now. I was concerned, thought maybe the population would be slim there and have been pleasantly surprised, also people have been really nice! Nicer then I've seen in any MMO in I don't even know how long. I've not seen anyone being unpleasant at all! Maybe because it's a mature demographic. Very probably.

  • sakersaker Member RarePosts: 1,458


    Originally posted by Thebeasttt
    You shouldn't play the progression server because they charge you for a worse experience then what you can get on p99 for free.

    I'm with you 100%! Well and truly said!

  • WizardryWizardry Member LegendaryPosts: 19,332

    I often multibox but i would group any day if it serves a purpose other than to just group.

    IMO they are ONLY doing this in an  attempt to get people to jump in on BEING FIRST.This has been something that attracted players from day 1 ,even in EQ2,Also i have seen it MANY tiems in other games,people seem to think the GOAL of gaming is to see how fast you can level and need others around to admire your speed leveling.

    The gimmick became most obvious when i played SRO.They kept making new servers what seemed like every week and each time i joined a new one because the old one was over run by bots , i saw the same players or at least the same player names,so ya likely the same players.You know like Legolas_GER,people tend to want to make sure everyone knows what country they reside in lol.

    Having hit maximum on regular  EQ servers i am sure has got many bored,this gimmick by DB/SOE will likely result in the same people all switching over the same way it happened when EQ2 went from subbed servers to that cash shop server.The cash shop server became over crowded while other servers died out.

    This new regime of SOE+DB has been on a mission to find anyway possible to make money and NONE of it shows solid effort in game design,just fast cash grabs.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • eddieg50eddieg50 Member UncommonPosts: 1,809

    I tried playing EQ but the clutter on the screen turned me off and I uninstalled

     

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Kiyoris

     

    -Early raiding on progression servers tends to be done with mage teams. Because like I said, mages don't depend on equipment.

    Ive never played EQ1 (looks too old for my taste and seems to play clunky), but im curious about this little piece of information. Im tired of mmos being all about gear grind in order to be strong.





  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by Wizardry

    The gimmick became most obvious when i played SRO.They kept making new servers what seemed like every week and each time i joined a new one because the old one was over run by bots , i saw the same players or at least the same player names,so ya likely the same players.You know like Legolas_GER,people tend to want to make sure everyone knows what country they reside in lol.

    Having hit maximum on regular  EQ servers i am sure has got many bored,this gimmick by DB/SOE will likely result in the same people all switching over the same way it happened when EQ2 went from subbed servers to that cash shop server.The cash shop server became over crowded while other servers died out.

    This new regime of SOE+DB has been on a mission to find anyway possible to make money and NONE of it shows solid effort in game design,just fast cash grabs.

     

    This is how the microtransaction model is typically implemented in other regions.  Opening new servers, then merging them together to continually create a need for players to purchase items from the cash shop.  

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Kiyoris

    There's this "classic" server Daybreak is going to launch, and I don't think most people should play it.

    I can't tell you what to do, but I will tell you why it probably won't work out well for most people.

     

    -Multiboxing in Everquest is omnipresent on the normal servers. More than half the players play multiple characters at once. Those people are used to playing multiple characters, they will do so on Ragefire too. If you think you will level as fast with a single account, lawl, you will be lvl 5 by the time they are lvl 50.

    -Grouping probably won't be so easy as you think. Even though EQ is a game to group in, most progression servers work differently. Many people multibox a class like mages, since they're not gear dependent, and they walk a naked character next to it that leeches XP.

    -The market won't revolve around items you can get in the game. SoE (daybreak) sell these things called Kronos now, they can only be bought for real money from the Daybreak cash shop. Each Krono gives you 30 days playtime. The kicker is, those can be traded for real plat in the game once they're bought. On all progression servers, the market is about real $, not items, you buy items with real $ through Krono. (this is how Daybreak is going to try to cash in on the new server btw, since unlike the normal servers, you can't play on Ragefire without a monthly subscription)

    -Early raiding on progression servers tends to be done with mage teams. Because like I said, mages don't depend on equipment.

     

    You should read these things and think about them as a warning. Because I see people with nostalgia thinking this will be like EQ used to be.

    Don't tell me I didn't warn you.

     

    I fully agree. The amount of people saying they are going to be boxing on the test server is amazingly high already.

    The ban on boxing is one reason why P99 has been such a success. But then the fact that they are free means they don't have to sell out the game in order to make extra money off the extra subs boxers bring.

    The only reason DBG aren't putting mercs into this version is because they will make more money in the long run off boxers running multiple accounts.

     

    No one looking for 'classic' should be bothering with Ragefire. P99 is a far better experience for that. Ragefire is a progression server, nothing more or less. It has very little to do with a 'classic' experience.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901

    Multi boxing didnt wreck the game 16 years ago and it wont now. Most multi boxers are good people. I cant count how many times I seen someone running 3 accounts and asked if I could join and they invited me. Often making their job easier by pulling for them. Multi boxers often play a tank and a healer with a DPS class they love. Even showing up as a healer or tank makes their job easier and often gets you teamed. Some of my best friends were multi boxers and I was as well. This thread is just silly. 

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Nanfoodle

    Multi boxing didnt wreck the game 16 years ago and it wont now. 

     

    Most people didn't own multiple PCs in order to box 16 years ago, so boxing happened but on a pretty small scale. 

    Now *everyone* has the ability to box. Technology is not the same as 16 years ago, so the situation isn't the same.

    It isn't rocket science to figure out that a pre expansion world with finite desirable spawns world isn't made to support a whole slew of soloers.

     

    I am not against boxing in theory, though I do think it creates the same community issues as things like mercs, but in a pre expansion world it just doesn't make sense.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Vesavius
    Originally posted by Nanfoodle

    Multi boxing didnt wreck the game 16 years ago and it wont now. 

     

    Most people didn't own multiple PCs in order to box 16 years ago, so boxing happened but on a pretty small scale. 

    Now *everyone* has the ability to box. Technology is not the same as 16 years ago, so the situation isn't the same.

    It isn't rocket science to figure out that a pre expansion world with finite desirable spawns world isn't made to support a whole slew of soloers.

     

    I am not against boxing in theory, though I do think it creates the same community issues as things like mercs, but in a pre expansion world it just doesn't make sense.

    I started boxing very early on. My roomate had an account and was falling behind. So I used to play his ranger with my necro. I would need to see the problem in action before I started yelling fail. My guess is if this turns into a problem, DGC will deal with it. Like anything new, action is needed as things come up. But as I said, back in the day, boxers often invited others to join them to make life easier. Many times, the only team I could find was with other boxers. I still dont see the problem.

    EDIT: Also if people are being jurks, there are ways to deal with them in EQ. 

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle

    Multi boxing didnt wreck the game 16 years ago and it wont now. 

     

    Most people didn't own multiple PCs in order to box 16 years ago, so boxing happened but on a pretty small scale. 

    Now *everyone* has the ability to box. Technology is not the same as 16 years ago, so the situation isn't the same.

    It isn't rocket science to figure out that a pre expansion world with finite desirable spawns world isn't made to support a whole slew of soloers.

     

    I am not against boxing in theory, though I do think it creates the same community issues as things like mercs, but in a pre expansion world it just doesn't make sense.

    IMy guess is if this turns into a problem, DGC will deal with it.

     

    DBG are already putting profit before the integrity of the server with the boxing policy and things like XP pots. It's already been turned into P2W (in the PvE sense).

     

    I still dont see the problem.

     

    So, if your box group is camping a named that you would otherwise be too low to handle solo, say a FBE, and I want to join you will let me and let me roll on the drop?

     

    Aside from that, many modern boxers won't dilute their XP with unneeded extras. You speak a lot of 'back in the day', but the culture has changed a lot in the last 16 years.

     

    EDIT: Also if people are being jurks, there are ways to deal with them in EQ. 

     

    You mean train them or something? Wow...

     

    Look, the truth is that there are limited desirable spawns in a pre expansion world that modern boxers won't want to share with others, especially on a new server. the game at this point isn't built to handle an insane number of soloers. It is that simple.

     

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Vesavius
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle

    Multi boxing didnt wreck the game 16 years ago and it wont now. 

     

    Most people didn't own multiple PCs in order to box 16 years ago, so boxing happened but on a pretty small scale. 

    Now *everyone* has the ability to box. Technology is not the same as 16 years ago, so the situation isn't the same.

    It isn't rocket science to figure out that a pre expansion world with finite desirable spawns world isn't made to support a whole slew of soloers.

     

    I am not against boxing in theory, though I do think it creates the same community issues as things like mercs, but in a pre expansion world it just doesn't make sense.

    IMy guess is if this turns into a problem, DGC will deal with it.

     

    DBG are already putting profit before the integrity of the server with the boxing policy and things like XP pots. It's already been turned into P2W (in the PvE sense).

     

    I still dont see the problem.

     

    So, if your box group is camping a named that you would otherwise be too low to handle solo, say a FBE, and I want to join you will let me and let me roll on the drop?

     

    If you cant team a spot and join a boxer, sure you would pass on some types of loot. That was common. Whats the big deal? Stick around long enough you will get your turn at jboots =-)

    EDIT: Also if people are being jurks, there are ways to deal with them in EQ. 

     

    You mean train them or something? Wow...

     

    If someone turned into a jurk yes I would do what I could. Only happened a few times in my many years of EQ. Like I had a Wizard out DPSing my team that was camping a named. Every time it popped he would kill steal the named and loot it. Second time he did it, we timed it and just as trash was about to respawn we camped. Logged back in 2 min later he was dead. 

    Had a team once take our camp we were at for hours. Out DPSed us so there was nothing we could do. Talked to their guild leader and he said #@$% off to me and there was another team in line waiting for us to leave. So they even budded the line. So I pulled 1/2 the dungeon and FD at their feet and then left. Sometimes its just called for. 

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle

    Multi boxing didnt wreck the game 16 years ago and it wont now. 

     

    Most people didn't own multiple PCs in order to box 16 years ago, so boxing happened but on a pretty small scale. 

    Now *everyone* has the ability to box. Technology is not the same as 16 years ago, so the situation isn't the same.

    It isn't rocket science to figure out that a pre expansion world with finite desirable spawns world isn't made to support a whole slew of soloers.

     

    I am not against boxing in theory, though I do think it creates the same community issues as things like mercs, but in a pre expansion world it just doesn't make sense.

    IMy guess is if this turns into a problem, DGC will deal with it.

     

    DBG are already putting profit before the integrity of the server with the boxing policy and things like XP pots. It's already been turned into P2W (in the PvE sense).

     

     

     

    So, if your box group is camping a named that you would otherwise be too low to handle solo, say a FBE, and I want to join you will let me and let me roll on the drop?

    If you cant team a spot and join a boxer, sure you would pass on some types of loot. That was common. Whats the big deal? Stick around long enough you will get your turn at jboots =-)

     

    So, you are saying that you would expect the other player to pass on the loot you wanted if they joined your box group?

     

    EDIT: Also if people are being jurks, there are ways to deal with them in EQ. 

     You mean train them or something? Wow...

    If someone turned into a jurk yes I would do what I could. 

     

    Damn... That's something I would never do.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Vesavius
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle

    Multi boxing didnt wreck the game 16 years ago and it wont now. 

     

    Most people didn't own multiple PCs in order to box 16 years ago, so boxing happened but on a pretty small scale. 

    Now *everyone* has the ability to box. Technology is not the same as 16 years ago, so the situation isn't the same.

    It isn't rocket science to figure out that a pre expansion world with finite desirable spawns world isn't made to support a whole slew of soloers.

     

    I am not against boxing in theory, though I do think it creates the same community issues as things like mercs, but in a pre expansion world it just doesn't make sense.

    IMy guess is if this turns into a problem, DGC will deal with it.

     

    DBG are already putting profit before the integrity of the server with the boxing policy and things like XP pots. It's already been turned into P2W (in the PvE sense).

     

     

     

    So, if your box group is camping a named that you would otherwise be too low to handle solo, say a FBE, and I want to join you will let me and let me roll on the drop?

    If you cant team a spot and join a boxer, sure you would pass on some types of loot. That was common. Whats the big deal? Stick around long enough you will get your turn at jboots =-)

     

    So, you are saying that you would expect the other player to pass on the loot you wanted if they joined your box group?

     

    Why not? Happens in regular teams as well. Join a team thats been at it for hours. Next robe is the enchanters, your next in line. Boxer been camping a named for a gear why would you get to jump the line. Old EQ days, camping loot worked that way on my server. As people got what they needed for gear they would move on and let the next person in. If your there for exp, whats the big deal? Stick around long enough and you will get your item you want. 

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle
    Originally posted by Vesavius
    Originally posted by Nanfoodle

    Multi boxing didnt wreck the game 16 years ago and it wont now. 

     

    Most people didn't own multiple PCs in order to box 16 years ago, so boxing happened but on a pretty small scale. 

    Now *everyone* has the ability to box. Technology is not the same as 16 years ago, so the situation isn't the same.

    It isn't rocket science to figure out that a pre expansion world with finite desirable spawns world isn't made to support a whole slew of soloers.

     

    I am not against boxing in theory, though I do think it creates the same community issues as things like mercs, but in a pre expansion world it just doesn't make sense.

    IMy guess is if this turns into a problem, DGC will deal with it.

     

    DBG are already putting profit before the integrity of the server with the boxing policy and things like XP pots. It's already been turned into P2W (in the PvE sense).

    So, if your box group is camping a named that you would otherwise be too low to handle solo, say a FBE, and I want to join you will let me and let me roll on the drop?

    If you cant team a spot and join a boxer, sure you would pass on some types of loot. That was common. Whats the big deal? Stick around long enough you will get your turn at jboots =-)

    So, you are saying that you would expect the other player to pass on the loot you wanted if they joined your box group?

    Why not? 

     

    You paint a very grizzly picture of what the server will be like for the non boxer Nanfoodle.

    Look, we aren't going to agree here, it's clear we play this game with very different mindsets, so I will leave it there. 

    I will be trying the new server for a couple of weeks anyhow, we will see what happens.

     

  • kjempffkjempff Member RarePosts: 1,760

    I am not going to say OP is wrong, but hardly anything said was correct (yes you saw what I did there). The most correct thing is that mages will be OP up till Velious, and yes one mage box of 4-5 can solo Vox/Naga.. not that they will probably get to do that for awhile as the top raiding guilds will poopsock those for a long time, while creating more drama than you will ever see. 

    I played the last progression server up to pop in the top raiding guild, and based on that I foresee the following:

    - there will be rushers who will stay online for 72 hours to get to lvl 50 first.

    - there will be 1-4 dominating guild(s), who will cockblock all raid mobs.. casual raiding will not happen till luclin where earlier expansion mobs become available. Unlike p99 those guilds will not block mobs needed for epics, so that is an advantage.

    - after a month, the population will have dropped to under half, as those who want to ride the nostalgia train will learn that it is either not the same and/or it was not as great as they remembered. Those who stick around enjoy those things that are not ruined, and live with the flaws.. and those are probably also the ones who like updated client, maps, and other nice features that p99 also lacks.

    - there will be boxers, not half but probably 1/4 the population, of which some are just a druid for ports. most boxers will group if they got time for it, the exception being those who play a full group (AND pays 6*15$ for it).

    - there will be kill stealing, training and lots of drama in the beginning because of overpopulation for the small amount of xp mobs in classic eq. It WILL be ugly .. and elephants never forget.. the joy and curse of open world.

    - there will be people who should have played p99 because they want the full nostalgia trip, they will post long broken dream complains about how progression servers suck.

    - and finally the 6 month between expansions is bull, the players who are left after 1 month will not want to wait 6 months for new content. The 6 month vote are from those who think they are getting a nostalgia trip. There is not enough content classic and Kunark for 6 months each, neither really for veliuos and luclin. VT keying took less than 2 weeks on last progression server, killing Quarm was done in 4 days by average lvl 62 raid.

     

    Otherwise see this faq post explaining most common questions, so you don't get surpriced that it is not the classic experience: http://www.mmorpg.com/gamelist.cfm/game/9/view/forums/thread/431788/Everquest-Progression-Server-Ragefire-Launch-May-20th-2015.html

  • KiyorisKiyoris Member RarePosts: 2,130

    Now that the server launched...don't want to say, I told you so...but...I TOLD YOU SO.

    lol, people are crying left and right there are multiboxers permacamping everything and that mage teams are taking out raids

    I told everyone this was going to be a problem weeks in advance with this thread.

    I've been on Progression servers before, if you don't stop multiboxing, it's a mess, mages and multiboxers dominate everything on prog servers until PoP, and they're scamming people by selling loot rights for Kronos like I said would happen.

    Shocker, anyone with an ounce of knowledge about EQ and progression servers saw this coming.

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